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- Basketbomb
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Scratcher
58 posts
Is my design for the blaster a bit much?
So I have this game called Triangles Vs Spinning Ghosts, which is exactly what the name says, and for the second (and my favourite) gamemode, Square Mode, you get an actual weapon, a blaster, and it was originally supposed to be a gun, which you can probably tell from the design, but I'm wondering if it still looks too much like one. Is there anything I should change and if so, what?
when I post [this v] :: events hat
realise (I v) have no reason to include scratchblocks (this time v) :: sensing
but still do it for (the love of the game):: custom
while <realizing this is kind of (a sneaky promotion v) :: sensing> { at the same time :: operators
} :: control
- Cheezzychiknzzz
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Scratcher
500+ posts
Is my design for the blaster a bit much?
I have not seen the game yet but an analogy I have heard from other scratchers is that if the firearm reminds you of “pew pew” then it's okay. If it reminds you of “bang bang” then it isn't.
Last edited by Cheezzychiknzzz (Aug. 10, 2026 05:26:48)
- Blue_Retro_Dragon
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Scratcher
1000+ posts
Is my design for the blaster a bit much?
maybe you could tune down/adjust the visual and sound effects so it looks more like a laser instead.
- purplebunny63
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Scratcher
1000+ posts
Is my design for the blaster a bit much?
Maybe take of the handle and the words
Last edited by purplebunny63 (Aug. 11, 2026 00:51:46)
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