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- ilnik0806
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500+ posts
Super Mario 64 NES Edition (inDev)
I'm creating a Mario game (not in scratch obviously). It's called “Super Mario 64 NES Edition” and it will be in SMB3 style. I want to create not a ROM-hack, I want to create a real game on SMB3 engine. But now I'm creating only a ROM-hack with stage prototypes. Here's the start point of Bob-omb Battlefield:

As you can see, Piranha Plant is supposed to represent the first cannon in the beginning of the original SM64 stage. Coins are supposed to represent some coins under the bridge in the original stage. Stay tuned for more!

As you can see, Piranha Plant is supposed to represent the first cannon in the beginning of the original SM64 stage. Coins are supposed to represent some coins under the bridge in the original stage. Stay tuned for more!
Last edited by ilnik0806 (Dec. 11, 2019 15:44:34)
- ShockerI6
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45 posts
Super Mario 64 NES Edition (inDev)
Greetings! I'm @ilnik0806's new account and it's an update on the development of Super Mario 64 NES Edition. It will be now called “Super Mario 64 World” and will be based on Super Mario World, and not Super Mario Bros. 3. I'm creating a ROM-hack with stage prototypes as well. For anyone who is interested, the ROM-hacking tool I use is called “Lunar Magic”.
Last edited by ShockerI6 (Oct. 28, 2020 14:35:42)
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