Discuss Scratch

-WildClan-
Scratcher
100+ posts

SWC Megathread ‧₊˚❀༉‧ July 2026

Blood is a canid (vaguely wolf-like, I'll call them wolves for now), and she was born with the rare ability to shapeshift, as the result of being descended from a failed experiment many generations ago. No one in the modern day remembers the details of the experiment; Blood's society just views the shapeshifting ability, which pops up in an individual every few generations, to be a supernatural curse. Individuals with the shapeshifting ability are prone to a lot of nasty side effects since the experiment was ultimately a failure. Those who try to shapeshift may not be able to return to their original form, or they return with deformities. Even the ones that are successful are prone to mental/behavioral changes, including violent tendencies, loss of memory, hallucinations, and losing touch with reality. In general, they are unstable and dangerous, and so they're scorned and cast out, or even killed, when they appear.

Blood, however, is a little bit better adapted. She didn't discover that she had the shapeshifting ability until her young adulthood, and she initially didn't seem to be impacted by the side effects. (It did still affect her sanity, but this wasn't evident until much later.) Of course, if anyone found out, they still would have exiled or killed her. Her mother and cousin are the only ones who know, and they keep it a secret. Her mother is deeply religious and is horrified that her own daughter carries this so-called curse from the gods, but she keeps the secret in order to protect the family's social image. Blood's cousin, Summit, though, doesn't share the same ideals. He thinks the shapeshifting ability could be useful as a weapon, since Blood seemingly handles it so well.

Anyhow, that's all backstory. The action doesn't kick up until Blood gets her first boyfriend, a fellow named Cloud. He comes from a different social circle, and Blood's parents don't approve. Summit is more or less impartial; he's acquaintances with Cloud already. Cloud himself is a little bit of a jerk, with rumors that he's cheating and indulging in irresponsible behaviors. In any case, he ends up dead, and there's a murder mystery with many suspects. The disapproving, religious-zealot parents? Summit, who may have been tied up in some of Cloud's questionable activities? Or potentially dangerous secret shapeshifter Blood?

During the investigation, the community discovers Blood's “curse” and believes she is guilty. She is sent to the prison, but Summit has other plans. He convinces the prison warden, Rust, to not just contain her, but train her and help her learn to use her ability. Summit also hushes up the news and, since the prison is so isolated, pretty much prevents the larger Sliver Pack from even knowing of Blood's existence. Summit claims that he's doing all this to help and protect Blood, and she believes him.

Blood goes through some pretty harsh physical training at the paws of the strict, abrasive Rust, all while being mentally brainwashed into obedience and loyalty by Summit. She also still carries the deeply-ingrained religious beliefs of her parents and the trauma of what happened with Cloud. This is a dangerous cocktail of impressions for Blood, who is not even fully mature yet, to take to heart.

It all blows up when she overhears a performance by Hurricane, a famous young Storyteller in Sliver Pack. Having had little social contact other than with the prisoners and the unsympathetic Rust, she gets it into her head that she's in love with Hurricane, whose songs feel like a glimpse into a more fun, blissful world.

For so long, she had blindly obeyed Summit and Rust, but now, she begins to start thinking for herself, and once she starts, she can't stop. She sneaks out to watch Hurricane's next performance and manages to meet with him afterward. She comes on a little strong, initially deterring Hurricane. However, she persists, and Hurricane begins to soften towards her. Though Hurricane has no idea of Blood's history or her supposed status as a murderer, she reveals she knows Summit personally, and this is enough to catch Hurricane's attention. Hurricane and Summit, who by now is a prominent leadership figure, are close friends. Hurricane even helped Summit gain power by influencing the crowds in favor of Summit via songs and stories that painted him in a heroic light.

Summit has set his sights on becoming the leader of all of Sliver Pack, and with Hurricane's support, he does. However, while he claims the crown, Blood and Hurricane grow closer, Hurricane genuinely falling in love with Blood. Blood confides in him about her relation to Summit and her current situation, and Hurricane realizes how manipulative and selfish Summit really is. Hurricane had already had doubts about Summit, as he had noticed some of the red flags in his “friendship” with the leader, but this pushed it over the edge. Hurricane changes his tune and begins to spread anti-Summit messages in his stories.

It isn't long before Summit catches on to Hurricane's scheming and discovers his secret relationship with Blood. And Summit knows how to play the public opinion game, too. By revealing that Blood is a “cursed” shapeshifter and that Hurricane has been in a secret relationship with her, Summit ensures that Hurricane's credibility is ruined in the eyes of Sliver Pack. Like any famous person who is accused of a scandal, Hurricane is effectively “cancelled.”

Summit then, in private, tries to coax Blood back into being an obedient secret superweapon. Hurricane has other plans, though. He leaves Sliver Pack as an exile, but Blood comes with him. Hurricane may have “lost,” but not without taking this one small victory over his ex-friend Summit.

AND THAT'S WHEN THE REAL PLOT STARTS

Last edited by -WildClan- (July 7, 2026 23:25:42)

spr1ngt1m3summ3rrr
Scratcher
100+ posts

SWC Megathread ‧₊˚❀༉‧ July 2026

❥・@starryy-silk
Wordcount・288
Points・300
Cabin・Bi-fi

in the nobel land of aylocia, there lived a royal family that ruled over all.
is there a name for said royal family?

titles possess a great amount of power, being passed down from generations, with an occasional new title handed to a notable civilian.
these titles seem to be very important, but what exactly are they? i can tell that they're a rank people can earn in society in some way, but how to civilians prove worthy to gain a better title? do these titles bring personal goods for health and family or do they just boost people's egos?

several other common jobs include butchers, scribes, teachers, and more.
why focus specifically on those two areas of work (trading and farming) and then slide aside all other jobs? you list around 10 roles in society and state that there's more you don't list, but you go into detail of two of them. are these two jobs a popular path to pursue? are they the most important in society?

once children reach the age of 13, they are lead by officials to the shrine of choosing, where 4 statues of the heroes select which path each kid will follow.
who are the 4 heroes? do the kids choose their path on their own or does the shrine compel them to choose a certain path based on who it is?

others are led back to their hometown.
sooo they just trained for 2 whole years and most of them won't get to do anything with their training? hm. cruelty of society or the start of an idea that could go a bit deeper?

they host extravagant parties for nobels on special occasions, such as the crown’s birthday, where the ruling queen/king invite families over to their palace to celebrate the date of their birth.
the birth of the kingdom or the birth of the king and/or queen?

however, there is no evidence of such, so many higher ranked families do not take this tale seriously.
try to delve into what the rumors are like a bit more! what's their leader like? are they good or bad, or just seen as bad while they're fighting for a good cause? are they a rebellion of sorts?

overall: good world building! i have a good sense of what society is like and i'm excited to read your story in this world to learn more about it! your writing style is very good, too! ps.. it's spelled noble not nobel, just to let you know

Last edited by spr1ngt1m3summ3rrr (July 8, 2026 00:03:55)

They_Are_Here
Scratcher
17 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

2026-07-06 Weekly #1: Fantasy

DISCLAIMER: I have censored / changed a lot of things because I don't know what will make the bad word filter block me from posting. This includes religious proper nouns, and it's not meant to be offensive, I just don't know if the filter wouldn't like those.

Part 1: Wings of Knowledge

Notes on elements of fantasy

#1: Fauna - Golem (J3wish folklore; notes source link)
  • The H3brew word means a shapeless object, like unformed clay
  • A golem is a humanoid that has no soul and can’t speak
  • Some ancient texts say a golem can be created using ancient H3brew letters and names of G0d, or even using meditation
  • Once created, a golem could be used as a vessel to ascend to the spiritual realm
  • Golems are sometimes used to protect the civilizations that create them, but may turn 3vil
  • For my stories: A golem would be an interesting worldbuilding element — something that is created magically and used to protect cities, towns, or sacred locations. A golem turning 3vil and betraying its city could be a plot point or something the adventurers have to fight.
#2: Flora - Hungry grass (Ir!sh mythology; notes source link)
  • Looks exactly like any other grass, but as soon as you step on it you immediately feel extremely hungry or tired
  • Or you might fa1nt and d1e
  • Some say Hungry Grass was caused by the “little people” (aka fairies), leprechauns, or aliens
  • Historically, it could have been a way to explain d3aths of unknown cause in Ir3land
  • In variations of the folklore the effect is caused by stepping on the gr4ve of someone who has d1ed of famine.
  • For my stories: Could be a great obstacle for adventurers or an object of scientific study. Could even be used by v1llains as a w3apon, or by the good guys as protection against intruders to the castle.
#3: Objects - crown of immortality (Religious metaphor; notes source link)
  • (this bullet point was flagged but basically described the ways the crown of immortality can be represented)
  • Indicates the person wearing the crown is immortal
  • This could also mean they d1ed and have triumphed over d3ath in the afterlife, as it does in ancient 3gypt
  • In ancient 3gypt it was called “the crown of justification,” and it could be made of papyrus, laurel branches, palm fronds, roses, feathers, or gold (or other precious metals)
  • The olive or laurel wreaths in ancient Gr33ce instead symbolized victory, knowledge, or societal status
  • For my stories: I can use any one of these types of crowns as a motif or metaphor throughout my story. For example, the characters could find olive branches in one place and then the v1llain could be wearing an olive crown, if the story has a theme of immortality.

Part 2: Story and Stone

A blurb introducing my fantasy world

The kingdom of Arethria is d4ngerous. Citizens, whether it’s the humans or the many animalfolk that coexist in this world, must be prepared at all times for the various natural and magic 4life may throw at them. Firstly, there is the hungry grass. This unassuming plant is nearly undetectable by magic and completely indistinguishable from the Arethrian wildgrass. But one step on its delicate bl4des and you will be overcome with an insatiable hunger for anything and anyone. You will eat and eat until you d!e from eating too much. This is only the first of all the dangers of Arethria. But thankfully, Arethrians have learned from their mistakes and have many technologies to protect them from h4rm. Most prominent of which is the golems, which are created magically at every city and large dwelling to protect its inhabitants. The unconscious but powerful creatures are unendingly focused on their goal to str1ke down any intruders — though there are some magical forces they have no bearing against. These are just a few examples of the enemies that are encountered and the defenses that are used in the kingdom of Arethria.

Races
  • Fl3shfolk — Humans
  • Faunafolk — Sentient, intelligent humanoids that resemble animals. They can be based on any species of animal (their “kind”) and will have the features and ability of that animal. Subcategories based on type of animal include Furfolk (mammals), Featherfolk (birds), Frogfolk (amphibians), Fangfolk (reptiles), Flitfolk (invertebrates), and Finfolk (fish).
  • Feyfolk — Fairies
  • Florafolk — Plant-based humanoids
  • Fungifolk — Fungus-based humanoids
Note: Sometimes the names of the r4ces are shortened to omit the “folk” and colloquially called “F4ngs” or “Fey,” for example.

The kingdom
Arethria (uh-REE-three-uh) is a chaotic melting pot of fast-paced, d4ngerous living. The kingdom spans an entire small continent, insofar the only discovered on the planet. It contains a central city, Are (AIR-ee) and some outskirt habitations, but the vast majority is wild biomes.
Are is the walled-in haven of Arethria — if you could call it that. Spanning around 25 square greenrens (50 sq. mi / 130 sq. km), its grounds are inhabited by hundreds of thousands of people of every r4ce. The center is filled with shops, governmental buildings, and recreational spaces. Built in the outskirts are different types of homes for categories of r4ces — land, water, and air-based, with biome and climate subcategories. Magic engineers this coexistence.

Magic
Nearly every living and non-living thing in Arethria has a soul. The mind draws magic from oneself or one another’s soul to cast a spell. This can be trained with aids like incantations, ingredients, and wands. Magic, as long as the soul capacity exists, can be used to do just about anything. But beware … depleting souls always comes at a cost.

Part 3: The Land of Stories - 947 words

Prologue

The city of Are has a shadow.

What everyone sees — what everyone wants you to see — is the light. Organized chaos, peaceful coexistence, a safe haven for all races against the perils of Arethria … whatever.

Are doesn’t just contain the goodness that they want it to.

The city also contains us. The shadow. The dark side of the moon, per se.

We are the ones who Are disapproved of. We didn’t fit into their shining model of perfect organization and friendly chaos. We tried to tear down their golden curtains — until they gagged and blindfolded us. Shut us out of the narrative. Burned our stories.

One day, we will rise again.

But for now, we plot in the shadows. Building our numbers. Writing our shadowed words in every crevice, painting our visions on the alley walls, dog-earing the corners of meticulously printed books. And slowly flooding the realm with our dark magic. Not dark as in evil — dark as in comforting, revelatory, equalizing.

One day, Arethria will not exist as a dichotomy of light and dark.

One day, everyone will be one under the darkness.

Chapter 1

The thrill of the hunt is over. This is the thrill of the run.

With my prized item in hand, I escape at a breathtaking speed through the canopies of the Jungle Division. Steps light enough that I don’t crush the thatched roofs, I sprint-jump from rooftop to tree-bridge to branch and back again, endlessly forward. I have an impeccable sense of direction; though this isn’t my home territory I have an internal compass leading me back to it. Though my heart is beating a million miles an hour and my limbs are starting to tire, it’s all part of the game. I’m confident I can escape.

“Thief! Thief!” squawks the featherfolk behind me. It wasn’t personal; he just happened to have what I needed in his antique shop. The artifact we’ve been searching for over the past six months.

The final piece.

A split second later, I rocket out of the Jungle Division and into Middletown. My city. Everyone knows it exists; everyone ignores it. To them, it’s a smear on their perfect kingdom. A spot of dirt compared to the other prosperous regions.

But it’s more out in the open. No tall trees for the Feather to dodge — only rooftops and open air. I’m sure I can get there in time, but it’s going to be a long stretch of running. This’ll take it out of me. I glance behind me to see how close the Feather’s gotten. But to my shock, I don’t just see one Feather. I see dozens.

When did they get there? my lizard brain hisses at me. I try to reassure myself, but doubt is rapidly expanding inside me. I can’t escape dozens of Feathers. I heard somewhere that some flocks have a magic bond: the bigger the group, the faster they fly. I hear flapping wings and the squawking gets closer. Too close.

I’m getting tired. I can’t run as fast. This isn’t the thrill of the run. This isn’t part of the game.

I feel beaks grab my arms, tunic, hair. I feel a sharp pain in my neck.

Everything goes black.

Chapter 2

“Where’s Lakira?”

I’m the only one who’s realized it.

Lakira isn’t exactly respected in our faction. He’s a low-level scout. Fortunately he’s enthusiastic enough to take on the most dangerous tasks, because everyone would have bumped him to those anyway. The meanest of the group would call him disposable.

No one’s heard my urgent inquiry. Scar, Tranquil, and Lacey, the resident feyfolk, are trying to contact one of the Councilmembers. Old Bones the scorpion-kind is reading (and deaf, so he wouldn’t’ve heard me anyway). Agent 4 and my best friend, Clox, are arguing.

“We’ve been over this, Clox,” Agent 4 says. She’s rolling her glossy eyes, which are set near the top of her lizardlike head. “We can’t get into the City Center because of their hungry grass. They’ve learned how to harness it. No way we’re getting past that stuff.”

“No, I’ve got it!” Clox says excitedly, gesturing with both arms and wings. “We nab a buncha golems from neighboring towns and ride ‘em across! Golems ain’t affected by hungry grass.”

Agent 4’s tail flicks in irritation. “Golems are affected by hungry grass.”

“Nuh-uh,” Clox replies.
“Yuh-huh.”

“Nuh-uh —”

“GUYS!” I shout, making them both jump and the feyfolk whip their heads toward me. “Lakira was supposed to be back by midday! Look at where the sun is now!” They follow my gesture and see that the sun is almost shining into the low-set window of the tent.

Lacey rolls their eyes. “He probably found a voar-dog stand and ate so many he had to take a nap.”

“Yeah,” Agent 4 adds, “I wouldn’t worry about Lakira, bud.”

I grit my teeth. “This isn’t about Lakira. This is about the Crown.”

That shuts them up.

“Lakira has the Furfolk’s Ruby. The last piece. Or, he’s supposed to have it. You all know he can escape any situation.” Everyone nods — this they can agree on. “So,” I continue, “if he got himself in a pickle he couldn’t jump, how do you think we’re gonna get that gem ourselves?”

It’s a terrible way to convince them to take action, but I’m desperate, and they seem to be pondering it.

“We’re so low on numbers already. We can’t start losing people now. The battle hasn’t even begun.”

Clox is the first to speak up. He’s always the first to see my side. “I agree with Camo,” he says, looking around at the group. “We need to find Lakira.”

To be continued. Maybe. :)

Part 4: Once Upon a SWapC

Swapping with @CHOGENKAI

My story: Set in the kingdom of Arethria, with my characters, but using the setting of the crystal forest from Quinn’s story. Lakira wakes up in a mysterious place after the Featherfolk knock him out.

THE SHADOW OF ARETHRIA: Chapter 3 (513 words)

I wake up slowly. I’m laying on stone. I’m not bound, gagged, or blindfolded.

Knowing from experience being abducted, I keep my body still and try to appear still asleep. I check in with my limbs; I seem to be in one piece. Good. I hope they don’t have heart-rate magic, otherwise they’d be able to measure my quickened breath from waking up. But for now, all seems quiet.

I crack my eyes open. I’m in a dark cave. The only light comes from what looks like glowing crystals — purple, green, and blue light blanketing my body and the walls. It’s a small space — just big enough for me to sit up. So I do.

Being careful to remain quiet as possible, I take in information with all my senses. My scout training means I can absorb situations twice as fast as regular folk. In mere seconds, I’ve gathered information from all six senses:
  • Smell — mineral and must
  • Taste — a sour concoction they must have forced down my throat to sedate me
  • Touch — unnaturally smooth, yet organically shaped stone walls
  • See — translucent, glassy crystals scattered around the cave walls. They shine dimly but steadily.
  • My lizard-kind ability, which allows me to sense heat signatures — nothing within range. That means no living creatures of reasonable size are within about fifty feet. This is assuming that the cave walls are thick, but not too thick — that affects my ability.
  • Hear — … nothing.

Am I alone? Where did they take me?

I pat myself down. I still have all my clothes. They’ve taken my bag, my shoes, and … of course.

The Ruby is gone.

I knew that’s what they were after. Of course they’ve taken it. But it still sends a spike of frustration down my spine.

I strain my limbs to stand up slowly enough to not make a noise. I’m going to find a way out of here. If it takes me days, weeks, I won’t stop until I get the Ruby back and make it safely to camp.

I only have myself. I doubt anyone is out here looking for me. They don’t care enough.

Despite my four-foot stature, I have to duck my head to stand in the cave. There’s only one way to go — a curving tunnel — so I tiptoe forward. The natural corridor leads me in what seems like large circles spiraling upward. I travel for fifteen minutes, by my estimate, until the cave starts to brighten. All too suddenly, I’m at an exit.

At first all I see at the cave entrance is white.

Once my eyes adjust, I almost don’t believe my eyes.

I’m not in a cave anymore, but there are crystals everywhere. Huge crystals.

Curling, rocky formations extend outward in an endless field. Some are like trees of rock, shimmering at certain angles. Some are simply pillars of solid color shooting up from the ground. Everything is encircled by these caves and mountains.

I must be dreaming, I think. Because these are only in the history books. No, only in fiction.

It’s a crystal forest.

To be continued. Maybe. >:)

Last edited by They_Are_Here (July 8, 2026 22:01:55)

Cherryleaf40
Scratcher
46 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

The Woman Outside the Window - 556 words
Short descriptive piece exercising imagery by @Cherryleaf40
Her staggered, bated breath was uneven and came out in puffs of white steam. The cold air breezed through her blonde hair. A thin layer of frost covered her crimson red coat, which was glazed in the deep afternoon sunshine. But, her heart was one burning coal. A scorched piece that came out the blazing hearth. Alive with one last flare of hope, the only sign of life from the frozen woman.

She was too sad for words. Or, she couldn’t find the words to express her sorrow. Instead, these words blossomed from her eyelids, making her eyelashes damp. Her pale cheeks were drained of color, her eyes dull and unsettling. It was as if her soul lived in an empty shell. The melancholy that so consumed her was so great, she had sat in a bar drinking herself half- blind. A lifetime ago, she was the heart and life of the party- the social butterfly, a beautiful showgirl, the one everyone saw. Her eyes blazed with joy and her body danced the same. She charmed all those who she met, her undying spirit and beauty catching her as the spotlight in the crowd. The odd one out, but in a good way. Her life was full of champagne flutes, makeup, fine gowns. Until the Great Depression. Until she was forced to move out of her grand mansion and into the streets, where vagabonds and beggars plead helplessly.

She was kneeling on the street, wrapped in her old crimson coat. It felt as if it were a nightmare- a moment of confusion when she woke up on the freezing street. She had huddled onto the step of a handsome manor. Through the fine windows, she could see opulent rooms, with glass chandeliers hanging from the patterned ceiling. A finely dressed man stepped into the room and arranged some plates of juicy, succulent steak on the polished oak dining table. He called to his other family members. A wife and two daughters stumbled after him, groaning and complaining. The two daughters got into a fight about who would be first served- and surprisingly, instead of trying to prevent them, the wife joined in. The man, looking haughty and cold, separated the three with rage-filled yells.

Watching hungrily, intently, desperately from outside, the girl could not understand how the family was fighting when hundreds have been forced onto the streets. They didn’t understand how lucky they were. They, who were still living in a manor, with enough food to feed a town. She, on the other hand, freezing in her sore, frost-bitten feet and now thread- bare clothes, was silently dying on the street. She understood how careless she’d been with her own riches- her food, her money, all wasted on wild parties. She had taken too many risks- but you had to take risks to make it in America- and it was never merciful upon her. She would have to bear her pain and suffer the consequences of her actions. She was too puny and weak to handle the situation. Her breathing had decreased to a low and unsteady level, her now scrawny chest rising and falling. Her face was a daze- lost deep in her mind, her heart’s broken state clear in her tearful eyes. Her eyes- filled both with watery tears and a blazing fire.
Cherryleaf40
Scratcher
46 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

Critique for @-WildClan-
467 words

After reading through Blood's story, I have to say- this is SO much fun to read, honestly. I got through it really fast, so let’s get into it!
One of the things I loved most is the shapeshifting system itself. Tying it to a failed experiment generations back, rather than just “magic curse,” gives it this great sense of history and consequence- the fact that no one even remembers the details anymore but the fear and stigma still survive is such a good way to make a supernatural ability feel like it has WEIGHT behind it. I also really liked that Blood isn't just special because she's the protagonist- she's explicitly better adapted than others with the same ability, which sets her apart in a way that actually makes sense within the rules you've built, instead of just being main-character-syndrome.

The family dynamic is great too- Blood's mother keeping the secret out of image-obsession rather than love, and Summit seeing Blood as a weapon rather than a person, gives you two very different flavors of betrayal from people who are supposed to be on her side. That's such a strong setup for everything that unravels later.

And THEN the murder mystery hits, and honestly, the list of suspects (the parents! Summit! Blood herself!) is genuinely gripping- I was invested immediately. The way the plot escalates from there- imprisonment, secret training, Summit's manipulation, the layered trauma of her parents' beliefs plus Cloud's death plus the abuse from Rust- is a LOT, but it works, because you can feel exactly why Blood is primed to fall apart the way she does later.

Now, since you asked about the soap opera vibe- I think it mostly lands really well?? Summit's political rise, Hurricane getting “cancelled” via scandal, the secret relationship reveal- that's peak soap opera energy and it totally suits the tone you're going for. If I had to point to the one spot that maybe tips into “a little much,” it's Blood falling for Hurricane basically the moment she hears him perform, before they've even met- it's a classic soap opera beat for sure, but it might read a bit sudden/convenient unless there's more interiority showing WHY his songs specifically hit her that hard. Also, Summit's climb to becoming leader of all of Sliver Pack happens pretty fast alongside everything else going on- it might benefit from just a LITTLE more breathing room so it doesn't feel like it's happening in the background while everything else is on fire.

But overall? This is such an ambitious, high-drama piece with a magic system that has real teeth, characters whose motivations all make sense even when they're doing awful things, and a plot that keeps twisting in ways that feel earned rather than random. Excited to see where Blood and Hurricane’s exile takes them from there <3
agstgamer
Scratcher
33 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

GarboMuffin wrote:

McUtils category:
(if <> is manager then [] else [])
<is ice cream machine (working v)>
<talk to manager []>
(place order [])
well u copied that?
agstgamer
Scratcher
33 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

agstgamer wrote:

GarboMuffin wrote:

McUtils category:
(if <> is manager then [] else [])
<is ice cream machine (working v)>
<talk to manager []>
(place order [])
well u copied that?
That was my post. wait… you should add a python extension!
by the way, add this
("[]")
block to it.
it would be useful like for
Print("[Hello]" :: custom)
.

Last edited by agstgamer (July 8, 2026 01:55:00)

agstgamer
Scratcher
33 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

agstgamer wrote:

agstgamer wrote:

GarboMuffin wrote:

McUtils category:
(if <> is manager then [] else [])
<is ice cream machine (working v)>
<talk to manager []>
(place order [])
well u copied that?
That was my post. wait… you should add a python extension!
by the way, add this
("[]")
block to it.
it would be useful like for
Print("[Hello]" :: custom)
.
and add extensions for the python extension
agstgamer
Scratcher
33 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

this person is dumb... wrote:

McUtils category:
(if <> is manager then [] else [])
<is ice cream machine (working v)>
<talk to manager []>
(place order [])
Don't you know better? oh just change your username to
you are very Smart
so i dont need to be reminding you… and do not copycat my posts.


when green flag clicked
Never
say [u are so dumb. just learn already. >:)]
end
if <(not followed rule :: Custom) = [Never say that I am dumb just to make me learn new things]> then
Don't listen to (@this person is so dumb...)
Learn new things <not (from (@[this_person_is_so_dumb... v]) :: Sensing)
end
end

Last edited by agstgamer (July 8, 2026 20:41:45)

VJuz
New Scratcher
3 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

It was 5 o clock on a late evening. I was sitting by the shore line. A cat came up and crawled purring with it’s ears behind it’s wide black eyes.

“Meow” it roared

It seems I’ve lost the empathy to touch and scratch it’s rowdy back.

Quickly my mother disturbs my peace.

“Come inside Tessa!” she yells. I run in, afraid that just like the cat, I’d be abandoned.

The relationship I had with my mother was one I despised. Weekly, I switch houses, due to my parent’s divorce, and she seems to only want the worst for me. My dad’s unfortunately the more laid back one. Unfortunate because I spend less time with him.

The judges don’t take you seriously when you’re 11 years old.

Trudging in, my little sister, Pesilla, grabbed my shoulder. Tugging down and trying to unravel my shirt off my slim body, she started screaming and yelling making monkey like noise.

“Get off!” I yell in a kiddush joking tone. To be fair, this was honestly my favorite part of the day. Little fights with my little sister. Tugging, yelling, screaming, that all bothered my mother, but made our playful bond so much more alive.

I’d take a bullet for Pesilla. I’d kill for Pesilla. In these neighborhoods, you need someone behind your back, and I will be that person for Pesilla.

My mom definitely wouldn’t protect her, so I need to. I, Tessa Gomez, will protect Pesilla no matter what.

“Bam!”
Pesilla tensed up her fragile body.
“BA- BAM”
Mom started pacing around the house.
We glared through the window. We saw a murderer coming our way. Quickly, we ran toward under the bed.

“BA- BA- BAMMMMM”
It’s getting louder I thought to myself. It must be a machine gun.

“SHOOPPPP”
It’s only getting louder, which means it’s getting closer, which means Pesilla is in danger.
I look over at my mom, who’s too busy with herself to even consider worrying about me and my sister. I grab Pesilla, I pull her close to me. Leaning close to her I somberly whisper “It’ll be alright.”
I can hear her heartbeat but her body is warm. She’s only 8 years old.
Her eyes shine like two diamonds staring up at me, pleading for help. Boy, did she have the cutest dear eyes.
I try to respond back with mine, fluttering them with every drop of love I carried in my body.
We were just two kids who were best friends since the womb after all.

I pull her into a tight knot, cramming every corner of her body onto mine. I ask my mom to join in, so if the murderer arrives he only kills us and not Pesilla. My mom did the unthinkable and said.

“I have done more in this life than you.” she paused, and in a lower tone.
“I am more important.”

How can a woman be so cruel in front of her two children?

To be honest, I was a bit scared myself. But in front of my little sister I have no choice but to be the strong one.


521 words
-NotWillow-
Scratcher
89 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

──★ ˙ critique for dragon
july 7 … 492 words

Dude, this writing was so cool :0 I have never read Frankenstein, but I was able to understand and enjoy what you wrote! I love the metaphors and analogies—they invoke so much imagery, and I genuinely love them. Honestly, this writing was a work of art—I absolutely enjoyed every bit of it. You conveyed the mood so well and I could feel the character's emotions. You're what ELA/writing teachers mean by, “show don't tell.”

These are just my personal recommendations, and feel free to not use them! I apologize in advance if I misread/interpret some of the writing incorrectly. I honestly think you did an amazing job, and this was just me sort of nitpicking, for the lack of better words.

The part you thought up?

I would use “invented” or a synonym of it, as “thought up” sounds a little wordy and awkward. I had to pause for a moment to understand what it means. If you wanted it to be longer, then you could make it more descriptive like - “The faux part you invented in your imagination?”

I was always here, waiting for you to realize that you had me… Waiting for myself to feel like I had you. / So many tales of bravery you read by my bed… Perhaps it is those tales that taught me to distinguish cowardice and cowards amongst people;

Ellipses usually shouldn't be used for pauses or connecting sentences. It should really just be used for only partially quoting something else or cliffhangers. But rather, an em dash would fit better here. “…that you had me—waiting for myself…”

A period would go here as well - “…read by my bead. Perhaps it is those tales…”

Perhaps it is those tales that taught me to distinguish cowardice and cowards amongst people; you are one such craven.

“Cowardice and cowards amongst people” sounds repetitive. It would be best if it were just “cowardice” or “cowards amongst people”—not both. Another option would be to compare cowards with something, like “…between the courageous and cowards amongst people” or something.

My tears fell, unwiped, with an empty bowl by my face to be filled by them.

Since we were already talking about the tears falling, it would be a bit awkward to suddenly introduce the bowl and have it affected by the tears. Instead, it should be the subject being affected. Is this making sense? I hope it is.

So anyways, it would be something more like - “My tears fell, unwiped, into an empty bowl by my face, filling it.” I admit this isn't really polished, but it's just to give you a general idea of how to improve the sentence.

As my soul bled, you did not heal me, instead bringing disease into the wound.

Change the comma to a semicolon, and reword it differently - “…you did not heal me; instead, you brought disease…”

Now there is a gaping hole of sadness, eroded like the orange arches that we saw in happy times of our past.

Insert a “the” in between “in” and “happy”.

Deep down, of course, you knew that I would never be what you wanted. But you wanted it so bad you didn't care.

Put a semicolon instead of a period in between the sentences and remove the “but”.

It would have been easier if I was more dependent on what others thought, wouldn't it?

Change “was” to “were” since it's hypothetical, and the narrator wasn't actually more dependent. You would keep the “was” in the previous sentence, since they/it was actually compliant.

You know, they do say, “if you love me, let me go.” I wish that you would let go of your delusions.

Capitalize the “i” in “if”, since it's the first word in a quoted sentence. If it were to have text before it, then you would need to add an ellipsis, and it wouldn't be capitalized.

You lost the only part of me you had a long, long, time ago.

Remove the last comma

The ending was absolutely fire, and I cannot glaze this piece and your writing enough. If you ever write a book/fanfiction somewhere, I'll definitely read it!
euphoriafall
Scratcher
500+ posts

SWC Megathread ‧₊˚❀༉‧ July 2026

weekly 1

If you’re doing the D&D campaign with me or Denial you probably shouldn’t read this because there will be spoilers yay. This weekly is about two of the seven main kingdoms in the campaign and it’s the first two kingdoms the parties will go to. I should have done this ages ago since both parties are already in the country but oopsies.

Part 1 (283 words)

Overview
Two neighbouring countries, separated by a thin stretch of sea
They’ve had a friendly rivalry since the beginning of documented history — they still see each other as allies, but they constantly seem to be rooting for the other’s downfall
Tirbain (one of the countries) has a growing economy from its various mines whilst Farcen has a bigger focus on sailing. It has one of the strongest navies amongst the seven kingdoms
The princes of the two countries are in a secret relationship because everyone needs some of that drama in their life am I right

Some fun facts
Tirbain is almost twice the size of Farcen
Both countries are islands. Tirbain is made up of mainly a singular large island, whilst Farcen has various smaller outlying islands
Out of the seven kingdoms (with the exception of perhaps Russ), Tirbain and Farcen are the most industrially-oriented. Many other countries thrive on magic, and Ihawai in particular has an entire economy centred around magic.
Farcen has many explorers and adventurers who sail into uncharted territory in search of new land or riches

Country-specific encounters
Pirate encounters — pirates often patrol the area around the two countries in search of merchant ships sailing in and out of the ports. They don’t dare to get too close though.
Mutated sea creatures — the sea is infested with mutated zombies and other sea creatures. They’re most active during the night and are rarely seen in the day, and it’s still a mystery to scientists why they mutated, and also where they hide during the day. There are certain hotspots for these mutated creatures. Luckily, these creatures are not as dangerous as the ones near Ihawai and Asu, for example.

Part 2 (1014 words)

These countries don’t have any insane gimmicks, because they’re supposed to be the first two countries the parties spend time in.

1
Tirbain is famous for its extravagant galas, with thousands of attendees selected by the royal family. Oftentimes visitors from other countries are invited, and often those visitors include the Farcen royal family. The party have fake invitations to the gala, which they can use to enter. Because there are so many attendees, it can be hard for the security to ensure each person was definitely invited and who they say they are, so apart from a search to make sure no attendees are carrying dangerous weapons, invitees with what seems to be a real invitation are allowed in. However, to ensure the royal family and government officials’ safety, they usually stay in private rooms in the Tirbain Summer Palace. It’s common for the other people at the gala to never see the royal family for the entire night, apart from the king or prince’s speech halfway through.

The gala is where a lot of merchants and socialites network and get to know other rich and important people. However, the party will be here to investigate the location of ancient relics. These relics actually contain the cores of dormant gods, and the “hosts” of each party (the NPCs tasked with accompanying the party through the campaign and leading them towards the relics) want to find these relics to usher in the rebirth of these gods. Basically, the hosts have been corrupted by the ancient gods to help them be reborn. The party goes to the gala since they know many historians and scholars with information about the relics will be at the gala. Most of the attendees will have no idea what the party is talking about, although they will remember the relics mentioned in myths and fairytales. The relics are widely believed to be either lost to time, or just a made up fantasy, but these scholars will reveal that experts in the field actually believe the relics still exist, and that they just haven’t been found yet. They’ll also direct the party to historians and libraries in Hacin, Aerko, and Asu.

Unbeknownst to anyone else, at the gala the two princes start their relationship

2
The party will move on from Tirbain, but they will hear rumours about how the two princes have been sending each other a lot of letters

3
When the party are in Hacin, another kingdom, the country is hosting the annual World Magician’s Conference, and the party are encouraged to visit it. After they visit it, they will be hired by the royal family of Hacin to investigate into various nobles in the country who are suspected of trading illegally and money laundering through smaller shops in the capital city.

Whilst the party investigate the nobles’ homes, they will find notes that seem to detail an attack on a specific building, with floorplans and escape routes marked out on maps. These maps are of the grand hall in which the conference is being held in, but it’s up to the party to figure this out. If they can, they have an opportunity to stop the attack, either by intercepting the attackers at the conference, or destroying their weapons and materials at the noble house. There are also many more secrets to be discovered here, but they aren’t relevant to the Tirbain/Farcen plot.

If the party don’t connect the maps with the conference, an attack will be carried out at the conference, where many attendees will be injured or die, including the prince of Farcen. The nobles who orchestrated this attack are actually members of the upper echelons of the Conclave of Mages, and the conference was targeted since defectors of the Conclave had gone there in disguise to reveal the Conclave’s corrupt and evil intentions.

Note that if the party do attempt to stop the attack, the Farcen prince will not die, but other government officials, leaders, and innocent attendees will still die.

4
Distraught from the death of his lover, the Tirbain prince attempts to revive him with an illegal magic artifact, but instead the dead prince ends up becoming a ghost. The Tirbain prince doesn’t realise this and is grieving alone.

At the same time, a revolution is beginning in Hacin after the death of the Hacin king. The prince and queen consort attempt to rule together but cannot find a common middle ground.

Due to pieces of conflicting evidence planted on the scene, Farcen blames Tirbain spies for orchestrating the attack, whilst Tirbain believes Farcen revolutionaries killed their prince in order to pin the blame on Tirbain.

This is probably a good time to mention that decades/centuries ago, a prophet prophesied a war of all nations, that would encompass powers never seen or documented before, and now many people believe this war is about to begin.

The Tirbain/Farcen arc ends about here. The only other thing the parties can do is speak to the Farcen prince’s ghost to see if they can get more clues about who masterminded the attack at the conference. This will happen if the party have done enough good deeds to become famous adventurers — when they pass near Tirbain they will receive a letter from the Tirbain prince asking for their help. Especially if they completed the Aerko storyline well, since that would have given them a lot of experience with ghosts and they would be well known for dealing with them specifically. The prince of Tirbain will suspect that he is haunted, with recurring nightmares about the night of the conference, things moving around, etc. (he doesn’t know he turned the Farcen prince into a ghost yet) and it’s up to the party to figure out what happened.

If the party saved the Farcen prince from death, Hacin will still begin their revolution and whilst Tirbain and Farcen may not be outright hostile they will still be suspicious of each other. Both princes would have sustained injuries as well as officials from both countries dying.

Part 3 (524 words incl. main body of newspaper)

The noble’s house is built like a maze of winding corridors and damp basement walls and the adventurers hear their breaths echoing around them, hands clammy on lanterns and weapons. They’re lucky no servants are allowed down here, where the nobles hide their experiments and plans, otherwise they would have been found a long time ago.

The paladin raises his lantern to cast a warm and flickering glow on the walls. This room seems to be a study of sorts, with an ornately carved desk and stacks of correspondence, documents, and maps. The adventurers aren’t trying to go incognito this time — in order to arrest the nobles, the royal family have asked them to collect concrete evidence of their wrongdoings — so they each grab a handful of the important-looking papers and slip it into their pockets and packs.

The barbarian sighs inwardly. She wonders how many more secrets like these other nobles and officials might be hiding inside their homes, blatant displays of illegally poached taxidermies and their ill-gotten wealth. And further inside, hidden from the public eye, stand piles and piles of incriminating evidence and experiments. The nobles have become complacent, too used to passing by unnoticed and charming others with their money, to properly conceal their wrongdoings.

A map is hung on the wall, and the paladin narrows his eyes. For some reason, the floor plan looks familiar — the L-shaped building with miles of gardens outside, the grand and curved staircase, but try as he might, he can’t seem to figure out where he’s seen it before. Pins on the map are attached to tags with notes. Entrance, Exit, Diversion, Stage two…

The party can’t make sense of the map, but it’s obviously useful, so they lift it gently from the wall and roll it up.

As they leave the room, the barbarian stumbles, putting out a hand to steady herself, and as she falls she feels the light touch of a tripwire against her palm.

“The next room’s trapped. Quick, run!”

The next day, the paladin wakes to the frenzied shouts of newspaper hawkers on the street below. He scrambles to get dressed before heading down to see what all the commotion is about.

Crowds stand with papers clenched in their hands, reading with wide eyes. The street is busier than usual, high-strung and discontented. The paladin thinks back to the discoveries from yesterday, how the royal family’s officials had grabbed their findings with furrowed brows and dark expressions before leaving quickly.

He tosses the hawker a copper piece before picking up a newspaper.




Part 4 (532 words, swapped with Denial (@CaleMoretti)

1st Day, Sailing Moon, 14th Year of the 6th Dynasty
I have finally arrived at the coast of Eastern Asu.

The journey here has not been smooth sailing, to say the least. Even the Farcen sailors, my brethren on the ship, were stunned by the towering waves and harsh winds. It’s nothing like anything we’ve experienced before, and this crew is made up of the most experienced and hardy sailors I know.

I will note this down. Perhaps this will help me discover the secrets to this mysterious kingdom.

2nd Day
The cliffsides are more perilous than they first appear, and we almost lost a great deal of our party in our attempt to ascend. The rock here is deceptively solid — as soon as you put any weight on it, it begins to crumble and crack. It almost seems as if it would dissolve.

3rd Day
We’ve found our first settlement!

It’s just on the horizon, and we can see the small silhouettes of houses, castles, and fields. The Asu architecture is particularly interesting — they build in a very geometric way, all sharp edges and ninety degree corners.

Our sorcerer thinks we can get there before sunset. I hope so — Asu is a very cold country, especially at night, where the temperature drops suddenly. It’s so cold, it feels as if you’re being haunted. Not a recommended holiday destination, in my opinion.

4th Day
We didn’t end up getting there before sunset. I think we underestimated just how large this country is. The land can stretch on for dozens of miles, with no human in sight.

It would have been good if we could have made it to safety earlier though. For some reason, the plants attack in his country. Our rogue got a faceful of poisonous pollen, and almost got dragged off by a trailing vine. We’ve managed to stabilise her, but this plant must have some particularly potent or exotic poison, because none of our antidotes are working.

4th Day, Evening
Good news — we’ve found some antidote for our rogue. She seems to be recovering well, although we’re wary of any unknown side effects.

Not so good news — this entire village seems to be deserted?

I mean, it doesn’t look to have been abandoned for long, if it has been abandoned. In some rooms, there’s literally food set out, ready to eat. It’s still a bit warm.

Nobody dares to touch any of it though, because the entire situation is really quite unsettling. Where has everyone gone?

5th Day
We found out where everyone went.

In the night, we were woken by the screams of our companions. Turns out, this is a village of ghouls, and they weren’t happy to see us.

About half of us managed to escape into the forest. At least here, if you keep away from any odd-looking plants, you’re probably fine. We don’t know where the others are, and I don’t dare to re-enter the village until we’re definitely sure it’s bright enough to dissipate the ghouls.

This is a terrifying country. Is it just a country of undead ghouls, roaming the country for unsuspecting travellers and survivors?

Someone take me back to Farcen. Please.

Last edited by euphoriafall (July 9, 2026 10:43:32)

icebunny11
Scratcher
500+ posts

SWC Megathread ‧₊˚❀༉‧ July 2026

↻ ◁ II ▷ ↺

◪ Noͦ 8
Wordcount: 458/450
Topic: Blackout poetry
Points: 500+150 for proof
Cabin: Dystopian-Xenofi love child

(To read easier, think of the capitalised sentences as new paragraphs, and the sentences with commas before them as continuations)

Poem I
Necessity

I know how hard it is,
I'm going to do a much harder thing
The pale eyes looked,
mouth moved dryly but made no sound
Maybe an hour will live,
the only remnant left of you
I have the choice,
it is my blame
Marked with guilt out of himself,
almost more than he can bear
Crush him with rejection,
don't crush him
Leave him alone with your guilt,
give him your blessing
A terrible brightness,
closed them,
kept them closed
A wrinkle formed,
help him,
help him,
help him
Give him his chance,
let him be free
A man over beasts,
free him,
bless him,
Shake under concentration,
quick with effort
Slowly lifted,
lifted then fell back
Face haggard,
moved to head and wiped
Damp closed eyes,
lips form his name
Sick weariness,
failed and tried again,
filled and filled and filled,
Whispered words that hung in air,
his eyes closed,
he slept.

(154)

Poem II
Contradictions

As much as I remembered it
Before you got to it
Of text dealing with the Prince
This wedding and that child
The child who skipped the chapter
How about the history
How about the country
How about the place in the world that I flipped
I knew he wasn't writing
Yet he wrote and wrote and wrote
The decline of the monarchy
The action, the good parts
The serious side all
About two, yet for a dozen years
Never any phone calls, I don't understand
To wait till you are sure you are alright
Six rings just after war
A good idea to use just the good parts
Yet skip the narrative, skip them all
Leave the good parts, leave them all
But skip the action, the serious side
It's two in the morning, yet a dozen
All shocked and surprised
I am but an idiot
It is only eleven
…You mean now?

(154)

Poem III
Second place

Felt the Thrill
Euphoria of contest
Secret edge seen just right there
Furious to share such an intimate feeling
Who are you?
Stumbled and slipped and drooped
Grab the rock lip but dangled too close
Felt the Thrill
Shift to Mercy
Mercy whispered straight through smoke
Scraping the rock and hitting the bottom
That was the kill, the victory
The descent was reckless, the climb gruelling
Managed to run, but slower than he
No more in red to stop
The Thrill came in a rush, overwhelming
Why sit back?
Pain must remind you of mercy to hate
No expectations, sucked up light
Come back again
Only to glow down
A diamond chip made of wilted leaves
Audible sighs of the bottom, safe
But not, never, audibly sighing
Thousands of tiles, but only one
Could ever be a diamond broam
And the Thrill is not enough
to be at the center.

(150)

Last edited by icebunny11 (July 8, 2026 10:59:07)

moosywoosy
Scratcher
500+ posts

SWC Megathread ‧₊˚❀༉‧ July 2026

critique 1 for @tigeress_

Starting off with what I like, I’d say that the description of creatures is wonderful! Each of them having their own unique living styles is great world building and parallels present day cultures.

However, while the inhabitants of the world are important, what you still have to keep in mind is that the world itself is important as well. For example, are there dense forests? Lots of lakes and rivers? A large selection of fauna? These details are all important to the world, which is why you should include it all! Another thing is, how do the species interact with each other? You gave a lot of details on the species individually, but how about the species with each other? Do some have conflicts with each other? Do some have tight bonds? More information on how the world is structured overall would be great!

Some minor nitpicks,
“Laughter rang threw every group of trees” —> Threw should be through here
“Today, everyone was getting ready to celebrate the 600 years of this place” —> This bit sounds a bit unnatural, the phrase “600 years of this place” sounds a bit off. Rewording this as something similar to “Today, everyone was getting ready to celebrate the 600th anniversary of this place” would make it flow nicer.
“Reflections of happy faces of gnome children play on unicorns laid across every pool of crystal clear water.” —> The use of ‘of’ three times in this sentence makes it flow a bit weird. See if you can reword this to use ‘of’ less. Also, it should be playing, not play. How I’d do it would be “Reflections of gnome children’s happy faces playing on unicorns laid across all pools of crystal clear water.”

248 words
moosywoosy
Scratcher
500+ posts

SWC Megathread ‧₊˚❀༉‧ July 2026

daily 8

fifty days remaining.
acting like I was the one choosing
that displeased them
they spoke of this girl named Miyagi
I don’t accept Miyagi
will i actually see her?
I wonder why
she wants to say thank you to me
it’s just a illusion, Miyagi
I hope
everyone suddenly believed
Miyagi’s right here
I feel like she is
There wouldn’t be sensation
but presence


She was a murderer.
I never imagined
Who do you think you are
I attempted to remain composed.
I’m sorry
tomorrow you care
You know why
I agree that after you you’ve done.
The woman before me was a killer
She was also my sister.
just my little sister.
The silence grew thick
mockery.
sound casual.
For a brief moment
everything was back to normal.
I only saw my sister.
Because she was my sister.


I hate summer.
The endless morning,
over the open ocean
dense woodlands
the hot sun
the scorching weather
it was like this every morning
with the smell of sea salt
the light blue sky
a deeper shade of cerulean
that can grant any wish
years and years
it hadn’t felt that long at all

193 words
bekoatzy_
New Scratcher
3 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

She looked in the corner - all she saw was undone PSAT practice tests. She wanted to cry. But she didn't she swallowed her tears.
Her name was number 4232324.
The school system has took over. She lost her identity. In a bunch of letters that deemed her if she was fit for society.
Are you smart?
Look at your letter.
Are you capable?
3.7.
Are you pretty?
How many followers.
Are you succeeding?
How much dollars.

She thinks she's failing but this system's corrupted into letters and numbers that her mind wasn't to sit in.

AP scores scare her more than a spider.
She is afraid of everything around her.
No wonder she wants to sleep for hours on end. Never ever touch the light of dawn.

She can't smile without burdens because this is a broken song.
She wants to sob. But she can't. Her parents are watching.
She wants to fall. But she can't. Her brother is looking.

Oldest child, many burdens. Put on herself, by her parents.

Crowned with authority but the cost is too much. Looked up to by many but herself.

Peering into the distance is her math book. Calling out to her. Saying she needs a better letter number something to prove her worth.

She treads over. Picks it up. Looks at it. Cover to cover. Starting working out problem by problem. Doesn't find peace in any word problem.

A tear drops. It doesn't matter. Be emotionless. Still push through. That is what the TV shows taught her. Just keep going. No matter what.

She wants to give up. But she can't. Her parents and her siblings watch her. They come into her room. One by one. Making sure she's doing what they tasked her.

“School's your job” repeats in her mind. A take home job on the daily.

Her dream of being a ballerina dancer, dies.

313 words
LovegoodLady
Scratcher
500+ posts

SWC Megathread ‧₊˚❀༉‧ July 2026

critique for jess!

hello hello! This was a really interesting piece, and I found myself really enjoying reading it. GREAT JOB! Most of my notes here are pretty nitpicky, but since I don't know how to be subtle they seem huge and you-must-do-this-or-it-won't-be-good :sob: so don't mind that, keep in mind the fact that I loved it regardless of these things!

The first thing I noticed was a little case of telling-not-showing— especially in the first two paragraphs. Sometimes that's fine, when it's weaved in alongside other action, but it's hard to be captivating while the only thing we're reading is straight facts. It's such a great concept already, but it needs a bit of substance!

Here's a quick example! It should be pretty similar to what you've already written, but I changed it up a bit so you can come up with your own things ;D

“When I met Melanie, I was standing in the park. Sweat was dripping down my neck, and I was suffocating inside my fleece-lined jacket. She sidled up next to me, asking if she could borrow my phone to call for an umbrella.

There weren't any clouds in the sky, and the weather forecast predicted only sun.”

You're telling a story, so make it a story.

On a less critical note (I feel like I sounded so harsh eep which is weird because I actually really like this writing :sob: apologies for that), I'm really interested in where this story's going! The future is always a good topic for a story, no matter how you spin it.

Onto the third paragraph! I really like your writing style here, especially the word choice. ‘Weaved’ and ‘deeper’ are great words for this context and really help you envision the scenario!

The examples are all right here, but I feel like they could be improved a bit? True, germs are dangerous, but maybe include some heavier examples, ones that could affect more of their life? Like, what friends to make, what places to go to, what books to read?

I love the bit of foreshadowing that starts here ehe, with the slight hints that perhaps this ‘gift’ is holding them back more than keeping them safe… very cool stuff ;D

I love the places the story is going in this next paragraph! I feel like the wording could change slightly in some of the sentences, such as ‘as her warnings became more frequent’ instead of ‘as she grew less subtle’ maybe? Or ‘not even the people who loved me recognized the good she was doing for me— they scoffed and called it unnatural, said it’s not actually living if you're not letting yourself be happy' instead of ‘People didn’t seem too thrilled about it'; similar to the first two paragraphs!

I seriously love the foreshadowing and hinting and denial and sdfghjkl weaved in here, it's perfect :>

Similar things with this next paragraph! Maybe give some examples as to how they tried to protect them, compare it to how her ‘guardian’ protected her.

Barely any notes on this next paragraph! I especially love the last bits. The first sentence might benefit from a bit more detail (e.g. ‘Eventually, my parents became concerned, too— attempted to keep me away from her, tried to explain that she was holding me back)! If you decide to do this, it would be fun to add in a ’just' to the next sentence as well. I really like this paragraph, though, so these are just suggestions, feel free not to listen to them :-D

No notes until ‘And… the worst part?’; this bit could (take note of that ‘could’— this, similar to earlier, really isn't necessary for this part to be good!) be changed up a bit to be more monumental! For example, 'And the worst part was… (line break) The worst part was that I knew it was fake. Of course I did.'

No notes for a few sentences after that! (bleach forum emoticons </3)

Theeen maybe change up the wording of ‘People kept telling me it was stupid…’ and so on! Showing not telling again here <3

That would be until ‘it wasn’t that bad' :-)

No notes from them until ‘again, no big deal!’ Those parts are great, love the wording :0

Maybe try changing this to a sort of reason to why it wasn't a big deal? Like, ‘It was for my sake. It was because of her I was safe… right?’

And then after that the switch feels a bit sudden! They just said it was no big deal, but then they say it was all a trap. What prompted that change? Why is it a big deal now?

AND THEN WE'RE DONE! YOU'RE FREE FROM MY CRITIQUE! I loved the ending sdfghjkl it was great, perfect finishing sentence :>

Overall, great stuff! I loved the foreshadowing and hints woven through the beginning, and the middle felt like the right amount of suspense (that feels like the wrong word but I can't think of another :sob: oh well) and debate for this story. Then the ending had me smiling hugely because it just felt like the right amount of wrap-up but it still wasn't quite satisfactory because of the vague, not-exactly-happy ending? So all in all, yay ehehe great job <3

Sorry about the slight ramble factor in this critique :') this is what happens to me on summer break…

Last edited by LovegoodLady (July 8, 2026 20:43:07)

secretIy
Scratcher
67 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

{ Weekly # 1 }

Part I : Notes

magical creatures/plants samples

many mooned blossom - a powdered form of its petals can be used on the corresponding magic circle to create a perfect mirror out of any surface. the flower is identified by its large, circular petals in shades of white or yellow. this powder reacts positively with Nocturnal solution, turning it from black to white.+…

magic system

  • magic is freely accessible to the public
  • the method of magic is by drawing a magic circle with intricate patterns depending on the spell and it is completed by the addition of the specific magical substance required for the spell, as well as an incantation.
  • these substances can be common or rare, and are applied on a magic circle in form of powder or liquid which is sprinkled.
    magical substances are controlled strictly in trade by governmental organizations, and stored in herbariums / apothecary shops and distributed from there. every purchase is logged.
  • some people are born with the ability to cast magic without drawing their own circles or using substances! these rare people are called magicians/mages.
  • mages usually require an object to channel magic (such as staffs). they use innate magical power from their own bodies but can do much more powerful magic - it can drain them, however. little by little.
  • mages are incredibly rare and a powerful asset. almost all mages are rich and work in important positions. the most revered mages are those who write the very grimoires themselves.
  • but as precious official mages are, the more terrifying mages who exist in the shadows can be.

Part II : Planning

This world exists in an olden time period (around our own world's Victorian Era) — it is not the most ahead on technology, but the magic running through every crevice in this world makes life simpler for those who live here.

Low-level, long-lasting magic which can be performed by simple circles and powders is written in every pocket grimoire, and found in most households. Spells to keep the house cold or warm, spells to light the rooms during the night… the magic gets more complicated as the households get richer.

Magic circle pattern sheets can be bought and traced. This is a boon for the poorest of households who can barely read incantations or draw circles with the perfection required, due to illiteracy. They are expensive, however. Only so many can be bought - only the most necessary of spells to keep themselves alive, not comfortable.

Every light casts a dark shadow. It is true here, as well. Due to dependance on magic to provide themselves a comfortable life, people have not advanced in technology, only reliant on mages to write new grimoires, give them new spells.

Mages, mages. Where would they all be without them? The written grimoires, the spells every person uses, the functioning of the city - in every aspect of each settlement, skilled mages are the very foundation. A rare, protected group. Being born a mage is a direct ticket into a life of hard work, but also much respect and many riches. It is better than being a noble, some joke.

Nobles can be destroyed, indebted and fall out of favour. Not mages.

However, these magicians do not always have their heart in the pocket of an influential noble, or the royal family. Some chase their ideology. These magicians are the height of danger in the nation of Ledarra, the most wanted of criminals.

Criminals. A world reliant on magic, a police force reliant on magic. What kind of justice do the the people face, investigated by superficial magic?

Part III : Story

It had been months since she had joined the police force, and not once had there been a straightforward, normal crime for her to investigate. She had been a fool to hope for otherwise, she decided as she leaned against a wall, listening to the briefing.

“Agent Redface…?” The figure in the centre called out for her. They had long, rippling, iridiscent hair which danced in the windless room. An intricate coat of white and patterns of gold covered them, with red gloves on their hands.

“It's Crimson, Mx. Jardin.” Her name turned slightly red, with anger and embarrassement. Crimson had no idea why the mage consultant of the police - also the advisor of her current mission - was insistent on familiarising themself with her.

“Well, I was just arranging the teams, Red. You're on team D.” Jardin smiled, jerking a finger towards a sullen group in the corner.

Team D was the police team tasked with collecting the magical ingredients required for certain magic circles as per the mage's plans.

She knew she was not of the level yet to be on the mission for the hunt of a Dark Mage, but an errand runner? Really? Her team grumbled similarly.


Ameijo strolled down the street of the next village the Dark Mage was targeting, their hands behind their back. Red walked beside them, shooting Ameijo a look every now and then.

“What is your plan, exactly? You're a magician, but you are still making the police force make magic circles all around here…”

“Why do you want to walk with me, anyway, Mx. Jardin?”

“Just like that.” Ameijo chuckled.

“How do you know that the Dark Mage will come to burn this village down, next?” Red questioned, doubt creeping into her confused tone.

“That's easily answered.” Ameijo replied. “I told him to meet me here.”

“Huh? You…?” The doubt in Red's voice transformed into suspicion. “You can contact the Dark Mage?” You know him?

Ameijo stopped, and gestured with their arm all around.

“What do you think is the Dark Mage's motive, Red? Burning down one innocent village after another?”

Red was silent for a moment.

“He's crazy.”

Ameijo nodded. “That's not wrong. But, as for his objective… he's looking for me.”


Ameijo Jardin stood alone on the roof of a small house in the village. They faced the Dark Mage, who stood on a similar height. The Dark Mage could use his staff to set fire to an entire village without any accelerant.

“You are here, finally.” There was a twisted smile under the veiled face.

“You will burn.”

With a lightly whispered incantation, the staff ignited. Fire shot out from it in all directions… giant streams of menacing flame, twisting and thick. Ameijo watched calmly, brandishing their own magical staff.

“Now!” Ameijo's clear voice indicated. A shuffling sound was heard as powder was thrown, incantations murmured. Magical circles glowed around the village, forming invisible walls to block the fire around the Dark Mage.

By the force of the fire, the veil blew off. It revealed a face covered with burn scars - an ugly, distorted face full of malice. The Dark Mage cried out in surprise, then laughed.

Ameijo stared at that face for a few seconds, and then reached out a hand towards the other mage. With a careful action, Ameijo closed their fist, murmuring their own incantation.

The invisible walls came closer and closer together, crushing only the mage and his fire together in the end. Only charred remains were left.

Part IV : With partner (@.pyr3ite)

A bell tinkles when you open the door. The shop is warm and feels friendly, lined with rows of glass bottles of powdered Ink, liquid Ink, even. You run a finger, touching the bottles by a simple stroke of your finger. Today, you only wish for some blue Ink, to create a watering spell for your plants.

The herb garden hides in the greenhouse, or the version you had made of one. As far as the police know, you only buy blue Ink powder for spells of water. Who doesn't need water? You cannot risk the Invert yet.

It will be two more days, when the plants to create the powder of the Invisibility Spell - Kathura leaves - will be ripe for picking. The grimoire and the incantation had been obtained… it was just the biggest shame that the closest way to the Invert was in a well-observed, guarded area.

It was no matter, anymore. After getting your way to the Invert, you would be getting much more Ink than blue.

You were never one for the Orthodox system. You await the opportunity to touch your own Ink, and bestow your own powers upon it - to stop relying on the typical Ink found in black markets, and legal shops. Perhaps, it will bring you somewhat closer to your goal.

You pick up a painting. It is small, fitting in the two of your hands. The frame is pristine, looking shiny and brand-new. You smile, looking down at her. This isn't the only place you can see her face… there are many such artifacts in the house, at the very least ten in the greenhouse alone.

The plant watering spell is simple. Utilizing the blue Ink powder and magic circles from grimoires, with a couple of clever incantations - you have it now, a sprinkler that waters every plant. Hiding behind your flaminberries is another painting, of the same woman.

It is funny! You laugh, this time. In this portrait, she is laughing, too. And you are both laughing together now.

She was not fully gone… not yet. Only imprisoned in the worst of prisons, the worst of places known to your entire world. Ink users and magicians had worked together to create this atrocity.

You walk around your flowers. Some are withered, some blossom. They are like her, the blooming ones, that is. You ruthlessly pluck out the withered ones, tossing them to be burnt later. A garden should be beautiful.

Magic, you had. You had enough… all those years, collecting grimoires, even slips of paper with incantations and drawings for circles. Untrustworthy sheets of formulae, unreliable herbs. However, you had also spent your years verifying each and every one of them for a final plan. You had bought blue Ink, to study the power and analyze the others, day after day. You had been preparing for the impossible prison break for years. All good things take time…

Your plan was ready. Only the invisibility spell remained to be casted. Then the powers of Ink obtained would tie everything together. After all, only Ink could defeat Ink, and magic could defeat magic.

Last edited by secretIy (July 9, 2026 21:22:15)

pyr3ite
New Scratcher
26 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

weekly parts 1~3
part 1 (107 words)
magic systems
where does it come from? is it from inside or from outside? it might be both… ooo
start with a core concept that is built upon. find a foundation that you can shape and limit to create something compelling
give it drawbacks! make it affect the user in some way—does it harm the user? alter the user’s mind/personality? how does the user feed into the magic, and how does the magic feed into the user?
how does magic alter the world around it? how is magic integrated into the setting? is it powerful enough to be a core component of your society?

part 2 (358 words)
The power/magic system of the world that I’m writing about revolves around Ink. When a person comes in contact with Ink, it will change colour to reflect something about that person. It could be a reflection of their ideals, their goals, their personality, or their scars. Ink that has adopted a colour can then be manipulated by the user. Notably, the uses of Ink are restricted by the meaning of the colour—one has to find, through experimentation and usage, the what and the why of their Ink.
After an Ink wielder masters their first colour of Ink, there is a chance that a secondary colour will reveal itself. This colour will typically be a little bit weaker than the primary colour for balancing reasons.

Ink is found only in the Invert—a strange version of Earth that’s been shaped over the course of many years by Ink and its users. The Invert can be accessed in places that are odd or a little unsettling, or even randomly (if you’re really unlucky). Think exits in the middle of highway tunnels, parking garage stairwells, subway tracks, stuff like that. There just has to be a door that the Invert can manifest itself through. Once someone enters the Invert, though, they can only ever access it from that door. The door will respond to the selected person only as desired—you won’t be locked off from your bedroom if you get unlucky with what your door is.

A certain faction (name undecided as yet) controls the majority of the Ink in the underground. Any Ink that is produced most likely passes through their hands before it enters the market. This group has also effectively restricted the usage of Ink through contracts (magical!) and dissemination of disinformation. They give each color of ink a certain fixed attribute—orange for fire, blue for water, basic stuff like that—which can work for almost anyone because of how general the categories are, but with reduced effectiveness. Ink users of these categories are classified as Orthodox and stratified by strength (correlation of actual colour meaning to falsified colour meaning) into different “grades”.

part 3 (570 words)
You stand in what might be a room. You’re not sure. You can’t be sure of anything past your small, flickering sphere of candlelight. The floor beneath your feet is cool and smooth and slightly wet. Mossy stone, you think it is, or perhaps the skin of a very large and very hard frog. Whatever it is, it supports your weight, and that will have to be enough for now.
Focus.
You need to focus.
You take a step forward. There is a sword in front of you now. This sword has little beauty to it, what with all its hard edges and blocky utilitarian shapes. Still, it calls to you, and like a moth to a flame, you grasp the sword, hold it firmly. You examine the sword. You learn the sword. You know the sword. And the sword knows you in turn.
The sword plunges through you, cold and hard and sharp and so excruciatingly painful. It was forged well, you muse to yourself. You see yourself pouring, gushing out onto the steel. You can see the floor now. You see a dark and gleaming red, rich and self-assured in its own glory. It’s somewhere between a solid and a liquid, but you decide that it’s mostly solid, given that you’re standing on it. Bloodstone is what you decide to call it, and suddenly there is bloodstone all around you, all glittering ruby and deep sunset.
Before you can revel in this grand act of creation, though, your face contorts in pain. There is a sword inside your body, after all, and it hurts quite a bit. You settle on a twisted expression, somewhere half between a smile and a grimace, that you think suits you quite well.
You take another step. The candle in your hands, half-melted by this point, flares suddenly. It is hungry now, predatory; you can feel it grasping at your hands, at your arms, at your torso. There is a scream—whether yours or the candle’s, you can’t be sure—followed by a groan, a gasp, a cry for help. You get no response, though, and so you endure. The fire cools slowly, agonizingly so, and you feel your body go numb. Then, you feel nothing at all. You watch as the flames condense into glistening starlight and dazzling topaz, and this you pronounce sacin.
The third step comes heavy. It is fear and it is apprehension, but still you take this step. You must. You die a death of thundering fury.
The fourth step. You die by rotting decay. The fifth step. You die by the depths’ watery embrace. The sixth, by the gaze of the cosmos, and the seventh, by the touch of snowfall, and suddenly all around you you see your own deaths. The desire to scream has been replaced by numbness, by emptiness, and you find that you are tired to the very bone. Nothing more have you wanted than to take this eighth step. You know it will be the last one, that the end nears.
And yet your foot stays.
Seconds pass. Minutes. Perhaps hours, or days, or years. You’re not certain.
You take a breath.
Your heart beats.
You steel your mind and you lift your leg and your foot plunges down, and suddenly there is nothingness once again.
Nothingness, darkness.
Ink.
And you smile.
In your death, there is life.
And then it is over.

part 4 (552 words)
Lana’s eyes flit open weakly. Her head buzzes and pounds, her mouth tastes sticky and acidic. The taste of metal rises in her throat; along with it comes a mass of wet, warm crimson.
She sits up, retching out blood. It shimmers an iridescent pink, pooling under the harsh fluorescent lights. The blood seeps through shards of black glass. Her Ink vials—more precisely, what remains of them.
“That’s not good,” she mutters. The overhead lights flicker in response, then go out.
Distantly, Lana hears water dripping through cracked cement. A rat—rats, plural?—squeaks, its pattering footsteps echoing throughout the dilapidated garage. She honestly doesn’t care all that much, but Ayla would get on her case about “not letting the rats get superpowers” or whatever, so—
Ayla.
She curses faintly as she stands. Lana swipes her finger through the pool of blood, channeling the miniscule amount of dissolved Ink to recrystallize the rest. Desperate times for desperate measures, after all, even if those measures are slightly gruesome.
Lana walks to the edge of the parking garage, tucking the small yet hefty Ink crystal into her pocket and most certainly ruining her favorite pants. The glittering expanse of District Zero presents itself before her, the city of neon and Ink. Ayla’s out there somewhere, she knows, and she falls into the embrace of the night wind.

“Elle?”
It’s Ayla’s voice.
“Why—how—are you here!?”
It’s Ayla.
For real.
Lana opens her mouth, and—
“Hey girl. Are you a minion? ‘Cause—”
“Shut up,” Ayla hisses, clamping her hand firmly over Lana’s lips. “Lana, you need to leave. Now.”
Lana’s eyes scan the room. It’s mostly empty, save for bookshelves and a desk and.
A person?
“Oh dear.”
“Oh dear indeed,” says the woman. A wave of her hand and books fly off the shelves, entangled in strands of red Ink, and reveal themselves to be not books but grimoires. Their pages glisten, inscribed with loops and whorls of Ink—the circuitry of spell mandalas.
“Amanthe. You promised,” says Ayla. “Uphold your end of the contract. Let her go.”
“Is that so?” muses the woman, ostensibly Amanthe, fiddling with her quill. Scarlet Ink drips from the nib, trailing behind the massive plume as it describes a languid arc.
“Dear me. I’m afraid I can’t find that clause. Do be sure to get that in writing next time,” says Amanthe. Her voice drips with mock concern, thick and honeyed.
The mandalas glow. Frozen will melts and solidifies once more, shaping Ink in its image. Lana crushes the stone in her pocket into a handful of Ink dust, and too late realizes that her stylus is gone.
Drat.
Her shoes will have to do, she decides—man, her clothes are not having a good day— scattering powdered Ink into a pile before brutally stomping on it. Lana weaves between ice bullets and jets of fire and a Subaru Crosstrek (olive-green, classic) because of course there’s a spell for that, realizing that running in a perfect circle while dodging cars is no easy feat.
A scream tears through the study. The crunching of crumpled steel and shattered wood rings horribly through the air.
“No. No, no, no, no. This can’t be happening. No. Lana. Seven deaths, Lana, please tell me you’re okay. Lana.”
But Lana’s gone.

Last edited by pyr3ite (July 9, 2026 22:05:42)

tsukiverse
New Scratcher
6 posts

SWC Megathread ‧₊˚❀༉‧ July 2026

WEEKLY ONE – FANTASY

part 1: wings of knowledge - research notes

fantasy elements in a memory-based world

magical objects & artifacts
- memory crystals - the core magical objects in this world. these crystalline structures serve as both storage vessels and conduits for human memories. each crystal resonates at a unique frequency corresponding to the memory it holds, allowing trained individuals to “read” them through touch or specialized amplification devices. the crystals vary in size, clarity, and color depending on the memory's emotional intensity and age.
- memory amplifiers - devices crafted from refined crystal shards and rare metals that allow users to experience crystallized memories without direct physical contact. these are highly regulated and expensive, creating a class divide between those who can afford to experience memories and those who can only trade them blindly.
- extraction apparatus - ancient machinery found in the vaults, combining both magical and mechanical elements. these devices interface directly with a person's consciousness to carefully extract specific memories and crystallize them in real-time. the process is theoretically non-invasive, though rumors suggest otherwise.
- magic system: memory extraction & crystallization. the magic system operates on a principle of consciousness transference. when a person enters an extraction vault, they're connected to the apparatus through crystalline conduits. their consciousness is temporarily “read” like an open book, and specific memories are isolated, converted into pure magical energy, and solidified into crystal form.
- this process requires:
- a willing (or coerced) participant
- a trained extractor to guide the process
- raw crystal material to receive the memory
- significant magical energy to complete the transference
- the magic is neither light nor dark—it's neutral and systematic, which makes it feel scientific rather than mystical to the citizens of crysthaven.

flora & fauna
- memory blooms - rare flowers that grow only in places where strong emotions have been experienced. these flowers naturally accumulate trace magical residue and can be refined into the base material for memory crystals. harvesting them is dangerous and illegal without memory council approval.
- crystal guardians - mythical creatures rumored to exist in the deepest caves beneath crysthaven. these beings are said to be living embodiments of crystallized consciousness—memories that gained sentience. whether they're real or folklore remains unknown, but some traders claim to have encountered them.

example ideas
↳ idea one :: the black market memory trade
stolen or illegally extracted memories circulate through underground networks. a memory of a forbidden love affair, a shameful secret, or classified information could be worth a fortune. this creates tension between the official memory council and underground traders like mira, who must authenticate whether memories are genuine or forged.
↳ idea two :: memory sickness
repeated exposure to crystallized memories—either through trading or black market consumption—causes a condition where the boundary between one's own memories and experienced memories blurs. victims lose sense of their true identity. this creates a dark underbelly to the memory trade and raises ethical questions about the system's safety.
↳ idea three :: the origin memory
an ancient, corrupted crystal exists that contains the true history of how the memory extraction system was created. this memory reveals that the process was never safe, and that the memory council has been covering up widespread damage to extracted individuals' minds. possessing this memory is a death sentence, making it the most dangerous artifact in the world.

word count: 545 words



part 2: story and stone - worldbuilding

geography and city structure
- Crysthaven is a sprawling metropolis built in concentric rings around the Central Spire, the oldest and tallest of the Extraction Vaults. The city exists on two distinct levels: the Above and the Below.
- The Above consists of the surface city where legitimate business occurs. Gleaming crystalline towers house the Memory Council's administrative offices, luxury memory boutiques, and the homes of the wealthy. The Vault District occupies the northern quarter—seven massive extraction facilities that rise like translucent cathedrals, their walls glowing with captured consciousness. Between the Vaults runs the Promenade, a wide boulevard where licensed memory dealers operate storefronts with polished display cases and authenticated certificates.
- The Below is the network of tunnels, caverns, and abandoned mining shafts that honeycomb the earth beneath Crysthaven. This is where the Undercroft Market thrives—a labyrinthine bazaar lit by the dim glow of unregulated memory crystals. The deeper you descend, the more dangerous and illegal the trade becomes. The lowest levels, known as the Forgotten Depths, are rumored to connect to the caves where Crystal Guardians dwell.
The city is surrounded by the Bloom Fields—carefully cultivated gardens where Memory Blooms are harvested under armed guard to supply raw crystal material for the Vaults.

Social Hierarchy and Power Structure
- Crysthaven's society is stratified into distinct classes based on relationship to memory:
- The Memory Council sits at the apex—twelve appointed officials who control extraction quotas, set memory prices, regulate trade licenses, and maintain the official narrative that memory extraction is safe and ethical. They live in the Spire District and are untouchable by law.
- Extractors are the trained technicians who operate the Vault machinery. They're well-compensated and sworn to secrecy about what they witness during extractions. Many develop substance dependencies to cope with the psychological toll of their work.
- Licensed Dealers operate legitimate memory shops in the Above. They pay hefty fees to the Council for their licenses and can only sell authenticated, legally-extracted memories. They cater to wealthy clients seeking experiences they'll never have—a first kiss, the thrill of combat, the peace of meditation.
- The Extracted are citizens who've sold their memories for currency. Most are poor, desperate, or coerced. They walk the streets with vacant expressions, gaps in their personal histories, struggling to maintain identity as pieces of themselves are traded away. Society views them with pity and disgust in equal measure.
- Black Market Traders like Mira operate in the gray spaces between legal and illegal. They authenticate memories of questionable origin, facilitate trades the Council would never approve, and ask no questions about where crystals come from. They're tolerated as long as they stay quiet and pay their bribes.
- The Memoryless are the lowest class—people who've sold so many memories they can barely function. They congregate in the Forgotten Depths, living off scraps, their minds fractured beyond repair.

Memory Trading Systems and Regulations
- Legal Trade: Citizens can voluntarily visit a Vault to have specific memories extracted. The process takes approximately two hours. They're paid based on the memory's perceived value—emotional intensity, uniqueness, and market demand. A memory of a child's first steps might fetch a modest sum. A memory of surviving a shipwreck could make someone wealthy. The Council takes a 40% cut of all legal transactions.
- Authentication: All legal memories are stamped with a unique crystalline signature that verifies their origin Vault and extraction date. Forgeries exist but are difficult to produce convincingly.
- Black Market Operations: Illegal memories circulate through the Undercroft—stolen crystals, memories extracted through coercion, or those containing information the Council wants suppressed. These fetch premium prices but carry enormous risk. Possession of an unauthenticated memory crystal can result in imprisonment or worse.
- Memory Consumption: Experiencing someone else's memory requires either direct contact with the crystal (which provides fragmented, dreamlike impressions) or use of a Memory Amplifier (which creates full immersion). Amplifiers are regulated technology, but black market versions exist.

Daily Life and Culture
- Memory has replaced traditional currency in Crysthaven. Citizens carry small pouches of minor memory crystals—a pleasant meal, a sunny afternoon, a compliment from a stranger—to pay for goods and services. Larger transactions require more significant memories.
- This creates a culture of constant evaluation: Is this experience worth keeping, or should I sell it? Parents agonize over whether to extract their children's memories of hardship to spare them pain. The elderly sell decades of experiences to fund their final years. Young people extract embarrassing moments or painful breakups, creating sanitized versions of themselves.
Memory Cafés dot the Above, where patrons pay to experience curated collections—“A Day at the Beach,” “Falling in Love,” “Victory in Battle.” These establishments are popular among the Extracted, who seek to fill the gaps in their own histories with borrowed experiences.
- The Remembrance Festival occurs annually, when the Council mandates a day of “memory preservation”—no extractions allowed. Citizens are encouraged to create new memories worth keeping. In reality, it's a propaganda tool to maintain the illusion that the system values human experience.

Tensions and Conflicts
- The system is built on lies, and cracks are showing:
- The Extraction Damage: Rumors persist that extraction causes permanent psychological harm, but the Council suppresses all evidence.
- Memory Addiction: Black market memory consumption creates addicts who lose themselves in others' experiences, unable to distinguish borrowed memories from their own.
- The Resistance: A small underground movement believes memory extraction should be abolished entirely. They're hunted by Council enforcers.
- Class Warfare: The wealthy hoard memories and experiences while the poor are forced to sell their identities to survive.
- The Origin Memory: Whispers of a crystal containing the truth about the system's creation circulate through the Undercroft. Anyone who's sought it has disappeared.
- Crysthaven is a city built on consciousness itself—beautiful, terrible, and unsustainable.

word count: 966 words



part 3: the land of stories

The Memory Trader's Mistake

The Undercroft Market hummed with its usual desperate energy—a symphony of whispered negotiations, clinking crystals, and the low thrum of unregulated memory amplifiers bleeding fragments of other people's lives into the stale air. Mira had worked her corner stall for five years, long enough to read the desperation in a seller's eyes, to spot a forgery by the way light refracted through flawed crystal lattice, to know when to ask questions and when to stay silent.

Today felt different.

She was examining a mundane crystal—someone's memory of baking bread, worth maybe enough for a week's rations—when the figure appeared. Hooded, face obscured, movements too deliberate. They placed a crystal on her counter without a word.

Mira's instincts screamed. The crystal was old, its surface etched with patterns she'd never seen, its color a deep amber that seemed to pulse with its own heartbeat. No authentication stamp. No Vault signature. Just raw, dangerous potential.

“Where did you get this?” she asked, her voice steady despite the ice forming in her stomach.

“Does it matter?” The voice was distorted, mechanical. “Kess said you were the only one who could authenticate it. Said you were smart enough to know what to do with it.”

Kess. Her black market contact hadn't answered her messages in three days.

The figure was gone before she could respond, melting into the crowd like smoke. Mira stared at the crystal, her reflection warped in its amber depths. Every instinct told her to destroy it, to forget this ever happened. Instead, she wrapped it carefully in cloth and closed her stall early.



Her safe house was a cramped apartment three levels above the Undercroft, far enough from the market to breathe but close enough to run if needed. Mira locked the door, checked the window, and pulled her memory amplifier from its hiding place—a black market model, unregistered, untraceable.

She shouldn't do this. She knew she shouldn't.
She did it anyway.

The moment the crystal connected to the amplifier, the world dissolved.
Fragmented images crashed through her consciousness like shattered glass:
A laboratory, sterile and cold. Scientists in white coats arguing, their voices overlapping—
“—the subjects are showing signs of cognitive degradation—”
“—acceptable losses for the economic benefits—”
“—we can't release these findings, the Council will never—”
A woman's face, desperate, pleading: “They're not just losing memories. They're losing themselves. Their ability to form new memories, to maintain identity, it's all—”
The image cut to a boardroom. The Memory Council, younger but unmistakable, sitting around a crystalline table.
“The system works. The extraction process is revolutionary. These… complications… are temporary. We suppress the research, we move forward, and we build an empire on consciousness itself.”
“And the people who've already been damaged?”
“Collateral. Unavoidable. Forgotten.”

More images: Extraction Vaults being built. The first memory trades. Wealth flowing upward. The Extracted wandering the streets, vacant-eyed and broken. The Memoryless in the Forgotten Depths, minds shattered beyond repair.

All of it deliberate. All of it known. All of it buried.

Mira ripped the crystal from the amplifier, gasping, her hands shaking so violently she nearly dropped it. The walls of her apartment seemed to close in, the air too thick to breathe.
Five years. Five years she'd been part of this system, authenticating memories, facilitating trades, helping people profit from a process that was destroying them. Every crystal she'd touched represented someone's mind being carved away, piece by piece, leaving damage the Council knew about and chose to hide.

The Extracted weren't just selling memories. They were selling their capacity for consciousness itself.
And she'd helped.

The crystal sat on her table, glowing softly in the dim light. Evidence. Proof. A death sentence.
Mira's mind raced through impossible calculations. She could destroy it—smash it, dissolve it in acid, bury it in the Forgotten Depths where no one would ever find it. She could pretend this never happened, go back to her stall tomorrow, continue the comfortable lie.

Or she could find a way to expose it. Copy it somehow, distribute it through the Undercroft, let the truth spread like poison through Crysthaven's veins. The Council would hunt her. They'd extract every memory she had, leave her a hollow shell, or simply make her disappear like everyone else who'd gotten too close to the truth.

Her hands steadied. She reached for the crystal.

The window shattered.
Mira dove behind her table as footsteps thundered up the stairs. Her door splintered inward. Dark figures poured into the room, their faces hidden behind Council enforcement masks.
“Mira Thane,” a voice announced, cold and mechanical. “You are under arrest for possession of classified materials and conspiracy against the Memory Council.”

She clutched the crystal to her chest, her mind already racing through escape routes that didn't exist.

They'd been watching. They'd always been watching.
And now, there was nowhere left to run.

word count: 813 words



part 4: once upon a swapc


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