Discuss Scratch

Tunde123
Scratcher
1000+ posts

Other Places/Methods to Receive Scripting Help (Updated)

JAIKUMAR1 wrote:

PLEASE HELP ME IN THIS PROJECT. I AM NOT ABLE TO MAKE IT AN ONLINE MULTIPLAYER GAME
https://scratch.mit.edu/projects/651569634
Please make your own topic about your own project. Especially if you need help with it.
Mash201910
Scratcher
12 posts

Other Places/Methods to Receive Scripting Help (Updated)

lol
Mash201910
Scratcher
12 posts

Other Places/Methods to Receive Scripting Help (Updated)

Hey Guys!
Tunde123
Scratcher
1000+ posts

Other Places/Methods to Receive Scripting Help (Updated)

Mash201910 wrote:

lol
Please stay on topic.
Im_very_sorry
Scratcher
1 post

Other Places/Methods to Receive Scripting Help (Updated)

¿Hola puedo trabajar aquí?
NumberblocksfanTCF
Scratcher
48 posts

Other Places/Methods to Receive Scripting Help (Updated)

GUYS!!!!!!!!!!!! I REALLLY NEED HELP!
I AM TRYING TO MAKE A MATH GAME AND IM FAILING!!!!!!!!!!!!!!!!!!!!!!!!!!
THE BAD SCRIPT:
define math problem
set [answer v] to ((number :: variables) + (number2 :: variables))
set (number v) to (pick random (1) to (10)
set (number2 v) to (pick random (10) to (1)
if <(answer) = (answer :: variables)> then
say [Correct!]for (2) secs
math problem
else
say [Incorrect!] for (2) secs
math problem

Last edited by NumberblocksfanTCF (March 19, 2022 23:31:59)

JAIKUMAR1
Scratcher
7 posts

Other Places/Methods to Receive Scripting Help (Updated)

NumberblocksfanTCF wrote:

GUYS!!!!!!!!!!!! I REALLLY NEED HELP!
I AM TRYING TO MAKE A MATH GAME AND IM FAILING!!!!!!!!!!!!!!!!!!!!!!!!!!
THE BAD SCRIPT:
define math problem
set [answer v] to ((number :: variables) + (number2 :: variables))
set (number v) to (pick random (1) to (10)
set (number2 v) to (pick random (10) to (1)
if <(answer) = (answer :: variables)> then
say [Correct!]for (2) secs
math problem
else
say [Incorrect!] for (2) secs
math problem
THIS PROJECT IS YOUR ANS
https://scratch.mit.edu/projects/662732622
TraceyZhang
Scratcher
1 post

Other Places/Methods to Receive Scripting Help (Updated)

Edit: It's ok, I fixed it, but I'm not too sure about how to delete this, so I guess it will remain on discuss scratch until I learn how.

Last edited by TraceyZhang (April 22, 2022 12:29:03)

dorne1
Scratcher
35 posts

Other Places/Methods to Receive Scripting Help (Updated)

Ca you help me make a 3d pen game that is very detailed
Tunde123
Scratcher
1000+ posts

Other Places/Methods to Receive Scripting Help (Updated)

dorne1 wrote:

Ca you help me make a 3d pen game that is very detailed
Please go to the Collaborations forum if you want to create a project with someone.
zxcheko
New Scratcher
3 posts

Other Places/Methods to Receive Scripting Help (Updated)

Thanks
mendelz
Scratcher
5 posts

Other Places/Methods to Receive Scripting Help (Updated)

how do you get the Distance to a clown?
Epsilon_3
Scratcher
500+ posts

Other Places/Methods to Receive Scripting Help (Updated)

Also please add this sticky, it contains a bit of useful scripts
3jkong
Scratcher
35 posts

Other Places/Methods to Receive Scripting Help (Updated)

CAN SOMEONE PLEASE HELP ME? i'M trying to make a platformer movement script but whenever i go into the upgrade shop and out he starts sinking
its here: https://scratch.mit.edu/projects/634164152/ please help me
Tunde123
Scratcher
1000+ posts

Other Places/Methods to Receive Scripting Help (Updated)

3jkong wrote:

CAN SOMEONE PLEASE HELP ME? i'M trying to make a platformer movement script but whenever i go into the upgrade shop and out he starts sinking
its here: https://scratch.mit.edu/projects/634164152/ please help me
Please create a new topic if you need help with a script.
Ultra_Mixon
Scratcher
3 posts

Other Places/Methods to Receive Scripting Help (Updated)

If anyone is reading this and has experience with buggy cloning glitches, I need some help with my code.

So, I am currently working on a game based on the Kane Pixels version of the Backrooms. I've got the coding for the randomly generating walls (that replace each other so you can not use anything to trace your steps that easily, hehe), but there is one problem–A bug I would like to call the “Giant Wall Prison” glitch, though you can call it whatever you want. I have code set to create four duplicates of a sprite called “Walls” with so far 13 random walls (11 wall patterns and then some that add wall text, corpses, signs of Async being here before, etc. to the original 11 walls) and code to delete and replace them with the help of a variable. While the walls are likely being placed, deleted, and replaced successfully, the walls over time just make more than the set four duplicates or otherwise make seemingly impossible wall overlaps, where you can get stuck in an unsolvable prison maze consisting of at least 10 different walls, unlike the duplicates coded and the original Wall sprite being hidden at all times. Here is the link to the beta project: https://scratch.mit.edu/projects/678363037/
TinyWasBored
New Scratcher
11 posts

Other Places/Methods to Receive Scripting Help (Updated)

Hello. I dont know if im using this correctly. just recently learned about the forums. Im having trouble coding wall collision. My game is a shooter up top based game. https://scratch.mit.edu/projects/712486356 . cant find any way to do wall collision. i tried making a custom block. If you could help that would be great
gryffindormaniac8
Scratcher
6 posts

Other Places/Methods to Receive Scripting Help (Updated)

Hi there,

I was making a project and was wondering about the key pressed block in sensing (i think).
I was trying to find a way to make it almost like a true/false kind of thing, so you could hold down space and something would happen, rather than clicking multiple times.

If anyone has any ideas on how to do this, it would be greatly appreciated!

Here is the block below:

<key [ v] pressed?>

Thanks!
RT_Borg
Scratcher
1000+ posts

Other Places/Methods to Receive Scripting Help (Updated)

TinyWasBored wrote:

Hello. I dont know if im using this correctly. just recently learned about the forums. Im having trouble coding wall collision. My game is a shooter up top based game. https://scratch.mit.edu/projects/712486356 . cant find any way to do wall collision. i tried making a custom block. If you could help that would be great

Hi TinyWasBored, welcome to Scratch!

In the future, it's best to make a “New Topic”in Help with Scripts to ask your question.

But since I happened to spot your message, I'll answer here:

Try this instead:

// define with "Run Without Screen Refresh" checked on
define Move
change x by (Speed x)
change y by (Speed y)
if <touching [Wall v] ?> then
change x by ((0) - (Speed x)) // undo the moves
change y by ((0) - (Speed y))
set [Speed x v] to (0) // see note below
set [Speed y v] to (0)
end

when green flag clicked
forever
... // pointing and keyboard
set [Speed x v] to ((Speed x) * (0.8))
set [Speed x v] to ((Speed x) * (0.8))
Move::custom // This instead of the way your script ended
end

In the define, I set the speeds to 0 if touching the wall. This will cause the sprite to stop flat. You can get a little bit of a bouncy effect if you use
set [Speed x v] to ((0) - (Speed x)) // bouncier
set [Speed y v] to ((0) - (Speed y))

I hope this helps. I think most people who regularly help in this forum look for new posts they can help with (by their titles) so if you need more help on this or anything else, create a new topic.

– RT_Borg
jfmpatrick
Scratcher
48 posts

Other Places/Methods to Receive Scripting Help (Updated)

I made a scrolling engine and got it to work, but it became extremely laggy, almost crashing my chromebook! I added a game loop and made all the custom blocks run without screen refresh, but it didn't fix the lag and now the level clones won't show. I have no idea what to do.

Last edited by jfmpatrick (Nov. 9, 2022 17:48:36)

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