Discuss Scratch

laughoverlife15476
Scratcher
42 posts

UNDERTALE: no mercy.

basically just a discussion for undertale: no mercy, a game im making. mostly just for like updates or announcements.
laughoverlife15476
Scratcher
42 posts

UNDERTALE: no mercy.

okay, to start this off, for the coders on the team. basically, for now you'll be musicians UNTIL i upload the game. then you can finally work on it, just so you guys can have context and such. i apologize for the wait to everyone on the team as well, but from now on…well other than the hiatus ill be taking for 5-6 days…ill lock in my hardest on the work.
laughoverlife15476
Scratcher
42 posts

UNDERTALE: no mercy.

unm is set to be completed on july 20! not released 'til august 5, but except for the cutscene to mark the end of the demo and some QOLs and polishing up, it should be completed around that time!
Just_SomeScratcher
Scratcher
13 posts

UNDERTALE: no mercy.

HOPEFULLY I should be back on the 17th or around that day so I can help ya out
laughoverlife15476
Scratcher
42 posts

UNDERTALE: no mercy.

i am sad to say that @inkboy1080 has left the UNDERTALE: no mercy. team.
laughoverlife15476
Scratcher
42 posts

UNDERTALE: no mercy.

some good news, fell has been completed.
SansDeltarune26
Scratcher
24 posts

UNDERTALE: no mercy.

Yay! Is that the last character?
laughoverlife15476
Scratcher
42 posts

UNDERTALE: no mercy.

to be blunt: no. hes one of 5 characters i have to work on:
- pacifist
- classic
- outer
- fell
- geno (boss)
however, i have a plan now and have been working vigorously on it. and if all goes to plan, ill be polishing and quality control by april 21. so if everything goes to plan, the game will be out by august 5!
Theultraboy1223
Scratcher
8 posts

UNDERTALE: no mercy.

So you made fatal already?
SansDeltarune26
Scratcher
24 posts

UNDERTALE: no mercy.

No. He is working on test version 1, with only 4 characters, and 1 new boss (a boss that does not reuse code from a player character). He has so far finished the first character, and is working on the rest.
laughoverlife15476
Scratcher
42 posts

UNDERTALE: no mercy.

yeah. this is version test 1, which has:
playable characters:
- Pacifist Sans
- Classic!Sans
- Outer!Sans
- Fell!Sans
bosses:
- Puppet!Classic
- Puppet!Outer
- Puppet!Fell
- Geno (Plus his phase 2)

The main reason I've only finished Pacifist!Fell and the Puppets is actually pretty simple. Originally all 4 characters had VERY simple movesets. But I decided to rework all of them. But this was only a few months ago, and so I must restart progress on them.

But trust me, it is VERY worth the reworking. Seriously. Pacifist only had one attack that dealt damage. I'll just let that sink in.
laughoverlife15476
Scratcher
42 posts

UNDERTALE: no mercy.

oh yeah. what im working on right now is Geno, the boss. Either to be completed today or tomorrow, since the bosses are relatively simple, compared to the characters, at least the Puppets and Geno, since Geno also has a relatively simple moveset as a playable character.
laughoverlife15476
Scratcher
42 posts

UNDERTALE: no mercy.

relating to the dev characters, all of yours will be 1000 G, but you guys will automatically unlock your respective dev character, along with the character it's a variant for.

which does make it sorta annoying for you, sd26, since your skin is literally for pacifist, the first character…
SansDeltarune26
Scratcher
24 posts

UNDERTALE: no mercy.

laughoverlife15476 wrote:

relating to the dev characters, all of yours will be 1000 G, but you guys will automatically unlock your respective dev character, along with the character it's a variant for.

which does make it sorta annoying for you, sd26, since your skin is literally for pacifist, the first character…
Nah, it's fine. I like having a combo character, and Boney is more pacifistic, anyways. Besides, I am just really excited to play and start programming!
Just_SomeScratcher
Scratcher
13 posts

UNDERTALE: no mercy.

laughoverlife15476 wrote:

yeah. this is version test 1, which has:
playable characters:
- Pacifist Sans
- Classic!Sans
- Outer!Sans
- Fell!Sans
bosses:
- Puppet!Classic
- Puppet!Outer
- Puppet!Fell
- Geno (Plus his phase 2)

The main reason I've only finished Pacifist!Fell and the Puppets is actually pretty simple. Originally all 4 characters had VERY simple movesets. But I decided to rework all of them. But this was only a few months ago, and so I must restart progress on them.

But trust me, it is VERY worth the reworking. Seriously. Pacifist only had one attack that dealt damage. I'll just let that sink in.
Are we allowed to help code the movesets
laughoverlife15476
Scratcher
42 posts

UNDERTALE: no mercy.

sadly, not for THIS build, but that's just because the code for the game isn't released. as soon as THIS version of the game releases, you guys can all help with the coding. so just hang tight (if youre wondering why you need the code, i feel like i took a unique approach in some aspects, so in order to make sure it will mesh well.)

Just_SomeScratcher wrote:

Are we allowed to help code the movesets
also, for that, i was just saying because pacifist is the first character, so technically you get nothing for free other than just your own admin character, compared to, say, ultraboy, who gets the literal last character for free.

SansDeltarune26 wrote:

Nah, it's fine. I like having a combo character, and Boney is more pacifistic, anyways. Besides, I am just really excited to play and start programming!
Just_SomeScratcher
Scratcher
13 posts

UNDERTALE: no mercy.

laughoverlife15476 wrote:

sadly, not for THIS build, but that's just because the code for the game isn't released. as soon as THIS version of the game releases, you guys can all help with the coding. so just hang tight (if youre wondering why you need the code, i feel like i took a unique approach in some aspects, so in order to make sure it will mesh well.)

Just_SomeScratcher wrote:

Are we allowed to help code the movesets
also, for that, i was just saying because pacifist is the first character, so technically you get nothing for free other than just your own admin character, compared to, say, ultraboy, who gets the literal last character for free.

SansDeltarune26 wrote:

Nah, it's fine. I like having a combo character, and Boney is more pacifistic, anyways. Besides, I am just really excited to play and start programming!
Why does ultra get the strongest dude ever. I'd recommend setting a limit on how op your character is
SansDeltarune26
Scratcher
24 posts

UNDERTALE: no mercy.

Just_SomeScratcher wrote:

laughoverlife15476 wrote:

sadly, not for THIS build, but that's just because the code for the game isn't released. as soon as THIS version of the game releases, you guys can all help with the coding. so just hang tight (if youre wondering why you need the code, i feel like i took a unique approach in some aspects, so in order to make sure it will mesh well.)

Just_SomeScratcher wrote:

Are we allowed to help code the movesets
also, for that, i was just saying because pacifist is the first character, so technically you get nothing for free other than just your own admin character, compared to, say, ultraboy, who gets the literal last character for free.

SansDeltarune26 wrote:

Nah, it's fine. I like having a combo character, and Boney is more pacifistic, anyways. Besides, I am just really excited to play and start programming!
Why does ultra get the strongest dude ever. I'd recommend setting a limit on how op your character is
Well, if you play a greater role, you should also be allowed to have stronger characters. For example, @inkboy1080 did create the title screen for the game, so they would at least be allowed a decently strong character, but that is where most of his contribution went, so nothing too much stronger. I just did 3 songs, so reasonably, my character should also be pretty weak, or at least, not the strongest (For example, I could have used my character, Glitch, and made him a variant of Error, but firstly, I use Boney way more to start with, but more importantly, I had little contribution to the game otherwise, so while I could maybe have a stronger character, he should not be too much stronger than what he is right now.
Just_SomeScratcher
Scratcher
13 posts

UNDERTALE: no mercy.

Good idea, but

SansDeltarune26 wrote:

Just_SomeScratcher wrote:

laughoverlife15476 wrote:

sadly, not for THIS build, but that's just because the code for the game isn't released. as soon as THIS version of the game releases, you guys can all help with the coding. so just hang tight (if youre wondering why you need the code, i feel like i took a unique approach in some aspects, so in order to make sure it will mesh well.)

Just_SomeScratcher wrote:

Are we allowed to help code the movesets
also, for that, i was just saying because pacifist is the first character, so technically you get nothing for free other than just your own admin character, compared to, say, ultraboy, who gets the literal last character for free.

SansDeltarune26 wrote:

Nah, it's fine. I like having a combo character, and Boney is more pacifistic, anyways. Besides, I am just really excited to play and start programming!
Why does ultra get the strongest dude ever. I'd recommend setting a limit on how op your character is
Well, if you play a greater role, you should also be allowed to have stronger characters. For example, @inkboy1080 did create the title screen for the game, so they would at least be allowed a decently strong character, but that is where most of his contribution went, so nothing too much stronger. I just did 3 songs, so reasonably, my character should also be pretty weak, or at least, not the strongest (For example, I could have used my character, Glitch, and made him a variant of Error, but firstly, I use Boney way more to start with, but more importantly, I had little contribution to the game otherwise, so while I could maybe have a stronger character, he should not be too much stronger than what he is right now.
If you ask me, a few icons ain't as much as a soundtrack
SansDeltarune26
Scratcher
24 posts

UNDERTALE: no mercy.

Just_SomeScratcher wrote:

Good idea, but

SansDeltarune26 wrote:

Just_SomeScratcher wrote:

laughoverlife15476 wrote:

sadly, not for THIS build, but that's just because the code for the game isn't released. as soon as THIS version of the game releases, you guys can all help with the coding. so just hang tight (if youre wondering why you need the code, i feel like i took a unique approach in some aspects, so in order to make sure it will mesh well.)

Just_SomeScratcher wrote:

Are we allowed to help code the movesets
also, for that, i was just saying because pacifist is the first character, so technically you get nothing for free other than just your own admin character, compared to, say, ultraboy, who gets the literal last character for free.

SansDeltarune26 wrote:

Nah, it's fine. I like having a combo character, and Boney is more pacifistic, anyways. Besides, I am just really excited to play and start programming!
Why does ultra get the strongest dude ever. I'd recommend setting a limit on how op your character is
Well, if you play a greater role, you should also be allowed to have stronger characters. For example, @inkboy1080 did create the title screen for the game, so they would at least be allowed a decently strong character, but that is where most of his contribution went, so nothing too much stronger. I just did 3 songs, so reasonably, my character should also be pretty weak, or at least, not the strongest (For example, I could have used my character, Glitch, and made him a variant of Error, but firstly, I use Boney way more to start with, but more importantly, I had little contribution to the game otherwise, so while I could maybe have a stronger character, he should not be too much stronger than what he is right now.
If you ask me, a few icons ain't as much as a soundtrack
It was 3 songs that I will probably redo later (though @laughoverlife15476 does not require me to). They aren't the best, especially Steady Determination, and we will probably be using the icons for a while.

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