Discuss Scratch

Horsekatto
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

Support. Im not hearing impaired but I like using subtitles when I watch shows.
Mango_Official
Scratcher
9 posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

CallyCatKids wrote:

@mybearworld this is a really good idea!
It is
54387a
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

Mango_Official wrote:

-snip-
It is

CallyCatKids wrote:

@mybearworld this is a really good idea!
Why is it a good idea? In Suggestions, you have to explain the reasoning for your opinion. For example, you may support it because you may not always be able to have the volume up in order to hear it and/or they may not be able to use See Inside.

Last edited by 54387a (Nov. 7, 2023 04:43:11)

jawu11ssfusdedu
Scratcher
45 posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

Support. Sometimes I don’t even know what the TTS is saying.
Crispydogs101
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

Bumpy I am so sorry for causing a flame war because I didn't support this for a dumb reason.
QueenKyttySparkle
Scratcher
100+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

CallyCatKids wrote:

@mybearworld this is a really good idea!
Glad you think so Hooty!
PaperMarioFan2022
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

Bump (this is neccessary since it focuses more on accesibility for project users with tts in them)
mybearworld
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

bump
coshnaut
Scratcher
100+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

This is a great feature idea, even if the user is not hearing impaired! What if you missed something that a sprite said, or could not have your volume up at some point? My only concern is how you could tell which sprite is talking. Auto-writing the sprite name is not very favorable, but I suppose you could write “<character name>: <message>” if you REALLY needed to watchers to know. It could get tedious, but custom blocks exist.

define make (character) say (message)
speak (message) transcript (join (join (character) [: ]) (message)) :: pen

Last edited by coshnaut (Jan. 7, 2024 17:46:37)

mybearworld
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

coshnaut wrote:

(#589)
Auto-writing the sprite name is not very favorable
What would be the negative of doing that?
kleemiya_the_furball
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

coshnaut wrote:

This is a great feature idea, even if the user is not hearing impaired! What if you missed something that a sprite said, or could not have your volume up at some point? My only concern is how you could tell which sprite is talking. Auto-writing the sprite name is not very favorable, but I suppose you could write “<character name>: <message>” if you REALLY needed to watchers to know. It could get tedious, but custom blocks exist.

define make (character) say (message)
speak (message) transcript (join (join (character) [: ]) (message)) :: pen

The OP you probably didn't read wrote:

TL;DR: ANY “WORKAROUND” INVOLVING CODE AT ALL IS NOT VIABLE FOR THE PERSON VIEWING THE PROJECT.

Last edited by kleemiya_the_furball (Jan. 7, 2024 17:52:32)

coshnaut
Scratcher
100+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

mybearworld wrote:

coshnaut wrote:

(#589)
Auto-writing the sprite name is not very favorable
What would be the negative of doing that?
Internal names could be revealed, and sometimes you don’t want narrator_internal32 telling you your quest, when it is supposed to be the magical sky wizard
coshnaut
Scratcher
100+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

kleemiya_the_furball wrote:

coshnaut wrote:

This is a great feature idea, even if the user is not hearing impaired! What if you missed something that a sprite said, or could not have your volume up at some point? My only concern is how you could tell which sprite is talking. Auto-writing the sprite name is not very favorable, but I suppose you could write “<character name>: <message>” if you REALLY needed to watchers to know. It could get tedious, but custom blocks exist.

define make (character) say (message)
speak (message) transcript (join (join (character) [: ]) (message)) :: pen

The OP you probably didn't read wrote:

TL;DR: ANY “WORKAROUND” INVOLVING CODE AT ALL IS NOT VIABLE FOR THE PERSON VIEWING THE PROJECT.
okay
donotforgetmycode
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

coshnaut wrote:

Internal names could be revealed, and sometimes you don’t want narrator_internal32 telling you your quest, when it is supposed to be the magical sky wizard
Then you could just rename the sprite, which would be less tedious than making a custom block.
coshnaut
Scratcher
100+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

donotforgetmycode wrote:

coshnaut wrote:

Internal names could be revealed, and sometimes you don’t want narrator_internal32 telling you your quest, when it is supposed to be the magical sky wizard
Then you could just rename the sprite, which would be less tedious than making a custom block.
Eh, I won’t argue
kleemiya_the_furball
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

donotforgetmycode wrote:

coshnaut wrote:

Internal names could be revealed, and sometimes you don’t want narrator_internal32 telling you your quest, when it is supposed to be the magical sky wizard
Then you could just rename the sprite, which would be less tedious than making a custom block.

exactly
among_us1w2
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

support only if it translates to user language too
scratchgodo
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

among_us1w2 wrote:

support only if it translates to user language too
But that would cause mistakes in the text.
mybearworld
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

among_us1w2 wrote:

(#597)
support only if it translates to user language too
I used to have Scratch on German a lot, because that's my native language. This would've been really annoying.
HurricaneMitch1998M
Scratcher
1000+ posts

Text-to-speech subtitles for project viewers [!!! READ BEFORE POSTING !!!]

No support. Although I think the idea is great, it could be used to bypass swears

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