Discuss Scratch

mybearworld
Scratcher
1000+ posts

Scratch 2 Custom Languages

I'm currently making a conlang. I am doing the vocabulary alongside translating scratch 2.0 into the conlang! I just started, and I am at the “mod” block…
msgid "%n mod %n"
msgstr "mimukülil zöj %n mël %n nyj rojil zöj zekrut it"

(This literally means "opposite-multiply-imperative you %n [seperator] %n and say-imperative you rest the")

Last edited by mybearworld (Oct. 23, 2021 15:45:46)


Signatures are the only place where assets links still work.
CST1229
Scratcher
1000+ posts

Scratch 2 Custom Languages

what if
mifernian translation
(ofc i'm not gonna do it i don't know that language)

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mybearworld
Scratcher
1000+ posts

Scratch 2 Custom Languages

CST1229 wrote:

what if
mifernian translation
(ofc i'm not gonna do it i don't know that language)
what is that?

Signatures are the only place where assets links still work.
roketH77
Scratcher
1000+ posts

Scratch 2 Custom Languages

mybearworld wrote:

CST1229 wrote:

what if
mifernian translation
(ofc i'm not gonna do it i don't know that language)
what is that?
The language of mineral fish
wiki pge

Moved to reidling–
Marc92020
Scratcher
1000+ posts

Scratch 2 Custom Languages

yay amogus 2.0 mod public beta

Marc92020
i do stuff

image updates whenever i check
mybearworld
Scratcher
1000+ posts

Scratch 2 Custom Languages

roketH77 wrote:

mybearworld wrote:

CST1229 wrote:

what if
mifernian translation
(ofc i'm not gonna do it i don't know that language)
what is that?
The language of mineral fish
wiki pge
that is quite amazing. If noone does that until I finished my conlang project I'll do that

Marc92020 wrote:

yay amogus 2.0 mod public beta

Signatures are the only place where assets links still work.
MagicCrayon9342
Scratcher
1000+ posts

Scratch 2 Custom Languages

Marc92020 wrote:

yay amogus 2.0 mod public beta
changing the language of scratch is not a mod.

Last edited by MagicCrayon9342 (Oct. 23, 2021 16:28:30)


Marc92020
Scratcher
1000+ posts

Scratch 2 Custom Languages

MagicCrayon9342 wrote:

Marc92020 wrote:

yay amogus 2.0 mod public beta
changing the language of scratch is not a mod.
i call it a language mod

Marc92020
i do stuff

image updates whenever i check
mybearworld
Scratcher
1000+ posts

Scratch 2 Custom Languages

MagicCrayon9342 wrote:

Marc92020 wrote:

yay amogus 2.0 mod public beta
changing the language of scratch is not a mod.
I think it's a reference to among us mods?

Signatures are the only place where assets links still work.
mybearworld
Scratcher
1000+ posts

Scratch 2 Custom Languages


…I love conlangs

Signatures are the only place where assets links still work.
roketH77
Scratcher
1000+ posts

Scratch 2 Custom Languages

mybearworld wrote:


…I love conlangs
Conlang?

Moved to reidling–
-gge
Scratcher
1000+ posts

Scratch 2 Custom Languages

roketH77 wrote:

mybearworld wrote:


…I love conlangs
Conlang?
constructed language



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MagicCrayon9342
Scratcher
1000+ posts

Scratch 2 Custom Languages

If someone can make a program language that can be compiled into a Geometry Dash map. Someone should make a text coding language that builds into a usable sb3 file. I unfortunately can't, because I can't even do CSS without spelling something wrong and releasing to the stable channel.

u7p
Scratcher
100+ posts

Scratch 2 Custom Languages

MagicCrayon9342 wrote:

Someone should make a text coding language that builds into a usable sb3 file.
Tosh

Last edited by u7p (Oct. 23, 2021 18:07:26)


Excuse my grammer
CST1229
Scratcher
1000+ posts

Scratch 2 Custom Languages

MagicCrayon9342 wrote:

If someone can make a program language that can be compiled into a Geometry Dash map. Someone should make a text coding language that builds into a usable sb3 file. I unfortunately can't, because I can't even do CSS without spelling something wrong and releasing to the stable channel.
This topic is about making custom translations for Scratch 2.0.

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MagicCrayon9342
Scratcher
1000+ posts

Scratch 2 Custom Languages

CST1229 wrote:

MagicCrayon9342 wrote:

If someone can make a program language that can be compiled into a Geometry Dash map. Someone should make a text coding language that builds into a usable sb3 file. I unfortunately can't, because I can't even do CSS without spelling something wrong and releasing to the stable channel.
This topic is about making custom translations for Scratch 2.0.
well, i managed to fit it into ‘custom languages’. Like ‘custom scratch language’.

mybearworld
Scratcher
1000+ posts

Scratch 2 Custom Languages

MagicCrayon9342 wrote:

well, i managed to fit it into ‘custom languages’. Like ‘custom scratch language’.
This is about .po files though.

Signatures are the only place where assets links still work.
MagicCrayon9342
Scratcher
1000+ posts

Scratch 2 Custom Languages

mybearworld wrote:

MagicCrayon9342 wrote:

well, i managed to fit it into ‘custom languages’. Like ‘custom scratch language’.
This is about .po files though.
Alright, Im not gonna make a topic for it though. And obviously nobody on scratch can invent a coding language.

god286
Scratcher
1000+ posts

Scratch 2 Custom Languages

MagicCrayon9342 wrote:

mybearworld wrote:

MagicCrayon9342 wrote:

well, i managed to fit it into ‘custom languages’. Like ‘custom scratch language’.
This is about .po files though.
Alright, Im not gonna make a topic for it though. And obviously nobody on scratch can invent a coding language.
someone made scratch in scratch (actually a few people) so that might count

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MagicCrayon9342
Scratcher
1000+ posts

Scratch 2 Custom Languages

god286 wrote:

MagicCrayon9342 wrote:

mybearworld wrote:

MagicCrayon9342 wrote:

well, i managed to fit it into ‘custom languages’. Like ‘custom scratch language’.
This is about .po files though.
Alright, Im not gonna make a topic for it though. And obviously nobody on scratch can invent a coding language.
someone made scratch in scratch (actually a few people) so that might count
No I mean like, JS for example. That kind of coding language. Except it compiles directly into a usable SB3 file. gotta get on topic tho

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