Discuss Scratch

LDCrocks
Scratcher
24 posts

Undertale Speech Bubble & text.

I was wondering if anyone knows how to make the speech bubble & text from Undertale in my game. I've been wanting to add this to my scratch games, but I don't know how. if anyone knows, pls help! thx! BTW i don't want the classic scratch speech bubble, i want the undertale speech bubble & text that happeneds when the enemy speaks

Last edited by LDCrocks (Aug. 20, 2025 13:53:01)

--_Neon_--
Scratcher
100+ posts

Undertale Speech Bubble & text.

You mean the white one that looks like the scratch one or the dialogue box?
LDCrocks
Scratcher
24 posts

Undertale Speech Bubble & text.

--_Neon_-- wrote:

You mean the white one that looks like the scratch one or the dialogue box?
the one that kinda looks like the scratch one
--_Neon_--
Scratcher
100+ posts

Undertale Speech Bubble & text.

Ok! Do you have the font?
LDCrocks
Scratcher
24 posts

Undertale Speech Bubble & text.

--_Neon_-- wrote:

Ok! Do you have the font?
Yes I have the font

Last edited by LDCrocks (Aug. 22, 2025 11:22:14)

LDCrocks
Scratcher
24 posts

Undertale Speech Bubble & text.

hello?
Woodfur
Scratcher
100+ posts

Undertale Speech Bubble & text.

I've done this briefly, with some limitations.

It has several components:
1. Text box frame in front of everything else. You'll have new problems if the area to the right of the frame is animated, but it looks like you're mainly working on black backgrounds, so maybe this will be ideal.
2. The text on a flat layer, one costume per screen of text, made with this.
3. A black rectangle that covers a single line of text. I drag this from left to right, uncovering the text one letter at a time. The other lines of text are covered by clones, which delete themselves as soon as the active rectangle touches them.

The more honest way would be to typewrite the text itself using pen or clones, which people have certainly done, but this saves you from having to line the letters up perfectly.
Naman_V
Scratcher
3 posts

Undertale Speech Bubble & text.

What I did in one of my projects is that I created a separate sprite as the “dialogue” and kept it at the bottom of the screen and whenever you interact with a character they broadcast a message to the dialogue sprite and make it change text using costumes.

when I receive [Sans "do you wanna have a bad time" v]
switch costume to [ Sans "do you wanna have a bad time" v]
show
repeat (10)
play sound [Sans v]
end
hide

Powered by DjangoBB