Discuss Scratch

kiaanmsaha15
Scratcher
38 posts

Save Codes For Tile Dash

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-FlamingFire-12
Scratcher
100+ posts

Save Codes For Tile Dash

Draked12 wrote:

alright, i properly tested with the saving script, it was fixed:
new:
add (amplified code) to [list v]
wait (0.1) secs
replace item (4 v) of [list v] with (amplified code)
V1.2521 time

wait until <When a scratch project crashes my computer just for reporting it for being inappropriate>
SCREAM
-FlamingFire-12
Scratcher
100+ posts

Save Codes For Tile Dash

Draked12 wrote:

alright, i properly tested with the saving script, it was fixed:
new:
add (amplified code) to [list v]
wait (0.1) secs
replace item (4 v) of [list v] with (amplified code)

add (amplified code) to [list v]
repeat (4)
wait (0) secs
end
replace item (4 v) of [list v] with (amplified code)

This is the script. 4/30 (Typical scratch running rate in FPS) is greater than 0.1

wait until <When a scratch project crashes my computer just for reporting it for being inappropriate>
SCREAM
Draked12
Scratcher
100+ posts

Save Codes For Tile Dash

-FlamingFire-12 wrote:

Draked12 wrote:

alright, i properly tested with the saving script, it was fixed:
new:
add (amplified code) to [list v]
wait (0.1) secs
replace item (4 v) of [list v] with (amplified code)

add (amplified code) to [list v]
repeat (4)
wait (0) secs
end
replace item (4 v) of [list v] with (amplified code)

This is the script. 4/30 (Typical scratch running rate in FPS) is greater than 0.1
the reapeat 4 times, wait 0 second block dont work, it only works if you do a wait 0.1 second block

move (87) steps :: hat
say <@greenFlag mouse down? :: looks> for [#FCBA03] secs :: list
change volume by (864769086) :: cap
just a normal script
Draked12
Scratcher
100+ posts

Save Codes For Tile Dash

the reason why it doesnt work is because is 0 second 4 times (4x0=0)

move (87) steps :: hat
say <@greenFlag mouse down? :: looks> for [#FCBA03] secs :: list
change volume by (864769086) :: cap
just a normal script
Draked12
Scratcher
100+ posts

Save Codes For Tile Dash

and it has to be delayed along as its not 0 secconds

move (87) steps :: hat
say <@greenFlag mouse down? :: looks> for [#FCBA03] secs :: list
change volume by (864769086) :: cap
just a normal script
-FlamingFire-12
Scratcher
100+ posts

Save Codes For Tile Dash

Draked12 wrote:

-FlamingFire-12 wrote:

Draked12 wrote:

alright, i properly tested with the saving script, it was fixed:
new:
add (amplified code) to [list v]
wait (0.1) secs
replace item (4 v) of [list v] with (amplified code)

add (amplified code) to [list v]
repeat (4)
wait (0) secs
end
replace item (4 v) of [list v] with (amplified code)

This is the script. 4/30 (Typical scratch running rate in FPS) is greater than 0.1
the reapeat 4 times, wait 0 second block dont work, it only works if you do a wait 0.1 second block
ok
add () to [list v]
wait (0.1333) secs
replace item (4 v) of [list v] with (amplified code)

Last edited by -FlamingFire-12 (April 2, 2024 02:31:35)


wait until <When a scratch project crashes my computer just for reporting it for being inappropriate>
SCREAM
-FlamingFire-12
Scratcher
100+ posts

Save Codes For Tile Dash

V.1532 updated spawn texture again

wait until <When a scratch project crashes my computer just for reporting it for being inappropriate>
SCREAM
-FlamingFire-12
Scratcher
100+ posts

Save Codes For Tile Dash

V1.26 has new secret tiles. Secret tiles are tiles beyond the 0-9 and a-z

wait until <When a scratch project crashes my computer just for reporting it for being inappropriate>
SCREAM
Draked12
Scratcher
100+ posts

Save Codes For Tile Dash

nvm, i figured out the way to upload levels

move (87) steps :: hat
say <@greenFlag mouse down? :: looks> for [#FCBA03] secs :: list
change volume by (864769086) :: cap
just a normal script
Draked12
Scratcher
100+ posts

Save Codes For Tile Dash

133133133133133133133133133133133A111111111143A111111111133A1111111111EE11111111111111111111111161111111111163611111111111611111111111111111111111117R11111111111PQ1111111111117A1111111111ZC11111111111111111111111111115111

move (87) steps :: hat
say <@greenFlag mouse down? :: looks> for [#FCBA03] secs :: list
change volume by (864769086) :: cap
just a normal script
Draked12
Scratcher
100+ posts

Save Codes For Tile Dash

-FlamingFire-12 wrote:

Underground (Final level means hardest level):
1113666666333111366666633311136666663331113666L663331113666366K3311136663666K311136663666631113666666263111F66666626311166F6666263GII3336666663G116666333663G416666333663G116666333663JJJ3336K3322315136666K322311136666F3223
this level is extremely easy because of the spawnpoint, all do you is before starting hold W/D or Up/Right

move (87) steps :: hat
say <@greenFlag mouse down? :: looks> for [#FCBA03] secs :: list
change volume by (864769086) :: cap
just a normal script
Draked12
Scratcher
100+ posts

Save Codes For Tile Dash

list name: Old Impossible Levels

-FlamingFire-12 wrote:

Final Level:
1511111111111111111111433311193311113331119331111333111333A1193331113B3A1193333CJ333A1193333H123111113333BI333A11136K2113C3A119366211333A11936L21183311193632A1183111136622A11311113332111111111333213A111FFF333213A113222333

-FlamingFire-12 wrote:

Underground Torture:
5FFFF6333333632222633366363636363336333666666366664363636336633336333333M6K333636363336633366666633666666636366666K333333N63366666333N666666L333336663336333333666363666633366636K6333333M66F666K33333333366M6333333333663666

Draked12 wrote:

final level: 1121111111111143111111111119311111111111133333333333A1F22FFFFFF6311FFFF222FF6233333222233631119FFFFFF262111117B111363111192C11926311119A111736611117B117L36311115C113326311111111FFFF61111111933333111111118C8C81111111111111 level name: deadly checkpoints
desc: these levels are pretty hard by its time, now all off them are quite easy.

Last edited by Draked12 (April 10, 2024 14:16:47)


move (87) steps :: hat
say <@greenFlag mouse down? :: looks> for [#FCBA03] secs :: list
change volume by (864769086) :: cap
just a normal script
-FlamingFire-12
Scratcher
100+ posts

Save Codes For Tile Dash

Draked12 wrote:

list name: Old Impossible Levels

-FlamingFire-12 wrote:

Final Level:
1511111111111111111111433311193311113331119331111333111333A1193331113B3A1193333CJ333A1193333H123111113333BI333A11136K2113C3A119366211333A11936L21183311193632A1183111136622A11311113332111111111333213A111FFF333213A113222333

-FlamingFire-12 wrote:

Underground Torture:
5FFFF6333333632222633366363636363336333666666366664363636336633336333333M6K333636363336633366666633666666636366666K333333N63366666333N666666L333336663336333333666363666633366636K6333333M66F666K33333333366M6333333333663666

Draked12 wrote:

final level: 1121111111111143111111111119311111111111133333333333A1F22FFFFFF6311FFFF222FF6233333222233631119FFFFFF262111117B111363111192C11926311119A111736611117B117L36311115C113326311111111FFFF61111111933333111111118C8C81111111111111 level name: deadly checkpoints
desc: these levels are pretty hard by its time, now all off them are quite easy.
ye like bloodbath in gd

wait until <When a scratch project crashes my computer just for reporting it for being inappropriate>
SCREAM
Draked12
Scratcher
100+ posts

Save Codes For Tile Dash

-FlamingFire-12 wrote:

The new hardest level (ig?)
34!!!331111113!!!!331111113!!!!331111113!!!!331111113!!!!331111113!!!!331111113111333111111311183311111131111831111113#!!!!31111113#!!!!31111113#!!!!31111113#!!!!31111113!!!!!31111113!!!!!31111113!!!!!311111135!!!!3111111
I GOT SO LUCKY I BEAT THIS LUCK-BASED LEVEL IN 1 ATTEMP HOW THE

move (87) steps :: hat
say <@greenFlag mouse down? :: looks> for [#FCBA03] secs :: list
change volume by (864769086) :: cap
just a normal script
Draked12
Scratcher
100+ posts

Save Codes For Tile Dash

is this game dead

move (87) steps :: hat
say <@greenFlag mouse down? :: looks> for [#FCBA03] secs :: list
change volume by (864769086) :: cap
just a normal script
-FlamingFire-12
Scratcher
100+ posts

Save Codes For Tile Dash

Draked12 wrote:

is this game dead
idk

wait until <When a scratch project crashes my computer just for reporting it for being inappropriate>
SCREAM
-FlamingFire-12
Scratcher
100+ posts

Save Codes For Tile Dash

Draked12 wrote:

is this game dead
depends on the activity of the community

wait until <When a scratch project crashes my computer just for reporting it for being inappropriate>
SCREAM
Draked12
Scratcher
100+ posts

Save Codes For Tile Dash

k

move (87) steps :: hat
say <@greenFlag mouse down? :: looks> for [#FCBA03] secs :: list
change volume by (864769086) :: cap
just a normal script
-FlamingFire-12
Scratcher
100+ posts

Save Codes For Tile Dash

Project R: 1111111114113111111111117311111111117331111111117333111111111!!@2111111111!!!5111111111!!@2111111111@33311193T66633331111P666633331Z31Z3T66333311111P6663333A1Z31Z3T63333A11111P663333A11931Z3T3333A111111P63333A111Z311P3333

(Hack verified due to the last jump being too hard)

wait until <When a scratch project crashes my computer just for reporting it for being inappropriate>
SCREAM

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