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- Mr_Woomy
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Scratcher
500+ posts
how much costumes can one sprite handle?
im wondering cuz i got around 300 in 2 different sprites and im hoping it doesnt break anything like making the project page crash
- The_Game_
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Scratcher
1000+ posts
how much costumes can one sprite handle?
Pretty much how much your computer can handle. (and also 10mb too ig.)
- Mr_Woomy
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Scratcher
500+ posts
how much costumes can one sprite handle?
Pretty much how much your computer can handle. (and also 10mb too ig.)well since im using my ipad that crashes on decently sized projects (crashed twice for some reason but not again) and the fact theres no music + 3.5mb anyway ill just removed unused sprites just in case
thanks
- Mr_Woomy
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Scratcher
500+ posts
how much costumes can one sprite handle?
quick edit: it crashed after i added a couple more costumes for jumping and a attack move
also realised that if i delete some sprites the game will shift some animations into non-existance so yipee
also realised that if i delete some sprites the game will shift some animations into non-existance so yipee
- -Valtren-
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Scratcher
1000+ posts
how much costumes can one sprite handle?
I've managed to get it to around 2000.
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It depends on what the costumes are. If it's vector or bitmap assets for a game, then it'll probably handle a lot. But if you're talking about costumes that show the frames of a gif or something, then I usually was able to max out at around 500 without loading issues.
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It depends on what the costumes are. If it's vector or bitmap assets for a game, then it'll probably handle a lot. But if you're talking about costumes that show the frames of a gif or something, then I usually was able to max out at around 500 without loading issues.
- Scratch137
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Scratcher
1000+ posts
how much costumes can one sprite handle?
(#2)The 10 MB limit only applies to Scratch 1.x projects.
Pretty much how much your computer can handle. (and also 10mb too ig.)
In Scratch 3.0, limits are placed on individual assets, rather than having a cumulative maximum size for the entire project.
The specific limits are:
- 10 MB for each asset (i.e. costumes, backdrops, sounds)
- 5 MB for project.json (contains asset metadata and project code)
However, because asset metadata is stored in project.json, each asset you add makes it a little bit bigger, and eventually you'll hit the size limit.
Functionally, this means that a Scratch 3.0 project cannot exceed 70,847 assets, or 708 GB in size.
Last edited by Scratch137 (May 17, 2023 05:30:28)
- medians
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Scratcher
1000+ posts
how much costumes can one sprite handle?
I think they meant as in each costume/backdrop/sound, not the entire project.(#2)The 10 MB limit only applies to Scratch 1.x projects.
Pretty much how much your computer can handle. (and also 10mb too ig.)
Someone did the math on this a few years ago, and I believe the functional limit was found to be ~200 GB.the difference between 50MB to 200GB is scary though LOL
- medians
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Scratcher
1000+ posts
how much costumes can one sprite handle?
Oh my god if you made a 708 gb project, you’re just insane at that point.(#7)It's even crazier than that— I checked the Wiki again, and the limit is actually 708 GB. Insanity.Someone did the math on this a few years ago, and I believe the functional limit was found to be ~200 GB.the difference between 50MB to 200GB is scary though LOL
Flowermanvista did the math here.
- epik_232
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Scratcher
2 posts
how much costumes can one sprite handle?
my computer held 459 COSTUMES!!!
but i think it can be 3K idk lololol
but i think it can be 3K idk lolololsay [hi]
- cosmosaura
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Scratch Team
1000+ posts
how much costumes can one sprite handle?
Topic closed due to necroposting.
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