Discuss Scratch

cwktao15764
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

scheeepchit_remix wrote:

(#3180)

cwktao15764 wrote:

(#3178)

scheeepchit_remix wrote:

(#3177)
12346477Z2Z21Z76Z1Z1Z1Z7Z1Z1Z1Z7Z1Z1Z1Z79Z1Z2Z1Z1Z5Z79Z2Z2Z6Z9Z1Z25Z5Z63Z1ZZ1Z49ZZZZ0Z0
12346477Z2Z21Z76Z1Z1Z1Z7Z1Z1Z1Z7Z1Z1Z1Z79Z1Z2Z1Z1Z5Z79Z2Z2Z6Z9Z1Z25Z5Z63Z1ZZ1Z49ZZZZ0Z0
really
didn't fix the generate level block smh
the first bolded is lsx and the second is map size, you can just do map size/lsx to get lsy
setup (width) (width)
what happened here griffpatch
exactly

This is my siggy.
Siggy update :O
SiGgY UpDaTe 2.0 (☞゚ヮ゚)☞(✿◕‿◕✿)ヾ(⌐■_■)ノ♪ヾ(⌐■_■)ノ♪ヾ(⌐■_■)ノ♪ヾ(⌐■_■)ノ♪ヽ(✿゚▽゚)ノ(。・ω・。)(#°Д°)✍(◔◡◔)(⊙_(⊙_⊙)_⊙)



heh
me when
lel world 3? NEVER
have a level draft tho
lel 6? idk dont ask me but actually yes because it's out
https://scratch.mit.edu/projects/872802001/


+username:“cwktao15764” -content:“quote” ~content:“baby” ~content:“easy” ~content:“medium” ~content:“hard” ~content:“harder” ~content:“insane” ~content:“insane EX” ~content:“insane +++” ~content:“extreme” ~content:“Xtreme” ~content:“???????”


Lels
1. https://turbowarp.org/554429475?clones=Infinity
2. https://turbowarp.org/554445333?clones=Infinity
3. https://turbowarp.org/554647641?clones=Infinity
4. https://turbowarp.org/662624483?clones=Infinity
5. https://turbowarp.org/662822003?clones=Infinity
6. https://turbowarp.org/872802001?clones=Infinity
thepurplebanana66
Scratcher
500+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

scheeepchit_remix wrote:

someone should make a version of the appel editor with all the block-code modification benefits (more rotation options, .5 blocks, multiple end flags etc)
I will eventually, probably after i'm done with 5 step steve
scheeepchit_remix
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

thepurplebanana66 wrote:

(#3182)

scheeepchit_remix wrote:

someone should make a version of the appel editor with all the block-code modification benefits (more rotation options, .5 blocks, multiple end flags etc)
I will eventually, probably after i'm done with 5 step steve
i made a very scuffed version which took like 5 minutes, not the proudest thing i made but its serviceable enough until someone else makes a more polished version

Highlight + Ctrl Shift Down to see rest of signature

Appel Pack 1 - Artificially Difficult: https://turbowarp.org/497684911/fullscreen?interpolate&clones=infinity
Appel Pack 2 - Actual Garbage: https://turbowarp.org/511773775/fullscreen?interpolate&clones=Infinity
Appel Pack 3 - The Legend of the Difficulty Spike: https://turbowarp.org/565413057/fullscreen?interpolate&clones=Infinity
Appel Pack 4 - FUN Levels: https://turbowarp.org/655134972?interpolate&clones=Infinity
Appel Pack 5 - Colours of the Rainbow: https://turbowarp.org/697657516?interpolate&clones=Infinity
Appel Pack 6 - The Tentative Ten: https://turbowarp.org/878539781?interpolate&clones=Infinity

My Appel Level Archives: https://scratch.mit.edu/projects/484450540

My Ranking System: Baby, Easy, Medium, Hard, Harder, Insane, Insane EX, Extreme, Xtreme
Baby: Practically an auto level.
Easy: Anyone who knows the basics of Appel can play this. Often gimmick or joke levels.
Medium: A challenge for beginners. A bit tricky at most.
Hard: Usually rather long but fun. One of my best levels, Facility 49, is of this difficulty.
Harder: Harder than Hard. Self-explanatory.
Insane: Rather difficult. Probably requires decent knowledge of Appel.
Insane EX: Even harder than Insane. A bit too short to be Extreme, though.
Extreme: Only my hardest levels are of this difficulty.
Xtreme: The hardest difficulty… or is it?







omg six level packs???

End of signature
thepurplebanana66
Scratcher
500+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3182)

scheeepchit_remix wrote:

someone should make a version of the appel editor with all the block-code modification benefits (more rotation options, .5 blocks, multiple end flags etc)
I will eventually, probably after i'm done with 5 step steve
i made a very scuffed version which took like 5 minutes, not the proudest thing i made but its serviceable enough until someone else makes a more polished version
I also want to add/improve features. Some ideas I have so far are:
-moving platforms that the enemies can interact with
-triggers that can be activated multiple times, and each time activates one loop of an object (crushers crushing, burthas flipping, blueplatforms moving, etc.)
-more burtha functionality (being able to move them upwards)
-being able to modify a spring's downwards velocity (how is this not a thing already griffpatch?)
-a trigger that changes the HUE of a level when you touch it
-more things can have groups attached to them(normal blocks, apples, red apple, maybe a new burtha that acts normally with groups)
-a more in-depth explanation of what blocks and commands do

and finally…
-a system that allows you to edit each quarter of a block individually(like mini blocks in Just a Level Editor), allowing for infinitely more customization
scheeepchit_remix
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

thepurplebanana66 wrote:

(#3184)

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3182)

scheeepchit_remix wrote:

someone should make a version of the appel editor with all the block-code modification benefits (more rotation options, .5 blocks, multiple end flags etc)
I will eventually, probably after i'm done with 5 step steve
i made a very scuffed version which took like 5 minutes, not the proudest thing i made but its serviceable enough until someone else makes a more polished version
I also want to add/improve features. Some ideas I have so far are:
-moving platforms that the enemies can interact with
-triggers that can be activated multiple times, and each time activates one loop of an object (crushers crushing, burthas flipping, blueplatforms moving, etc.)
-more burtha functionality (being able to move them upwards)
-being able to modify a spring's downwards velocity (how is this not a thing already griffpatch?)
-a trigger that changes the HUE of a level when you touch it
-more things can have groups attached to them(normal blocks, apples, red apple, maybe a new burtha that acts normally with groups)
-a more in-depth explanation of what blocks and commands do

and finally…
-a system that allows you to edit each quarter of a block individually(like mini blocks in Just a Level Editor), allowing for infinitely more customization
my aim is to create a level editor with all the block-code modification shenanigans, but still have the level codes be compatible with base appel

Highlight + Ctrl Shift Down to see rest of signature

Appel Pack 1 - Artificially Difficult: https://turbowarp.org/497684911/fullscreen?interpolate&clones=infinity
Appel Pack 2 - Actual Garbage: https://turbowarp.org/511773775/fullscreen?interpolate&clones=Infinity
Appel Pack 3 - The Legend of the Difficulty Spike: https://turbowarp.org/565413057/fullscreen?interpolate&clones=Infinity
Appel Pack 4 - FUN Levels: https://turbowarp.org/655134972?interpolate&clones=Infinity
Appel Pack 5 - Colours of the Rainbow: https://turbowarp.org/697657516?interpolate&clones=Infinity
Appel Pack 6 - The Tentative Ten: https://turbowarp.org/878539781?interpolate&clones=Infinity

My Appel Level Archives: https://scratch.mit.edu/projects/484450540

My Ranking System: Baby, Easy, Medium, Hard, Harder, Insane, Insane EX, Extreme, Xtreme
Baby: Practically an auto level.
Easy: Anyone who knows the basics of Appel can play this. Often gimmick or joke levels.
Medium: A challenge for beginners. A bit tricky at most.
Hard: Usually rather long but fun. One of my best levels, Facility 49, is of this difficulty.
Harder: Harder than Hard. Self-explanatory.
Insane: Rather difficult. Probably requires decent knowledge of Appel.
Insane EX: Even harder than Insane. A bit too short to be Extreme, though.
Extreme: Only my hardest levels are of this difficulty.
Xtreme: The hardest difficulty… or is it?







omg six level packs???

End of signature
thepurplebanana66
Scratcher
500+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3184)

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3182)

scheeepchit_remix wrote:

someone should make a version of the appel editor with all the block-code modification benefits (more rotation options, .5 blocks, multiple end flags etc)
I will eventually, probably after i'm done with 5 step steve
i made a very scuffed version which took like 5 minutes, not the proudest thing i made but its serviceable enough until someone else makes a more polished version
I also want to add/improve features. Some ideas I have so far are:
-moving platforms that the enemies can interact with
-triggers that can be activated multiple times, and each time activates one loop of an object (crushers crushing, burthas flipping, blueplatforms moving, etc.)
-more burtha functionality (being able to move them upwards)
-being able to modify a spring's downwards velocity (how is this not a thing already griffpatch?)
-a trigger that changes the HUE of a level when you touch it
-more things can have groups attached to them(normal blocks, apples, red apple, maybe a new burtha that acts normally with groups)
-a more in-depth explanation of what blocks and commands do

and finally…
-a system that allows you to edit each quarter of a block individually(like mini blocks in Just a Level Editor), allowing for infinitely more customization
my aim is to create a level editor with all the block-code modification shenanigans, but still have the level codes be compatible with base appel
that should be pretty easy, I think you can do it.
scheeepchit_remix
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

no, anything below 18.9 on level 1 is not possible, period
12345935player4188LJLJ2LJ62LJ28LJ1LJ64LJ9LJ67LJ1LJ86LJ9LJ95LJ1LJ143LJ9LJ145LJ1LJ166LJ9LJ170LJ1LJ184LJ9LJ199LJ1LJ209LJ9LJ212LJ1LJ241LJ9LJ245LJ1LJ255LJ9LJ262LJ1LJ268LJ9LJ276LJ1LJ285LJ9LJ288LJ1LJ300LJ9LJ321LJ1LJ329LJ9LJ346LJ1LJ358LJ9LJ362LJ1LJ397LJ9LJ410LJ1LJ432LJ9LJ445LJ1LJ453LJ9LJ465LJ1LJ474LJ9LJ499LJ1LJ504LJ9LJ510LJ1LJ523LJ9LJ527LJ1LJ544LJ9LJ559LJ1

Highlight + Ctrl Shift Down to see rest of signature

Appel Pack 1 - Artificially Difficult: https://turbowarp.org/497684911/fullscreen?interpolate&clones=infinity
Appel Pack 2 - Actual Garbage: https://turbowarp.org/511773775/fullscreen?interpolate&clones=Infinity
Appel Pack 3 - The Legend of the Difficulty Spike: https://turbowarp.org/565413057/fullscreen?interpolate&clones=Infinity
Appel Pack 4 - FUN Levels: https://turbowarp.org/655134972?interpolate&clones=Infinity
Appel Pack 5 - Colours of the Rainbow: https://turbowarp.org/697657516?interpolate&clones=Infinity
Appel Pack 6 - The Tentative Ten: https://turbowarp.org/878539781?interpolate&clones=Infinity

My Appel Level Archives: https://scratch.mit.edu/projects/484450540

My Ranking System: Baby, Easy, Medium, Hard, Harder, Insane, Insane EX, Extreme, Xtreme
Baby: Practically an auto level.
Easy: Anyone who knows the basics of Appel can play this. Often gimmick or joke levels.
Medium: A challenge for beginners. A bit tricky at most.
Hard: Usually rather long but fun. One of my best levels, Facility 49, is of this difficulty.
Harder: Harder than Hard. Self-explanatory.
Insane: Rather difficult. Probably requires decent knowledge of Appel.
Insane EX: Even harder than Insane. A bit too short to be Extreme, though.
Extreme: Only my hardest levels are of this difficulty.
Xtreme: The hardest difficulty… or is it?







omg six level packs???

End of signature
scheeepchit_remix
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

thepurplebanana66 wrote:

(#3186)

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3184)

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3182)

scheeepchit_remix wrote:

someone should make a version of the appel editor with all the block-code modification benefits (more rotation options, .5 blocks, multiple end flags etc)
I will eventually, probably after i'm done with 5 step steve
i made a very scuffed version which took like 5 minutes, not the proudest thing i made but its serviceable enough until someone else makes a more polished version
I also want to add/improve features. Some ideas I have so far are:
-moving platforms that the enemies can interact with
-triggers that can be activated multiple times, and each time activates one loop of an object (crushers crushing, burthas flipping, blueplatforms moving, etc.)
-more burtha functionality (being able to move them upwards)
-being able to modify a spring's downwards velocity (how is this not a thing already griffpatch?)
-a trigger that changes the HUE of a level when you touch it
-more things can have groups attached to them(normal blocks, apples, red apple, maybe a new burtha that acts normally with groups)
-a more in-depth explanation of what blocks and commands do

and finally…
-a system that allows you to edit each quarter of a block individually(like mini blocks in Just a Level Editor), allowing for infinitely more customization
my aim is to create a level editor with all the block-code modification shenanigans, but still have the level codes be compatible with base appel
that should be pretty easy, I think you can do it.
are there any block-code-editing tricks i missed in my scuffed editor thingy

Highlight + Ctrl Shift Down to see rest of signature

Appel Pack 1 - Artificially Difficult: https://turbowarp.org/497684911/fullscreen?interpolate&clones=infinity
Appel Pack 2 - Actual Garbage: https://turbowarp.org/511773775/fullscreen?interpolate&clones=Infinity
Appel Pack 3 - The Legend of the Difficulty Spike: https://turbowarp.org/565413057/fullscreen?interpolate&clones=Infinity
Appel Pack 4 - FUN Levels: https://turbowarp.org/655134972?interpolate&clones=Infinity
Appel Pack 5 - Colours of the Rainbow: https://turbowarp.org/697657516?interpolate&clones=Infinity
Appel Pack 6 - The Tentative Ten: https://turbowarp.org/878539781?interpolate&clones=Infinity

My Appel Level Archives: https://scratch.mit.edu/projects/484450540

My Ranking System: Baby, Easy, Medium, Hard, Harder, Insane, Insane EX, Extreme, Xtreme
Baby: Practically an auto level.
Easy: Anyone who knows the basics of Appel can play this. Often gimmick or joke levels.
Medium: A challenge for beginners. A bit tricky at most.
Hard: Usually rather long but fun. One of my best levels, Facility 49, is of this difficulty.
Harder: Harder than Hard. Self-explanatory.
Insane: Rather difficult. Probably requires decent knowledge of Appel.
Insane EX: Even harder than Insane. A bit too short to be Extreme, though.
Extreme: Only my hardest levels are of this difficulty.
Xtreme: The hardest difficulty… or is it?







omg six level packs???

End of signature
thepurplebanana66
Scratcher
500+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3186)

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3184)

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3182)

scheeepchit_remix wrote:

someone should make a version of the appel editor with all the block-code modification benefits (more rotation options, .5 blocks, multiple end flags etc)
I will eventually, probably after i'm done with 5 step steve
i made a very scuffed version which took like 5 minutes, not the proudest thing i made but its serviceable enough until someone else makes a more polished version
I also want to add/improve features. Some ideas I have so far are:
-moving platforms that the enemies can interact with
-triggers that can be activated multiple times, and each time activates one loop of an object (crushers crushing, burthas flipping, blueplatforms moving, etc.)
-more burtha functionality (being able to move them upwards)
-being able to modify a spring's downwards velocity (how is this not a thing already griffpatch?)
-a trigger that changes the HUE of a level when you touch it
-more things can have groups attached to them(normal blocks, apples, red apple, maybe a new burtha that acts normally with groups)
-a more in-depth explanation of what blocks and commands do

and finally…
-a system that allows you to edit each quarter of a block individually(like mini blocks in Just a Level Editor), allowing for infinitely more customization
my aim is to create a level editor with all the block-code modification shenanigans, but still have the level codes be compatible with base appel
that should be pretty easy, I think you can do it.
are there any block-code-editing tricks i missed in my scuffed editor thingy
only that instead of using the ‘add blank level’ block for making a new level you could do this(the word space represents pressing the spacebar because it's hard to distinguish between “1” and “1 ”):
replace item (12) of [levels v] with (join (join (join (join (temp) [space]) (join [2space] (join ((temp) * (3)) [space]))) (join [1space] (join (((answer) * (temp)) - ((temp) * (3))) [spacespace]))) (join (join [1space] (join ((answer) * (temp)) [spacespacespacespace])) [0space0]))
edit: highlight a word and press shift and the right arrow to see the whole thing lol
this would make it so you don't have to click the green flag when making a new level
you can also split it up into multiple blocks if you (for some reason) don't want the super long join chain.
just do
replace item (12) of [levels v] with (temp)
and then a long chain of
replace item (12) of [levels v] with (join (item (12) of [levels v] :: list) [the next part of the code])

Last edited by thepurplebanana66 (March 29, 2024 00:07:58)

scheeepchit_remix
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

thepurplebanana66 wrote:

(#3189)

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3186)

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3184)

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3182)

scheeepchit_remix wrote:

someone should make a version of the appel editor with all the block-code modification benefits (more rotation options, .5 blocks, multiple end flags etc)
I will eventually, probably after i'm done with 5 step steve
i made a very scuffed version which took like 5 minutes, not the proudest thing i made but its serviceable enough until someone else makes a more polished version
I also want to add/improve features. Some ideas I have so far are:
-moving platforms that the enemies can interact with
-triggers that can be activated multiple times, and each time activates one loop of an object (crushers crushing, burthas flipping, blueplatforms moving, etc.)
-more burtha functionality (being able to move them upwards)
-being able to modify a spring's downwards velocity (how is this not a thing already griffpatch?)
-a trigger that changes the HUE of a level when you touch it
-more things can have groups attached to them(normal blocks, apples, red apple, maybe a new burtha that acts normally with groups)
-a more in-depth explanation of what blocks and commands do

and finally…
-a system that allows you to edit each quarter of a block individually(like mini blocks in Just a Level Editor), allowing for infinitely more customization
my aim is to create a level editor with all the block-code modification shenanigans, but still have the level codes be compatible with base appel
that should be pretty easy, I think you can do it.
are there any block-code-editing tricks i missed in my scuffed editor thingy
only that instead of using the ‘add blank level’ block for making a new level you could do this(the word space represents pressing the spacebar because it's hard to distinguish between “1” and “1 ”):
replace item (12) of [levels v] with (join (join (join (join (temp) [space]) (join [2space] (join ((temp) * (3)) [space]))) (join [1space] (join (((answer) * (temp)) - ((temp) * (3))) [spacespace]))) (join (join [1space] (join ((answer) * (temp)) [spacespacespacespace])) [0space0]))
edit: highlight a word and press shift and the right arrow to see the whole thing lol
this would make it so you don't have to click the green flag when making a new level
you can also split it up into multiple blocks if you (for some reason) don't want the super long join chain.
just do
replace item (12) of [levels v] with (temp)
and then a long chain of
replace item (12) of [levels v] with (join (item (12) of [levels v] :: list) [the next part of the code])
you still have to green flag for some reason
edit: nvm bugfixed it yay
so turns out the issue was that the level reloaded before the new width/height changes were implemented

Last edited by scheeepchit_remix (March 31, 2024 14:35:05)


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Appel Pack 1 - Artificially Difficult: https://turbowarp.org/497684911/fullscreen?interpolate&clones=infinity
Appel Pack 2 - Actual Garbage: https://turbowarp.org/511773775/fullscreen?interpolate&clones=Infinity
Appel Pack 3 - The Legend of the Difficulty Spike: https://turbowarp.org/565413057/fullscreen?interpolate&clones=Infinity
Appel Pack 4 - FUN Levels: https://turbowarp.org/655134972?interpolate&clones=Infinity
Appel Pack 5 - Colours of the Rainbow: https://turbowarp.org/697657516?interpolate&clones=Infinity
Appel Pack 6 - The Tentative Ten: https://turbowarp.org/878539781?interpolate&clones=Infinity

My Appel Level Archives: https://scratch.mit.edu/projects/484450540

My Ranking System: Baby, Easy, Medium, Hard, Harder, Insane, Insane EX, Extreme, Xtreme
Baby: Practically an auto level.
Easy: Anyone who knows the basics of Appel can play this. Often gimmick or joke levels.
Medium: A challenge for beginners. A bit tricky at most.
Hard: Usually rather long but fun. One of my best levels, Facility 49, is of this difficulty.
Harder: Harder than Hard. Self-explanatory.
Insane: Rather difficult. Probably requires decent knowledge of Appel.
Insane EX: Even harder than Insane. A bit too short to be Extreme, though.
Extreme: Only my hardest levels are of this difficulty.
Xtreme: The hardest difficulty… or is it?







omg six level packs???

End of signature
cwktao15764
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

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3:57.9 Conveyor Canyon by Purple Banana (level 25 on this project because like why edit the replay to change it to normal level editor level val)
https://scratch.mit.edu/projects/909369325/

This is my siggy.
Siggy update :O
SiGgY UpDaTe 2.0 (☞゚ヮ゚)☞(✿◕‿◕✿)ヾ(⌐■_■)ノ♪ヾ(⌐■_■)ノ♪ヾ(⌐■_■)ノ♪ヾ(⌐■_■)ノ♪ヽ(✿゚▽゚)ノ(。・ω・。)(#°Д°)✍(◔◡◔)(⊙_(⊙_⊙)_⊙)



heh
me when
lel world 3? NEVER
have a level draft tho
lel 6? idk dont ask me but actually yes because it's out
https://scratch.mit.edu/projects/872802001/


+username:“cwktao15764” -content:“quote” ~content:“baby” ~content:“easy” ~content:“medium” ~content:“hard” ~content:“harder” ~content:“insane” ~content:“insane EX” ~content:“insane +++” ~content:“extreme” ~content:“Xtreme” ~content:“???????”


Lels
1. https://turbowarp.org/554429475?clones=Infinity
2. https://turbowarp.org/554445333?clones=Infinity
3. https://turbowarp.org/554647641?clones=Infinity
4. https://turbowarp.org/662624483?clones=Infinity
5. https://turbowarp.org/662822003?clones=Infinity
6. https://turbowarp.org/872802001?clones=Infinity
thepurplebanana66
Scratcher
500+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

so far this is what the atria TAS looks like
12345981thepurplebanana66LJLJ7LJ0LJ1LJ1LJ12LJ9LJ15LJ13LJ16LJ9LJ56LJ1LJ67LJ9LJ68LJ1LJ113LJ9LJ114LJ1LJ161LJ5LJ168LJ1LJ174LJ9LJ177LJ1LJ227LJ9LJ228LJ1LJ235LJ9LJ236LJ1LJ243LJ9LJ244LJ1LJ251LJ9LJ252LJ1LJ259LJ9LJ260LJ1LJ286LJ2LJ291LJ0LJ302LJ5LJ303LJ1LJ305LJ9LJ306LJ1LJ307LJ9LJ314LJ1LJ346LJ9LJ352LJ1LJ372LJ9LJ376LJ1LJ397LJ9LJ398LJ1LJ399LJ9LJ410LJ0LJ418LJ1LJ442LJ0LJ443LJ6LJ444LJ2LJ445LJ9LJ446LJ1LJ447LJ9LJ459LJ1LJ489LJ0
it stops right after the saws

Last edited by thepurplebanana66 (April 4, 2024 15:10:00)

scheeepchit_remix
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

thepurplebanana66 wrote:

(#3192)
so far this is what the atria TAS looks like
12345981thepurplebanana66LJLJ7LJ0LJ1LJ1LJ12LJ9LJ15LJ13LJ16LJ9LJ56LJ1LJ67LJ9LJ68LJ1LJ113LJ9LJ114LJ1LJ161LJ5LJ168LJ1LJ174LJ9LJ177LJ1LJ227LJ9LJ228LJ1LJ235LJ9LJ236LJ1LJ243LJ9LJ244LJ1LJ251LJ9LJ252LJ1LJ259LJ9LJ260LJ1LJ286LJ2LJ291LJ0LJ302LJ5LJ303LJ1LJ305LJ9LJ306LJ1LJ307LJ9LJ314LJ1LJ346LJ9LJ352LJ1LJ372LJ9LJ376LJ1LJ397LJ9LJ398LJ1LJ399LJ9LJ410LJ0LJ418LJ1LJ442LJ0LJ443LJ6LJ444LJ2LJ445LJ9LJ446LJ1LJ447LJ9LJ459LJ1LJ489LJ0
it stops right after the saws
cycles? what cycles?

Highlight + Ctrl Shift Down to see rest of signature

Appel Pack 1 - Artificially Difficult: https://turbowarp.org/497684911/fullscreen?interpolate&clones=infinity
Appel Pack 2 - Actual Garbage: https://turbowarp.org/511773775/fullscreen?interpolate&clones=Infinity
Appel Pack 3 - The Legend of the Difficulty Spike: https://turbowarp.org/565413057/fullscreen?interpolate&clones=Infinity
Appel Pack 4 - FUN Levels: https://turbowarp.org/655134972?interpolate&clones=Infinity
Appel Pack 5 - Colours of the Rainbow: https://turbowarp.org/697657516?interpolate&clones=Infinity
Appel Pack 6 - The Tentative Ten: https://turbowarp.org/878539781?interpolate&clones=Infinity

My Appel Level Archives: https://scratch.mit.edu/projects/484450540

My Ranking System: Baby, Easy, Medium, Hard, Harder, Insane, Insane EX, Extreme, Xtreme
Baby: Practically an auto level.
Easy: Anyone who knows the basics of Appel can play this. Often gimmick or joke levels.
Medium: A challenge for beginners. A bit tricky at most.
Hard: Usually rather long but fun. One of my best levels, Facility 49, is of this difficulty.
Harder: Harder than Hard. Self-explanatory.
Insane: Rather difficult. Probably requires decent knowledge of Appel.
Insane EX: Even harder than Insane. A bit too short to be Extreme, though.
Extreme: Only my hardest levels are of this difficulty.
Xtreme: The hardest difficulty… or is it?







omg six level packs???

End of signature
thepurplebanana66
Scratcher
500+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3192)
so far this is what the atria TAS looks like
12345981thepurplebanana66LJLJ7LJ0LJ1LJ1LJ12LJ9LJ15LJ13LJ16LJ9LJ56LJ1LJ67LJ9LJ68LJ1LJ113LJ9LJ114LJ1LJ161LJ5LJ168LJ1LJ174LJ9LJ177LJ1LJ227LJ9LJ228LJ1LJ235LJ9LJ236LJ1LJ243LJ9LJ244LJ1LJ251LJ9LJ252LJ1LJ259LJ9LJ260LJ1LJ286LJ2LJ291LJ0LJ302LJ5LJ303LJ1LJ305LJ9LJ306LJ1LJ307LJ9LJ314LJ1LJ346LJ9LJ352LJ1LJ372LJ9LJ376LJ1LJ397LJ9LJ398LJ1LJ399LJ9LJ410LJ0LJ418LJ1LJ442LJ0LJ443LJ6LJ444LJ2LJ445LJ9LJ446LJ1LJ447LJ9LJ459LJ1LJ489LJ0
it stops right after the saws
cycles? what cycles?
lol it took a lot of fiddling around to get that second saw jump to work
scheeepchit_remix
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

https://scratch.mit.edu/discuss/topic/652044/?page=362#post-7902726
having the “scuffed editor+” is such nice QoL for removing the need to modify the block code, im glad that i decided to make it a thing :)

Highlight + Ctrl Shift Down to see rest of signature

Appel Pack 1 - Artificially Difficult: https://turbowarp.org/497684911/fullscreen?interpolate&clones=infinity
Appel Pack 2 - Actual Garbage: https://turbowarp.org/511773775/fullscreen?interpolate&clones=Infinity
Appel Pack 3 - The Legend of the Difficulty Spike: https://turbowarp.org/565413057/fullscreen?interpolate&clones=Infinity
Appel Pack 4 - FUN Levels: https://turbowarp.org/655134972?interpolate&clones=Infinity
Appel Pack 5 - Colours of the Rainbow: https://turbowarp.org/697657516?interpolate&clones=Infinity
Appel Pack 6 - The Tentative Ten: https://turbowarp.org/878539781?interpolate&clones=Infinity

My Appel Level Archives: https://scratch.mit.edu/projects/484450540

My Ranking System: Baby, Easy, Medium, Hard, Harder, Insane, Insane EX, Extreme, Xtreme
Baby: Practically an auto level.
Easy: Anyone who knows the basics of Appel can play this. Often gimmick or joke levels.
Medium: A challenge for beginners. A bit tricky at most.
Hard: Usually rather long but fun. One of my best levels, Facility 49, is of this difficulty.
Harder: Harder than Hard. Self-explanatory.
Insane: Rather difficult. Probably requires decent knowledge of Appel.
Insane EX: Even harder than Insane. A bit too short to be Extreme, though.
Extreme: Only my hardest levels are of this difficulty.
Xtreme: The hardest difficulty… or is it?







omg six level packs???

End of signature
thepurplebanana66
Scratcher
500+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

more atria TAS progress
12346565thepurplebanana66LJLJ7LJ0LJ1LJ1LJ12LJ9LJ15LJ13LJ16LJ9LJ56LJ1LJ67LJ9LJ68LJ1LJ113LJ9LJ114LJ1LJ161LJ5LJ168LJ1LJ174LJ9LJ177LJ1LJ227LJ9LJ228LJ1LJ235LJ9LJ236LJ1LJ243LJ9LJ244LJ1LJ251LJ9LJ252LJ1LJ259LJ9LJ260LJ1LJ286LJ2LJ291LJ0LJ302LJ5LJ303LJ1LJ305LJ9LJ306LJ1LJ307LJ9LJ314LJ1LJ346LJ9LJ352LJ1LJ372LJ9LJ376LJ1LJ397LJ9LJ398LJ1LJ399LJ9LJ410LJ0LJ418LJ1LJ442LJ0LJ443LJ6LJ444LJ2LJ445LJ9LJ446LJ1LJ447LJ9LJ459LJ1LJ465LJ10LJ468LJ8LJ469LJ0LJ540LJ1LJ546LJ9LJ547LJ1LJ563LJ9LJ564LJ1LJ574LJ9LJ575LJ8LJ581LJ5LJ589LJ1LJ601LJ4LJ613LJ2LJ618LJ1LJ619LJ0LJ646LJ8LJ648LJ9LJ653LJ1LJ664LJ9LJ665LJ1LJ675LJ8LJ683LJ5LJ691LJ1LJ706LJ9LJ712LJ1LJ730LJ9LJ731LJ1LJ737LJ0LJ738LJ1LJ747LJ9LJ748LJ1LJ792LJ9LJ794LJ5LJ795LJ0LJ797LJ2LJ798LJ0LJ801LJ1LJ803LJ5LJ805LJ1LJ811LJ0LJ814LJ1LJ816LJ5LJ819LJ1LJ826LJ5LJ827LJ1LJ849LJ9LJ857LJ13LJ858LJ1LJ873LJ9LJ881LJ13LJ882LJ1LJ897LJ9LJ901LJ1LJ908LJ8LJ909LJ2LJ920LJ8LJ921LJ0LJ924LJ8LJ925LJ0LJ927LJ8LJ928LJ0LJ930LJ8LJ931LJ0LJ933LJ8LJ934LJ1LJ951LJ9LJ952LJ1LJ958LJ0LJ963LJ1LJ968LJ9LJ969LJ1LJ976LJ0LJ980LJ1LJ984LJ9LJ985LJ1LJ992LJ0LJ996LJ1LJ1000LJ9LJ1001LJ1LJ1008LJ0LJ1012LJ1LJ1016LJ9LJ1017LJ1LJ1020LJ0LJ1022LJ1LJ1032LJ9LJ1033LJ1LJ1059LJ9LJ1060LJ5LJ1061LJ1LJ1097LJ2LJ1102LJ9LJ1112LJ1LJ1162LJ0
scheeepchit_remix
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

thepurplebanana66 wrote:

(#3196)
more atria TAS progress
12346565thepurplebanana66LJLJ7LJ0LJ1LJ1LJ12LJ9LJ15LJ13LJ16LJ9LJ56LJ1LJ67LJ9LJ68LJ1LJ113LJ9LJ114LJ1LJ161LJ5LJ168LJ1LJ174LJ9LJ177LJ1LJ227LJ9LJ228LJ1LJ235LJ9LJ236LJ1LJ243LJ9LJ244LJ1LJ251LJ9LJ252LJ1LJ259LJ9LJ260LJ1LJ286LJ2LJ291LJ0LJ302LJ5LJ303LJ1LJ305LJ9LJ306LJ1LJ307LJ9LJ314LJ1LJ346LJ9LJ352LJ1LJ372LJ9LJ376LJ1LJ397LJ9LJ398LJ1LJ399LJ9LJ410LJ0LJ418LJ1LJ442LJ0LJ443LJ6LJ444LJ2LJ445LJ9LJ446LJ1LJ447LJ9LJ459LJ1LJ465LJ10LJ468LJ8LJ469LJ0LJ540LJ1LJ546LJ9LJ547LJ1LJ563LJ9LJ564LJ1LJ574LJ9LJ575LJ8LJ581LJ5LJ589LJ1LJ601LJ4LJ613LJ2LJ618LJ1LJ619LJ0LJ646LJ8LJ648LJ9LJ653LJ1LJ664LJ9LJ665LJ1LJ675LJ8LJ683LJ5LJ691LJ1LJ706LJ9LJ712LJ1LJ730LJ9LJ731LJ1LJ737LJ0LJ738LJ1LJ747LJ9LJ748LJ1LJ792LJ9LJ794LJ5LJ795LJ0LJ797LJ2LJ798LJ0LJ801LJ1LJ803LJ5LJ805LJ1LJ811LJ0LJ814LJ1LJ816LJ5LJ819LJ1LJ826LJ5LJ827LJ1LJ849LJ9LJ857LJ13LJ858LJ1LJ873LJ9LJ881LJ13LJ882LJ1LJ897LJ9LJ901LJ1LJ908LJ8LJ909LJ2LJ920LJ8LJ921LJ0LJ924LJ8LJ925LJ0LJ927LJ8LJ928LJ0LJ930LJ8LJ931LJ0LJ933LJ8LJ934LJ1LJ951LJ9LJ952LJ1LJ958LJ0LJ963LJ1LJ968LJ9LJ969LJ1LJ976LJ0LJ980LJ1LJ984LJ9LJ985LJ1LJ992LJ0LJ996LJ1LJ1000LJ9LJ1001LJ1LJ1008LJ0LJ1012LJ1LJ1016LJ9LJ1017LJ1LJ1020LJ0LJ1022LJ1LJ1032LJ9LJ1033LJ1LJ1059LJ9LJ1060LJ5LJ1061LJ1LJ1097LJ2LJ1102LJ9LJ1112LJ1LJ1162LJ0
ooooh

Highlight + Ctrl Shift Down to see rest of signature

Appel Pack 1 - Artificially Difficult: https://turbowarp.org/497684911/fullscreen?interpolate&clones=infinity
Appel Pack 2 - Actual Garbage: https://turbowarp.org/511773775/fullscreen?interpolate&clones=Infinity
Appel Pack 3 - The Legend of the Difficulty Spike: https://turbowarp.org/565413057/fullscreen?interpolate&clones=Infinity
Appel Pack 4 - FUN Levels: https://turbowarp.org/655134972?interpolate&clones=Infinity
Appel Pack 5 - Colours of the Rainbow: https://turbowarp.org/697657516?interpolate&clones=Infinity
Appel Pack 6 - The Tentative Ten: https://turbowarp.org/878539781?interpolate&clones=Infinity

My Appel Level Archives: https://scratch.mit.edu/projects/484450540

My Ranking System: Baby, Easy, Medium, Hard, Harder, Insane, Insane EX, Extreme, Xtreme
Baby: Practically an auto level.
Easy: Anyone who knows the basics of Appel can play this. Often gimmick or joke levels.
Medium: A challenge for beginners. A bit tricky at most.
Hard: Usually rather long but fun. One of my best levels, Facility 49, is of this difficulty.
Harder: Harder than Hard. Self-explanatory.
Insane: Rather difficult. Probably requires decent knowledge of Appel.
Insane EX: Even harder than Insane. A bit too short to be Extreme, though.
Extreme: Only my hardest levels are of this difficulty.
Xtreme: The hardest difficulty… or is it?







omg six level packs???

End of signature
scheeepchit_remix
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

Silly Goose - Difficulty: Easy
funny (dont change hue)

12355218Z68Z16Z9.5Z1Z63Z1Z1Z1Z68Z4Z10Z1Z9.5Z1Z68Z5Z4Z1Z9.5Z2Z10Z2Z68Z1Z4Z1Z76Z1Z1Z1Z10Z1Z9.5Z2Z10Z1Z1Z4Z10Z1Z9.5Z1Z10Z1Z9.5Z2Z10Z1Z9.5Z1Z10Z2Z9.5Z2Z10Z1Z9.5Z1Z10Z1Z9.5Z3Z10Z2Z9.5Z3Z10Z1Z9.5Z1Z10Z1Z9.5Z2Z10Z1Z9.5Z1Z10Z1Z9.5Z3Z10Z1Z9.5Z2Z10Z1Z9.5Z2Z10Z1Z9.5Z1Z10Z1Z9.5Z4Z10Z1Z9.5Z2Z10Z1Z9.5Z2Z10Z1Z9.5Z3Z10Z1Z9.5Z2Z10Z1Z9.5Z2Z10Z1Z9.5Z2Z10Z1Z9.5Z1Z10Z1Z9.5Z2Z10Z1Z9.5Z1Z10Z25Z1Z496ZZ3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z2Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z3Z2Z1Z3Z3Z1Z1Z1Z3Z1Z0Z1Z2Z1Z1Z1Z3Z1Z0Z1Z1Z1Z3Z1Z1Z2Z3Z1Z0Z1Z3Z1Z2Z1Z1Z3Z0Z1Z2Z1Z1Z1Z2Z1Z1Z5Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z497ZZZC5Z4ZC1Z4ZC4Z4ZC3Z21Z4Z17Z3Z4ZC5Z8ZC4Z1ZZ0Z0

Highlight + Ctrl Shift Down to see rest of signature

Appel Pack 1 - Artificially Difficult: https://turbowarp.org/497684911/fullscreen?interpolate&clones=infinity
Appel Pack 2 - Actual Garbage: https://turbowarp.org/511773775/fullscreen?interpolate&clones=Infinity
Appel Pack 3 - The Legend of the Difficulty Spike: https://turbowarp.org/565413057/fullscreen?interpolate&clones=Infinity
Appel Pack 4 - FUN Levels: https://turbowarp.org/655134972?interpolate&clones=Infinity
Appel Pack 5 - Colours of the Rainbow: https://turbowarp.org/697657516?interpolate&clones=Infinity
Appel Pack 6 - The Tentative Ten: https://turbowarp.org/878539781?interpolate&clones=Infinity

My Appel Level Archives: https://scratch.mit.edu/projects/484450540

My Ranking System: Baby, Easy, Medium, Hard, Harder, Insane, Insane EX, Extreme, Xtreme
Baby: Practically an auto level.
Easy: Anyone who knows the basics of Appel can play this. Often gimmick or joke levels.
Medium: A challenge for beginners. A bit tricky at most.
Hard: Usually rather long but fun. One of my best levels, Facility 49, is of this difficulty.
Harder: Harder than Hard. Self-explanatory.
Insane: Rather difficult. Probably requires decent knowledge of Appel.
Insane EX: Even harder than Insane. A bit too short to be Extreme, though.
Extreme: Only my hardest levels are of this difficulty.
Xtreme: The hardest difficulty… or is it?







omg six level packs???

End of signature
cwktao15764
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

scheeepchit_remix wrote:

(#3198)
12355218Z68Z16Z9.5Z1Z63Z1Z1Z1Z68Z4Z10Z1Z9.5Z1Z68Z5Z4Z1Z9.5Z2Z10Z2Z68Z1Z4Z1Z76Z1Z1Z1Z10Z1Z9.5Z2Z10Z1Z1Z4Z10Z1Z9.5Z1Z10Z1Z9.5Z2Z10Z1Z9.5Z1Z10Z2Z9.5Z2Z10Z1Z9.5Z1Z10Z1Z9.5Z3Z10Z2Z9.5Z3Z10Z1Z9.5Z1Z10Z1Z9.5Z2Z10Z1Z9.5Z1Z10Z1Z9.5Z3Z10Z1Z9.5Z2Z10Z1Z9.5Z2Z10Z1Z9.5Z1Z10Z1Z9.5Z4Z10Z1Z9.5Z2Z10Z1Z9.5Z2Z10Z1Z9.5Z3Z10Z1Z9.5Z2Z10Z1Z9.5Z2Z10Z1Z9.5Z2Z10Z1Z9.5Z1Z10Z1Z9.5Z2Z10Z1Z9.5Z1Z10Z25Z1Z496ZZ3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z2Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z3Z2Z1Z3Z3Z1Z1Z1Z3Z1Z0Z1Z2Z1Z1Z1Z3Z1Z0Z1Z1Z1Z3Z1Z1Z2Z3Z1Z0Z1Z3Z1Z2Z1Z1Z3Z0Z1Z2Z1Z1Z1Z2Z1Z1Z5Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z497ZZZC5Z4ZC1Z4ZC4Z4ZC3Z21Z4Z17Z3Z4ZC5Z8ZC4Z1ZZ0Z0
12345923player6056LJLJ12LJ133LJ34LJ2LJ38LJ10LJ40LJ2LJ48LJ0LJ61LJ2LJ79LJ0LJ80LJ1LJ87LJ9LJ90LJ1LJ105LJ0LJ119LJ1LJ122LJ9LJ125LJ1LJ171LJ5LJ181LJ1LJ182LJ2LJ198LJ6LJ201LJ0LJ203LJ1LJ208LJ0LJ216LJ1LJ224LJ3LJ225LJ2LJ303LJ6LJ321LJ2LJ339LJ10LJ346LJ2LJ354LJ0LJ358LJ2LJ362LJ0LJ365LJ1LJ392LJ9LJ400LJ1LJ405LJ9LJ408LJ1LJ413LJ9LJ420LJ1LJ431LJ0LJ440LJ1

This is my siggy.
Siggy update :O
SiGgY UpDaTe 2.0 (☞゚ヮ゚)☞(✿◕‿◕✿)ヾ(⌐■_■)ノ♪ヾ(⌐■_■)ノ♪ヾ(⌐■_■)ノ♪ヾ(⌐■_■)ノ♪ヽ(✿゚▽゚)ノ(。・ω・。)(#°Д°)✍(◔◡◔)(⊙_(⊙_⊙)_⊙)



heh
me when
lel world 3? NEVER
have a level draft tho
lel 6? idk dont ask me but actually yes because it's out
https://scratch.mit.edu/projects/872802001/


+username:“cwktao15764” -content:“quote” ~content:“baby” ~content:“easy” ~content:“medium” ~content:“hard” ~content:“harder” ~content:“insane” ~content:“insane EX” ~content:“insane +++” ~content:“extreme” ~content:“Xtreme” ~content:“???????”


Lels
1. https://turbowarp.org/554429475?clones=Infinity
2. https://turbowarp.org/554445333?clones=Infinity
3. https://turbowarp.org/554647641?clones=Infinity
4. https://turbowarp.org/662624483?clones=Infinity
5. https://turbowarp.org/662822003?clones=Infinity
6. https://turbowarp.org/872802001?clones=Infinity
scheeepchit_remix
Scratcher
1000+ posts

New topic of Appel Repository by @griffpatch [the old topic is getting too long] Paste your codes here!

cwktao15764 wrote:

(#3199)

scheeepchit_remix wrote:

(#3198)
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nice

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Appel Pack 1 - Artificially Difficult: https://turbowarp.org/497684911/fullscreen?interpolate&clones=infinity
Appel Pack 2 - Actual Garbage: https://turbowarp.org/511773775/fullscreen?interpolate&clones=Infinity
Appel Pack 3 - The Legend of the Difficulty Spike: https://turbowarp.org/565413057/fullscreen?interpolate&clones=Infinity
Appel Pack 4 - FUN Levels: https://turbowarp.org/655134972?interpolate&clones=Infinity
Appel Pack 5 - Colours of the Rainbow: https://turbowarp.org/697657516?interpolate&clones=Infinity
Appel Pack 6 - The Tentative Ten: https://turbowarp.org/878539781?interpolate&clones=Infinity

My Appel Level Archives: https://scratch.mit.edu/projects/484450540

My Ranking System: Baby, Easy, Medium, Hard, Harder, Insane, Insane EX, Extreme, Xtreme
Baby: Practically an auto level.
Easy: Anyone who knows the basics of Appel can play this. Often gimmick or joke levels.
Medium: A challenge for beginners. A bit tricky at most.
Hard: Usually rather long but fun. One of my best levels, Facility 49, is of this difficulty.
Harder: Harder than Hard. Self-explanatory.
Insane: Rather difficult. Probably requires decent knowledge of Appel.
Insane EX: Even harder than Insane. A bit too short to be Extreme, though.
Extreme: Only my hardest levels are of this difficulty.
Xtreme: The hardest difficulty… or is it?







omg six level packs???

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