Discuss Scratch
- laughoverlife15476
-
Scratcher
43 posts
UNDERTALE: no mercy.
Will every AU in this game be your take of it? (excluding dev characters)um…tbh a LOT. lemme just list some off the top of my head
- dust
- horror
- killer
- fresh
- last breath
well that's…less than i was expecting. i'm sure there's more though.
and there are a few spins:
- outer
- fell
- epic (relating to fresh)
…huh.that's also a lot less than i was thinking lol
…
- Theultraboy1223
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Scratcher
9 posts
UNDERTALE: no mercy.
yes that is correct but add fresh and linux powers and just make f3s power fatal and fresh combined. is that fine?well first off. linux? the computer thing? and second, the fresh sans utilizes my own take. so i was just thinking about making F3 a skin. if you want you can conceptualize a moveset.
yea just do that, and never mind about Linux, but yea, make f3 a version of fatal with a move set and maybe add some, again power level of fatal and fresh combined, was that what you were asking?
- SansDeltarune26
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Scratcher
25 posts
UNDERTALE: no mercy.
I mean, if you really want me to get something else for free, I guess you could give me the joking aside upgrade for free…i mean we dont even know how powerfull F3 is going to be but im geussign fresh and fatal error combined strenghtGood idea, butIt was 3 songs that I will probably redo later (though @laughoverlife15476 does not require me to). They aren't the best, especially Steady Determination, and we will probably be using the icons for a while.If you ask me, a few icons ain't as much as a soundtrackWell, if you play a greater role, you should also be allowed to have stronger characters. For example, @inkboy1080 did create the title screen for the game, so they would at least be allowed a decently strong character, but that is where most of his contribution went, so nothing too much stronger. I just did 3 songs, so reasonably, my character should also be pretty weak, or at least, not the strongest (For example, I could have used my character, Glitch, and made him a variant of Error, but firstly, I use Boney way more to start with, but more importantly, I had little contribution to the game otherwise, so while I could maybe have a stronger character, he should not be too much stronger than what he is right now.sadly, not for THIS build, but that's just because the code for the game isn't released. as soon as THIS version of the game releases, you guys can all help with the coding. so just hang tightWhy does ultra get the strongest dude ever. I'd recommend setting a limit on how op your character is(if youre wondering why you need the code, i feel like i took a unique approach in some aspects, so in order to make sure it will mesh well.)
Are we allowed to help code the movesetsalso, for that, i was just saying because pacifist is the first character, so technically you get nothing for free other than just your own admin character, compared to, say, ultraboy, who gets the literal last character for free.Nah, it's fine. I like having a combo character, and Boney is more pacifistic, anyways. Besides, I am just really excited to play and start programming!
- Just_SomeScratcher
-
Scratcher
14 posts
UNDERTALE: no mercy.
GotchaWill every AU in this game be your take of it? (excluding dev characters)um…tbh a LOT. lemme just list some off the top of my head
- dust
- horror
- killer
- fresh
- last breath
well that's…less than i was expecting. i'm sure there's more though.
and there are a few spins:
- outer
- fell
- epic (relating to fresh)
…huh.that's also a lot less than i was thinking lol
…
- laughoverlife15476
-
Scratcher
43 posts
UNDERTALE: no mercy.
thing is, fatal is already immensely powerful. hes…well hes actually the third strongest character but thats besides the point, so thats why i was just thinking of a skin.
yea just do that, and never mind about Linux, but yea, make f3 a version of fatal with a move set and maybe add some, again power level of fatal and fresh combined, was that what you were asking?i wasnt saying i WANTED you to get something free; i was mostly just saying that it was sorta unfair as a small joke.
I mean, if you really want me to get something else for free, I guess you could give me the joking aside upgrade for free…
- SansDeltarune26
-
Scratcher
25 posts
UNDERTALE: no mercy.
thing is, fatal is already immensely powerful. hes…well hes actually the third strongest character but thats besides the point, so thats why i was just thinking of a skin.Yeah, fair. I probably don't NEED anything free, it's just funny how unfair it is.yea just do that, and never mind about Linux, but yea, make f3 a version of fatal with a move set and maybe add some, again power level of fatal and fresh combined, was that what you were asking?i wasnt saying i WANTED you to get something free; i was mostly just saying that it was sorta unfair as a small joke.I mean, if you really want me to get something else for free, I guess you could give me the joking aside upgrade for free…
- laughoverlife15476
-
Scratcher
43 posts
UNDERTALE: no mercy.
sorry for the late response, but you guys realize im probably gonna give you guys access to the developer keys, right? just for example, one gives all badges, 9999 EXP, and 20 LOVE.
Yeah, fair. I probably don't NEED anything free, it's just funny how unfair it is.
- Theultraboy1223
-
Scratcher
9 posts
UNDERTALE: no mercy.
sorry for the late response, but you guys realize im probably gonna give you guys access to the developer keys, right? just for example, one gives all badges, 9999 EXP, and 20 LOVE.Yeah, fair. I probably don't NEED anything free, it's just funny how unfair it is.
oh cool, ty
- laughoverlife15476
-
Scratcher
43 posts
UNDERTALE: no mercy.
oh crud…i just realized that since the release is coming SUPER soon, we need the “cards” for the character. https://scratch.mit.edu/projects/1317891210 look at 14-17 for the example, whichever one of you guys feel like doing which character you guys can decide; just tell me. you guys only have to do a few characters as well, so choose the kind of character you'd feel like you'd be good at drawing. i'll make some mockups after i finish up outertale sans.
- Just_SomeScratcher
-
Scratcher
14 posts
UNDERTALE: no mercy.
oh crud…i just realized that since the release is coming SUPER soon, we need the “cards” for the character. https://scratch.mit.edu/projects/1317891210 look at 14-17 for the example, whichever one of you guys feel like doing which character you guys can decide; just tell me. you guys only have to do a few characters as well, so choose the kind of character you'd feel like you'd be good at drawing. i'll make some mockups after i finish up outertale sans.Only gonna be doing UTTSC as I STILL don't got my new phone so I can't promise to make anyone but him
- laughoverlife15476
-
Scratcher
43 posts
UNDERTALE: no mercy.
Only gonna be doing UTTSC as I STILL don't got my new phone so I can't promise to make anyone but himi mean technically, like i said, ulb is in a few updates, so if you feel like it you can do another character in the meantime.
- laughoverlife15476
-
Scratcher
43 posts
UNDERTALE: no mercy.
also, otherwise. how should i handle attacks?
a) Clicking the keybind uses that attack
b) Clicking the keybind equips that attack
its already a but its going to be really easy to implement now that i think about it.
a) Clicking the keybind uses that attack
b) Clicking the keybind equips that attack
its already a but its going to be really easy to implement now that i think about it.
- SansDeltarune26
-
Scratcher
25 posts
UNDERTALE: no mercy.
sorry for the late response, but you guys realize im probably gonna give you guys access to the developer keys, right? just for example, one gives all badges, 9999 EXP, and 20 LOVE.Nice.Yeah, fair. I probably don't NEED anything free, it's just funny how unfair it is.
- SansDeltarune26
-
Scratcher
25 posts
UNDERTALE: no mercy.
also, otherwise. how should i handle attacks?I am not sure. If we are eventually going to add this to Roblox as well, b is the easier option, but I am sure that we can make it work either way. Personally, I would go with an option in the settings that allows the player to choose what they want (for example, I may want a, but Theultraboy1223 (THIS IS JUST AN EXAMPLE) may want b. This way, neither of us will be upset).
a) Clicking the keybind uses that attack
b) Clicking the keybind equips that attack
its already a but its going to be really easy to implement now that i think about it.
Last edited by SansDeltarune26 (July 18, 2026 17:07:12)
- Theultraboy1223
-
Scratcher
9 posts
UNDERTALE: no mercy.
yea i think all people on the team should get dev tools :)also, otherwise. how should i handle attacks?I am not sure. If we are eventually going to add this to Roblox as well, is the easier option, but I am sure that we can make it work either way. Personally, I would go with an option in the settings that allows the player to choose what they want (for example, I may want , but Theultraboy1223 (THIS IS JUST AN EXAMPLE) may want . This way, neither of us will be upset).
a) Clicking the keybind uses that attack
b) Clicking the keybind equips that attack
its already a but its going to be really easy to implement now that i think about it.
- laughoverlife15476
-
Scratcher
43 posts
UNDERTALE: no mercy.
I am not sure. If we are eventually going to add this to Roblox as well, b is the easier option, but I am sure that we can make it work either way. Personally, I would go with an option in the settings that allows the player to choose what they want (for example, I may want a, but Theultraboy1223 (THIS IS JUST AN EXAMPLE) may want b. This way, neither of us will be upset).i mean, sure.
but first imma get to mockups of the cards, since…i forgot lol
- laughoverlife15476
-
Scratcher
43 posts
UNDERTALE: no mercy.
finally got out the mockups https://scratch.mit.edu/projects/1363220597/
- SansDeltarune26
-
Scratcher
25 posts
UNDERTALE: no mercy.
Y'know, I was looking at the Artifacts, and was thinking "Where are we gonna show all of these?" I have thought of 2 solutions:
1. We put it in a sort of inventory area. This will be an option I'm the menu, sort of like an “inventory” where the player could scroll through and even possibly equip 1 or 2 of them as cosmetics for the character or even buffs to current armor.
2. We make a display area for all of the artifacts. That way, the player can see every item that they have collected, and we could probably find somewhere to hide it (Namely Papyrus's sink) and the player can even possibly equip them from there.
Tell me what you think!
1. We put it in a sort of inventory area. This will be an option I'm the menu, sort of like an “inventory” where the player could scroll through and even possibly equip 1 or 2 of them as cosmetics for the character or even buffs to current armor.
2. We make a display area for all of the artifacts. That way, the player can see every item that they have collected, and we could probably find somewhere to hide it (Namely Papyrus's sink) and the player can even possibly equip them from there.
Tell me what you think!
when green flag clicked
forever
broadcast [Undertale: No Mercy v]
end
- laughoverlife15476
-
Scratcher
43 posts
UNDERTALE: no mercy.
so should i add it or nah? like i said i could PROBABLY do it easily but IDK, i just want some opinions.also, otherwise. how should i handle attacks?I am not sure. If we are eventually going to add this to Roblox as well, b is the easier option, but I am sure that we can make it work either way. Personally, I would go with an option in the settings that allows the player to choose what they want (for example, I may want a, but Theultraboy1223 (THIS IS JUST AN EXAMPLE) may want b. This way, neither of us will be upset).
a) Clicking the keybind uses that attack
b) Clicking the keybind equips that attack
its already a but its going to be really easy to implement now that i think about it.
- SansDeltarune26
-
Scratcher
25 posts
UNDERTALE: no mercy.
In my opinion…YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESso should i add it or nah? like i said i could PROBABLY do it easily but IDK, i just want some opinions.also, otherwise. how should i handle attacks?I am not sure. If we are eventually going to add this to Roblox as well, b is the easier option, but I am sure that we can make it work either way. Personally, I would go with an option in the settings that allows the player to choose what they want (for example, I may want a, but Theultraboy1223 (THIS IS JUST AN EXAMPLE) may want b. This way, neither of us will be upset).
a) Clicking the keybind uses that attack
b) Clicking the keybind equips that attack
its already a but its going to be really easy to implement now that i think about it.
(if youre wondering why you need the code, i feel like i took a unique approach in some aspects, so in order to make sure it will mesh well.)