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- Vetzlan
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100+ posts
WebM and WebP support in the editor
Hello!
Lately Chrome has only offered multimedia and image downloads exclusively in WebM and WebP.
Although this is an inconvenience by itself, it's an even bigger inconvenience for Chromebook users, because the built-in browser (Chrome) downloads images and audios exclusively in WebP and WebM in all computers.
Plus, implementation is very simple, because WebP files can be renamed to .PNG files and retain their functionality, and WebM files can be renamed to .MP3 and also retain their functionality. If this is implemented, there won't be support for video WebM files.
Lately Chrome has only offered multimedia and image downloads exclusively in WebM and WebP.
Although this is an inconvenience by itself, it's an even bigger inconvenience for Chromebook users, because the built-in browser (Chrome) downloads images and audios exclusively in WebP and WebM in all computers.
Plus, implementation is very simple, because WebP files can be renamed to .PNG files and retain their functionality, and WebM files can be renamed to .MP3 and also retain their functionality. If this is implemented, there won't be support for video WebM files.
Last edited by Vetzlan (Oct. 27, 2022 16:52:30)
- dhuls
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1000+ posts
WebM and WebP support in the editor
I highly doubt that's true it's an even bigger inconvenience for Chromebook users, because the built-in browser (Chrome) downloads images and audios exclusively in WebP and WebM.
Also WebM files are video files, and not as common as MP4 files, which Scratch also doesn't support.
- 48kxzh0tzz_____
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100+ posts
WebM and WebP support in the editor
Support! There is too many types of files and too little files that Scratch supports, but I know this is going to be common now because lots of people use Chromebooks even though I'm now a proud Windows user. /g
- The_Game_
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1000+ posts
WebM and WebP support in the editor
When downloading an image choose “save as” and put .png or .jpeg at the end of the file name. It auto converts it to that file. So no support.
- SavetheAtlantic
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1000+ posts
WebM and WebP support in the editor
WebM can also be pure audio files as well, much like OGG. Also WebM files are video files, and not as common as MP4 files, which Scratch also doesn't support.
Last edited by SavetheAtlantic (Oct. 27, 2022 03:40:40)
- OhOkSir12345
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1000+ posts
WebM and WebP support in the editor
Thats only a chromebook feature When downloading an image choose “save as” and put .png or .jpeg at the end of the file name. It auto converts it to that file. So no support.
- -Valtren-
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1000+ posts
WebM and WebP support in the editor
most scratchers use scratch on a chromebookThats only a chromebook feature When downloading an image choose “save as” and put .png or .jpeg at the end of the file name. It auto converts it to that file. So no support.
- Airbusa380airplane3
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1 post
WebM and WebP support in the editor
even in windows if you save as .png on a webp it opens (bug i think) but useful
- Oisthebestletter
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100+ posts
WebM and WebP support in the editor
No, it works for me.Thats only a chromebook feature When downloading an image choose “save as” and put .png or .jpeg at the end of the file name. It auto converts it to that file. So no support.
My browser / operating system: MacOS Macintosh X 10.15.7, Chrome 131.0.0.0, No Flash versions detected
- Vetzlan
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100+ posts
WebM and WebP support in the editor
Woah, I just remembered this suggestion
- BigNate469
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1000+ posts
WebM and WebP support in the editor
As someone with experience in web development, it's not that simple. Plus, implementation is very simple, because WebP files can be renamed to .PNG files and retain their functionality,
When you do this in a file manager, your OS detects the file extension change and converts the file from one format to another. In the background it's actually running a fairly complex algorithm, however due to the speed of modern computers and the fact that this isn't generally exposed user-side, people don't notice this.
Thankfully your browser is also fast and ships with codecs to do just that- but it's still a bit more complicated than just renaming it. It typically involves uploading the file (in the case of images) into an <img> element, pasting that data (which can now be read from the webpage uncompressed as a list of red, green, blue and alpha (transparency) values) into a <canvas> element, and then saving the file in the desired format. The browser typically handles the complex backend of trying to do that.
See above point about this. Additionally, not all WebM files can actually be converted to .MP3 due to some WebM files containing video. and WebM files can be renamed to .MP3 and also retain their functionality
Also, I can't replicate this on my Chromebook- I can download plenty of things just fine as PNG files from canvases, and most images also download in the format they're in.
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