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- NIKI-KOLCHAGOV
-
Scratcher
500+ posts
SWEAT team Discussion
Oh okI have an idea for the editor already made, I’ll prototype again and you can give feedback.Dang… I think it would be nice to have the workout editor in the same build as the generator…Hmm well I was working on search and fixed some things but haven't made too much progress
I think I'm going to release this version in previews like last time. Preview 1 will have Workout Generator & a lot of minor features, Preview 2 will have Workout Editor and Search. Notifications will be somewhere in the mix, it depends on when I find a good stopping point for the first preview.
Also, I think there is a cool way you can give feedback and I think it would be a more more helpful than how you currently do, so i’ll talk about that soon.
- NIKI-KOLCHAGOV
-
Scratcher
500+ posts
SWEAT team Discussion
Also found a way to include custom workouts in the next build.My laptop is still in repairs hopefully it arrives
No progress made this weekend, I have too much stuff on my plate. Have a random day off this week so might get more done then but not sure.
today I see the scratch search engine is working hopefully the cloud variables are too so I can finish the search for user made workouts and add more things hopefully
the rest is just yapping on how its been
I haven't been doing much even though I'm free and don't really have work to do
So I decided to cook and bake in the meantime and order some fondant because finding fondant in my town or the towns near us is the equivalent of finding real gold there isnt even any glucose syrup and trying to make fondant isnt that bad but not really like the real thing And i have also started to prepare for spring decorating while searching for something I found some pretty cool big flower table coasters which would be a nice addition I still need lots of decoration but I also have lots from last year idk we will see how it goes
Last edited by NIKI-KOLCHAGOV (Jan. 27, 2025 06:42:45)
- stalebell510042
-
Scratcher
29 posts
SWEAT team Discussion
when green flag clicked
say [how do i reply] for (2) secs
forever
say [aaa how do i apply] for (2) secs
end
- stalebell510042
-
Scratcher
29 posts
SWEAT team Discussion
no seriouslywhen green flag clicked
say [how do i reply] for (2) secsforever
say [aaa how do i apply] for (2) secs
end
- NIKI-KOLCHAGOV
-
Scratcher
500+ posts
SWEAT team Discussion
Oh hellowhen green flag clicked
say [how do i reply] for (2) secsforever
say [aaa how do i apply] for (2) secs
end
- NIKI-KOLCHAGOV
-
Scratcher
500+ posts
SWEAT team Discussion
You can provide / link your best projects in the role that you wantno seriouslywhen green flag clicked
say [how do i reply] for (2) secsforever
say [aaa how do i apply] for (2) secs
end
- p-p-p-p-p-p-p-p-p-p-
-
Scratcher
1000+ posts
SWEAT team Discussion
I am going to discontinue upgrading workout codes altogether.
I am making this decision for a couple of reasons.
The first reason is the amount of work it will take to make it upgradable is not worth it for the maybe 4 existing codes that have been created.
Second of all, and the more important reason, is that there is so much data missing from existing codes that it would be easier on the User Side to just make a new code in the new code editor as opposed to wasting time pasting in a code to an unofficial place and recovering every broken part of the code.
I am making this decision for a couple of reasons.
The first reason is the amount of work it will take to make it upgradable is not worth it for the maybe 4 existing codes that have been created.
Second of all, and the more important reason, is that there is so much data missing from existing codes that it would be easier on the User Side to just make a new code in the new code editor as opposed to wasting time pasting in a code to an unofficial place and recovering every broken part of the code.
- p-p-p-p-p-p-p-p-p-p-
-
Scratcher
1000+ posts
SWEAT team Discussion
Anybody have a good idea for an indication that a slider is being moved? For example, Pre Build 310, the sliders would have an arrow and the circle containing the information would be darker.
I just made all slider motion smooth.
Also, I think I am going to release whatever I have on February 1st, 1 month after Build 310. Maybe I will make a habit out of this (releasing things on the first of the month) So, maybe expect Build 320 March 1st? February is not looking like a good month for me though so we will see.
I just made all slider motion smooth.
Also, I think I am going to release whatever I have on February 1st, 1 month after Build 310. Maybe I will make a habit out of this (releasing things on the first of the month) So, maybe expect Build 320 March 1st? February is not looking like a good month for me though so we will see.
Last edited by p-p-p-p-p-p-p-p-p-p- (Jan. 29, 2025 21:59:14)
- p-p-p-p-p-p-p-p-p-p-
-
Scratcher
1000+ posts
SWEAT team Discussion
Lots of progress happened today, I built the entire algorithm.
However, the algorithm is completely under the hood so I am not able to display anything yet. So therefor, I am holding back the potential Preview Release today.
I have homework to do, so I'm going to finish that, and then I might release the next Preview next weekend, but no promises. (Probably Not)
One promise that I can make, though, is that it is definitely worth the wait. This preview is definitely one of the coolest I've made, and this Build is going to give SWEATFit it's character.
Also, one of my friends offered to do PR for the SWEAT Team once we leave Scratch and become something bigger. Lots of ideas are circulating right now about the “Fourth Phase” of SWEATFit. But I have to get through the third first.
Looking to an April 2.0 Release, maybe on the anniversary of the First Build?
However, the algorithm is completely under the hood so I am not able to display anything yet. So therefor, I am holding back the potential Preview Release today.
I have homework to do, so I'm going to finish that, and then I might release the next Preview next weekend, but no promises. (Probably Not)
One promise that I can make, though, is that it is definitely worth the wait. This preview is definitely one of the coolest I've made, and this Build is going to give SWEATFit it's character.
Also, one of my friends offered to do PR for the SWEAT Team once we leave Scratch and become something bigger. Lots of ideas are circulating right now about the “Fourth Phase” of SWEATFit. But I have to get through the third first.
Looking to an April 2.0 Release, maybe on the anniversary of the First Build?
Last edited by p-p-p-p-p-p-p-p-p-p- (Feb. 2, 2025 21:48:45)
- aloevera05
-
Scratcher
82 posts
SWEAT team Discussion
Anybody have a good idea for an indication that a slider is being moved? For example, Pre Build 310, the sliders would have an arrow and the circle containing the information would be darker.I had an idea, but it might not work. Maybe you could do a little number at the bottom, indicating the value that the slider is indicating?
I just made all slider motion smooth.
Also, I think I am going to release whatever I have on February 1st, 1 month after Build 310. Maybe I will make a habit out of this (releasing things on the first of the month) So, maybe expect Build 320 March 1st? February is not looking like a good month for me though so we will see.
- NIKI-KOLCHAGOV
-
Scratcher
500+ posts
SWEAT team Discussion
Lots of progress happened today, I built the entire algorithm.What was supposed to be a quick repair for my laptop is taking weeks we have called a fee times for an update on the situation but they are awaiting more parts I've been waiting for way longer than expected hopefully I get it back soon
However, the algorithm is completely under the hood so I am not able to display anything yet. So therefor, I am holding back the potential Preview Release today.
I have homework to do, so I'm going to finish that, and then I might release the next Preview next weekend, but no promises. (Probably Not)
One promise that I can make, though, is that it is definitely worth the wait. This preview is definitely one of the coolest I've made, and this Build is going to give SWEATFit it's character.
Also, one of my friends offered to do PR for the SWEAT Team once we leave Scratch and become something bigger. Lots of ideas are circulating right now about the “Fourth Phase” of SWEATFit. But I have to get through the third first.
Looking to an April 2.0 Release, maybe on the anniversary of the First Build?
- p-p-p-p-p-p-p-p-p-p-
-
Scratcher
1000+ posts
SWEAT team Discussion

First look at the display.
Looks kind of gross, right?
Well it's the best that I can do for now. Here is what it's supposed to look like:

But unfortunately Scratch's “Stamp” feature compresses the things it's stamping. So This is how it's going to look in the Scratch Versions, but it will be different in the actual app.
Also planning on making it less bold, but I'm trying to get this next preview out as fast as I can so I'm probably going to save that for next time.
- NIKI-KOLCHAGOV
-
Scratcher
500+ posts
SWEAT team Discussion
No its ok I like seeing the progress we've made and i like that you want to push out these previews I am aware of the scratch stamping making sprites low quality bitmap but we will likely have to improve them as we go
First look at the display.
Looks kind of gross, right?
Well it's the best that I can do for now. Here is what it's supposed to look like:
But unfortunately Scratch's “Stamp” feature compresses the things it's stamping. So This is how it's going to look in the Scratch Versions, but it will be different in the actual app.
Also planning on making it less bold, but I'm trying to get this next preview out as fast as I can so I'm probably going to save that for next time.
I meant for me to make some more designs
Last edited by NIKI-KOLCHAGOV (Feb. 13, 2025 06:58:23)
- NIKI-KOLCHAGOV
-
Scratcher
500+ posts
SWEAT team Discussion
There's a Gym / Fitness Studio currently on trending I'm going to try to add sweatfit to it
Didn't know which one to add
Didn't know which one to add
Last edited by NIKI-KOLCHAGOV (Feb. 26, 2025 13:25:02)
- p-p-p-p-p-p-p-p-p-p-
-
Scratcher
1000+ posts
SWEAT team Discussion
Also, I think I am going to release whatever I have on February 1st, 1 month after Build 310. Maybe I will make a habit out of this (releasing things on the first of the month) So, maybe expect Build 320 March 1st? February is not looking like a good month for me though so we will see.Haha.
So, a lot of things happening right now.
I have a very hard AP Class right now, so April will be hectic. Additionally, I am going on vacation sometime in there (I might not actually go on a “vacation”, but I will at least be gone for 3 days for a Funeral) and that lays right near the Anniversary of the First Build, so don't expect 2.0 then. I will try to work on it a lot, but again, I have a LOT of things happening in April and May, and again, I'm going to school and I have a lot of other commitments, so I do not have a lot of time for this.
That being said, I have now released Build 320 Preview 1 with a pretty big Changelog, which is kind of funny because the thing I spent the most time on (the Workout Generator) only takes up a small amount of the Changelog. Most changes here didn't take long so don't expect a lot of visible changes, but there were a lot of bugs with the New UI that I tackled.
I will post the changelog after this post.
Next Version, I am going to work a lot on Notifications and add a Workout Creator (maybe, maybe next update instead), so it will be a lot more visible. But it also might take a while.
Pretty locked in this weekend though so we'll see how it goes. Cannot say the same for the next few weeks, got a (fun) trip next weekend, competition the weekend after that, and daylong (and exhausting) event the weekend after that. So what I'm trying to say is that progress will be incremental, but my top priority right now is my AP Class. School in general is my second, this is my third priority, and then Boy Scouts is my fourth (although it may fluctuate as certain deadlines approach). So don't expect too much in the upcoming month or two.
- p-p-p-p-p-p-p-p-p-p-
-
Scratcher
1000+ posts
SWEAT team Discussion
https://scratch.mit.edu/projects/1141068439/
Build 320 (PREVIEW 1)
Additions:
Workouts and Workout Codes:
Navbar:
Sliders:
Made some minor visual changes to the new UIs, including:
Build 320 (PREVIEW 1)
Additions:
- Added a new UI Element for when typing in a code.
- Added an “AI” workout generator.
>The algorithm is not perfect right now, and I will look further into it in the next preview, but it is hard to create a good workout with a limited quantity of workouts, so more workout indexing will be helpful.
>Generator will save data even after closing the menu (except Workout Time)
Workouts and Workout Codes:
- Reorganized the Workout List and deleted some very similar or duplicate workouts.
- All Workouts now support Sets.
- Added a Dark Mode for the Set Counter
- Changed the Rep/Time in Workout Codes to Base 20, so values of up to 400 may be included. This is to allow for up to 5 minute timed workouts, as opposed to the previous 3 minute limit.
- Burnout “Burn Time” is now defaulted to 8 seconds in a workout.
- Breaks occur after every set instead of after every Workout.
- Added New Metrics for each exercise, including Type of Equipment Required, Targeted Muscle Groups, and whether it is a timed or repeated exercise
- Removed Built-In support for upgrading codes. This will be readded if codes are modified after a major release.
Navbar:
- Added Different Colored NavBars for different Menus (Freeplay = Orange, WO & Code = Blue, Generator = Green)
- Partially Redid Navbar Functionality to use Clones instead of stamping to help performance and produce clearer images. The Navbar will also no longer update unless necessary (to reduce lag)
Sliders:
- Made Some Sliders more fluid, no longer jump around
- Sliders with few options will still be jumpy, while sliders with a lot of options or particularly large sliders (like the one in the Workout Generator Menu) will be more fluid.
>To compare defaulting to Fluid to Jumpy, you can press F to default. This will be removed in a later update. - Adjusted the Position of the Slider Numbers.
Made some minor visual changes to the new UIs, including:
- Changed the Circuit Display Numbers to be consistent on all devices
- Changed the Color of the Timer Numbers.
- Made the Burnout Numbers appear slightly brighter on the Confirm Menu in Dark Mode to improve contrast
- Fixed a really weird and niche bug where the Workout Icons will rotate permanently.
- Fixed a bug where Numbers no longer slid in smoothly in Burnout after the UI update
- Fixed a bug that occurred when starting a timer or burnout while the everything menu was open
- Fixed a Major Bug where the Timer would end early while paused
>(I was being stupid and got rid of checking whether the timer was paused when determining when to end the timer, but I didn’t even delete the check, I just left it right next to the code) - Fixed a bug where cancelling a timer in Workout Mode would result in a funky occurrence
- Fixed a bug where the “Goal Reached” did not display properly
- Fixed a bug where the Everything Menu would appear above the Transition Menu.
- Fixed a bug where the Stopwatch would display incorrect numbers when Paused.
- Fixed a bug where the Timer Numbers Appeared slightly curved inwards.
- NIKI-KOLCHAGOV
-
Scratcher
500+ posts
SWEAT team Discussion
https://scratch.mit.edu/projects/1141068439/Oh Wow
Build 320 (PREVIEW 1)
Additions:Technical Changes/Additions:
- Added a new UI Element for when typing in a code.
- Added an “AI” workout generator.
>The algorithm is not perfect right now, and I will look further into it in the next preview, but it is hard to create a good workout with a limited quantity of workouts, so more workout indexing will be helpful.
>Generator will save data even after closing the menu (except Workout Time)
Workouts and Workout Codes:Changes:
- Reorganized the Workout List and deleted some very similar or duplicate workouts.
- All Workouts now support Sets.
- Added a Dark Mode for the Set Counter
- Changed the Rep/Time in Workout Codes to Base 20, so values of up to 400 may be included. This is to allow for up to 5 minute timed workouts, as opposed to the previous 3 minute limit.
- Burnout “Burn Time” is now defaulted to 8 seconds in a workout.
- Breaks occur after every set instead of after every Workout.
- Added New Metrics for each exercise, including Type of Equipment Required, Targeted Muscle Groups, and whether it is a timed or repeated exercise
- Removed Built-In support for upgrading codes. This will be readded if codes are modified after a major release.
Navbar:
- Added Different Colored NavBars for different Menus (Freeplay = Orange, WO & Code = Blue, Generator = Green)
- Partially Redid Navbar Functionality to use Clones instead of stamping to help performance and produce clearer images. The Navbar will also no longer update unless necessary (to reduce lag)
Sliders:
- Made Some Sliders more fluid, no longer jump around
- Sliders with few options will still be jumpy, while sliders with a lot of options or particularly large sliders (like the one in the Workout Generator Menu) will be more fluid.
>To compare defaulting to Fluid to Jumpy, you can press F to default. This will be removed in a later update.- Adjusted the Position of the Slider Numbers.
Made some minor visual changes to the new UIs, including:Bugs Fixed:
- Changed the Circuit Display Numbers to be consistent on all devices
- Changed the Color of the Timer Numbers.
- Made the Burnout Numbers appear slightly brighter on the Confirm Menu in Dark Mode to improve contrast
- Fixed a really weird and niche bug where the Workout Icons will rotate permanently.
- Fixed a bug where Numbers no longer slid in smoothly in Burnout after the UI update
- Fixed a bug that occurred when starting a timer or burnout while the everything menu was open
- Fixed a Major Bug where the Timer would end early while paused
>(I was being stupid and got rid of checking whether the timer was paused when determining when to end the timer, but I didn’t even delete the check, I just left it right next to the code)- Fixed a bug where cancelling a timer in Workout Mode would result in a funky occurrence
- Fixed a bug where the “Goal Reached” did not display properly
- Fixed a bug where the Everything Menu would appear above the Transition Menu.
- Fixed a bug where the Stopwatch would display incorrect numbers when Paused.
- Fixed a bug where the Timer Numbers Appeared slightly curved inwards.
That is really impressive how much you've done about the duplicated workouts they were quite a problem in the database so I found them and they were removed long before I sent my laptop for repair it still hasn't arrived but this time when we called they told us it will arrive on 26th of March which is kind of insane to have so much wait time I mean I have been waiting for Months now but what else do I do
Anyways I think I found a solution though yesterday I wanted to play games with a mouse and keyboard and then quickly after that I got the idea I could use scratch on my PS4 but there's a problem my PS4 recognizes my mouse as a keyboard for some reason it worms like a mouse in other games but when I opened the browser on my console it just didn't recognize it and i couldn't do anything with it I later found out that others had a similar problem online with the same brand I have apparently it doesn't support proper USB communications or something im not so sure so since most of the coding happens with the mouse we will see how it will go I also have another mouse but it's old and idk where it is or if it even works also im used to the low profile of my laptop keyboard the keys are easy to press and are responsive the keys on the high profile keyboard seemed to be not so responsive and really uncomfortable but that's besides the point also while the cloud data base works now I still haven't figured out a way to send a lot of information in bulk in a bigger amount
- p-p-p-p-p-p-p-p-p-p-
-
Scratcher
1000+ posts
SWEAT team Discussion

I really like this UI element….

This one makes me a little uncomfortable

(no buttons yet and maybe not for a little bit, lots of stuff to catch up on outside of scratch tonight)
Last edited by p-p-p-p-p-p-p-p-p-p- (March 5, 2025 02:09:13)
- p-p-p-p-p-p-p-p-p-p-
-
Scratcher
1000+ posts
SWEAT team Discussion

Is this effect cool? I really like it.
- NIKI-KOLCHAGOV
-
Scratcher
500+ posts
SWEAT team Discussion
I really like the animations it looks smooth modern and nice
I really like this UI element….
This one makes me a little uncomfortable
(no buttons yet and maybe not for a little bit, lots of stuff to catch up on outside of scratch tonight)
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