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- ajskateboarder
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Scratcher
1000+ posts
Discourage "easy workaround" no-supports
No support, there is a workaround:Elaborate, please? This doesn't make sense
Don't read them.
Last edited by ajskateboarder (Oct. 30, 2023 16:24:32)
- MagicCoder330
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Scratcher
1000+ posts
Discourage "easy workaround" no-supports
This is a valid point, and is true in some respects. Perhaps there should be some sort of dropdown from the main categories, such as operators having a “Math” category.which can make the coding space cluttered quicklyI would argue that a bunch of unnecessary blocks would clutter the coding space more
- amogus1123
-
Scratcher
500+ posts
Discourage "easy workaround" no-supports
A lot of great suggestions are no supported because there is a workaround. However, new scratchers have trouble with some workarounds a lot of the time, and I'm sure more advanced scratchers would appreciate if some things were simpler. I'm not saying they should be banned, but they should be discouraged. It would also make it so more suggestions are taken seriously. On top of that, workarounds often contain several blocks which can make the coding space cluttered quickly, while making it confusing to remix for newer scratchers. It can also make lower end devices lag, which many people do not enjoy.a lot of workarounds are pretty easy to understand loool.
In a nutshell, “easy workaround” no-supports should be discouraged because workarounds are confusing to new players, and they can clutter the workspace quickly while making it more laggy for lower end devices, while single blocks would be faster and easier for more advanced scratchers to use.
scratch has more important things to do being unprofited.
And note that lots of blocks won't always cause lag, it also depends on audio and sprites.
Last edited by amogus1123 (Oct. 30, 2023 17:22:57)
- Elijah999999
-
Scratcher
1000+ posts
Discourage "easy workaround" no-supports
Depends on how “easy” these workarounds are.
Previous costume? Easy.
Move () steps? Easy if you know how sin and cos work. But it still is a bit advanced for younger Scratchers, so it's still a handy block.
Previous costume? Easy.
((costume #) - (1))If on edge bounce? Not as easy. I can't even think of a workaround for it.
Move () steps? Easy if you know how sin and cos work. But it still is a bit advanced for younger Scratchers, so it's still a handy block.
- amogus1123
-
Scratcher
500+ posts
Discourage "easy workaround" no-supports
Depends on how “easy” these workarounds are.if on edge bounce yee…
Previous costume? Easy.((costume #) - (1))If on edge bounce? Not as easy. I can't even think of a workaround for it.
Move () steps? Easy if you know how sin and cos work. But it still is a bit advanced for younger Scratchers, so it's still a handy block.
deck26 posted this on helpwithscripts just now
https://scratch.mit.edu/projects/99412537
- waitwhat2288
-
Scratcher
100+ posts
Discourage "easy workaround" no-supports
The Scratch Team shouldn't be the one that goes out of their way to discourage others from using these kinds of counterarguments if we as a whole can do essentially the same thing.
Nonetheless, we've been the ones to discourage others from creating workarounds for another person's proposed block, so why do we need to discourage it even more?
Nonetheless, we've been the ones to discourage others from creating workarounds for another person's proposed block, so why do we need to discourage it even more?
- MagicCoder330
-
Scratcher
1000+ posts
Discourage "easy workaround" no-supports
when green flag clicked
if <[page number] > [1]> then
broadcast [Bump v]
end
- medians
-
Scratcher
1000+ posts
Discourage "easy workaround" no-supports
Depends on how “easy” these workarounds are.Then again, these exist:
Previous costume? Easy.((costume #) - (1))If on edge bounce? Not as easy. I can't even think of a workaround for it.
Move () steps? Easy if you know how sin and cos work. But it still is a bit advanced for younger Scratchers, so it's still a handy block.

- amogus1123
-
Scratcher
500+ posts
Discourage "easy workaround" no-supports
???Depends on how “easy” these workarounds are.Then again, these exist:
Previous costume? Easy.((costume #) - (1))If on edge bounce? Not as easy. I can't even think of a workaround for it.
Move () steps? Easy if you know how sin and cos work. But it still is a bit advanced for younger Scratchers, so it's still a handy block.
Those are for the previous backdrop, not previous costume
- YtArie5
-
Scratcher
1000+ posts
Discourage "easy workaround" no-supports
Aren't these already discouraged?
- medians
-
Scratcher
1000+ posts
Discourage "easy workaround" no-supports
Why have the next/previous/random backdrop, and next costume blocks but no previous/random costume block.. did you read the these exist part lol???Depends on how “easy” these workarounds are.Then again, these exist:
Previous costume? Easy.((costume #) - (1))
Those are for the previous backdrop, not previous costume
Last edited by medians (Oct. 31, 2023 21:43:08)
- amogus1123
-
Scratcher
500+ posts
Discourage "easy workaround" no-supports
people saying
“No support, there is a workaround:”
(⌐⊙_⊙) (⌐⊙_⊙)
“No support, there is a workaround:”
(⌐⊙_⊙) (⌐⊙_⊙)
- MagicCoder330
-
Scratcher
1000+ posts
Discourage "easy workaround" no-supports
no support there is a workaround /j
no support, workaround
No support, there is a workaround
ow my head
- BasisEssence779
-
Scratcher
100+ posts
Discourage "easy workaround" no-supports
Most issues happen with some workarounds because they lower the performances, resulting to poor FPS especially in mobile devices that are less powerful than the PC I use.
I will give examples tomorrow because I most go to sleep now.
I will give examples tomorrow because I most go to sleep now.
- doggy_boi1
-
Scratcher
1000+ posts
Discourage "easy workaround" no-supports
1. It is already discouragedno support for this reason ^
2. “workaround” no supports sometimes makes sense, as things could be too specific to add a block for, or it could be that it'd be essential for people to learn how to do something rather then being provided a function for it
- gdfsgdfsgdfg
-
Scratcher
1000+ posts
Discourage "easy workaround" no-supports
Some blocks with easy workarounds like
but cuz of confusion
so there is no reason to discourage this
forever if <> {
} :: cap control loopare removed not cuz of the workaroundbut cuz of confusion
so there is no reason to discourage this
ow my headI thought they were mocking your suggestion?
Last edited by gdfsgdfsgdfg (Oct. 31, 2023 22:29:27)
- medians
-
Scratcher
1000+ posts
Discourage "easy workaround" no-supports
Some blocks with easy workarounds likeThat's not what they're saying, they mean stuff like this:forever if <> {are removed not cuz of the workaround
} :: cap control loop
but cuz of confusion
so there is no reason to discourage this
I think that there should be a block reporting the current rotation style of a sprite:(rotation style ::motion)
No support, easy workaround:Or:define set rotation style to (string1)
set [rotation style v] to (string1)
set rotation style (string1)
I think that there should be a previous costume block because there is a next/previous backdrop block as well as a next costume block.switch costume to [previous costume v]orprevious costume ::looks
No support, easy workaround:Though these are already discouraged, so..define previous costume
switch costume to ((costume #) - (1))
Last edited by medians (Oct. 31, 2023 22:34:10)
- undeterminstic
-
Scratcher
1000+ posts
Discourage "easy workaround" no-supports
i used /j because it was a jokeno support there is a workaround /jno support, workaroundNo support, there is a workaround
ow my head
- gdfsgdfsgdfg
-
Scratcher
1000+ posts
Discourage "easy workaround" no-supports
That's not what they're saying, they mean stuff like this:I think I misread it again but
some quote and quote “easy workaround” blocks
aren’t here only because of a simple workaround
it’s about the understanding and other stuff
Last edited by gdfsgdfsgdfg (Oct. 31, 2023 22:45:27)
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