Discuss Scratch

HestiaHearth2504
Scratcher
8 posts

Super Mike World 3 / Super Mike Maker 2

Heya, I'm making a fangame/unofficial sequel to ToadfanSchool's amazing game Super Mike World 2, Super Mike World 3! (yes, creative name I know)

This forum post is for people to suggest gameplay features to be added into both Super Mike World 3, and another fanmade sequel to another one of Toadfan's games, Super Mike Maker 2.

Please check out Devlog 0 of my devlog (it was rushed and is poorly made so sorry about that) before submitting to prevent suggestions of feature's I've already got planned.

Suggest really anything you want in the games, as long as its reasonable ofc.

(P.S. This is a new account I'm not actually new to scratch lol.)

Last edited by HestiaHearth2504 (July 24, 2022 12:12:29)

4Mahoney21
Scratcher
62 posts

Super Mike World 3 / Super Mike Maker 2

Excited for SMW3! Feature suggestions:

1. I was reading the comments and saw that you were planning a new powerup but didn't know what it would be. I would suggest a star powerup like in the original Mario games.

2. I think an item box that gives the player some health back could be a helpful feature.

3. Making the spike base hitbox smaller. Basically, if you are touching the edge of a column with a spike on the bottom, you will be hit by the base of it, which seems very weird.

4. Jump-through platforms. (may be difficult to code)

5. Fake item boxes respawn on death.

6. Do not use the same piece in two places in one game.

Last edited by 4Mahoney21 (July 29, 2022 12:49:49)

kubi_games
Scratcher
1 post

Super Mike World 3 / Super Mike Maker 2

say [hi]
HestiaHearth2504
Scratcher
8 posts

Super Mike World 3 / Super Mike Maker 2

4Mahoney21 wrote:

Excited for SMW3! Feature suggestions:

1. I was reading the comments and saw that you were planning a new powerup but didn't know what it would be. I would suggest a star powerup like in the original Mario games.

2. I think an item box that gives the player some health back could be a helpful feature.

3. Making the spike base hitbox smaller. Basically, if you are touching the edge of a column with a spike on the bottom, you will be hit by the base of it, which seems very weird.

4. Jump-through platforms. (may be difficult to code)

5. Fake item boxes respawn on death.

6. Do not use the same piece in two places in one game.

(Note: Oops so I may have seen this when you first said it and just forgot to send my reply lol)

Hey Mahoney,

1. Yes I do plan on adding more power-ups but I haven't decided what to add yet, was planning on getting inspiration from this thread. The star is a great idea, don't know how I didn't think of that myself lol.

2. Great idea!

3. Yes I'd love to do that. It would be pretty hard due to how the engine is coded but I'll put it onto the hard to do things list.

4. Yea semi-solids would also be hard to code due to the engine as far as I know but I'd love to have them so I'll put em on the list as well.

5 & 6. What do you mean by that? I'm dumb.

Great suggestions, thanks!

(P.S. I played your game monomanuver and its awesome keep up the good work)
I_LOVE_FLIP_CLOCKS
Scratcher
18 posts

Super Mike World 3 / Super Mike Maker 2

I have a suggestion for you!
It would be super cool if you made it so that instead of Mike popping out of existence when you touch the void, you could make Mike continuously falling but also fading out rapidly while doing so.

Just saying, if you don't have the time to do that, that's fine.

Last edited by I_LOVE_FLIP_CLOCKS (Aug. 11, 2022 09:52:21)

HestiaHearth2504
Scratcher
8 posts

Super Mike World 3 / Super Mike Maker 2

I_LOVE_FLIP_CLOCKS wrote:

I have a suggestion for you!
It would be super cool if you made it so that instead of Mike popping out of existence when you touch the void, you could make Mike continuously falling but also fading out rapidly while doing so.

Just saying, if you don't have the time to do that, that's fine.
Yeah I can try to make a better death animation, good idea!
4Mahoney21
Scratcher
62 posts

Super Mike World 3 / Super Mike Maker 2

HestiaHearth2504 wrote:

4Mahoney21 wrote:

Excited for SMW3! Feature suggestions:

1. I was reading the comments and saw that you were planning a new powerup but didn't know what it would be. I would suggest a star powerup like in the original Mario games.

2. I think an item box that gives the player some health back could be a helpful feature.

3. Making the spike base hitbox smaller. Basically, if you are touching the edge of a column with a spike on the bottom, you will be hit by the base of it, which seems very weird.

4. Jump-through platforms. (may be difficult to code)

5. Fake item boxes respawn on death.

6. Do not use the same piece in two places in one game.

(Note: Oops so I may have seen this when you first said it and just forgot to send my reply lol)

Hey Mahoney,

1. Yes I do plan on adding more power-ups but I haven't decided what to add yet, was planning on getting inspiration from this thread. The star is a great idea, don't know how I didn't think of that myself lol.

2. Great idea!

3. Yes I'd love to do that. It would be pretty hard due to how the engine is coded but I'll put it onto the hard to do things list.

4. Yea semi-solids would also be hard to code due to the engine as far as I know but I'd love to have them so I'll put em on the list as well.

5 & 6. What do you mean by that? I'm dumb.

Great suggestions, thanks!

(P.S. I played your game monomanuver and its awesome keep up the good work)

For 5: There is a brown cracked item box in the menu. When you bump it the box disappears but does not respawn like the powerups.

6. By piece I mean music. basically the music in the hub world after the game has been beaten is the same as the level 4 music. Should have explained that.

And how far did you get on Monomanuever? None of my friends could get to level 30 (the first level in the orange section)

Last edited by 4Mahoney21 (Aug. 12, 2022 17:29:39)

FON1708
Scratcher
6 posts

Super Mike World 3 / Super Mike Maker 2

i would like to see some new allies and bosses. i thought sub areas were impossible until i played mario for scratch 4. so it is possible. but i would LOVE to see more robots. maybe at one point the player gets injured (this is for the plot) and becomes a cyborg cuz of how bad he gets injured. he also has special powers. i would like to see more playable characters. thats all i have for now.
HestiaHearth2504
Scratcher
8 posts

Super Mike World 3 / Super Mike Maker 2

4Mahoney21 wrote:

HestiaHearth2504 wrote:

4Mahoney21 wrote:

Excited for SMW3! Feature suggestions:

1. I was reading the comments and saw that you were planning a new powerup but didn't know what it would be. I would suggest a star powerup like in the original Mario games.

2. I think an item box that gives the player some health back could be a helpful feature.

3. Making the spike base hitbox smaller. Basically, if you are touching the edge of a column with a spike on the bottom, you will be hit by the base of it, which seems very weird.

4. Jump-through platforms. (may be difficult to code)

5. Fake item boxes respawn on death.

6. Do not use the same piece in two places in one game.

(Note: Oops so I may have seen this when you first said it and just forgot to send my reply lol)

Hey Mahoney,

1. Yes I do plan on adding more power-ups but I haven't decided what to add yet, was planning on getting inspiration from this thread. The star is a great idea, don't know how I didn't think of that myself lol.

2. Great idea!

3. Yes I'd love to do that. It would be pretty hard due to how the engine is coded but I'll put it onto the hard to do things list.

4. Yea semi-solids would also be hard to code due to the engine as far as I know but I'd love to have them so I'll put em on the list as well.

5 & 6. What do you mean by that? I'm dumb.

Great suggestions, thanks!

(P.S. I played your game monomanuver and its awesome keep up the good work)

For 5: There is a brown cracked item box in the menu. When you bump it the box disappears but does not respawn like the powerups.

6. By piece I mean music. basically the music in the hub world after the game has been beaten is the same as the level 4 music. Should have explained that.

And how far did you get on Monomanuever? None of my friends could get to level 30 (the first level in the orange section)


Heya, sorry for the super late reply, I've had to take a break from scratch for a bit to focus on Uni, hopefully I can keep working on stuff soon.

5. Good idea, I totally missed that bug lol.

6. Oh yep that makes sense. I'll make the hub/s music different from the level music, thanks again.

As for Monomanuever, I made it to the third test of luck, but am actually replaying it rn and have made it to the red section.
HestiaHearth2504
Scratcher
8 posts

Super Mike World 3 / Super Mike Maker 2

FON1708 wrote:

i would like to see some new allies and bosses. i thought sub areas were impossible until i played mario for scratch 4. so it is possible. but i would LOVE to see more robots. maybe at one point the player gets injured (this is for the plot) and becomes a cyborg cuz of how bad he gets injured. he also has special powers. i would like to see more playable characters. thats all i have for now.

Yeah I'm def planning on more bosses and play types. If you're familiar with how in Undertale, changing the soul color changes the gameplay style, I'm aiming for something similar to that.

I do plan on having multiple playable characters but they would all act the same and are purely cosmetic. Mainly for if I manage to make a multiplayer mode.

For sub areas, I totally want to make them I just dunno how at the moment lol. They're on my things-i-want-to-add-but-dunno-how-to-as-of-right-now list along with multiplayer.
FON1708
Scratcher
6 posts

Super Mike World 3 / Super Mike Maker 2

THATS EXACTLY WHERE I GOT IT FROM! UNDERTALE!
HestiaHearth2504
Scratcher
8 posts

Super Mike World 3 / Super Mike Maker 2

FON1708 wrote:

THATS EXACTLY WHERE I GOT IT FROM! UNDERTALE!
Lol I had a feeling from your pfp. But yea expect some slightly undertale-inspired-but-still-mike-world-style bossfights.

If I ever manage to get the time to work on MW3 that is lol.
FON1708
Scratcher
6 posts

Super Mike World 3 / Super Mike Maker 2

i mean, why do you think my profile picture is sans? i play undertale! i am stuck on undyne. but to be fair im doing pacifist on my first player. so anyways, good luck with mike world 3! i cant wait!
4Mahoney21
Scratcher
62 posts

Super Mike World 3 / Super Mike Maker 2

Got some more ideas:

7. A coin counter in the editor (that shows the total amount of coins in the level). It would be in the same bar as the number of items counter.

8. Secret areas like Appel ( scratch.mit.edu/projects/60917032/ ) by Griffpatch

9. More types of enemies, like flying enemies and goombas that are immune to the fire flower.

10. Keys and locks. (besides the pink key coins)

11. Double-jumping power-up.
HestiaHearth2504
Scratcher
8 posts

Super Mike World 3 / Super Mike Maker 2

4Mahoney21 wrote:

Got some more ideas:

7. A coin counter in the editor (that shows the total amount of coins in the level). It would be in the same bar as the number of items counter.

8. Secret areas like Appel ( scratch.mit.edu/projects/60917032/ ) by Griffpatch

9. More types of enemies, like flying enemies and goombas that are immune to the fire flower.

10. Keys and locks. (besides the pink key coins)

11. Double-jumping power-up.
7. Yeah I could probably add that

8. I'm TOTALLY planning on some secret exits leading to secret levels when I get to making the levels and world map. Think NSMBU style. (also secret exits in the level editor ofc)

9. Technically all the enemies can fly if you put em in the air due to how its coded lol. If I rework that so they move like in mario then totally! And the immune goombas are a great idea

10. Epic idea, I could do that.

11. I was thinking about adding the cloud flower from mario galaxy (makes temporary platforms in the air) which could act like a versatile double jump

You have so many good ideas I'm probably gonna have to dedicate an update just to your suggestions lol, big thanks!
I_LOVE_FLIP_CLOCKS
Scratcher
18 posts

Super Mike World 3 / Super Mike Maker 2

Maybe make clear conditions, like in Super Mario Maker 2. Like when you must collect at least a specific number of coins (or goombas), or not letting you touch a coin or something like that.

That would be cool!

Last edited by I_LOVE_FLIP_CLOCKS (Sept. 24, 2022 02:05:46)

4Mahoney21
Scratcher
62 posts

Super Mike World 3 / Super Mike Maker 2

No problem with all the suggestions! I'm partially giving so many so that I don't have to code them if I make SMW 4…

And a lot of them are from other games…

But that doesn't stop me from getting a few more I guess.

12. Sideways springs of different colors (the orange one is already in the editor)

13. Pulsing water/lava/poison

14. Wind lag reduction. I found that in SMW 2, level 2 was 5 times as laggy as the other levels, and it is the only one with wind blocks. I think it is the wind, not completely sure though.

15. Floating orbs like in Geometry Dash and Max-0's Orbs ( https://scratch.mit.edu/projects/562439685/ )

16. Condense the start, checkpoint, and goal into one category in the editor

17. When you jump into a sideways spring from the bottom, it repeats the spring bounce noise multiple times and doesn't sound very good.

18. 10/30/50 coin spin effect like the single coin

19. Leaderboard has all green coins category

20. Moving platforms? Good luck coding that though…

Is twenty too many suggestions?

Last edited by 4Mahoney21 (Oct. 1, 2022 20:43:38)

HestiaHearth2504
Scratcher
8 posts

Super Mike World 3 / Super Mike Maker 2

4Mahoney21 wrote:

No problem with all the suggestions! I'm partially giving so many so that I don't have to code them if I make SMW 4…

And a lot of them are from other games…

But that doesn't stop me from getting a few more I guess.

12. Sideways springs of different colors (the orange one is already in the editor)

13. Pulsing water/lava/poison

14. Wind lag reduction. I found that in SMW 2, level 2 was 5 times as laggy as the other levels, and it is the only one with wind blocks. I think it is the wind, not completely sure though.

15. Floating orbs like in Geometry Dash and Max-0's Orbs ( https://scratch.mit.edu/projects/562439685/ )

16. Condense the start, checkpoint, and goal into one category in the editor

17. When you jump into a sideways spring from the bottom, it repeats the spring bounce noise multiple times and doesn't sound very good.

18. 10/30/50 coin spin effect like the single coin

19. Leaderboard has all green coins category

20. Moving platforms? Good luck coding that though…

Is twenty too many suggestions?
Hi so I've still been super busy but I'm about to start working on SMW3 so yay, also thanks heaps for all the suggestions lol.

12. That should be easy to add so yeah totally
13. If you mean rising liquids, that's 100% on my to-do list and was going to be the thing I work on next once I fix the themes
14. Hmm I haven't noticed that but I wasn't really paying much attention to the framerate so I'll see if I can fix that
15. That's a cool idea! I'll try my best
16. Yes this is definitely needed
17. I'd never noticed that thanks! I'll try to fix it
18. Animation isn't my strong suit but I should be able to do that, just circles after all lol
19. Yeah this was another one on my list, I like speedrunning (not that I'm any good lol) and will make the leaderboards have multiple categories if I can (not sure how it works so might not be able to but yeah). Will also throw in an option for a timer.
20. Both moving + semi-solids are on my list, no idea how to do either but I'll try my best!

Also don't worry lol, suggest as much as you want. I'm totally dedicating an update to you lmao (that is, if i ever get to that point lol)
4Mahoney21
Scratcher
62 posts

Super Mike World 3 / Super Mike Maker 2

HestiaHearth2504 wrote:

4Mahoney21 wrote:

No problem with all the suggestions! I'm partially giving so many so that I don't have to code them if I make SMW 4…

And a lot of them are from other games…

But that doesn't stop me from getting a few more I guess.

12. Sideways springs of different colors (the orange one is already in the editor)

13. Pulsing water/lava/poison

14. Wind lag reduction. I found that in SMW 2, level 2 was 5 times as laggy as the other levels, and it is the only one with wind blocks. I think it is the wind, not completely sure though.

15. Floating orbs like in Geometry Dash and Max-0's Orbs ( https://scratch.mit.edu/projects/562439685/ )

16. Condense the start, checkpoint, and goal into one category in the editor

17. When you jump into a sideways spring from the bottom, it repeats the spring bounce noise multiple times and doesn't sound very good.

18. 10/30/50 coin spin effect like the single coin

19. Leaderboard has all green coins category

20. Moving platforms? Good luck coding that though…

Is twenty too many suggestions?
Hi so I've still been super busy but I'm about to start working on SMW3 so yay, also thanks heaps for all the suggestions lol.

12. That should be easy to add so yeah totally
13. If you mean rising liquids, that's 100% on my to-do list and was going to be the thing I work on next once I fix the themes
14. Hmm I haven't noticed that but I wasn't really paying much attention to the framerate so I'll see if I can fix that
15. That's a cool idea! I'll try my best
16. Yes this is definitely needed
17. I'd never noticed that thanks! I'll try to fix it
18. Animation isn't my strong suit but I should be able to do that, just circles after all lol
19. Yeah this was another one on my list, I like speedrunning (not that I'm any good lol) and will make the leaderboards have multiple categories if I can (not sure how it works so might not be able to but yeah). Will also throw in an option for a timer.
20. Both moving + semi-solids are on my list, no idea how to do either but I'll try my best!

Also don't worry lol, suggest as much as you want. I'm totally dedicating an update to you lmao (that is, if i ever get to that point lol)


13. What I meant by pulsing liquids is that it would sort of move up and down slowly using the sin/cos operator. Like in Griffpatch's Massive Multiplayer Online Platformer ( https://scratch.mit.edu/projects/612229554/ ).

18. No worries, I do terrible art also. If that wasn't obvious already if you look at any of my projects.

19. Okay I'm a semi-good speedrunner. Maybe you could use TimMcCool's Scratchattach? Otherwise I think you would run out of cloud variable space well before you get even to the top 3. But I'm not sure how to use it.

20. Griffpatch's Youtube tutorials cover both semi-solids and moving platforms (in the classic platformer series), but I imagine it would be very difficult to make it so it works for tiles and scrolling. Good luck.

And if you don't mind me completely overloading you with suggestions…

21. I noticed that occasionally if you have the lava up, you sometimes don't bounce on half-submerged springs. You can see it if you load the code
?£?!$!(!!^!!!)!$!(!!&!!!)!(!*!!(!!*!!(!(!!!!!*!!(!)!!)!!*!)^!)!!(!!&))%!*!!^!!*))%!*!!&!!*)?#)*^?#(&(?&?)?(?
into Super Mike Maker.

22. Tiles for sloping ceilings (Just rotate the existing slopes 180 degrees)

23. This is more of an opinion, but I find it weird that fireballs go through spikes, saws, checkpoints, and practically everything else.

Imagine if fireballs bounced high when it hit a spring…

24. Toadfan forgot to shrink the fireball when he zoomed out the camera in SMW 2, so now it is absolutely huge compared to Mike. I would prefer the ratio to be reset. Although the size comparison is kind of funny.

25. I think the item box tile is slightly too big. And when combined with the fact that the most recently placed block goes to the front layer, it creates a bit of a weird looking thing in this level I made to show the problem:
?(&?!(!)!!(!!!!!(!(!!!!!!!!(!*!!)!!!!)^!)!!)!!))!)!(!!(!!&!!(!*!!(!!^!!(!)!!*!!^!!)!(!!*!!&!!)!(!!&!!&!!(!*!!&!!^!!(!*!!^!!^!!)!(!!^!!&!!)!(!!%!!&!!(!*!!%!!^!!(!(!!$!!^!!)!(!!$!!&!!)!(!!£!!&!!(!*!!£!!^!!(!*!!*!!!!!(!(!!&!!!!!(!*!!^!!!!!(!(!!%!!!!!(!*!!$!!!!!(!(!!£!!!!?#£)?#£!?)?!?)?

26. I also noticed that a small line appears in the first theme between the ground tiles. It is hard to see though.

27. The picture for the theme (in the editor) has all the effects that the buttons do, but it does nothing.

28. The only way to get to the main menu from the editor is through the data menu. Kinda annoying.

29. Every single stone in the ground is the same exact pentagon, just resized and rotated.

30. If you were planning to add more themes, I would suggest desert, badlands, and outer space.

Last edited by 4Mahoney21 (Nov. 19, 2022 14:21:26)

Talonmom
Scratcher
100+ posts

Super Mike World 3 / Super Mike Maker 2

Hello there!

Powered by DjangoBB