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- Axolotl_KH_Sakurako
-
Scratcher
13 posts
I need help with movement
I've never coded a game before, but I have a script that looks like this.
I tested this out, and whenever I hold down the key it only moves once, restarts, and then continue to moves. Do I just need to do more coding, or do I have to update the script to fix this? It's not that big of a problem, but I just want to make the game more polished, and better.
when [ Right Arrow] key pressed
switch costume to [Starter Cat Right]
repeat (10)
move (5) steps
end
I tested this out, and whenever I hold down the key it only moves once, restarts, and then continue to moves. Do I just need to do more coding, or do I have to update the script to fix this? It's not that big of a problem, but I just want to make the game more polished, and better.
Last edited by Axolotl_KH_Sakurako (Dec. 26, 2024 22:40:25)
- FoolsGuld
-
Scratcher
100+ posts
I need help with movement
I would recommend switching to a looping system, like this one:
With this script, it will continuously check if you are pressing down the right arrow, and if you are, it will switch the costume and move five steps. You can tweak this by changing the amount of steps you move each time, or by adding an interval in between movements. I hope this helps!
when green flag clicked
forever
if <key [Right Arrow v] pressed?> then
switch costume to [Starter Cat Right v]
move (5) steps
end
end
With this script, it will continuously check if you are pressing down the right arrow, and if you are, it will switch the costume and move five steps. You can tweak this by changing the amount of steps you move each time, or by adding an interval in between movements. I hope this helps!
- NPLol39-2_
-
Scratcher
100+ posts
I need help with movement
Yeah, a looping system would work well!
when [right arrow v] key pressedIf you want it to move 50 steps or less, try:
switch costume to [starter cat right v] //switches costume
repeat until <not <key [right arrow v] pressed?>> //keeps moving 5 steps until right arrow key is released
move (5) steps
wait () secs //if you want the sprite to go a specific speed
end
when [right arrow v] key pressed
set [foo v] to [0]
switch costume to [starter cat right v] //switches costume
repeat until <<not <key [right arrow v] pressed?>> or <(foo) = [10]>> //keeps moving 5 steps until right arrow key is released, or until foo is 10
move (5) steps
wait () secs //if you want the sprite to go a specific speed
change [foo v] by (1)
end
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