Discuss Scratch
- Discussion Forums
- » Show and Tell
- » The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
Yo! We all know cloud variables have been super finicky lately. A big reason they keep going down is that many projects “spam” the server with too much data, which makes the whole system lag or crash for everyone.
I’ve been working on a way to make multiplayer games “Server-Friendly.” If we all use these tricks, our games will run smoother and the cloud might actually stay up!
1. The “Only if Changed” Rule
Most people put the set ☁ cloud variable block inside a forever loop. Don't do this! This tells the server your position 30 times a second, even if you aren't moving.
The Fix: Use an if block to check if your X or Y is different from the last time you sent it. If you’re standing still, your project should stay quiet.
2. Take a Breather (The 0.2s Rule)
Scratch can’t handle a hundred people all talking at once.
The Fix: Put a wait 0.2 seconds block after you update your cloud variable. It sounds slow, but if you use “Lerp” (smooth movement code), nobody will even notice the delay.
3. “Squish” Your Numbers (Encoding)
Instead of using 10 different variables for 10 players, squish everything into one long string.
The Fix: Make every number the same length (like always using 3 digits). For example, instead of sending 12, send 012.
Why? It’s way easier for the server to handle one big “package” of info than ten tiny ones hitting it at different times.
4. Use “Fast Blocks” (Run Without Refresh)
When your game reads that long string of numbers to find the other players, it can make your FPS drop.
The Fix: Put your decoding code into a Custom Block and check the “Run without screen refresh” box. This makes the math happen instantly so your game stays at a smooth 30 FPS.
5. Clear Out “Ghosts”
If a player closes their tab, their character stays in the cloud forever unless you fix it.
The Fix: Give every player a “timer.” If they haven't updated their data in 5 seconds, delete their clone! This keeps the game clean for new people joining.
If we all try to be “Server-Friendly,” we can have awesome multiplayer games without breaking Scratch for everyone else.
Check out my project here to see the code in action: https://scratch.mit.edu/projects/1305126896
I’ve been working on a way to make multiplayer games “Server-Friendly.” If we all use these tricks, our games will run smoother and the cloud might actually stay up!
1. The “Only if Changed” Rule
Most people put the set ☁ cloud variable block inside a forever loop. Don't do this! This tells the server your position 30 times a second, even if you aren't moving.
The Fix: Use an if block to check if your X or Y is different from the last time you sent it. If you’re standing still, your project should stay quiet.
if <not <(cloud var) = (local var)>> then
set [cloud var v] to (local var)
wait (0.1) seconds
end
2. Take a Breather (The 0.2s Rule)
Scratch can’t handle a hundred people all talking at once.
The Fix: Put a wait 0.2 seconds block after you update your cloud variable. It sounds slow, but if you use “Lerp” (smooth movement code), nobody will even notice the delay.
3. “Squish” Your Numbers (Encoding)
Instead of using 10 different variables for 10 players, squish everything into one long string.
The Fix: Make every number the same length (like always using 3 digits). For example, instead of sending 12, send 012.
Why? It’s way easier for the server to handle one big “package” of info than ten tiny ones hitting it at different times.
set [buffer v] to (join (x position) (join (y position) (direction)))
if <not <(cloud var) = (buffer)>> then
set [cloud var v] to (buffer)
wait (0.1) seconds
end
4. Use “Fast Blocks” (Run Without Refresh)
When your game reads that long string of numbers to find the other players, it can make your FPS drop.
The Fix: Put your decoding code into a Custom Block and check the “Run without screen refresh” box. This makes the math happen instantly so your game stays at a smooth 30 FPS.
5. Clear Out “Ghosts”
If a player closes their tab, their character stays in the cloud forever unless you fix it.
The Fix: Give every player a “timer.” If they haven't updated their data in 5 seconds, delete their clone! This keeps the game clean for new people joining.
If we all try to be “Server-Friendly,” we can have awesome multiplayer games without breaking Scratch for everyone else.
Check out my project here to see the code in action: https://scratch.mit.edu/projects/1305126896
Last edited by Infinity342 (April 19, 2026 09:22:29)
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
Bumping for more people to see!
Last edited by Infinity342 (April 17, 2026 20:23:56)
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
This will also help your lag if you have any!
Last edited by Infinity342 (April 18, 2026 15:06:00)
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
Bump. Teaching more people about cloud variables.
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
Please spread the word!
Last edited by Infinity342 (April 18, 2026 15:06:50)
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
Bumping this for the afternoon crowd! I've also figured out a way to handle infinite players using just one cloud variable while keeping the string at exactly 16 characters. Check the guide for the ‘squishing’ logic!
Last edited by Infinity342 (April 18, 2026 18:02:06)
- DarkMB
-
Scratcher
26 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
this is cool! cloud is barely up, so this is very good!
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
this is cool! cloud is barely up, so this is very good!Have you got a multiplayer game? If so, make the changes so cloud might actually stay up!
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
Also, if you want the multiplayer engine, go here. https://scratch.mit.edu/projects/1050309304 This is a tutorial(not mine) and only uses 107 blocks! Other players can see each other. Using the tricks mentioned in this forum, you can make that tutorial's code even more server friendly!
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
Wow, so many people are learning! If you have any questions, you can always ask!
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
If we all code like this, cloud variables will stay up forever!
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
I'm creating a 3D multiplayer game. I need help with some of the mechanics. Here is the forum post. https://scratch.mit.edu/discuss/topic/880522/?page=1#post-9134015
- testaccount355543
-
Scratcher
1 post
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
yo I'm making a instant load no need to use your cheesy fingers and i thought it wasn't working but it's just scratch servers ty
- Infinity342
-
Scratcher
35 posts
The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)
Thank you everyone for the help with cloud variables!
- Discussion Forums
- » Show and Tell
-
» The Ultimate Guide to Lag-Free Multiplayer (Server-Friendly!)(cloud might actually stay up!)