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- Scungilio64
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Scratcher
500+ posts
glide to x, y, at (steps) steps
currently, we have this block.
this block doesn't care how long it takes to go to the position. it just cares about what rate it moves at, allowing for smoother movement to specific locations. It will take longer for it to get to further away positions, unlike the current block. of course, I don't want to remove the original block, I want them to coexist. you may be thinking “just use move 10 steps!”, but it's extremely difficult to get a sprite to a specific location with just that.
glide () secs to x: (0) y: (0)I would like to propose another block called
glide to x: (0) y: (0) at (10) steps :: motionwhat can this be used for? well, if you use the current glide block, the sprite will go faster or slower depending on where it has to go. if you use a lot of these consecutively, it will look pretty off, as the sprite keeps changing its speed.
this block doesn't care how long it takes to go to the position. it just cares about what rate it moves at, allowing for smoother movement to specific locations. It will take longer for it to get to further away positions, unlike the current block. of course, I don't want to remove the original block, I want them to coexist. you may be thinking “just use move 10 steps!”, but it's extremely difficult to get a sprite to a specific location with just that.
Last edited by Scungilio64 (March 23, 2026 14:05:41)
- iamArre
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Scratcher
74 posts
glide to x, y, at (steps) steps
heavy support, could be used in my games for cutscenes and such!
- ChristianScratcher1
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Scratcher
1000+ posts
glide to x, y, at (steps) steps
Support since sometimes you want it fast or slow but don't want a specific time
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