Discuss Scratch

PIXEL_BY_PIXEL_ERROR
Scratcher
500+ posts

Scratch's recommended system requirements?

1. Probably at least 3GB
2. I would thing 1.5 GHz
3. It requires WebGL
4. At least a few hundred megabytes plus 50 MB every project you want to create
In total, i'd recommend a computer with 4-8GB Ram, 1.75-2 GHz CPU, WebGL for the online editor and 4 GB HDD/ssd.
EDIT: KING OF TEH PAGE

Last edited by PIXEL_BY_PIXEL_ERROR (Dec. 2, 2025 16:47:25)

The_Cool_Test_Alt
Scratcher
100+ posts

Scratch's recommended system requirements?

You should be basically fine on any hardware that has a screen to be honest with you. Scratch is not very hardware-intensive unless you're WazzoTV and create hour-length movies with it .
XDKosmosStartM
Scratcher
100+ posts

Scratch's recommended system requirements?

gem1001 wrote:

XDKosmosStartM wrote:

The answers above are not really satisfying me, I asked how much CPU clock speed need, RAM, WebGL, Storage capacity and everyone is starting a war about Internet Explorer, Windows 10, Samsung, Chromebooks, etc.
Well, Scratch doesn't really use your storage.
And you will need WebGL for the stage to work.
That's not what I meant, I asked which OpenGL/Vulkan version you need to use Scratch-
XDKosmosStartM
Scratcher
100+ posts

Scratch's recommended system requirements?

PIXEL_BY_PIXEL_ERROR wrote:

1. Probably at least 3GB
2. I would thing 1.5 GHz
3. It requires WebGL
4. At least a few hundred megabytes plus 50 MB every project you want to create
In total, i'd recommend a computer with 4-8GB Ram, 1.75-2 GHz CPU, WebGL for the online editor and 4 GB HDD/ssd.
EDIT: KING OF TEH PAGE
WebGL uses OpenGL or Vulkan to work. That's why I asked which version you need.
XDKosmosStartM
Scratcher
100+ posts

Scratch's recommended system requirements?

bump, the 3rd question is not answered, WebGL uses OpenGL to work (I realized not Vulkan), so I need the answer which OpenGL version do you need, like ES 3.1 or what?
PIXEL_BY_PIXEL_ERROR
Scratcher
500+ posts

Scratch's recommended system requirements?

XDKosmosStartM wrote:

bump, the 3rd question is not answered, WebGL uses OpenGL to work (I realized not Vulkan), so I need the answer which OpenGL version do you need, like ES 3.1 or what?
i would think the latest version

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