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- Votick
-
100+ posts
Blocks that should be added
1.
“if <> then” hat block
info:
type: Hat
category: Events
its basically an “if <> then” C block, but it's a hat, meaning it isn't in a forever loop. this also means it won't check if the condition is true every frame, making less lag. you CAN essentially use this as a workaround, though:
“if <> then” hat block
info:
type: Hat
category: Events
its basically an “if <> then” C block, but it's a hat, meaning it isn't in a forever loop. this also means it won't check if the condition is true every frame, making less lag. you CAN essentially use this as a workaround, though:
though, it WOULD just be easier for the block to just exist.
- Votick
-
100+ posts
Blocks that should be added
2.
“ ( () to () )”
info:
type: reporter
category: operators
this checks if something contains any number starting from the left input to the right input. a use can be to check if a sprite is using a costume that has a number that's inbetween 5 and 10.
the work-around is:
“ ( () to () )”
info:
type: reporter
category: operators
this checks if something contains any number starting from the left input to the right input. a use can be to check if a sprite is using a costume that has a number that's inbetween 5 and 10.
the work-around is:
- Votick
-
100+ posts
Blocks that should be added
3.
"when I receive as "
info:
type: hat
category: events
it's just the “when I receive message” block, but it only works for a clone/normal sprite.
"when I receive as "
info:
type: hat
category: events
it's just the “when I receive message” block, but it only works for a clone/normal sprite.
- MountY_Backup
-
100+ posts
Blocks that should be added
1.
“if <> then” hat block
info:
type: Hat
category: Events
its basically an “if <> then” C block, but it's a hat, meaning it isn't in a forever loop. this also means it won't check if the condition is true every frame, making less lag. you CAN essentially use this as a workaround, though:though, it WOULD just be easier for the block to just exist
2.
“ ( () to () )”
info:
type: reporter
category: operators
this checks if something contains any number starting from the left input to the right input. a use can be to check if a sprite is using a costume that has a number that's inbetween 5 and 10.
the work-around is:
Please don't make list of suggestions. Your suggestions might be rejected or already discussed (I know it might be hard not to suggest a dupe topic.) 3.
"when I receive as "
info:
type: hat
category: events
it's just the “when I receive message” block, but it only works for a clone/normal sprite.
Last edited by MountY_Backup (April 11, 2024 02:09:14)
- cat2k12194
-
1 post
Blocks that should be added
use this block to make sprite invisible?


i need this block too
Now you have invisible sprite without set effect to (100) or hide block


- ikeegames
-
6 posts
Blocks that should be added
2.
“ ( () to () )”
info:
type: reporter
category: operators
this checks if something contains any number starting from the left input to the right input. a use can be to check if a sprite is using a costume that has a number that's inbetween 5 and 10.
the work-around is:
I really like this idea!
- Warmjewel327
-
7 posts
Blocks that should be added
bro just use a script like this use this block to make sprite invisible?i need this block tooNow you have invisible sprite without set effect to (100) or hide block
- Paddle2See
-
1000+ posts
Blocks that should be added
Please create a separate topic for each suggestion you have, rather than creating a list of suggestions. That way, the conversation stays focused and each idea can get the attention it needs.
Before making a new topic, please check out the following:
Before making a new topic, please check out the following:
- The Official List of Rejected Suggestions. If your suggestion is in this list, please do not make a new topic about it, as it will not be implemented anyway.
- The Suggestions Directory. If your suggestion is in this list, please continue the discussion in the existing topic, rather than making a new topic.
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