Discuss Scratch
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- » Turbo Mode
- Endermangames2
-
Scratcher
18 posts
Turbo Mode
i mean you could probably just detect the fps of the player and use that to determine if they are using turbo mode
dont really know any reliable fps detection methods but just comparing that to the base scratch fps (30) should work?
dont really know any reliable fps detection methods but just comparing that to the base scratch fps (30) should work?
- Werner53
-
Scratcher
25 posts
Turbo Mode
i mean you could probably just detect the fps of the player and use that to determine if they are using turbo mode
dont really know any reliable fps detection methods but just comparing that to the base scratch fps (30) should work?
I want to know turbo mode (250 fps)
- KvZombies
-
Scratcher
5 posts
Turbo Mode
I dont think that is possible, they dont have anything for that that I know of.
- Conduit7
-
Scratcher
100+ posts
Turbo Mode
define detectIfTurbowarpi believe this should work
reset timer
set [frame v] to (0)
repeat until <(timer)>(0.9999999)>
change [frame v] by (1)
set [fps v] to ((frame)/(timer))
end
if <(fps)>(200)> then
set [is turbo mode? v] to (1)
end
- Werner53
-
Scratcher
25 posts
Turbo Mode
Thanks!define detectIfTurbowarpi believe this should work
reset timer
set [frame v] to (0)
repeat until <(timer)>(0.9999999)>
change [frame v] by (1)
set [fps v] to ((frame)/(timer))
end
if <(fps)>(200)> then
set [is turbo mode? v] to (1)
end
- DuyMinh3005
-
Scratcher
10 posts
Turbo Mode
define FPS
set [FPS v] to ((1) / (timer))
when green flag clicked
forever
FPS
end
- DuyMinh3005
-
Scratcher
10 posts
Turbo Mode
forever
if <(FPS) = [infinity]> then
TURBOWARP DETECTED
end
end
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» Turbo Mode
happy to help