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- » My character sinks into ground!!
- coder9902htm4a0
- Scratcher
51 posts
My character sinks into ground!!
For some reason, when i added a simple walking animation to my sprite, it started sinking into the ground! What happened? BTW, i didn't have this problem before i added a walking animation.
Check out Kirby's adventures with Spinni! By me!
when green flag clicked
if <(giratina) = [awesome]>then
say [Use shadow force!] for (2) secs
wait until <Giratina uses shadow force>
add [Knocked out Acreus] to [Pokemon Victories]
end
do victory dance
- coder9902htm4a0
- Scratcher
51 posts
My character sinks into ground!!
I dont know how to link. and now, when i added an animation for flight, its walking animation stopped! can you link us to te project?
Check out Kirby's adventures with Spinni! By me!
when green flag clicked
if <(giratina) = [awesome]>then
say [Use shadow force!] for (2) secs
wait until <Giratina uses shadow force>
add [Knocked out Acreus] to [Pokemon Victories]
end
do victory dance
- armique
- New to Scratch
39 posts
My character sinks into ground!!
:-)
You should share your Project so it can be seen by anyone (there is a button above the animation screen) and then copy the Project address from your browser and paste it here.
You should share your Project so it can be seen by anyone (there is a button above the animation screen) and then copy the Project address from your browser and paste it here.
- coder9902htm4a0
- Scratcher
51 posts
My character sinks into ground!!
Also, my character only sinks when the walking animation is addedI dont know how to link. and now, when i added an animation for flight, its walking animation stopped! can you link us to te project?
Check out Kirby's adventures with Spinni! By me!
when green flag clicked
if <(giratina) = [awesome]>then
say [Use shadow force!] for (2) secs
wait until <Giratina uses shadow force>
add [Knocked out Acreus] to [Pokemon Victories]
end
do victory dance
- coder9902htm4a0
- Scratcher
51 posts
My character sinks into ground!!
Can you make those instructions a little more clear please? :-)
You should share your Project so it can be seen by anyone (there is a button above the animation screen) and then copy the Project address from your browser and paste it here.
Check out Kirby's adventures with Spinni! By me!
when green flag clicked
if <(giratina) = [awesome]>then
say [Use shadow force!] for (2) secs
wait until <Giratina uses shadow force>
add [Knocked out Acreus] to [Pokemon Victories]
end
do victory dance
- lalala3
- Scratcher
100+ posts
My character sinks into ground!!
Can you make those instructions a little more clear please? :-)
You should share your Project so it can be seen by anyone (there is a button above the animation screen) and then copy the Project address from your browser and paste it here.
- Publish (Scratch calls it “sharing”) your project.
- Copy the URL of the project page from the address bar.
- Paste the URL into a new post on this thread.
Last edited by lalala3 (June 20, 2013 01:35:32)
- coder9902htm4a0
- Scratcher
51 posts
My character sinks into ground!!
do i have to have it shared to link it? Because i dont want to share it until its more complete.Can you make those instructions a little more clear please? :-)
You should share your Project so it can be seen by anyone (there is a button above the animation screen) and then copy the Project address from your browser and paste it here.Doesn't get much clearer.
- Publish (Scratch calls it “sharing”) your project.
- Copy the URL of the project page from the address bar.
- Paste the URL into a new post on this thread.
Check out Kirby's adventures with Spinni! By me!
when green flag clicked
if <(giratina) = [awesome]>then
say [Use shadow force!] for (2) secs
wait until <Giratina uses shadow force>
add [Knocked out Acreus] to [Pokemon Victories]
end
do victory dance
- dracae
- Scratcher
1000+ posts
My character sinks into ground!!
Why don't you want to share it?do i have to have it shared to link it? Because i dont want to share it until its more complete.Can you make those instructions a little more clear please? :-)
You should share your Project so it can be seen by anyone (there is a button above the animation screen) and then copy the Project address from your browser and paste it here.Doesn't get much clearer.
- Publish (Scratch calls it “sharing”) your project.
- Copy the URL of the project page from the address bar.
- Paste the URL into a new post on this thread.
Besides, you can always unshare it…
- coder9902htm4a0
- Scratcher
51 posts
My character sinks into ground!!
Ve
Very well, http://scratch.mit.edu/projects/10921829/Why don't you want to share it?do i have to have it shared to link it? Because i dont want to share it until its more complete.Can you make those instructions a little more clear please? :-)
You should share your Project so it can be seen by anyone (there is a button above the animation screen) and then copy the Project address from your browser and paste it here.Doesn't get much clearer.
- Publish (Scratch calls it “sharing”) your project.
- Copy the URL of the project page from the address bar.
- Paste the URL into a new post on this thread.
Besides, you can always unshare it…
Check out Kirby's adventures with Spinni! By me!
when green flag clicked
if <(giratina) = [awesome]>then
say [Use shadow force!] for (2) secs
wait until <Giratina uses shadow force>
add [Knocked out Acreus] to [Pokemon Victories]
end
do victory dance
- drmcw
- Scratcher
1000+ posts
My character sinks into ground!!
The LikRib script when switching to backdrop 2 is very confusing. What is it supposed to do? Surely it should just set LikRib's position and costume? What are all the touching black and key presses and waits and forevers for?
Last edited by drmcw (June 22, 2013 08:53:53)
- coder9902htm4a0
- Scratcher
51 posts
My character sinks into ground!!
Yeah i know… i cant even figure it out anymore. The LikRib script when switching to backdrop 2 is very confusing. What is it supposed to do? Surely it should just set LikRib's position and costume? What are all the touching black and key presses and waits and forevers for?
Last edited by coder9902htm4a0 (June 23, 2013 04:51:44)
Check out Kirby's adventures with Spinni! By me!
when green flag clicked
if <(giratina) = [awesome]>then
say [Use shadow force!] for (2) secs
wait until <Giratina uses shadow force>
add [Knocked out Acreus] to [Pokemon Victories]
end
do victory dance
- drmcw
- Scratcher
1000+ posts
My character sinks into ground!!
Yeah i know… i cant even figure it out anymore. The LikRib script when switching to backdrop 2 is very confusing. What is it supposed to do? Surely it should just set LikRib's position and costume? What are all the touching black and key presses and waits and forevers for?
Fix that and you'll be there. Having a variable called = is somewhat odd why not call it health? You should be able to wrap all the LikRib scripts, certainly all the ones with forever loops into one script which rather than have a forever block could just have repeat until = = 0 ( see why having = as a variable name is not a good idea!)
- coder9902htm4a0
- Scratcher
51 posts
My character sinks into ground!!
I call it = because when i made that i didn't know how to do different layouts, so i put it next to the heart for <3=12. I now know how to change layouts, but like it the way it oringinally was. BTW, the waits and touching blacks and stuff were for the animationsYeah i know… i cant even figure it out anymore. The LikRib script when switching to backdrop 2 is very confusing. What is it supposed to do? Surely it should just set LikRib's position and costume? What are all the touching black and key presses and waits and forevers for?
Fix that and you'll be there. Having a variable called = is somewhat odd why not call it health? You should be able to wrap all the LikRib scripts, certainly all the ones with forever loops into one script which rather than have a forever block could just have repeat until = = 0 ( see why having = as a variable name is not a good idea!)
Check out Kirby's adventures with Spinni! By me!
when green flag clicked
if <(giratina) = [awesome]>then
say [Use shadow force!] for (2) secs
wait until <Giratina uses shadow force>
add [Knocked out Acreus] to [Pokemon Victories]
end
do victory dance
- Imaginos
- Scratcher
82 posts
My character sinks into ground!!
It seems a bit odd that your Likrib character can only move right when touching the black areas and not while jumping.
- coder9902htm4a0
- Scratcher
51 posts
My character sinks into ground!!
Yeah i fixed that… sort of. He still cant move right while falling It seems a bit odd that your Likrib character can only move right when touching the black areas and not while jumping.
Check out Kirby's adventures with Spinni! By me!
when green flag clicked
if <(giratina) = [awesome]>then
say [Use shadow force!] for (2) secs
wait until <Giratina uses shadow force>
add [Knocked out Acreus] to [Pokemon Victories]
end
do victory dance
- OpenNeNoorREAL
- Scratcher
9 posts
My character sinks into ground!!
I like this date, it is special to me.
- OpenNeNoorREAL, Scratch community member.
- HarryCreator2416
- Scratcher
100+ posts
My character sinks into ground!!
Do this:
when green flag clicked
forever
repeat until <not <touching [sprite v] ?>>
change y by (1)
end
change y by (-1) // so it doesn't float by 1 pixel
end
Uhh….
when @turnLeft @turnRight @loopArrow :: events hat catWait, this has nothing to do with my posts.
:: #ff0000 hat cat
I can't tell, i'm a signature.
Even I can't see my own posts. WAIT
NOoOOOoOOOoooOOOOooOOoooOOOO
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