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Landslot1
Scratcher
3 posts

jumping sounds

Link to my project https://scratch.mit.edu/projects/103791044/#player
I am having trouble getting a jump sound to play properly. When Y velocity = jump height (when you jump it plays the sound), the problem is, on the second level we have ceiling cling (which allows you to hold on to the ceiling and then jump upwards after it if you hold up arrow key) it will continuesly play the jump sound. Can someone help me code it to only play when you jump off the ceiling aswell as when you jump normally?
epicr45
Scratcher
11 posts

jumping sounds

have a separate script play jump sounds.
something like this
when [up arrow v] key pressed
play sound [jump v]
wait until <not <key [up arrow v] pressed?>>

“A computer once beat me at chess, but it was no match for me at kickboxing”
-Emo Phillips
Landslot1
Scratcher
3 posts

jumping sounds

No that will not work cause if you hold down the up arrow it will continue to jump, your script tells it to wait until you stop holding it.
Carpit999
Scratcher
100+ posts

jumping sounds

On the end of your jumper block, add this at the end of it:
wait until <not <key [up arrow v] pressed?>>

((((((((([O*O v]::motion ring)::looks ring)::pen ring)::list ring)::control ring)::sensing ring)::operators ring)::grey ring)::extension)// This is Starry. He likes Carrots and Java. He protects my siggy from evil kumquats.
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OZKORAPPA500
New to Scratch
1 post

jumping sounds

I know this is a super late reply, but maybe you can do as i did:

when w key is pressed
if y position = (the ground y axis) then
play sound jump until done
EebusJeebus
Scratcher
2 posts

jumping sounds

play sound [E U R E K A] until done
56108362
Scratcher
2 posts

jumping sounds

just say this

when key pressed
play sound
wait until <>
touching ?
mix_9872
Scratcher
1 post

jumping sounds

play sound [ Jump2] until done
cosmosaura
Scratch Team
1000+ posts

jumping sounds

This topic is closed to prevent necroposting.



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