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PaxtonPenguin
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100+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

mtnif wrote:

MineTurte wrote:

I have decided on a name. I will not provide context on it. For now the website is still feather-mint.com but will soon be changed properly. As for everything else, I'm working on applying the branding changes to everything however a new logo might take longer.

The forum will stay relatively the same but have a temporary note providing info about the change.


VORKUTA5
.v5
where did you get the name from and please change it back to feather
Read the main post for why she cant change it back to Feather
unconstructable13
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

vorkuta5 sounds like a terrible name
Maybe we can change the name to something else that resembles light-weight-ness/simpleness/slickness but at the same time isn’t used by many other programming languages
mtnif
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

you can rename it to “Fare” because it still sounds like Feather and is not commonly used
MineTurte
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

mtnif wrote:

you can rename it to “Fare” because it still sounds like Feather and is not commonly used
Not a bad name actually. Unfortunately though I'm busy trying to finish v0.3.8 and its hard to juggle a rebrand and update at the same time.
MineTurte
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

The ‘safety-check’ branch has now been for the most part updated in account to the name change. The main dev branch however, hasn't. You may choose to use safety-check however it IS an unstable release, meaning things can break or change whenever. Once v0.3.8 is finally finished, it will be merged to the main branch fully. Note that the renaming of everything on safety-check has NOT been bug tested deeply, only surface level.
mtnif
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

MineTurte wrote:

mtnif wrote:

you can rename it to “Fare” because it still sounds like Feather and is not commonly used
Not a bad name actually. Unfortunately though I'm busy trying to finish v0.3.8 and its hard to juggle a rebrand and update at the same time.
after v0.3.8, are you renaming VORKUTA5 to Fare/Fair

Last edited by mtnif (May 12, 2026 00:28:52)

MineTurte
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

mtnif wrote:

MineTurte wrote:

mtnif wrote:

you can rename it to “Fare” because it still sounds like Feather and is not commonly used
Not a bad name actually. Unfortunately though I'm busy trying to finish v0.3.8 and its hard to juggle a rebrand and update at the same time.
after v0.3.8, are you renaming VORKUTA5 to Fare/Fair
It's on the table but not for certain.
MineTurte
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

Bump. v0.3.8 is going to be coming out any time soon, just gotta fix bugs… a lot of them…
TheRussianSpyYT
Scratcher
9 posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

Hey!! trying to make a clicker game in VORKUTA5, its hard if any of yall could help, it would be VERY nice. Also, What is the diffrence between the “try me” online app and the real app (other than the obvious stuff)
Oisthebestletter
Scratcher
100+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

TheRussianSpyYT wrote:

Hey!! trying to make a clicker game in VORKUTA5, its hard if any of yall could help, it would be VERY nice. Also, What is the diffrence between the “try me” online app and the real app (other than the obvious stuff)
It has no C bindings yet, so you can't use GLFW to make windows therefore not being able to make a game.

Last edited by Oisthebestletter (May 13, 2026 21:27:25)

MineTurte
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

Oisthebestletter wrote:

TheRussianSpyYT wrote:

Hey!! trying to make a clicker game in VORKUTA5, its hard if any of yall could help, it would be VERY nice. Also, What is the diffrence between the “try me” online app and the real app (other than the obvious stuff)
It has no C bindings yet, so you can't use GLFW to make windows therefore not being able to make a game.
On top of this you can however use the python command in v0.3.8 and use one of its libraries to make windows. Or if you want to stay on a stable version, you can use the ruby command. However this would rest everything on another language making it a useless middleman. If you are up for it you might be able to make a vorkuta5 library to be able to make simple windows with the shell command (or any other command that can access and use external files)
retro2D
Scratcher
87 posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

Beautiful syntax! What kinda stuff can you make with this language? Also, is it open-source and uploaded onto Github?

Last edited by retro2D (May 14, 2026 03:38:31)

MineTurte
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

retro2D wrote:

Beautiful syntax! What kinda stuff can you make with this language? Also, is it open-source and uploaded onto Github?
Look at the main post. It answers all of your questions.
MineTurte
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

bumper
MineTurte
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

TheRussianSpyYT wrote:

Hey!! trying to make a clicker game in VORKUTA5, its hard if any of yall could help, it would be VERY nice. Also, What is the diffrence between the “try me” online app and the real app (other than the obvious stuff)
Oh also the only difference between the editor on the website and actually using it on your system is a some disabled commands, that's it. You can see the list of disabled stuff in the README here
kkidslogin
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

I actually like the rebrand lol idk why people are disagreeing with it
MineTurte
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

kkidslogin wrote:

I actually like the rebrand lol idk why people are disagreeing with it
^^^

also bump and status update. I'm still working to clean up VORKUTA5 and make a lot of things I put off actually work. I'm done working on the todo list for now and i'll implement the rest of it next update. Right now i'm just focusing on making stuff more consistent and a lot of multi-line stuff. Sneak peek:

list.append(
"multi-lines"
)

OUT "
multi-line strings!
" &w
MineTurte
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

bump. I broke some stuff…. oops. More bug fixing… this might take a bit longer than anticipated to release. aughughahga

pov: you break every multi-lined bracket related thing in an attempt to add better support for it… holy moly. Anyways once my tests get back for confirming the name change wet through without any issues and when I'm finished with this stuff v0.3.8 will be very close to releasing. After both of those it'll go into a deep testing stage before getting released! Big changes are coming (hopefully) soon!

Last edited by MineTurte (May 19, 2026 13:28:23)

MineTurte
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

VERSION 0.3.8 IS FINALLY OUT!! GO CHECK IT OUT
I will slowly be making the update log here by editing the message…


v0.3.8 Update
Bug fixes
Changes
Additions
Other
————————————————————————————————————————————————————————————————

  • New PYTHON command to run python directly inside of VORKUTA5. Works the exact same as the ruby command.
  • Added .to_s and .to_i to convert integers to strings and vice versa
  • Added dedicated float support via FLOAT command.
  • Added Mac and windows
  • Added ability to plug lists directly into stuff. Like list.append((“abc”, “123”))
  • Added –version for alias. Just returns the current version of VORKUTA5 you have installed.
  • Extended multi-line stuff a ton. Now any sort of brackets like (), , {} can span across multiple lines no matter what they are used with.
  • Added optional dynamic typing. This means you can simply type a variables name to set it and it'll dynamically adjust the type based on what it is. Hard to explain but its the same system Python uses for variables. It is optional, meaning you can still use static types.
  • Much better commenting. This includes multi-line comments and comments at the end of lines.
  • Made ALL commands require END if they have indenting. This is just to make stuff more consistent.
  • Added SLEEP to documentation
  • Updated neovim config to include newer stuff.
  • Added more type aliases for METHOD. Now has variable/string, counter/integer, list/array, table/dict, float.
  • Fixed list taking whitespaces from everything
  • Fixed setting values in nested lists
  • Fixed double quotes not working with methods
  • Fixed strings being evaluated like integers. Example “1” + “1” should equal 11 but instead would output 2. Much clearer now and more concise.
  • Fixed incremental evaluators on lists. Stuff like: list += 1 work now.
  • A ton more bugs I just never wrote down.
  • There is a lot more, most of which I never wrote down on the todo. A lot of stuff has been refined (mostly custom methods, classes, and multi-line stuff). Sorry this update took nearly a month to get out, but it was worth it.

Last edited by MineTurte (May 20, 2026 01:11:23)

mtnif
Scratcher
1000+ posts

VORKUTA5 v0.3.8 (finally an update) - A high-level, interpreted, object-oriented, programming language written in C++ and Ruby

MineTurte wrote:

VERSION 0.3.8 IS FINALLY OUT!! GO CHECK IT OUT
I will slowly be making the update log here by editing the message…
so are you now renaming VORKUTA5 to my suggestions

Last edited by mtnif (May 20, 2026 01:00:14)

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