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- whiteboardWBhost
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Scratcher
500+ posts
Roblox Studio Topic
hey turbo_yeeter I was wondering if sence subspace is a trapper a rochas 313 killer skin for them would work do you see the vision??
- Turbo_yeeter
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Scratcher
500+ posts
Roblox Studio Topic
hey turbo_yeeter I was wondering if sence subspace is a trapper a rochas 313 killer skin for them would work do you see the vision??I kinda see it. Could you explain more?
- whiteboardWBhost
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Scratcher
500+ posts
Roblox Studio Topic
alright alright for his M1 for the skin with would be like a branch from the tree comes from his hand and it stabs forward. for plant mine he plants a small tree from his ARG and when it explodes it like splinters into peices (splinters deal no DMG just cosmetical effect) for void puddle uhh it would be like tree splinters?. and for void altar it would be the tree from the ARG? hope this helps?hey turbo_yeeter I was wondering if sence subspace is a trapper a rochas 313 killer skin for them would work do you see the vision??I kinda see it. Could you explain more?
- Ronanpatrick
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Scratcher
100+ posts
Roblox Studio Topic
i am new to roblox studio but i know a surface change plugin but i dont remember the name cause im writing in school but ill check when i get home
- Turbo_yeeter
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Scratcher
500+ posts
Roblox Studio Topic
i am new to roblox studio but i know a surface change plugin but i dont remember the name cause im writing in school but ill check when i get homeis it called resurface? i have it, cool plugin
- Turbo_yeeter
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Scratcher
500+ posts
Roblox Studio Topic
yet another chase theme, who should it be for?
- ChillingCookie
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Scratcher
100+ posts
Roblox Studio Topic
yet another chase theme, who should it be for?i feel like that it fits specter, also very fire.
- MilesPer_Hour
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Scratcher
500+ posts
Roblox Studio Topic
can someone teach me how the hell to make something? i wanna make a forsaken style battle game with osc characters
- Turbo_yeeter
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Scratcher
500+ posts
Roblox Studio Topic
Update: Finished all of the Specter's animations. Now I just need to implement them.
- Turbo_yeeter
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Scratcher
500+ posts
Roblox Studio Topic
Update 2: Nerfed items that stun as a whole. Nerfed & buffed Paintball Gun. Also finished Specter's M1. It uses server-sided hitboxes.
Also, I'm moving these updates to a seperate project on my alt, in order to clear all of this clutter.
WRONG ANSWER! I'm actually moving these updates to a STUDIO on my MAIN account, in order to clear all of this clutter (also maybe posting here because this forum is dryer than a desert.)
Also, I'm moving these updates to a seperate project on my alt, in order to clear all of this clutter.
WRONG ANSWER! I'm actually moving these updates to a STUDIO on my MAIN account, in order to clear all of this clutter (also maybe posting here because this forum is dryer than a desert.)
Last edited by Turbo_yeeter (Jan. 6, 2026 17:19:59)
- tyson_terror
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Scratcher
100+ posts
Roblox Studio Topic
chase theme! who do you think it should be for? (personally, i think viking)chase theme is awesome but i do think it should be a bit faster
- Turbo_yeeter
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Scratcher
500+ posts
Roblox Studio Topic
hey guys, what if i let specter TURN during Spectral Charge?
considering that specter charges for a grand total of 5 seconds (with endlag if you miss,) i think that this wouldn't be TOO bad of a change.
considering that specter charges for a grand total of 5 seconds (with endlag if you miss,) i think that this wouldn't be TOO bad of a change.
new and improved chase theme! how does it sound?chase theme! who do you think it should be for? (personally, i think viking)chase theme is awesome but i do think it should be a bit faster
Last edited by Turbo_yeeter (Jan. 9, 2026 01:21:51)
- wikibro300000
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Scratcher
1000+ posts
Roblox Studio Topic
This would be good for subspacenew and improved chase theme! how does it sound?chase theme! who do you think it should be for? (personally, i think viking)chase theme is awesome but i do think it should be a bit faster
- Turbo_yeeter
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Scratcher
500+ posts
Roblox Studio Topic
the THIRD Wildcard rework (he lost his previous moveset on a bet)
WildcardStats:
650 HP
110 Stamina
9 Walk Speed
25.5 Run Speed
10 Stamina drained / gained per second
15 M1 DMG
Passives:
Fair and Balanced -
When you hit a survivor, there is a 10% chance to deal triple damage to them. Scales with the # of survivors. (Formula: (10 + # of survivors left)%)
Abilities:
Swing (M1) -
A basic swing. Deals 15 DMG
Cooldown: 1 second
Draw Card (Q) -
Wildcard draws a card from his deck. (think Bicycle playing cards.) These cards provide buffs based on their suit (hearts, clubs, spades, diamonds)
and rank (Ace-10, aces are 1, face cards are 10, jokers are 7 of every suit). These buffs are as follows.
Note: X is the rank of the card (see above)These buffs last 10 + X seconds before the card expires and is discarded. Wildcard can only have 1 card active at a time. Wildcard can also see the suit of the next card that he draws.
- Hearts: -(X/10) seconds of stun time when stunned.
- Spades: +X M1 DMG.
- Clubs: +X% crit chance added to the formula.
- Diamonds: +X max stamina
Cooldown: 35 seconds
Shuffle (E) -
Wildcard draws and instantly discards the next card in his deck.
Cooldown: 10 seconds
Bet (R) -
Select a suit. Wildcard then draws & discards the top card. You will no longer be able to see the new top card until you draw again. If your suit matches the card's suit, the card's buff's effects are doubled for its duration. If not, lock all of your abilities, and gain Slowness III for 5 seconds.
Cooldown: 20 seconds (success), 45 seconds (failure)
Last edited by Turbo_yeeter (Jan. 20, 2026 15:28:00)
- Turbo_yeeter
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Scratcher
500+ posts
Roblox Studio Topic
I'm rethinking items.
Note: Starting items CANNOT be obtained normally.
Note 2: Survivors can only hold 2 items at a time. Most items can be dropped if NOT on cooldown. (excluding starting items, those can't be dropped) Items can be obtained through vending machines (with a 1 minute cooldown per player)
Note 3: Survivors can have only ONE offensive item (item that can stun the killer) at a time.
ALL Items:Starting items:
- Sword (On use, swing the sword forward, stunning the killer for 2.5 seconds and dealing 20 DMG on hit. Cooldown: 18 seconds.)
- Speed Coil (On use, give yourself Speed II and Energized III for 4 seconds and anyone within 10 studs of you Speed I for 4 seconds. Cooldown: 20 seconds)
- Gravity coil (On use, jump upwards, having halved gravity until you land. Cooldown: 22 seconds)
- Trowel (Build a wall with 50 HP. After 5 seconds, these walls lose 2 HP/sec. Killers can damage these walls. Cooldown: 24 seconds.)
- Rocket Launcher (After a windup, shoot a rocket projectile in front of you that travels at a medium speed and immediately explodes on contact (3 stud radius). If the killer is caught in the explosion, they get stunned for 3.5 seconds and take 25 DMG. Cooldown: 24 seconds)
Obtainable items:
- Baseball Bat (On use, swing the bat forward, subtracting a use, stunning the killer for 0.75 seconds, and giving them Slowness IV for 2 seconds on hit. Cooldown: 24 seconds, Uses: 4)
- Wooden Shield (Assume a stance for 1 second. If you are damaged during this stance, negate the damage and subtract 1 use from this item. Cooldown: 16 seconds, Uses: 3)
- Radar (Gives the killer Marked I for 5 seconds. Cooldown: 10 seconds.)
- Medkit (After an 8 second animation, heal 65 HP and subtract a use. Uses: 1)
- Ghostburger (Gain Invisibility III and heal 20 HP for 5 seconds and subtract a use. Cooldown: 12 seconds. Uses: 2)
- Paintball Gun (Subtract a use off of this item and shoot a fast moving paint projectile that stuns the killer for 0.25 seconds, gives them Slowness II for 5 seconds, and obscures their screen with paint for 5 seconds. Cooldown: 15 seconds, Uses: 5)
- Bloxy Cola (On use, give yourself Speed I and Energized I for 5 seconds. Cooldown: 35 seconds, Uses: 2)
Effect Info:
Invisibility: Gain 20% transparency per level of Invisibility for the duration of the effect. Invisibility II and higher makes you immune to the Marked effect.
Speed: Gain 20% Walk speed and Run Speed per level of Speed for the duration of the effect. Overrides pre-existing Slowness effects.
Slowness: Lose 20% Walk Speed and Sprint Speed per level of Slowness for the duration of the effect.
Energized: Lose 10% less stamina per second of sprinting per level of Energized for the duration of the effect. Energized III and above negates the stamina loss from sprinting
Marked: Have a highlighted dot visible to the killer and other survivors at your position for the duration of the effect.
Last edited by Turbo_yeeter (Jan. 20, 2026 13:40:45)
- IloveRoblox003
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Scratcher
1000+ posts
Roblox Studio Topic
hey guys, what if i let specter TURN during Spectral Charge?Cool, but instruments can play a part in setting the mood of a song
considering that specter charges for a grand total of 5 seconds (with endlag if you miss,) i think that this wouldn't be TOO bad of a change.new and improved chase theme! how does it sound?chase theme! who do you think it should be for? (personally, i think viking)chase theme is awesome but i do think it should be a bit faster
Perhaps use samples?
- Turbo_yeeter
-
Scratcher
500+ posts
Roblox Studio Topic
OK!hey guys, what if i let specter TURN during Spectral Charge?Cool, but instruments can play a part in setting the mood of a song
considering that specter charges for a grand total of 5 seconds (with endlag if you miss,) i think that this wouldn't be TOO bad of a change.new and improved chase theme! how does it sound?chase theme! who do you think it should be for? (personally, i think viking)chase theme is awesome but i do think it should be a bit faster
Perhaps use samples?
Hey, remember that 5th killer? Finally finished his moveset.
??? (Ranged/Zoner Killer)Stats:
HP: 750
6 Walk Speed
26 Sprint Speed
110 Stamina
10 Stamina regenerated per second of not sprinting
10 Stamina drained per second of sprinting
25 M1 DMG (Doesn't have a conventional M1)
Passive: Energized
??? gains 1 ammo every 4 seconds.
Note: ??? starts with 4 ammo and has a max of 4 ammo.
M1: Shoot
??? shoots his hyperlaser gun after a windup, sending out a fast-moving beam-projectile which makes a small explosion on contact that deals damage equivalent to his M1 DMG.
Cooldown: 1 second
Q: Hypercharge
??? hypercharges his gun, replacing his next shot's projectile with a beam that reaches ~100 studs, deals 35 DMG, and creates a larger explosion on contact that deals 20 DMG.
Cooldown: 35 seconds
E: Energy Field (Zoner ability)
??? creates a field of energy (20 studs in diameter) that deals 5 DMG per second to anyone caught in the field
This field lasts 60 seconds.
Cooldown: 20 seconds
R: Wallhacks
All survivors gain Marked for 5 seconds. (BOOORING AURA READ!1!)
Cooldown: 40 seconds
Also made a new survivor to replace Sage
Construct (Snowball Stunner)HP: 75
12 Walk Speed
24 Sprint Speed
100 Stamina
10 Stamina regenerated per second of not sprinting
10 Stamina drained per second of sprinting
Passive: None
Starting Item: Tool (Swing your tool forward, dealing 0.5(LV 1)/1(LV 2)/2(LV 3) seconds of stun time and 10(LV 1)/15(LV 2)/20(LV 3) DMG on hit. Also gain 5 material on hit (used for ability). Cooldown: 35(LV 1)/30(LV 2)/25(LV 3) seconds.)
Ability: Upgrade
Upgrade your tool to its next level for 30 (LV 1 -> 2)/ 65 (LV 2 -> 3) material.
Also reworking Noob's ability & taking their stealth away.
Dodge:
Noob stands in place and gains Invulnerable for 1.25 seconds.
If an attack hits Noob during this time, they gain Speed III for 2 seconds.
If nothing hits Noob during this time, they gain Marked and Slowness II for 5 seconds.
Cooldown: 10 seconds (success), 30 seconds (miss)
Last edited by Turbo_yeeter (Jan. 22, 2026 12:24:35)
- Turbo_yeeter
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Scratcher
500+ posts
Roblox Studio Topic
bump
UPDATE: Finished Noob's new ability and ALMOST finished specter's moveset.
UPDATE: Finished Noob's new ability and ALMOST finished specter's moveset.
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