Discuss Scratch

NuclearKitten64
Scratcher
100+ posts

why can't there be this block (propably useful block, right?)

Why would you ever need this?
Zydrolic
Scratcher
1000+ posts

why can't there be this block (propably useful block, right?)

NuclearKitten64 wrote:

Why would you ever need this?
please dont discuss this
its rejected here
TheSmartMaker
Scratcher
72 posts

why can't there be this block (propably useful block, right?)

spidermanLOLL wrote:

If there was a When Stop sign clicked block, that would be defeating the purpose of the “stop” sign.

spidermanLOLL wrote:

If there was a When Stop sign clicked block, that would be defeating the purpose of the “stop” sign.

defeating? what if you want something to happen when it is clicked?
TheSmartMaker
Scratcher
72 posts

why can't there be this block (propably useful block, right?)

NeonG4 wrote:

TheSmartMaker wrote:

snip
Then edit and clarify your post.
The stop sign doesn't exist because scratch team doesn't want the stop sign to have more than one purpose.
Does this answer your question?
i mean, WHY?!
TheSmartMaker
Scratcher
72 posts

why can't there be this block (propably useful block, right?)

ImmortalJelly13 wrote:

because it would make the green flag obsolete
what does “obsolete” mean?
AmazingWill1
Scratcher
62 posts

why can't there be this block (propably useful block, right?)

having there be a stop button detection block would change the purpose of the stop sign from “a button that allows you to stop playing the project for any reason” too “a button that only activates more scripts in the project making you unable to stop the project”
TheSmartMaker
Scratcher
72 posts

why can't there be this block (propably useful block, right?)

NuclearKitten64 wrote:

Why would you ever need this?
for… some reason…
TheSmartMaker
Scratcher
72 posts

why can't there be this block (propably useful block, right?)

Zydrolic wrote:

NuclearKitten64 wrote:

Why would you ever need this?
please dont discuss this
its rejected here
what is rejected here?
blablablahello
Scratcher
1000+ posts

why can't there be this block (propably useful block, right?)

TheSmartMaker wrote:

Zydrolic wrote:

NuclearKitten64 wrote:

Why would you ever need this?
please dont discuss this
its rejected here
what is rejected here?
The “When stop sign clicked” blocked. Please click on that link

TheSmartMaker wrote:

NeonG4 wrote:

TheSmartMaker wrote:

snip
Then edit and clarify your post.
The stop sign doesn't exist because scratch team doesn't want the stop sign to have more than one purpose.
Does this answer your question?
i mean, WHY?!
Because its the STOP sign, not the “Do something” sign. A Stop sign is meant to stop things, so starting something instead would make no sense.
TheSmartMaker
Scratcher
72 posts

why can't there be this block (propably useful block, right?)

well w

blablablahello wrote:

TheSmartMaker wrote:

Zydrolic wrote:

NuclearKitten64 wrote:

Why would you ever need this?
please dont discuss this
its rejected here
what is rejected here?
The “When stop sign clicked” blocked. Please click on that link

TheSmartMaker wrote:

NeonG4 wrote:

TheSmartMaker wrote:

snip
Then edit and clarify your post.
The stop sign doesn't exist because scratch team doesn't want the stop sign to have more than one purpose.
Does this answer your question?
i mean, WHY?!
Because its the STOP sign, not the “Do something” sign. A Stop sign is meant to stop things, so starting something instead would make no sense.
well, what IF you want something to happen if it is pressed
Tophatted-
Scratcher
1000+ posts

why can't there be this block (propably useful block, right?)

TheSmartMaker wrote:

ImmortalJelly13 wrote:

because it would make the green flag obsolete
what does “obsolete” mean?

If the stop sign could start the project, what would be the point of the green flag? How could you stop the project? Why does there need to be two start buttons?
TheSmartMaker
Scratcher
72 posts

why can't there be this block (propably useful block, right?)

Tophatted- wrote:

TheSmartMaker wrote:

ImmortalJelly13 wrote:

because it would make the green flag obsolete
what does “obsolete” mean?

If the stop sign could start the project, what would be the point of the green flag? How could you stop the project? Why does there need to be two start buttons?
no, you won't do the same code!
Tophatted-
Scratcher
1000+ posts

why can't there be this block (propably useful block, right?)

TheSmartMaker wrote:

Tophatted- wrote:

TheSmartMaker wrote:

ImmortalJelly13 wrote:

because it would make the green flag obsolete
what does “obsolete” mean?

If the stop sign could start the project, what would be the point of the green flag? How could you stop the project? Why does there need to be two start buttons?
no, you won't do the same code!
You want two projects in one? Handy dandy workaround below

JacksterBobster wrote:

ACTUALLY! THERE IS A WAY TO!!
Okay in the “sensing” blocks (the light blue category), there is the “timer” and “reset timer” blocks.

Make a script like this.
when green flag clicked
forever
reset timer
end
when [timer v] > (1)
do whatever you need when stop is pressed
The timer is the only thing that continues after the stop is pressed, so if the timer is always at 0 when the project is running, then when it stops the second script will run.
TheSmartMaker
Scratcher
72 posts

why can't there be this block (propably useful block, right?)

Tophatted- wrote:

TheSmartMaker wrote:

Tophatted- wrote:

TheSmartMaker wrote:

ImmortalJelly13 wrote:

because it would make the green flag obsolete
what does “obsolete” mean?

If the stop sign could start the project, what would be the point of the green flag? How could you stop the project? Why does there need to be two start buttons?
no, you won't do the same code!
You want two projects in one? Handy dandy workaround below

JacksterBobster wrote:

ACTUALLY! THERE IS A WAY TO!!
Okay in the “sensing” blocks (the light blue category), there is the “timer” and “reset timer” blocks.

Make a script like this.
when green flag clicked
forever
reset timer
end
when [timer v] > (1)
do whatever you need when stop is pressed
The timer is the only thing that continues after the stop is pressed, so if the timer is always at 0 when the project is running, then when it stops the second script will run.
THERE IS NO TWO PROJECTS IN ONE!!!
Tophatted-
Scratcher
1000+ posts

why can't there be this block (propably useful block, right?)

TheSmartMaker wrote:

Tophatted- wrote:

TheSmartMaker wrote:

Tophatted- wrote:

TheSmartMaker wrote:

ImmortalJelly13 wrote:

because it would make the green flag obsolete
what does “obsolete” mean?

If the stop sign could start the project, what would be the point of the green flag? How could you stop the project? Why does there need to be two start buttons?
no, you won't do the same code!
You want two projects in one? Handy dandy workaround below

JacksterBobster wrote:

ACTUALLY! THERE IS A WAY TO!!
Okay in the “sensing” blocks (the light blue category), there is the “timer” and “reset timer” blocks.

Make a script like this.
when green flag clicked
forever
reset timer
end
when [timer v] > (1)
do whatever you need when stop is pressed
The timer is the only thing that continues after the stop is pressed, so if the timer is always at 0 when the project is running, then when it stops the second script will run.
THERE IS NO TWO PROJECTS IN ONE!!!
The scratch team has already stated that they won't make this block.
Reporting to be closed…
ProfessorThickhead
Scratcher
100+ posts

why can't there be this block (propably useful block, right?)

Why are we still discussing this? It's a rejected suggestion and it's not going anywhere. This has become an argument and not a suggestion.

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