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marcuscarterr
Scratcher
21 posts

I need help implementing inverse Kinematics

I need help implementing inverse kinematics on a test project I had about a procedurally animated lizard. I need to add inverse kinematics to the arms so they move like they would in real life. Please help. This is what I've got so far: Procedurally Animated Lizard Skeleton

key-lock
Scratcher
19 posts

I need help implementing inverse Kinematics

I have a simple and easy to understand IK project: https://scratch.mit.edu/projects/984955540/
you can move the position to the body position, and change rotation

or, you could use this one (uses similar legs):
https://scratch.mit.edu/projects/977230383/

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when I receive [question v]
repeat until <(answer) = (correct answer)>
think (answer)
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hi! i'm key-lock, I hope this forum post helped. I enjoy math, coding, and playing chess
check my projects out here
marcuscarterr
Scratcher
21 posts

I need help implementing inverse Kinematics

Thank! I still couldn't get the actual concept working but those projects really helped in sort of faking the inverse kinematic legs.

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