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- marcuscarterr
- Scratcher
21 posts
I need help implementing inverse Kinematics
I need help implementing inverse kinematics on a test project I had about a procedurally animated lizard. I need to add inverse kinematics to the arms so they move like they would in real life. Please help. This is what I've got so far: Procedurally Animated Lizard Skeleton
- key-lock
- Scratcher
19 posts
I need help implementing inverse Kinematics
I have a simple and easy to understand IK project: https://scratch.mit.edu/projects/984955540/
you can move the position to the body position, and change rotation
or, you could use this one (uses similar legs):
https://scratch.mit.edu/projects/977230383/
you can move the position to the body position, and change rotation
or, you could use this one (uses similar legs):
https://scratch.mit.edu/projects/977230383/
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hi! i'm key-lock, I hope this forum post helped. I enjoy math, coding, and playing chess
check my projects out here
- marcuscarterr
- Scratcher
21 posts
I need help implementing inverse Kinematics
Thank! I still couldn't get the actual concept working but those projects really helped in sort of faking the inverse kinematic legs.
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