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- » Undertale Battle Engine: [Murder Drones: In Development]
- SansLastBreathFan
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
how do yall feel about the valentines day newsletter?its already out? don't tell me it makes some ships official…
- cs3095369
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
Wait, for Undertale, Deltarune, or something else?how do yall feel about the valentines day newsletter?its already out? don't tell me it makes some ships official…
- Chance_1212
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
Scratch refuses to notify me of messages.
- leonardios_Terraria
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
idk what the sans dude was on but the newsletter that's for winter 2024…. people say it'll come out valentines day because of the leaked fangamer filesWait, for Undertale, Deltarune, or something else?how do yall feel about the valentines day newsletter?its already out? don't tell me it makes some ships official…
- supercarles
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
oh okayThat's not the half of it. I forgot the part where papyrus screamed and died at the sight of a lancer-temmie.k thx for the recapI killed the fangirls and summoned dolphin junpei to make sure they wouldn't return. (yes I changed his comment I did what it said to do)what happend since i leaved?yeah the fangirls came back and started doing cheerleader dances
- sonicreal3
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
sans x papyrus x asgore is official nowhow do yall feel about the valentines day newsletter?its already out? don't tell me it makes some ships official…
- leonardios_Terraria
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
YOOOOOO THE NEWSLETTER IS REALLLLL
- doggy_boi1
-
Scratcher
1000+ posts
Undertale Battle Engine: [Murder Drones: In Development]
YOOOOOO THE NEWSLETTER IS REALLLLLthere's a new newsletter??
- cs3095369
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
WHEREYOOOOOO THE NEWSLETTER IS REALLLLLthere's a new newsletter??
- doggy_boi1
-
Scratcher
1000+ posts
Undertale Battle Engine: [Murder Drones: In Development]
oh there isn't one. they were just saying that there probably will be oneWHEREYOOOOOO THE NEWSLETTER IS REALLLLLthere's a new newsletter??
- leonardios_Terraria
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
theres gonna be…. feb 14thWHEREYOOOOOO THE NEWSLETTER IS REALLLLLthere's a new newsletter??
- PainInCode
-
Scratcher
3 posts
Undertale Battle Engine: [Murder Drones: In Development]
Hi, I've been doing a lot of stuff without saying much, so I do apologize for that. And also gave sometime to drawing, as just coding causes burnouts.
Both Undertale Text Engine and Overworld Engine will be succeeded by V.2.
Since Scratch is pretty slow, I'm somewhat unhappy on myself, no matter how hard I try to optimize it, it still causes small spikes. I suppose if one hops onto turbo or publish it elsewhere, the spikes should be gone.
Quick showcase of visual menu work:
Human editor is done, I think this took me more than 15 tries to make it as neat and user friendly as possible. So here is the mini sneak peak on it. Background will be changed, as it looks too depressing. The overall main core features are there, if you're not a fan of visual menus I'll leave a code menu for you, it's the same as visual menu but with bunch of blank lists/variables that you can modify.
Setting editor is already being complete, once that's done I'll move over to enemy editor, and once that's done, I'll run the whole thing one last time and release the battle engine. Although before I do that, I'll have to update the current public engines to V2. So any feedback is welcomed as the final stage is already being worked on.
Stats menu

Armory menu

Items menu

I'm still unsure what to do with Item editor, I am leaning more towards making an inbuilt system (with code) instead of visual editor.
Manual will be somewhat different. My original plan was for it to be on forums then website, but that's just too big of a hassle. Instead I'll make a video that will just go over the whole thing. Although for quick help an in-built manual will be in place.

I may or may not change the manual, depends on what people thinks.
I'll be sharing the next big phase somewhere between February 20th-24th. I have a lot of free time meaning I can most of it to the Engine.
Thanks!
Last edited by PainInCode (Feb. 12, 2024 09:13:52)
- JaztyMania
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
oh look a release da- WHAT
- Undertalebuffer
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
Hi, I've been doing a lot of stuff without saying much, so I do apologize for that. And also gave sometime to drawing, as just coding causes burnouts.Here’s a tip, don’t use forever blocks, use empty repeat until blocks as they run easier on computers
Both Undertale Text Engine and Overworld Engine will be succeeded by V.2.
Since Scratch is pretty slow, I'm somewhat unhappy on myself, no matter how hard I try to optimize it, it still causes small spikes. I suppose if one hops onto turbo or publish it elsewhere, the spikes should be gone.
Quick showcase of visual menu work:
Human editor is done, I think this took me more than 15 tries to make it as neat and user friendly as possible. So here is the mini sneak peak on it. Background will be changed, as it looks too depressing. The overall main core features are there, if you're not a fan of visual menus I'll leave a code menu for you, it's the same as visual menu but with bunch of blank lists/variables that you can modify.
Setting editor is already being complete, once that's done I'll move over to enemy editor, and once that's done, I'll run the whole thing one last time and release the battle engine. Although before I do that, I'll have to update the current public engines to V2. So any feedback is welcomed as the final stage is already being worked on.
Stats menu
Armory menu
Items menu
I'm still unsure what to do with Item editor, I am leaning more towards making an inbuilt system (with code) instead of visual editor.
Manual will be somewhat different. My original plan was for it to be on forums then website, but that's just too big of a hassle. Instead I'll make a video that will just go over the whole thing. Although for quick help an in-built manual will be in place.
I may or may not change the manual, depends on what people thinks.
I'll be sharing the next big phase somewhere between February 20th-24th. I have a lot of free time meaning I can most of it to the Engine.
Thanks!
- Undertalebuffer
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
Another sans fanfictheres gonna be…. feb 14thWHEREYOOOOOO THE NEWSLETTER IS REALLLLLthere's a new newsletter??
- Flankydean
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
so guys whats the scratch cat better vector called?
- LawlessParrot33
-
Scratcher
56 posts
Undertale Battle Engine: [Murder Drones: In Development]
Yooooo let's goooo, hyped for the showcase. Meanwhile I'll probably just play more undertale fangames till then. Also hi, came back after a few months.
Last edited by LawlessParrot33 (Feb. 13, 2024 21:53:10)
- cs3095369
-
Scratcher
100+ posts
Undertale Battle Engine: [Murder Drones: In Development]
Hi, I've been doing a lot of stuff without saying much, so I do apologize for that. And also gave sometime to drawing, as just coding causes burnouts.Here’s a tip, don’t use forever blocks, use empty repeat until blocks as they run easier on computers
Both Undertale Text Engine and Overworld Engine will be succeeded by V.2.
Since Scratch is pretty slow, I'm somewhat unhappy on myself, no matter how hard I try to optimize it, it still causes small spikes. I suppose if one hops onto turbo or publish it elsewhere, the spikes should be gone.
Quick showcase of visual menu work:
Human editor is done, I think this took me more than 15 tries to make it as neat and user friendly as possible. So here is the mini sneak peak on it. Background will be changed, as it looks too depressing. The overall main core features are there, if you're not a fan of visual menus I'll leave a code menu for you, it's the same as visual menu but with bunch of blank lists/variables that you can modify.
Setting editor is already being complete, once that's done I'll move over to enemy editor, and once that's done, I'll run the whole thing one last time and release the battle engine. Although before I do that, I'll have to update the current public engines to V2. So any feedback is welcomed as the final stage is already being worked on.
Stats menu
Armory menu
Items menu
I'm still unsure what to do with Item editor, I am leaning more towards making an inbuilt system (with code) instead of visual editor.
Manual will be somewhat different. My original plan was for it to be on forums then website, but that's just too big of a hassle. Instead I'll make a video that will just go over the whole thing. Although for quick help an in-built manual will be in place.
I may or may not change the manual, depends on what people thinks.
I'll be sharing the next big phase somewhere between February 20th-24th. I have a lot of free time meaning I can most of it to the Engine.
Thanks!
AYY THIS LOOKS AMAZING
- randomgamemaker_
-
Scratcher
17 posts
Undertale Battle Engine: [Murder Drones: In Development]
anyone F4F plz im trying to get to 100 followers