Discuss Scratch

-cloudcoding-
Scratcher
1000+ posts

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MrDanglyLegs wrote:

-cloudcoding- wrote:

MrDanglyLegs wrote:

Order Type: Bug fixing
Order Details: I'm making an animation and it all works except for a part towards the end where clones of the “followers” sprite are supposed to come out of the houses. The first few work fine, but then it gets all wonky. I need help making it work correctly. tinyurl dot com slash 2tx9e9b9
Time Zone: CST
Other: The numbers on the houses show the order that they need to come out from. These numbers are what are used to id the people who come out. The rows used in the “House rows” list are as follows:

1. Very bottom
2. 1 from the bottom
3. 1 from the top
4. Very top
5. All the ones on the right (these face a different direction)
Taken just have a different time zone and can't start until tomorrow.
Ok.
I rlly hope that was a temporary e mail
MrDanglyLegs
Scratcher
100+ posts

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-cloudcoding- wrote:

MrDanglyLegs wrote:

-cloudcoding- wrote:

MrDanglyLegs wrote:

Order Type: Bug fixing
Order Details: I'm making an animation and it all works except for a part towards the end where clones of the “followers” sprite are supposed to come out of the houses. The first few work fine, but then it gets all wonky. I need help making it work correctly. tinyurl dot com slash 2tx9e9b9
Time Zone: CST
Other: The numbers on the houses show the order that they need to come out from. These numbers are what are used to id the people who come out. The rows used in the “House rows” list are as follows:

1. Very bottom
2. 1 from the bottom
3. 1 from the top
4. Very top
5. All the ones on the right (these face a different direction)
Taken just have a different time zone and can't start until tomorrow.
Ok.
I rlly hope that was a temporary e mail
What do you mean?
Enigma_Ezra
Scratcher
500+ posts

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Expertise: Branding art: logos, intros, banners, thumbnails
Work Examples: Recent orders I made using my alt account— like this one that I did, my logo, my intro, my thumbnails and overall art on my profile.
Time Zone: Pacific
Other: Active on afternoon of weekdays
just-a-hriday
Scratcher
100+ posts

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Guys, I'm travelling until Monday and probably won't check anything here.

Enigma_Ezra, I'll look at your application when I get back.
ilovestories
Scratcher
1000+ posts

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ilovestories wrote:

XplausesX wrote:

Order Type: ART
Order Details: I am making a two-player fighting game and I need someone to help me by making characters for my game. I already made some characters so I will add instructions and examples here (please use the same layout). Remix the project and add your characters. I will give you credit for my game. Thank you for helping!
Time Zone: Central Time
Other: LINK: https://scratch.mit.edu/projects/965762769
I can do this next Saturday.
Actually I might not be able to. I signed up to do banners but somehow that got changed to art in general.

Can someone else take this?
depresso-boiyo
Scratcher
1000+ posts

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ilovestories wrote:

ilovestories wrote:

XplausesX wrote:

Order Type: ART
Order Details: I am making a two-player fighting game and I need someone to help me by making characters for my game. I already made some characters so I will add instructions and examples here (please use the same layout). Remix the project and add your characters. I will give you credit for my game. Thank you for helping!
Time Zone: Central Time
Other: LINK: https://scratch.mit.edu/projects/965762769
I can do this next Saturday.
Actually I might not be able to. I signed up to do banners but somehow that got changed to art in general.

Can someone else take this?
I'll have to finish the order from Knightbot's 2.0 shop but I can work on it after that maybe
MrDanglyLegs
Scratcher
100+ posts

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-cloudcoding- wrote:

MrDanglyLegs wrote:

Order Type: Bug fixing
Order Details: I'm making an animation and it all works except for a part towards the end where clones of the “followers” sprite are supposed to come out of the houses. The first few work fine, but then it gets all wonky. I need help making it work correctly. tinyurl dot com slash 2tx9e9b9
Time Zone: CST
Other: The numbers on the houses show the order that they need to come out from. These numbers are what are used to id the people who come out. The rows used in the “House rows” list are as follows:

1. Very bottom
2. 1 from the bottom
3. 1 from the top
4. Very top
5. All the ones on the right (these face a different direction)
Taken just have a different time zone and can't start until tomorrow.
Just wondering how this is coming.
pompom454
Scratcher
100+ posts

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This is a question, I plan to order though, but…
Does anyone use Ren'Py and know Python? I plan to have an anti-tamper tool for my game.
n-clue
Scratcher
100+ posts

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pompom454 wrote:

This is a question, I plan to order though, but…
Does anyone use Ren'Py and know Python? I plan to have an anti-tamper tool for my game.
i do python, dont know what renpy is though, not sure if were even supposed to do non scratch stuff though, youll have to wait for @just-a-hriday, also depends on what “anti tamper” means, if youre trying to prevent remixing then thats immediatly no

Last edited by n-clue (Feb. 17, 2024 03:52:24)

flamekeeper700
Scratcher
100+ posts

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just-a-hriday
Scratcher
100+ posts

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pompom454 wrote:

(#128)
This is a question, I plan to order though, but…
Does anyone use Ren'Py and know Python? I plan to have an anti-tamper tool for my game.
We might be able to do your order, I can't really be sure unless you tell us what it is.
depresso-boiyo
Scratcher
1000+ posts

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flamekeeper700 wrote:


that bug do be havng some moves tho
co0lcr34t10ns
Scratcher
1000+ posts

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MrDanglyLegs wrote:

-cloudcoding- wrote:

MrDanglyLegs wrote:

-cloudcoding- wrote:

MrDanglyLegs wrote:

Order Type: Bug fixing
Order Details: I'm making an animation and it all works except for a part towards the end where clones of the “followers” sprite are supposed to come out of the houses. The first few work fine, but then it gets all wonky. I need help making it work correctly. tinyurl dot com slash 2tx9e9b9
Time Zone: CST
Other: The numbers on the houses show the order that they need to come out from. These numbers are what are used to id the people who come out. The rows used in the “House rows” list are as follows:

1. Very bottom
2. 1 from the bottom
3. 1 from the top
4. Very top
5. All the ones on the right (these face a different direction)
Taken just have a different time zone and can't start until tomorrow.
Ok.
I rlly hope that was a temporary e mail
What do you mean?
google drive shares email
depresso-boiyo
Scratcher
1000+ posts

➡ The Bug Squishers 2.0 ⬅ ⚙ Code, art, music, and more! ⚙

Everyone here is good at code, I'm working with a close friend on a new game that far exceeds my coding skills, and we're using a tile-based map. Its a fairly large map as I made a rough sketch (image found here: https://scratch.mit.edu/discuss/topic/742476/ ) and I just need a good area to work with for the map. (like area I'm working with its 2D top down at an angle. Like Pokemon Red/Blue on gameboy.)

Last edited by depresso-boiyo (Feb. 21, 2024 14:47:45)

ItBeJC
Scratcher
1000+ posts

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depresso-boiyo wrote:

Everyone here is good at code, I'm working with a close friend on a new game that far exceeds my coding skills, and we're using a tile-based map. Its a fairly large map as I made a rough sketch (image found here: https://scratch.mit.edu/discuss/topic/742476/ ) and I just need a good area to work with for the map. (like area I'm working with its 2D top down at an angle. Like Pokemon Red/Blue on gameboy.)
So you want a tile scrolling engine?
depresso-boiyo
Scratcher
1000+ posts

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ItBeJC wrote:

depresso-boiyo wrote:

Everyone here is good at code, I'm working with a close friend on a new game that far exceeds my coding skills, and we're using a tile-based map. Its a fairly large map as I made a rough sketch (image found here: https://scratch.mit.edu/discuss/topic/742476/ ) and I just need a good area to work with for the map. (like area I'm working with its 2D top down at an angle. Like Pokemon Red/Blue on gameboy.)
So you want a tile scrolling engine?
no, Hax has that covered. we just need to know what a good boundary would be size wise bc we can't decide and when I asked him he got angy and then I got angy and we didn't talk for a whole day.

Like, how big of a map should I make
undeterminstic
Scratcher
1000+ posts

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depresso-boiyo wrote:

ItBeJC wrote:

depresso-boiyo wrote:

Everyone here is good at code, I'm working with a close friend on a new game that far exceeds my coding skills, and we're using a tile-based map. Its a fairly large map as I made a rough sketch (image found here: https://scratch.mit.edu/discuss/topic/742476/ ) and I just need a good area to work with for the map. (like area I'm working with its 2D top down at an angle. Like Pokemon Red/Blue on gameboy.)
So you want a tile scrolling engine?
no, Hax has that covered. we just need to know what a good boundary would be size wise bc we can't decide and when I asked him he got angy and then I got angy and we didn't talk for a whole day.

Like, how big of a map should I make
you should probably make the map and then use that as a size
-YourLocalPhantom-
Scratcher
1000+ posts

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depresso-boiyo wrote:

ItBeJC wrote:

depresso-boiyo wrote:

Everyone here is good at code, I'm working with a close friend on a new game that far exceeds my coding skills, and we're using a tile-based map. Its a fairly large map as I made a rough sketch (image found here: https://scratch.mit.edu/discuss/topic/742476/ ) and I just need a good area to work with for the map. (like area I'm working with its 2D top down at an angle. Like Pokemon Red/Blue on gameboy.)
So you want a tile scrolling engine?
no, Hax has that covered. we just need to know what a good boundary would be size wise bc we can't decide and when I asked him he got angy and then I got angy and we didn't talk for a whole day.

Like, how big of a map should I make
It depends on the shape of the map. Is it a square or a rectangle? If a square, then 477x477 (assuming you use an entire list for the tiles). If a rectangle, then it also depends on the dimensions of the rectangle.
ItBeJC
Scratcher
1000+ posts

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undeterminstic wrote:

depresso-boiyo wrote:

ItBeJC wrote:

depresso-boiyo wrote:

Everyone here is good at code, I'm working with a close friend on a new game that far exceeds my coding skills, and we're using a tile-based map. Its a fairly large map as I made a rough sketch (image found here: https://scratch.mit.edu/discuss/topic/742476/ ) and I just need a good area to work with for the map. (like area I'm working with its 2D top down at an angle. Like Pokemon Red/Blue on gameboy.)
So you want a tile scrolling engine?
no, Hax has that covered. we just need to know what a good boundary would be size wise bc we can't decide and when I asked him he got angy and then I got angy and we didn't talk for a whole day.

Like, how big of a map should I make
you should probably make the map and then use that as a size
I agree. You should make the map and then use that to decide the dimensions.
co0lcr34t10ns
Scratcher
1000+ posts

➡ The Bug Squishers 2.0 ⬅ ⚙ Code, art, music, and more! ⚙

undeterminstic wrote:

depresso-boiyo wrote:

ItBeJC wrote:

depresso-boiyo wrote:

Everyone here is good at code, I'm working with a close friend on a new game that far exceeds my coding skills, and we're using a tile-based map. Its a fairly large map as I made a rough sketch (image found here: https://scratch.mit.edu/discuss/topic/742476/ ) and I just need a good area to work with for the map. (like area I'm working with its 2D top down at an angle. Like Pokemon Red/Blue on gameboy.)
So you want a tile scrolling engine?
no, Hax has that covered. we just need to know what a good boundary would be size wise bc we can't decide and when I asked him he got angy and then I got angy and we didn't talk for a whole day.

Like, how big of a map should I make
you should probably make the map and then use that as a size
Hold on you aren't on break?

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