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- Sasheek887
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3 posts
Geometry Dash Recreation & Collaboration Request
I've loved Geometry Dash (I will refer to it as simply ‘GD’ from now on) for many years now, and one thing that's bugged me since forever on Scratch is that all the recreations of GD have something off about them. The two best ones I found were:
1) Griffpatch's recreation. It is very impressive, but there's a lot of flaws that make the game unplayable to someone who's played the real version. Some things that are different are: no icon selection and other features, bulky editor system, and, the most important of them all – no orb buffering and other giant physics changes, such as the ship physics. Griffpatch's version of GD is also a recreation of GD 1.0, the most barebones version of the game. All but a handful of gameplay elements are missing, hitboxes are also really off.
2) The version by @kouzeru (https://scratch.mit.edu/projects/222288445/). It's just as impressive, and the physics are almost identical to that of the real game. It's also in update 1.3 with some 1.4 features, which is much more complete, including several decoration blocks. The flaws with it are that it has a strange interface and no built-in level editor – you have to go onto the real GD, create a level there, then save the file and upload it into the Scratch project above. Also, as far as I know, you cannot place more than one block per grid square, and you can't place objects off-grid.
There are a lot of other versions of the game on Scratch, but almost all of them use preset level sprites instead of a grid list. Of the ones that do use a grid list though, none of the ones I found allowed multiple blocks per grid tile (whereas the real game does allow for it) and very few had off-grid placement. So, I present to you my newest and biggest project yet. Here is the link: https://scratch.mit.edu/projects/923946865/.
As of right now, I'm trying to work the physics out, but it has proven to be much harder than expected. The whole thing is also very unorganized, so I need to fix up my scripts. The current version is just a level editor with all 1.0 non-trigger blocks. It allows rotation, layering, off-grid placement, and multiple objects per grid space, making this the first GD recreation on Scratch to feature what was described above. The version on the servers has no playing mode, just editor. I'm hoping to make this the best recreation of GD on Scratch.
I've lately been very tired and somewhat demotivated, even intimidated by the sheer of amount of code I myself created. If any of you want to collaborate with me on this, write to me on my Scratch profile. I would prefer people who are pretty good at coding, and we will have to work something out, because I'm pretty serious about this project.
Additional notes on what to patch in future versions are in the Notes and Credits of my project.
For now, enjoy the project!
1) Griffpatch's recreation. It is very impressive, but there's a lot of flaws that make the game unplayable to someone who's played the real version. Some things that are different are: no icon selection and other features, bulky editor system, and, the most important of them all – no orb buffering and other giant physics changes, such as the ship physics. Griffpatch's version of GD is also a recreation of GD 1.0, the most barebones version of the game. All but a handful of gameplay elements are missing, hitboxes are also really off.
2) The version by @kouzeru (https://scratch.mit.edu/projects/222288445/). It's just as impressive, and the physics are almost identical to that of the real game. It's also in update 1.3 with some 1.4 features, which is much more complete, including several decoration blocks. The flaws with it are that it has a strange interface and no built-in level editor – you have to go onto the real GD, create a level there, then save the file and upload it into the Scratch project above. Also, as far as I know, you cannot place more than one block per grid square, and you can't place objects off-grid.
There are a lot of other versions of the game on Scratch, but almost all of them use preset level sprites instead of a grid list. Of the ones that do use a grid list though, none of the ones I found allowed multiple blocks per grid tile (whereas the real game does allow for it) and very few had off-grid placement. So, I present to you my newest and biggest project yet. Here is the link: https://scratch.mit.edu/projects/923946865/.
As of right now, I'm trying to work the physics out, but it has proven to be much harder than expected. The whole thing is also very unorganized, so I need to fix up my scripts. The current version is just a level editor with all 1.0 non-trigger blocks. It allows rotation, layering, off-grid placement, and multiple objects per grid space, making this the first GD recreation on Scratch to feature what was described above. The version on the servers has no playing mode, just editor. I'm hoping to make this the best recreation of GD on Scratch.
I've lately been very tired and somewhat demotivated, even intimidated by the sheer of amount of code I myself created. If any of you want to collaborate with me on this, write to me on my Scratch profile. I would prefer people who are pretty good at coding, and we will have to work something out, because I'm pretty serious about this project.
Additional notes on what to patch in future versions are in the Notes and Credits of my project.
For now, enjoy the project!
- max688
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6 posts
Geometry Dash Recreation & Collaboration Request
If I figure how the grid works I will collaborate
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