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- » An character talking and animations at the same time.
- Theprogramerguylol
- Scratcher
100+ posts
An character talking and animations at the same time.
My idea is a new block,it will be in the looks option,what it will do is that it will give you an option to make a character say something,but it will also give you another option,it will be that the sprite will change to one custome and go back to the same costume,and it will display on how many seconds should it change.
It will be usefull to save more time than doing the message thing and then make the character talk.
Thats bassicly my idea,if theres something you dont understand,i guess ill have to explain it again? Idk.
It will be usefull to save more time than doing the message thing and then make the character talk.
say [hi] switch costume to [1] wait (0.1) secs switch costume to [ 2] repeat by (4)
Thats bassicly my idea,if theres something you dont understand,i guess ill have to explain it again? Idk.
Last edited by Theprogramerguylol (Aug. 29, 2023 18:23:11)
- EngineerRunner
- Scratcher
1000+ posts
An character talking and animations at the same time.
no support because you could just use those blocks
say [hi]also the name is way too long
repeat (4)
switch costume to (1)
wait (0.1) secs
switch costume to (2)
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- Theprogramerguylol
- Scratcher
100+ posts
An character talking and animations at the same time.
no support because you could just use those blockssay [hi]also the name is way too long
repeat (4)
switch costume to (1)
wait (0.1) secs
switch costume to (2)
This actually makes more sence.
Altho maybe ill be wrong,but i think the block i was mentioning could be alot faster,but youre still correct.
Last edited by Theprogramerguylol (Aug. 29, 2023 18:35:38)
- -Mini-X-
- Scratcher
100+ posts
An character talking and animations at the same time.
Hey there!
I think your idea is definitely interesting! However, I think it might be a bit confusing for someone who is just starting out with Scratch for the first time.
You can also use a custom block and create a workaround:
This way you can use the custom block the same way as the block you suggested!
I hope this helped!
I think your idea is definitely interesting! However, I think it might be a bit confusing for someone who is just starting out with Scratch for the first time.
You can also use a custom block and create a workaround:
define Say (text) switch costume to (costume 1) wait (time) switch costume to (costume 2) repeat (repeat number)
say (text)
repeat (repeat number)
switch costume to (costume 1)
wait (time) secs
switch costume to (costume 2)
end
This way you can use the custom block the same way as the block you suggested!
I hope this helped!
Last edited by -Mini-X- (Aug. 29, 2023 18:41:15)
It is currently 23:22, as I am typing this.
There's a new animator in town, and that's me…What good word rhymes with me, ree? Hey there! I'm X! Maker of animations, art and games. My favourite type of music is classical music! I use Scratch or play the piano in my free time. =)
- Theprogramerguylol
- Scratcher
100+ posts
An character talking and animations at the same time.
Hey there!
I think your idea is definitely interesting! However, I think it might be a bit confusing for someone who is just starting out with Scratch for the first time.
You can also use a custom block and create a workaround:define Say (text) switch costume to (costume 1) wait (time) switch costume to (costume 2) repeat (repeat number)
say (text)
repeat (repeat number)
switch costume to (costume 1)
wait (time) secs
switch costume to (costume 2)
end
This way you can use the custom block the same way as the block you suggested!
I hope this helped!
THIS MAKES EVEN MORE SENCE,also thank you for the information
- mcsquaggle
- Scratcher
500+ posts
An character talking and animations at the same time.
i mean… it would be nice to have some talking costumes for all of the characters in scratch. giga and some others already have walking ones, so why not talking?
semi-support
semi-support
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(:>::#bb88f6) //jerry says hi
set [ v] to (:>::#bb88f6)//jerry block
:>::#bb88f6 hat
:>::#bb88f6
:>(:>::#bb88f6)::#bb88f6
:> [#aa77e5]::#bb88f6
:> (:>::#bb88f6 boolean){
:>::#bb88f6
:>::#bb88f6
:> ( :> v) (:>::#bb88a1 stack) @addInput ::#bb88f6
:> ::#bb88f6 cap
} :> (:>::#bb88f6) ::#bb88f6
:> [:> v] ::#bb88f6 cap
::#bb88f6 boolean
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