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- p-p-p-p-p-p-p-p-p-p-
- Scratcher
1000+ posts
SWEAT team Discussion (Apply here!)
Guess what team?
Yesterday was my birthday!
Happy Birthday to me!
But I'm sure you guys don't care about that, because this is SWEAT after all. Not P-p-p-p-p-p-p-p-p-p-'s birthday celebration. Nonetheless, I have a birthday present for YOU.
https://scratch.mit.edu/projects/969258583/
It's Preview 2!
Project went from 5k to 6k lines of code, so while you may think this is a rather minor update it was not a minor backend.
Some of you may have been starting to notice that I've been working less and less on this project. I have the answer why:
It's just not fun anymore.
When it started, it was a challenge. Build 100 was a challenge, Build 200 was a challenge, Build 240 was a challenge, but now it's more maintenance. I already know exactly how the code is going to read, but I have to keep clicking and clicking to achieve that look. Needless to say I've been losing motivation.
So, instead of just dropping the project, I've decided to spice things up a little. The next few updates are going to be fun and challenging.
HOWEVER, I have also picked up a large project from my school. I have to make a Unity game with no prior experience in a month. So that will be taking up a lot of my time as well.
So here's my NOT FINAL Projections:
Preview 3 : Mid March
Build 310: End of march or early april
Build 320: End of april or end of may
Subject to change, but this is a good idea of the direction this project is going. I don't have time to work on it full time anyways. I hope you understand!
Yesterday was my birthday!
Happy Birthday to me!
But I'm sure you guys don't care about that, because this is SWEAT after all. Not P-p-p-p-p-p-p-p-p-p-'s birthday celebration. Nonetheless, I have a birthday present for YOU.
https://scratch.mit.edu/projects/969258583/
It's Preview 2!
Project went from 5k to 6k lines of code, so while you may think this is a rather minor update it was not a minor backend.
Some of you may have been starting to notice that I've been working less and less on this project. I have the answer why:
It's just not fun anymore.
When it started, it was a challenge. Build 100 was a challenge, Build 200 was a challenge, Build 240 was a challenge, but now it's more maintenance. I already know exactly how the code is going to read, but I have to keep clicking and clicking to achieve that look. Needless to say I've been losing motivation.
So, instead of just dropping the project, I've decided to spice things up a little. The next few updates are going to be fun and challenging.
HOWEVER, I have also picked up a large project from my school. I have to make a Unity game with no prior experience in a month. So that will be taking up a lot of my time as well.
So here's my NOT FINAL Projections:
Preview 3 : Mid March
Build 310: End of march or early april
Build 320: End of april or end of may
Subject to change, but this is a good idea of the direction this project is going. I don't have time to work on it full time anyways. I hope you understand!
- aloevera05
- Scratcher
53 posts
SWEAT team Discussion (Apply here!)
Happy birthday! I am really excited to see the next updates! Good luck on your project by the way!
Hi! I'm aloevera05, but you can call me aloe! Somethings about me are- AAAAAAAAAAAAAH! The evil kumquats have abducted me! Take this kumquat siggy, to protect you from the evil kumquats:
|u|::#ff0000! Put it in your signature so the evil kumquates don't take you captive! Do It quickly! Run away! Make sure all of my fellow scratchers remember meeee…
- jayz33
- Scratcher
100+ posts
SWEAT team Discussion (Apply here!)
_10mil_ Guess what team?
Yesterday was my birthday!
Happy Birthday to me!
But I'm sure you guys don't care about that, because this is SWEAT after all. Not P-p-p-p-p-p-p-p-p-p-'s birthday celebration. Nonetheless, I have a birthday present for YOU.
https://scratch.mit.edu/projects/969258583/
It's Preview 2!
Project went from 5k to 6k lines of code, so while you may think this is a rather minor update it was not a minor backend.
Some of you may have been starting to notice that I've been working less and less on this project. I have the answer why:
It's just not fun anymore.
When it started, it was a challenge. Build 100 was a challenge, Build 200 was a challenge, Build 240 was a challenge, but now it's more maintenance. I already know exactly how the code is going to read, but I have to keep clicking and clicking to achieve that look. Needless to say I've been losing motivation.
So, instead of just dropping the project, I've decided to spice things up a little. The next few updates are going to be fun and challenging.
HOWEVER, I have also picked up a large project from my school. I have to make a Unity game with no prior experience in a month. So that will be taking up a lot of my time as well.
So here's my NOT FINAL Projections:
Preview 3 : Mid March
Build 310: End of march or early april
Build 320: End of april or end of may
Subject to change, but this is a good idea of the direction this project is going. I don't have time to work on it full time anyways. I hope you understand!
Last edited by kaj (Yesterday 00:00:00)
- jayz33
- Scratcher
100+ posts
SWEAT team Discussion (Apply here!)
I'll add u right nowSorry! I requested accsess. The account name is Supriti Prasanna.Can't see it! Have a canva account but don't have acess.Yeah that's how one part works, but there's other parts as well that glitch it up..Indeed. The problem is that the timer is actually drawn, so when it draws, it's drawing over itself. So if you have 60 seconds and your goal was 1, it has to draw over itself 60 times per frame. That's not fun for you or your computer, so I'm trying to look into a more foolproof timer script that only draws once. I'll probably delay that to Preview 3 though, cause Preview 3 isn't much anyways.Isn't it that stopwatch timer lag? Alright I ignored my missing work and focused on Preview 2, things are starting to actually work. Usually, when something just breaks, I lose motivation. Luckily, I got everything back up again. This update is very bug-fix heavy, so I have 6 bugs left to squash. Unfortunately, one of them is a huge bug that's been plaguing me since Build 110.
Maybe create a costume for numbers 1-10 and the symbol “:”,
then use clones to form the numbers and change costumes every second/minute
also maybe consider making artists do everything that is related to art (like buttons, animations, etc.)
also check this out
i haven't added you, and i can't add you without your email and scratch doesnt let me ask
Last edited by kaj (Yesterday 00:00:00)
- jayz33
- Scratcher
100+ posts
SWEAT team Discussion (Apply here!)
where is the request found?I'll add u right nowSorry! I requested accsess. The account name is Supriti Prasanna.Can't see it! Have a canva account but don't have acess.Yeah that's how one part works, but there's other parts as well that glitch it up..Indeed. The problem is that the timer is actually drawn, so when it draws, it's drawing over itself. So if you have 60 seconds and your goal was 1, it has to draw over itself 60 times per frame. That's not fun for you or your computer, so I'm trying to look into a more foolproof timer script that only draws once. I'll probably delay that to Preview 3 though, cause Preview 3 isn't much anyways.Isn't it that stopwatch timer lag? Alright I ignored my missing work and focused on Preview 2, things are starting to actually work. Usually, when something just breaks, I lose motivation. Luckily, I got everything back up again. This update is very bug-fix heavy, so I have 6 bugs left to squash. Unfortunately, one of them is a huge bug that's been plaguing me since Build 110.
Maybe create a costume for numbers 1-10 and the symbol “:”,
then use clones to form the numbers and change costumes every second/minute
also maybe consider making artists do everything that is related to art (like buttons, animations, etc.)
also check this out
i haven't added you, and i can't add you without your email and scratch doesnt let me ask
Last edited by kaj (Yesterday 00:00:00)
- jayz33
- Scratcher
100+ posts
SWEAT team Discussion (Apply here!)
oh i found itwhere is the request found?I'll add u right nowSorry! I requested accsess. The account name is Supriti Prasanna.Can't see it! Have a canva account but don't have acess.Yeah that's how one part works, but there's other parts as well that glitch it up..Indeed. The problem is that the timer is actually drawn, so when it draws, it's drawing over itself. So if you have 60 seconds and your goal was 1, it has to draw over itself 60 times per frame. That's not fun for you or your computer, so I'm trying to look into a more foolproof timer script that only draws once. I'll probably delay that to Preview 3 though, cause Preview 3 isn't much anyways.Isn't it that stopwatch timer lag? Alright I ignored my missing work and focused on Preview 2, things are starting to actually work. Usually, when something just breaks, I lose motivation. Luckily, I got everything back up again. This update is very bug-fix heavy, so I have 6 bugs left to squash. Unfortunately, one of them is a huge bug that's been plaguing me since Build 110.
Maybe create a costume for numbers 1-10 and the symbol “:”,
then use clones to form the numbers and change costumes every second/minute
also maybe consider making artists do everything that is related to art (like buttons, animations, etc.)
also check this out
i haven't added you, and i can't add you without your email and scratch doesnt let me ask
Last edited by kaj (Yesterday 00:00:00)
- p-p-p-p-p-p-p-p-p-p-
- Scratcher
1000+ posts
SWEAT team Discussion (Apply here!)
Preview 3 Devlog 1:
The past week was all about the Stopwatch! I've been working on improving various aspects of the system to distinguish it from the normal Timer.
Here's the list of things I've done so far:
1. Got rid of the stopwatch lag! Now it should have a consistent framerate.
2. Replaced the “Cancel” button with “End” button to clear any confusion.
3. Stopwatch now has a unique sound effect!
4. Stopwatch now has a confirm menu similar to Burnouts Confirm Menu, to make it easy to record your time. This is especially useful to anybody wanting to track their progress!
Let me know if there's any other changes you want to see to Stopwatch. Looking forwards to sharing more changes soon!
The past week was all about the Stopwatch! I've been working on improving various aspects of the system to distinguish it from the normal Timer.
Here's the list of things I've done so far:
1. Got rid of the stopwatch lag! Now it should have a consistent framerate.
2. Replaced the “Cancel” button with “End” button to clear any confusion.
3. Stopwatch now has a unique sound effect!
4. Stopwatch now has a confirm menu similar to Burnouts Confirm Menu, to make it easy to record your time. This is especially useful to anybody wanting to track their progress!
Let me know if there's any other changes you want to see to Stopwatch. Looking forwards to sharing more changes soon!
- p-p-p-p-p-p-p-p-p-p-
- Scratcher
1000+ posts
SWEAT team Discussion (Apply here!)
Q&A:
I'm gonna be answering questions about SWEATFit from my perspective on my main account sometime soon. Ask as many questions on my opinions on topics relating to SWEATFit, my development process in SWEATFit, and my inspirations for things within SWEATFit.
Here's a list of the questions I will be answering so far (This will be updated):
This will not be released until after Build 300 is Released.
I'm gonna be answering questions about SWEATFit from my perspective on my main account sometime soon. Ask as many questions on my opinions on topics relating to SWEATFit, my development process in SWEATFit, and my inspirations for things within SWEATFit.
Here's a list of the questions I will be answering so far (This will be updated):
- What inspired you to start SWEATFit?
- Were there any unreleased versions of SWEATFit?
- Why is SWEATFit taking so long to make?
This will not be released until after Build 300 is Released.
Last edited by p-p-p-p-p-p-p-p-p-p- (March 17, 2024 20:17:49)
- aloevera05
- Scratcher
53 posts
SWEAT team Discussion (Apply here!)
Yay! So excited for next build!
Hi! I'm aloevera05, but you can call me aloe! Somethings about me are- AAAAAAAAAAAAAH! The evil kumquats have abducted me! Take this kumquat siggy, to protect you from the evil kumquats:
|u|::#ff0000! Put it in your signature so the evil kumquates don't take you captive! Do It quickly! Run away! Make sure all of my fellow scratchers remember meeee…
- p-p-p-p-p-p-p-p-p-p-
- Scratcher
1000+ posts
SWEAT team Discussion (Apply here!)
Preview 3 Devlog 2:
Been working on Reps and Burnout recently. Here's what I've been working on:
Been working on Reps and Burnout recently. Here's what I've been working on:
- Reps has a new sfx
- Reps now has sfx acceleration, so the more reps you continually do, the faster the sfx will play.
- Reps will no longer bug out when you adjust the slider, and the slider is also a little intelligent.
- Burnout will now have 3 digits
- To make room for the third digit, Burnout is dynamic, meaning the digits will make room for each other.
- Fixed a couple bugs relating to Dictation and Audio settings
- jayz33
- Scratcher
100+ posts
SWEAT team Discussion (Apply here!)
how about you make each digit smaller to make space so you can add infinite digits Preview 3 Devlog 2:
Been working on Reps and Burnout recently. Here's what I've been working on:Rather visual changes. Expect a final Preview 3 devlog tomorow or sometime soon, and the update in the coming days! The next devlog should be a little more interesting, I promise!
- Reps has a new sfx
- Reps now has sfx acceleration, so the more reps you continually do, the faster the sfx will play.
- Reps will no longer bug out when you adjust the slider, and the slider is also a little intelligent.
- Burnout will now have 3 digits
- To make room for the third digit, Burnout is dynamic, meaning the digits will make room for each other.
- Fixed a couple bugs relating to Dictation and Audio settings
Last edited by kaj (Yesterday 00:00:00)
- p-p-p-p-p-p-p-p-p-p-
- Scratcher
1000+ posts
SWEAT team Discussion (Apply here!)
This would take a lot of code that I don't have the time for, and nobody should be doing more than 999 of a specific workout anyways.how about you make each digit smaller to make space so you can add infinite digits Preview 3 Devlog 2:
Been working on Reps and Burnout recently. Here's what I've been working on:Rather visual changes. Expect a final Preview 3 devlog tomorow or sometime soon, and the update in the coming days! The next devlog should be a little more interesting, I promise!
- Reps has a new sfx
- Reps now has sfx acceleration, so the more reps you continually do, the faster the sfx will play.
- Reps will no longer bug out when you adjust the slider, and the slider is also a little intelligent.
- Burnout will now have 3 digits
- To make room for the third digit, Burnout is dynamic, meaning the digits will make room for each other.
- Fixed a couple bugs relating to Dictation and Audio settings
- Malicondi
- Scratcher
1000+ posts
SWEAT team Discussion (Apply here!)
Wait is this still going?
post #1000 post #100 i help in the forums post #1 post #500 0 second ninja
I recommend reading jvvg's essay about the scratch team before complaining, as it may change your opinion and provide insight on the topic.
coming soon :)
I recommend reading jvvg's essay about the scratch team before complaining, as it may change your opinion and provide insight on the topic.
coming soon :)
- jayz33
- Scratcher
100+ posts
SWEAT team Discussion (Apply here!)
https://www.youtube.com/watch/v=atMwy3UKc14&usg=AOvVaw02uUVa7g3Z1MYLNo3a8hD2&opi=89978449This would take a lot of code that I don't have the time for, and nobody should be doing more than 999 of a specific workout anyways.how about you make each digit smaller to make space so you can add infinite digits Preview 3 Devlog 2:
Been working on Reps and Burnout recently. Here's what I've been working on:Rather visual changes. Expect a final Preview 3 devlog tomorow or sometime soon, and the update in the coming days! The next devlog should be a little more interesting, I promise!
- Reps has a new sfx
- Reps now has sfx acceleration, so the more reps you continually do, the faster the sfx will play.
- Reps will no longer bug out when you adjust the slider, and the slider is also a little intelligent.
- Burnout will now have 3 digits
- To make room for the third digit, Burnout is dynamic, meaning the digits will make room for each other.
- Fixed a couple bugs relating to Dictation and Audio settings
Last edited by kaj (Yesterday 00:00:00)
- jayz33
- Scratcher
100+ posts
SWEAT team Discussion (Apply here!)
actually not that ThisThis would take a lot of code that I don't have the time for, and nobody should be doing more than 999 of a specific workout anyways.how about you make each digit smaller to make space so you can add infinite digits Preview 3 Devlog 2:
Been working on Reps and Burnout recently. Here's what I've been working on:Rather visual changes. Expect a final Preview 3 devlog tomorow or sometime soon, and the update in the coming days! The next devlog should be a little more interesting, I promise!
- Reps has a new sfx
- Reps now has sfx acceleration, so the more reps you continually do, the faster the sfx will play.
- Reps will no longer bug out when you adjust the slider, and the slider is also a little intelligent.
- Burnout will now have 3 digits
- To make room for the third digit, Burnout is dynamic, meaning the digits will make room for each other.
- Fixed a couple bugs relating to Dictation and Audio settings
Last edited by kaj (Yesterday 00:00:00)
- p-p-p-p-p-p-p-p-p-p-
- Scratcher
1000+ posts
SWEAT team Discussion (Apply here!)
Ah, Griffpatch and I handle digits differently. See, if a number is in the ones place, I assign a display to always measure the ones place. On the other hand, he has more dynamic digits, so one display will always handle the first digit of the number.actually not that This would take a lot of code that I don't have the time for, and nobody should be doing more than 999 of a specific workout anyways. This
I could eventually do this, but I have more important things to tend to right now, in order to get this build out. When I'm working on code optimization (after V 2.0 comes out), I'll look into this. Thanks for sending me this video!
Yeah, why wouldn't it be? Wait is this still going?
- evantparkes
- Scratcher
90 posts
SWEAT team Discussion (Apply here!)
How can I help? I'm best at coding.
Mindset is an important thing. You should also include that in the training.
Mindset is an important thing. You should also include that in the training.
Ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
What goes here?
My Collaborations
Kokoro Beats | Soundwave Productions
VIBES 107.3
Advanced Alpha Games
- Stickmanbunnykid
- Scratcher
17 posts
SWEAT team Discussion (Apply here!)
im back lol-
“ it could be so awesome , it could be so kool!!111”
- jayz33
- Scratcher
100+ posts
SWEAT team Discussion (Apply here!)
Your welcome!Ah, Griffpatch and I handle digits differently. See, if a number is in the ones place, I assign a display to always measure the ones place. On the other hand, he has more dynamic digits, so one display will always handle the first digit of the number.actually not that This would take a lot of code that I don't have the time for, and nobody should be doing more than 999 of a specific workout anyways. This
I could eventually do this, but I have more important things to tend to right now, in order to get this build out. When I'm working on code optimization (after V 2.0 comes out), I'll look into this. Thanks for sending me this video!Yeah, why wouldn't it be? Wait is this still going?
Last edited by kaj (Yesterday 00:00:00)
- p-p-p-p-p-p-p-p-p-p-
- Scratcher
1000+ posts
SWEAT team Discussion (Apply here!)
No coding help needed rn. Lmk if you have any ideas, and maybe you can work on implementing those ideas down the line. How can I help? I'm best at coding.
Mindset is an important thing. You should also include that in the training.
If I made this a podcast with my real voice, would anybody watch it? There would be a few visuals, but it would be mostly voice. Q&A:
I'm gonna be answering questions about SWEATFit from my perspective on my main account sometime soon. Ask as many questions on my opinions on topics relating to SWEATFit, my development process in SWEATFit, and my inspirations for things within SWEATFit.
Here's a list of the questions I will be answering so far (This will be updated):
- What inspired you to start SWEATFit?
- Were there any unreleased versions of SWEATFit?
- Why is SWEATFit taking so long to make?
This will not be released until after Build 300 is Released.
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