Discuss Scratch

CorgThePorg
Scratcher
39 posts

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We should try to come up with a unique game idea/mechanics to stay different from majority of 2d games.

Last edited by CorgThePorg (April 8, 2024 01:25:38)


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Malicondi
Scratcher
1000+ posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

CRAZYTVSTU wrote:

There's also a combination of both, as @griffpatch does in his tile platformer engine, so you can totally put slopes in tiles. Personally I'd tend to opt for tiles because they're much easier to work with and make levels out of.
My rpg engine is top down, as most are which don't allow for slopes because you can't have slopes top down lol, but it allows for more precise collision detection like griffpatches engine uses pins, mine uses something different and faster.

post #1000 post #100 i help in the forums post #1 post #500 0 second ninja
I recommend reading jvvg's essay about the scratch team before complaining, as it may change your opinion and provide insight on the topic.

coming soon :)


Malicondi
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1000+ posts

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A side scrolling engine probably wouldn't be too difficult to create but I don't have the most experience in scrolling engines other than tile based and pen, although I will spend some time on non tile based scrolling. (I also have quite a bit of experience in 3d, working on a 3d project on the side currently :) )

post #1000 post #100 i help in the forums post #1 post #500 0 second ninja
I recommend reading jvvg's essay about the scratch team before complaining, as it may change your opinion and provide insight on the topic.

coming soon :)


sieugach
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48 posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

ok ok guys, ik how to explain now, so like that tiny map on the top right corner there four color as on the project, red is lowest, green is highest, so if the player on the map is inbetween red and green and the player (on the map) is pointing toward green then it should be low in the left side of the screen and high on the right side of the screen


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sieugach
Scratcher
48 posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

ok guys, i get it to work now


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sieugach
Scratcher
48 posts

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it work properly like i intended it to work now
https://scratch.mit.edu/projects/996223759/


./console/client(s)/signature/
sieugach
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48 posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

sieugach wrote:

it work properly like i intended it to work now
https://scratch.mit.edu/projects/996223759/
accept for… a few missing ray.
so we will have 2 players, one on the map, rotate with mouse scroll wheel, one platforming or whatever it is (i should pay more attention in english classes)


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sieugach
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48 posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

moigam wrote:

sieugach wrote:

moigram i volunteer for the main menu making, i shall do it in just two weeks
You shouldn't make it yet since we haven't even started development
then when it start, can i volunteer for the main menu?


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sieugach
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48 posts

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CorgThePorg wrote:

We should try to come up with a unique game idea/mechanics to stay different from majority of 2d games.
guns


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Sohta_kun
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100+ posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

So, will the RPG be a side-view or top-down? It seems like there are multiple engines and concepts, but we haven't gotten it down to a single type. Technically we could do both, but that would take up too much space and will be annoyingly inconsistent.

As a person who is too lazy to think of a good signature, @Sohta_kun is a random guy whose existence is confirmed. Also a self-proclaimed respected member of grifftopia. You can also find him in his dark basement room where you can either see him having an existential crisis or desparately trying to get his Twin Famicom to work as a Disk System.
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moigam
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1000+ posts

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The RPG will be a side view, that is for sure. It will also likely include scrolling.



We're desperately needing game designers, who will think about the lore, story and gameplay of games we will make!
gokugamer999666
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60 posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

CorgThePorg wrote:

We should try to come up with a unique game idea/mechanics to stay different from majority of 2d games.
Nukes. Also here's a nostalgic video watch it for good luck —-> https://www.youtube.com/watch?v=xvFZjo5PgG0

01010101 01010000 01000101

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move (only when i'm hungry)


moigam
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1000+ posts

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https://scratch.mit.edu/discuss/post/7816607/ I added the main idea post to one of the reserved ones.



We're desperately needing game designers, who will think about the lore, story and gameplay of games we will make!
MineTurte
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500+ posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

I think we are all a bit out of hand at the moment lol. The fact we aren't coordinated will make this take 100x longer than it ever should. I say we vote to make Malicondi a lead. Or someone who can actually organize this whole thing other than moigam.

Update: I am way behind and didn't read page 11 _skull_. ignore this

Last edited by MineTurte (April 8, 2024 12:46:23)


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MineTurte
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Just tell me what to do, give me a link, and I'll do it. I'm not good at keeping track of hundreds of things at once. Also tip for everyone, let people do one thing at a time as if 2 people work on the same base and make 2 different things it'll be hard to add them both without having to fix quite a few bugs. And I dunno about you but I sure don't wanna be the one to have to fix those.

Edit: Whoever is working on the base add it to the studio even if it's not done so everyone knows what we are working with

Last edited by MineTurte (April 8, 2024 12:51:44)


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MineTurte
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sieugach wrote:

then when it start, can i volunteer for the main menu?
You realize you just code the main menu; I make the graphics. This means I'd have to make the design for the main menu before you fully code it. Also you're making entire engines before we know for certain how the game will look (or maybe I'm just behind, if I am sorry). I mean yes, you can if you want to. But i'm saying it'd probably be more efficient to stick to our roles instead of just doing it all yourself. Idk though, I am just guessing. You can ask moigam if you want confirmation about this. Or maybe I am just really unhinged and have no clue what is happening. That very well could also be the case.

Last edited by MineTurte (April 8, 2024 13:03:16)


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firegod677
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54 posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

Username: firegod677- @firegod677
Position: artist-s
Why do you want to join us?
Really, just for some fun.
How active will you be?
I'm on like, every other day.
How skilled are you at the position you chose?
I'm a sorta new artist. I have been drawing for half a year now.
Proof of work (if possible): https://scratch.mit.edu/projects/997058514
Notes (optional): none
MineTurte
Scratcher
500+ posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

firegod677 wrote:

Username: firegod677- @firegod677
Position: artist-s
Why do you want to join us?
Really, just for some fun.
How active will you be?
I'm on like, every other day.
How skilled are you at the position you chose?
I'm a sorta new artist. I have been drawing for half a year now.
Proof of work (if possible): https://scratch.mit.edu/projects/997058514
Notes (optional): none
Sent to moigam.


Status: Pending…

Last edited by MineTurte (April 8, 2024 13:57:43)


(pronouns are she/her). Advanced Alpha Game Studios Manager. Our website: https://aags2.w3spaces.com
This is JuniperActias. AKA Moth mommy. If I helped you out consider following Juni-Bug (my new account)!




If you found this secret, say uwu
Signature gradients here













firegod677
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54 posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

k! ty!
CRAZYTVSTU
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100+ posts

Advanced Alpha Games Studio (Hiring artists, game designers, and more!)

CorgThePorg wrote:

We should try to come up with a unique game idea/mechanics to stay different from majority of 2d games.
Honestly, in Scratch, we can basically just make a default scrolling tile game with good graphics and it'd stand out from the sea of generic trending games.

But I do agree with you, we need a good gimmick in our game, otherwise it's just going to be plain.
Here are some of my ideas:
  • You can disguise yourself as enemies (ez)
  • You have a grappling hook (That can attach to all terrain) (This would take more programming)
  • There are multiple endings (This would take a lot of story work)
  • You can switch between two different dimensions at any point (would take a lot of art and level design)

Also, I think we need to discuss aesthetic and setting asap, because it can define like every element of the game. My idea is either futuristic on an alien planet or dystopia Earth in the near future. (I always go futuristic, that's just me.)

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