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- Pikachu_Friends
- Scratcher
4 posts
Making the beyblade bounce back when touching yellow
To make it short- I need help to make the beyblade hit the yellow wall and bounce back into the stadium.
and can someone help me with the beyblade trail.It is going all wrong( it is not turning towards the beyblade when the beyblade changes direction.)
Here is the link: https://scratch.mit.edu/projects/612916295/editor/
Thanks
Last edited by Pikachu_Friends (Dec. 8, 2021 03:44:41)
- SquakyDude
- Scratcher
100+ posts
Making the beyblade bounce back when touching yellow
Hi! So you can maybe create costumes for the beyblade
So create many costumes so that it makes a turning animation.
Then, for the trail:
And finally for the bounce:
forever
wait (0.2) secs
next costume
endwhen green flag clicked
So create many costumes so that it makes a turning animation.
Then, for the trail:
forever
create clone of [ myself]
endwhen green flag clicked
when I start as a clone
repeat (50)
change [ ghost] effect by (2)
change size by (2)
end
And finally for the bounce:
when green flag clicked
forever
if <touching color [yellow] ?> then
turn ccw (90) degrees
end
end
-@SquakyDude (:
- SquakyDude
- Scratcher
100+ posts
Making the beyblade bounce back when touching yellow
Hi! So you can maybe create costumes for the beybladeforever
wait (0.2) secs
next costume
endwhen green flag clicked
So create many costumes so that it makes a turning animation.
Then, for the trail:forever
create clone of [ myself]
endwhen green flag clickedwhen I start as a clone
repeat (50)
change [ ghost] effect by (2)
change size by (2)
end
delete this clone
And finally for the bounce:when green flag clicked
forever
if <touching color [yellow] ?> then
turn ccw (90) degrees
end
end
Ignore the red blocks
Last edited by SquakyDude (Dec. 7, 2021 18:04:40)
-@SquakyDude (:
- moutamou
- Scratcher
80 posts
Making the beyblade bounce back when touching yellow
you can do this code for the movements
(removed by moderator - please don't post links to file sharing services)
_
in you trails code you do clones infinitely, but the limits of clones is 300 clones, so when the clone fnish to faid out, you have to
(removed by moderator - please don't post links to file sharing services)
_
in you trails code you do clones infinitely, but the limits of clones is 300 clones, so when the clone fnish to faid out, you have to
delete this clone
Last edited by Paddle2See (Dec. 8, 2021 10:39:53)
- moutamou
- Scratcher
80 posts
Making the beyblade bounce back when touching yellow
it wont work Hi! So you can maybe create costumes for the beybladeforever
wait (0.2) secs
next costume
endwhen green flag clicked
So create many costumes so that it makes a turning animation.
Then, for the trail:forever
create clone of [ myself]
endwhen green flag clickedwhen I start as a clone
repeat (50)
change [ ghost] effect by (2)
change size by (2)
end
And finally for the bounce:when green flag clicked
forever
if <touching color [yellow] ?> then
turn ccw (90) degrees
end
end
- SquakyDude
- Scratcher
100+ posts
Making the beyblade bounce back when touching yellow
Why?it wont work -snip
-@SquakyDude (:
- Galaxy-Girl-2012
- Scratcher
1 post
Making the beyblade bounce back when touching yellow
Yeah really why it should workWhy?it wont work -snip
- Galaxy-Girl-2012
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- SquakyDude
- Scratcher
100+ posts
Making the beyblade bounce back when touching yellow
Why???Yeah really why it should workWhy?it wont work -snip
-@SquakyDude (:
- moutamou
- Scratcher
80 posts
Making the beyblade bounce back when touching yellow
it will maybe work but its a bad way to do it
- Pikachu_Friends
- Scratcher
4 posts
Making the beyblade bounce back when touching yellow
Thanks everyone
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