Discuss Scratch
- Cherrystack
-
Scratcher
44 posts
I Need a Pixel Artist...
What is this game:
I need a pixel artist for my game “Little Woods”, Pixel Style Topdown Game; you're a cat that's lost its way in the woods you come across all sorts of threats such as, Wolvles, Owls, Snakes, Wasps, Giant Spiders & more!
The Player is a Grey Cat with Sky Colored Eyes the name of the cat is “Sky”.
All Threats (excluding bosses)
Thorny Bushes (acts as a barrier, and yes it does hurt the player)
Swampy Ground: Slows Down Movement and Kills the player if they stay for too long
Poison Piranha: this is a colorful plant but is very toxic if you get too close it will shoot out its toxic spores and blind whoever got spored
Wolves
Owls
Snakes
Wasp Swarms
Giant Spiders
Night Stalker: The Darkest Creature in these Woods; it comes out in night if you don't sleep for too long (8 minutes and you don't sleep he'll come out)
Pit (is covered with leafs and if you stand in it you fall … and die)
All Bosses
The Guardian of the Woods: A Giant Tree with glowing green eyes, few hollows in his trunk and a big lushy tree “bush” on his head (the thing on top of the trees idk what its called a “head”? idk…)
Weather
In these woods its mostly sunny but there a few weathers that happen;
Thunderstorm
Day/Night Cycle (not rlly a weather but i added it here anyways)
Fog
Materials, Crafting, etc.
Herbs
Berries
Sticks
Ores (no you cannot go mining but some little “crumbs” of ores are found at the surface)
Stone
Bandages (used to heal can get from CRAFTING or found from a CHEST)
Crafting & Chests
Crafting; you can craft stuff from a “table” a table is found in any VILLAGE)
Chests: chests are found in the mines and rarely in some VILLAGES)
Villages
Villages are found randomly from time to time in this “infinite” (if you can call a big map infinite) map
What i need for you to do (if your want to help me AND your good at Pixel Art)
Make a GIANT Tileset (when i say giant i mean it)
Make the Player (with animations for, Walking, Running, Attacking & Other; what i mean by “Other” is you choice but Walking, Running, Attacking is needed if you want to do more its your choice)
Make each enemy i specified (and boss) up in “ALL THREATS (excluding bosses)” and “ALL BOSSES” up there
Make art for each material; up in “MATERIALS, CRAFTING, ETC.”
Make animationos for each weather
Make an animation for day/night cycle
Make art for local cat “villagers”; found in villages
Make art for the mines, the chests (with an open animation),
Make the title and UI/GUI; like the buttons like Play Button Credits Button (ofc youll be in there)
Like a button template (a button but no text)
maybe an animation for each “interactive” UI/GUI (like a button and the button clicked)
Last but not least; a font…….
Yes i know im asking for a LOT but it be SO HELPFUL if anyone…. (with some skill in pixel art) could help me
AND OFC ILL PUT YOU IN THE CREDITS
and i will definitely follow you too
and if you do help me
TYSM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
bc i could never do all this cause' I'm a bit busy :\
I need a pixel artist for my game “Little Woods”, Pixel Style Topdown Game; you're a cat that's lost its way in the woods you come across all sorts of threats such as, Wolvles, Owls, Snakes, Wasps, Giant Spiders & more!
The Player is a Grey Cat with Sky Colored Eyes the name of the cat is “Sky”.
All Threats (excluding bosses)
Thorny Bushes (acts as a barrier, and yes it does hurt the player)
Swampy Ground: Slows Down Movement and Kills the player if they stay for too long
Poison Piranha: this is a colorful plant but is very toxic if you get too close it will shoot out its toxic spores and blind whoever got spored
Wolves
Owls
Snakes
Wasp Swarms
Giant Spiders
Night Stalker: The Darkest Creature in these Woods; it comes out in night if you don't sleep for too long (8 minutes and you don't sleep he'll come out)
Pit (is covered with leafs and if you stand in it you fall … and die)
All Bosses
The Guardian of the Woods: A Giant Tree with glowing green eyes, few hollows in his trunk and a big lushy tree “bush” on his head (the thing on top of the trees idk what its called a “head”? idk…)
Weather
In these woods its mostly sunny but there a few weathers that happen;
Thunderstorm
Day/Night Cycle (not rlly a weather but i added it here anyways)
Fog
Materials, Crafting, etc.
Herbs
Berries
Sticks
Ores (no you cannot go mining but some little “crumbs” of ores are found at the surface)
Stone
Bandages (used to heal can get from CRAFTING or found from a CHEST)
Crafting & Chests
Crafting; you can craft stuff from a “table” a table is found in any VILLAGE)
Chests: chests are found in the mines and rarely in some VILLAGES)
Villages
Villages are found randomly from time to time in this “infinite” (if you can call a big map infinite) map
What i need for you to do (if your want to help me AND your good at Pixel Art)
Make a GIANT Tileset (when i say giant i mean it)
Make the Player (with animations for, Walking, Running, Attacking & Other; what i mean by “Other” is you choice but Walking, Running, Attacking is needed if you want to do more its your choice)
Make each enemy i specified (and boss) up in “ALL THREATS (excluding bosses)” and “ALL BOSSES” up there
Make art for each material; up in “MATERIALS, CRAFTING, ETC.”
Make animationos for each weather
Make an animation for day/night cycle
Make art for local cat “villagers”; found in villages
Make art for the mines, the chests (with an open animation),
Make the title and UI/GUI; like the buttons like Play Button Credits Button (ofc youll be in there)
Like a button template (a button but no text)
maybe an animation for each “interactive” UI/GUI (like a button and the button clicked)
Last but not least; a font…….
Yes i know im asking for a LOT but it be SO HELPFUL if anyone…. (with some skill in pixel art) could help me
AND OFC ILL PUT YOU IN THE CREDITS
and i will definitely follow you too
and if you do help me
TYSM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
bc i could never do all this cause' I'm a bit busy :\
- Cherrystack
-
Scratcher
44 posts
I Need a Pixel Artist...
Here is a Very In Detail Tileset List
Terrain Tiles
Grass (Standard)
Grass (Worn)
Grass (With Flowers)
Grass (With Rocks)
Grass (Wet)
Dirt Path (Standard)
Dirt Path (Worn)
Dirt Path (With Puddles)
Dirt Path (With Stones)
Muddy Ground
Muddy Ground (With Footprints)
Forest Floor (Leafy)
Forest Floor (With Mushrooms)
Forest Floor (With Fallen Branches)
Pebbled Ground
Pebbled Ground (With Moss)
Rocky Terrain
Rocky Terrain (Cracked)
Rocky Terrain (With Pebbles)
Swamp Ground
Swamp Ground (With Bubbles)
Swamp Ground (With Roots)
Water (Shallow)
Water (Deep)
Water (With Lilypads)
Water (With Algae)
River Surface
River Surface (With Flow Lines)
Sand (Dry)
Sand (Wet)
Sand (With Pebbles)
Sand (With Shells)
Vegetation Tiles
Tree Trunk (Small)
Tree Trunk (Medium)
Tree Trunk (Large)
Tree Canopy (Top-Down)
Tree Canopy (Overlapping)
Tree Stump
Bush (Small)
Bush (Large)
Bush (With Berries)
Tall Grass (Standard)
Tall Grass (Waving)
Flower Patch (Small)
Flower Patch (Large)
Mushroom Patch (Standard)
Mushroom Patch (Large)
Fallen Leaves (Brown)
Fallen Leaves (Red)
Fallen Leaves (Yellow)
Vine (Hanging)
Vine (Ground)
Ivy (On Rock)
Ivy (On Tree)
Thorny Bush
Thorny Bush (With Flowers)
Poisonous Plant (Standard)
Poisonous Plant (Blooming)
Tree Roots (Exposed)
Tree Roots (With Moss)
Reed Patch
Reed Patch (In Water)
Fern (Small)
Fern (Large)
Rock and Stone Tiles
Large Boulder
Medium Boulder
Small Rock
Stone Wall (Cracked)
Stone Wall (Mossy)
Stone Path (Worn)
Stone Path (Broken)
Stone Circle (Pattern)
Rock Face (Vertical)
Rock Face (Horizontal)
Rock Face (Overhang)
Cliff Edge (Top)
Cliff Edge (Bottom)
Cliff Edge (Side)
Rocky Outcrop
Cave Entrance (Rocky)
Cave Entrance (Overgrown)
Pebble Scatter (Small)
Pebble Scatter (Large)
Water and Swamp Tiles
Water Edge (Shore)
Water Edge (Rocks)
Water Edge (Reeds)
Water Flow (Gentle)
Water Flow (Rapid)
Water Ripple (Small)
Water Ripple (Large)
Swamp Edge (Muddy)
Swamp Edge (With Reeds)
Swamp Surface (Algae)
Swamp Surface (Clear)
Swamp Bubbling
Swamp Root (Surface)
Swamp Root (Submerged)
Fallen Log (Floating)
Fallen Log (On Ground)
Wooden Bridge (Over Water)
Wooden Bridge (Broken)
Lily Pad (Small)
Lily Pad (Large)
Waterfall (Top)
Waterfall (Middle)
Waterfall (Base)
Structure Tiles
Wooden Plank (Standard)
Wooden Plank (Worn)
Wooden Bridge (Complete)
Wooden Bridge (Broken)
Stone Archway
Stone Pillar (Standard)
Stone Pillar (Cracked)
Stone Ruins (Small)
Stone Ruins (Large)
Wooden Sign (Blank)
Wooden Sign (Text)
Wooden Fence (Vertical)
Wooden Fence (Horizontal)
Wooden Fence (Broken)
Stone Fence (Vertical)
Stone Fence (Horizontal)
Stone Fence (Mossy)
Old Cart (Broken)
Old Cart (With Items)
Stone Well
Stone Well (With Water)
Campfire (Unlit)
Campfire (Lit)
Tent (Small)
Tent (Large)
Crate (Wooden)
Crate (Broken)
Barrel (Wooden)
Barrel (Broken)
Lantern Post
Lantern (Hanging)
Rope Bridge (Complete)
Rope Bridge (Broken)
Cave Entrance (Dark)
Cave Interior (Rocky)
Cave Interior (With Crystals)
Environmental Details
Fallen Leaves (Small Pile)
Fallen Leaves (Large Pile)
Cobwebs (On Ground)
Cobwebs (On Tree)
Moss (On Rocks)
Moss (On Trees)
Water Droplets (On Leaves)
Water Droplets (On Ground)
Insect Swarm (Small)
Insect Swarm (Large)
Animal Tracks (Small)
Animal Tracks (Large)
Nest (In Tree)
Nest (On Ground)
Spider Web (Hanging)
Spider Web (On Rock)
Birdhouse (In Tree)
Birdhouse (On Pole)
Tree Hollow (Small)
Tree Hollow (Large)
Forest Shrine (Stone)
Forest Shrine (Wooden)
Stone Lantern
Stone Lantern (Lit)
Fireflies (Floating)
Fireflies (In Jar)
Ancient Relic (Half-Buried)
Ancient Relic (Complete)
Skeleton Remains (Small)
Skeleton Remains (Large)
Interactive Elements
Chest (Closed)
Chest (Open)
Door (Wooden)
Door (Stone)
Trapdoor (Closed)
Trapdoor (Open)
Lever (Up)
Lever (Down)
Button (Pressed)
Button (Unpressed)
Pressure Plate (Active)
Pressure Plate (Inactive)
Spikes (Retracted)
Spikes (Extended)
Movable Block (Stone)
Movable Block (Wooden)
Pushable Rock
Switch (On)
Switch (Off)
Hanging Vine (Climbable)
Wooden Ladder
Rope (Dangling)
Rope (Coiled)
Bridge Switch
Hidden Passage (Covered)
Hidden Passage (Revealed)
Special Tiles
Magical Rune (Glowing)
Magical Rune (Faded)
Teleport Pad (Inactive)
Teleport Pad (Active)
Crystal (Small)
Crystal (Large)
Crystal (Shattered)
Portal (Swirling)
Portal (Inactive)
Glowing Plant (Small)
Glowing Plant (Large)
Sacred Stone (Carved)
Sacred Stone (Broken)
Tree of Life (Small)
Tree of Life (Large)
Seasonal/Theme Variations
Snowy Grass
Snowy Path
Snow-Covered Rock
Frozen Water
Icicles (On Tree)
Icicles (On Rock)
Autumn Leaves (Red)
Autumn Leaves (Yellow)
Autumn Leaves (On Ground)
Spring Flowers (Blooming)
Spring Flowers (Fallen)
Summer Grass (Bright)
Summer Flowers (Vibrant)
Rainy Ground (Wet)
Rain Puddle (Small)
Rain Puddle (Large)
All tiles sizes are 16x16 pixels 16 pixels wide and 16 pixels tall
(each tile HAS TO be the same size)
All interactive tiles should have a corresponding animation for the player (eg. there is a pushable rock then there should be a pushing animation)
Terrain Tiles
Grass (Standard)
Grass (Worn)
Grass (With Flowers)
Grass (With Rocks)
Grass (Wet)
Dirt Path (Standard)
Dirt Path (Worn)
Dirt Path (With Puddles)
Dirt Path (With Stones)
Muddy Ground
Muddy Ground (With Footprints)
Forest Floor (Leafy)
Forest Floor (With Mushrooms)
Forest Floor (With Fallen Branches)
Pebbled Ground
Pebbled Ground (With Moss)
Rocky Terrain
Rocky Terrain (Cracked)
Rocky Terrain (With Pebbles)
Swamp Ground
Swamp Ground (With Bubbles)
Swamp Ground (With Roots)
Water (Shallow)
Water (Deep)
Water (With Lilypads)
Water (With Algae)
River Surface
River Surface (With Flow Lines)
Sand (Dry)
Sand (Wet)
Sand (With Pebbles)
Sand (With Shells)
Vegetation Tiles
Tree Trunk (Small)
Tree Trunk (Medium)
Tree Trunk (Large)
Tree Canopy (Top-Down)
Tree Canopy (Overlapping)
Tree Stump
Bush (Small)
Bush (Large)
Bush (With Berries)
Tall Grass (Standard)
Tall Grass (Waving)
Flower Patch (Small)
Flower Patch (Large)
Mushroom Patch (Standard)
Mushroom Patch (Large)
Fallen Leaves (Brown)
Fallen Leaves (Red)
Fallen Leaves (Yellow)
Vine (Hanging)
Vine (Ground)
Ivy (On Rock)
Ivy (On Tree)
Thorny Bush
Thorny Bush (With Flowers)
Poisonous Plant (Standard)
Poisonous Plant (Blooming)
Tree Roots (Exposed)
Tree Roots (With Moss)
Reed Patch
Reed Patch (In Water)
Fern (Small)
Fern (Large)
Rock and Stone Tiles
Large Boulder
Medium Boulder
Small Rock
Stone Wall (Cracked)
Stone Wall (Mossy)
Stone Path (Worn)
Stone Path (Broken)
Stone Circle (Pattern)
Rock Face (Vertical)
Rock Face (Horizontal)
Rock Face (Overhang)
Cliff Edge (Top)
Cliff Edge (Bottom)
Cliff Edge (Side)
Rocky Outcrop
Cave Entrance (Rocky)
Cave Entrance (Overgrown)
Pebble Scatter (Small)
Pebble Scatter (Large)
Water and Swamp Tiles
Water Edge (Shore)
Water Edge (Rocks)
Water Edge (Reeds)
Water Flow (Gentle)
Water Flow (Rapid)
Water Ripple (Small)
Water Ripple (Large)
Swamp Edge (Muddy)
Swamp Edge (With Reeds)
Swamp Surface (Algae)
Swamp Surface (Clear)
Swamp Bubbling
Swamp Root (Surface)
Swamp Root (Submerged)
Fallen Log (Floating)
Fallen Log (On Ground)
Wooden Bridge (Over Water)
Wooden Bridge (Broken)
Lily Pad (Small)
Lily Pad (Large)
Waterfall (Top)
Waterfall (Middle)
Waterfall (Base)
Structure Tiles
Wooden Plank (Standard)
Wooden Plank (Worn)
Wooden Bridge (Complete)
Wooden Bridge (Broken)
Stone Archway
Stone Pillar (Standard)
Stone Pillar (Cracked)
Stone Ruins (Small)
Stone Ruins (Large)
Wooden Sign (Blank)
Wooden Sign (Text)
Wooden Fence (Vertical)
Wooden Fence (Horizontal)
Wooden Fence (Broken)
Stone Fence (Vertical)
Stone Fence (Horizontal)
Stone Fence (Mossy)
Old Cart (Broken)
Old Cart (With Items)
Stone Well
Stone Well (With Water)
Campfire (Unlit)
Campfire (Lit)
Tent (Small)
Tent (Large)
Crate (Wooden)
Crate (Broken)
Barrel (Wooden)
Barrel (Broken)
Lantern Post
Lantern (Hanging)
Rope Bridge (Complete)
Rope Bridge (Broken)
Cave Entrance (Dark)
Cave Interior (Rocky)
Cave Interior (With Crystals)
Environmental Details
Fallen Leaves (Small Pile)
Fallen Leaves (Large Pile)
Cobwebs (On Ground)
Cobwebs (On Tree)
Moss (On Rocks)
Moss (On Trees)
Water Droplets (On Leaves)
Water Droplets (On Ground)
Insect Swarm (Small)
Insect Swarm (Large)
Animal Tracks (Small)
Animal Tracks (Large)
Nest (In Tree)
Nest (On Ground)
Spider Web (Hanging)
Spider Web (On Rock)
Birdhouse (In Tree)
Birdhouse (On Pole)
Tree Hollow (Small)
Tree Hollow (Large)
Forest Shrine (Stone)
Forest Shrine (Wooden)
Stone Lantern
Stone Lantern (Lit)
Fireflies (Floating)
Fireflies (In Jar)
Ancient Relic (Half-Buried)
Ancient Relic (Complete)
Skeleton Remains (Small)
Skeleton Remains (Large)
Interactive Elements
Chest (Closed)
Chest (Open)
Door (Wooden)
Door (Stone)
Trapdoor (Closed)
Trapdoor (Open)
Lever (Up)
Lever (Down)
Button (Pressed)
Button (Unpressed)
Pressure Plate (Active)
Pressure Plate (Inactive)
Spikes (Retracted)
Spikes (Extended)
Movable Block (Stone)
Movable Block (Wooden)
Pushable Rock
Switch (On)
Switch (Off)
Hanging Vine (Climbable)
Wooden Ladder
Rope (Dangling)
Rope (Coiled)
Bridge Switch
Hidden Passage (Covered)
Hidden Passage (Revealed)
Special Tiles
Magical Rune (Glowing)
Magical Rune (Faded)
Teleport Pad (Inactive)
Teleport Pad (Active)
Crystal (Small)
Crystal (Large)
Crystal (Shattered)
Portal (Swirling)
Portal (Inactive)
Glowing Plant (Small)
Glowing Plant (Large)
Sacred Stone (Carved)
Sacred Stone (Broken)
Tree of Life (Small)
Tree of Life (Large)
Seasonal/Theme Variations
Snowy Grass
Snowy Path
Snow-Covered Rock
Frozen Water
Icicles (On Tree)
Icicles (On Rock)
Autumn Leaves (Red)
Autumn Leaves (Yellow)
Autumn Leaves (On Ground)
Spring Flowers (Blooming)
Spring Flowers (Fallen)
Summer Grass (Bright)
Summer Flowers (Vibrant)
Rainy Ground (Wet)
Rain Puddle (Small)
Rain Puddle (Large)
All tiles sizes are 16x16 pixels 16 pixels wide and 16 pixels tall
(each tile HAS TO be the same size)
All interactive tiles should have a corresponding animation for the player (eg. there is a pushable rock then there should be a pushing animation)
Last edited by Cherrystack (Aug. 4, 2024 19:11:35)
- Pikkewaan
-
Scratcher
100+ posts
I Need a Pixel Artist...
This looks really interesting, I have a game dev team, https://scratch.mit.edu/studios/35090954/curators with lots of talent, but besides that, I am quite good with finding people, I can find an actual pixel artist for you!
- Pikkewaan
-
Scratcher
100+ posts
I Need a Pixel Artist...
But I need to know how big the tiles must be, and what sized pixels you want, and if it's in bitmap or not. Remember, bitmap does not affect the graphics of pixel games, and it saves A TON of space, which you'll probably need due to the sheer amount of tiles…
- Cherrystack
-
Scratcher
44 posts
I Need a Pixel Artist...
Yes it's bitmap and it is 16x16 pixels for each tile, and if you can find a pixel artist That Would be SOOOO GREAT; anyways TYSM
- Pikkewaan
-
Scratcher
100+ posts
I Need a Pixel Artist...
Yes it's bitmap and it is 16x16 pixels for each tile, and if you can find a pixel artist That Would be SOOOO GREAT; anyways TYSMOk! I'll try and find one!!!
- Pikkewaan
-
Scratcher
100+ posts
I Need a Pixel Artist...
How's it going with finding someone?Two things, quote when you reply, and second, I've not had much time, but I'll get to work, I may need to find more than one…
- Pikkewaan
-
Scratcher
100+ posts
I Need a Pixel Artist...
How's it going with finding someone?I found a good place to try making your own art: https://www.pixilart.com/draw
- Pikkewaan
-
Scratcher
100+ posts
I Need a Pixel Artist...
C
How's it going with finding someone?heck this out as well: https://www.pixilart.com/search?term=Tiles
- Pikkewaan
-
Scratcher
100+ posts
I Need a Pixel Artist...
How's it going with finding someone?*Check* https://www.pixilart.com
- Cherrystack
-
Scratcher
44 posts
I Need a Pixel Artist...
but i don't wanna make my own art :\ didn't you say you'll find someone?
- Pikkewaan
-
Scratcher
100+ posts
I Need a Pixel Artist...
but i don't wanna make my own art :\ didn't you say you'll find someone?I know, I just wanted to show you that, but remember, you can join for free, it's just like scratch! Then you could ask someone to help there, and yes, I am trying to find a pixel artist, the biggest problem I face is that I will probably need multiple artists to get the tiles done… Oh, and the quote option is in the bottom right of this message, next to the report button, but don't worry, I followed the discussion, so I get a notice every time you reply.
- Cherrystack
-
Scratcher
44 posts
I Need a Pixel Artist...
but i don't wanna make my own art :\ didn't you say you'll find someone?I know, I just wanted to show you that, but remember, you can join for free, it's just like scratch! Then you could ask someone to help there, and yes, I am trying to find a pixel artist, the biggest problem I face is that I will probably need multiple artists to get the tiles done… Oh, and the quote option is in the bottom right of this message, next to the report button, but don't worry, I followed the discussion, so I get a notice every time you reply.
yeah i know what pixilart is, i already have an account— but maybe u can find an artist for each category of a tile and find another artist for the player , enemies, items, etc.
- Pikkewaan
-
Scratcher
100+ posts
I Need a Pixel Artist...
Ok! It's hard though… But I am trying, pls don't think I'm not, but finding such artists is hard… I may have a lead though…
- Cherrystack
-
Scratcher
44 posts
I Need a Pixel Artist...
thanks so much btw , and i'm not in a rush you can take as long as you want (but atleast within a month lol)
- Pikkewaan
-
Scratcher
100+ posts
I Need a Pixel Artist...
thanks so much btw , and i'm not in a rush you can take as long as you want (but atleast within a month lol)Thanks!
- CODER-J
-
Scratcher
80 posts
I Need a Pixel Artist...
I'll draw all the tiles you listed. How do you want them centered? (ie center, bottom left, etc)
I might need some clarification for some of the tile types. In particular, what you're looking for from a tree canopy (is it a square tile of leaves, or a set of tiles made to look like a treetop)
I can also do a UI and code the interactions for it, too. (for example a setup that will broadcast when a button is pressed)
I might need some clarification for some of the tile types. In particular, what you're looking for from a tree canopy (is it a square tile of leaves, or a set of tiles made to look like a treetop)
I can also do a UI and code the interactions for it, too. (for example a setup that will broadcast when a button is pressed)
Last edited by CODER-J (Aug. 6, 2024 21:43:07)
- Cherrystack
-
Scratcher
44 posts
I Need a Pixel Artist...
I'll draw all the tiles you listed. How do you want them centered? (ie center, bottom left, etc)
I might need some clarification for some of the tile types. In particular, what you're looking for from a tree canopy (is it a square tile of leaves, or a set of tiles made to look like a treetop)
I can also do a UI and code the interactions for it, too. (for example a setup that will broadcast when a button is pressed)
No Way Really???? you can do ALL of them i didn't expect 1 person to draw every single one…………… but TYSM anyways and even UI …. you're the best person that exists like what………………………….. you don't have to do the coding for the UI and stuff i can do that myself … and i want them centered yeah, for the tree canopy you can try both and i'll see — by the way , when you're done where will it be ? like on pixilart or smth or Scratch? (or maybe a different art platform like aseprite for example, and then import each tile into costumes in scratch tbh i dont really care , just asking)… and again thank you SO MUCH you're the best!
(do you want me to make a short list for UI?)
Last edited by Cherrystack (Aug. 6, 2024 22:34:34)