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- idotonearth
-
Scratcher
8 posts
Halp wit my cliker gaem in scrtahc
I just need a counter that when i click the counter goes up. and i need halp with my upgrades. tanks if u help meh
Link:https://scratch.mit.edu/projects/837312127/
Link:https://scratch.mit.edu/projects/837312127/
Last edited by idotonearth (May 3, 2023 12:30:04)
- Spentine
-
Scratcher
1000+ posts
Halp wit my cliker gaem in scrtahc
You can use a clone text engine to render the clicker counter. As for the upgrades, you can create variables that denote the amount of “IQ” gained per click and every second.
- idotonearth
-
Scratcher
8 posts
Halp wit my cliker gaem in scrtahc
how do teh clone text engine tingy?
- Spentine
-
Scratcher
1000+ posts
Halp wit my cliker gaem in scrtahc
You can follow griffpatch's clone text engine tutorial on YouTube.
- cs2975871
-
Scratcher
100+ posts
Halp wit my cliker gaem in scrtahc
You can build a clone text engine using individual costumes with numbers 0-9, label them accordingly and add a clone ID system. Use More Blocks (tick run without screen refresh) and add this code to the define block-
define spawn
go to x: (where you want the thing to originate) y: (ditto)
set cloneID to [1]
repeat (length of (oh, say 12))
create clone of [myself]
change [ cloneID] by (1)
change x by (a reasonable number so the clones don't merge)
end
when I start as a clone
set IDclone to (cloneID)
forever
if (<(IDclone) < (length of (score))> then
if <not <(score) = [0]>> then
switch costume to [ (letter (IDclone) of (score))]
else
switch costume to [0]
end
else
hide
end
Last edited by cs2975871 (May 5, 2023 14:33:24)
- cs2975871
-
Scratcher
100+ posts
Halp wit my cliker gaem in scrtahc
You can build a clone text engine using individual costumes with numbers 0-9, label them accordingly and add a clone ID system. Use More Blocks (tick run without screen refresh) and add this code to the define block-define spawn
go to x: (where you want the thing to originate) y: (ditto)
set cloneID to [1]
repeat (length of (oh, say 12))
create clone of [myself]
change [ cloneID] by (1)
change x by (a reasonable number so the clones don't merge)
end
when I start as a clone
set IDclone to (cloneID)
forever
if (<(IDclone) < (length of (score))> then
if <not <(score) = [0]>> then
switch costume to [ (letter (IDclone) of (score))]
else
switch costume to [0]
end
else
hide
end
[/quote]
Good luck on your game however!
- cs2975871
-
Scratcher
100+ posts
Halp wit my cliker gaem in scrtahc
just don't mind the last one, good luck on programming your game however.
- idotonearth
-
Scratcher
8 posts
Halp wit my cliker gaem in scrtahc
but i still dont know what thar (letter (IDclone) of (score)) mean
- idotonearth
-
Scratcher
8 posts
Halp wit my cliker gaem in scrtahc
@cs2975871 Idk what to do with clone id or with score
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