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Redking344
Scratcher
100+ posts

How to play the same sound at the same time on a singular sprite.

How to play the same sound at the same time on a singular sprite.

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JaCreatot
Scratcher
100+ posts

How to play the same sound at the same time on a singular sprite.

Can you link a project so we can see your code? If you mean what I think you do the play sound block should work.

Last edited by JaCreatot (Sept. 15, 2021 15:19:28)


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CuriousTiger13
Scratcher
5 posts

How to play the same sound at the same time on a singular sprite.

Okay, if you want to play two sounds at once, make sure you use this block -
play sound [Drums (For example) v]
and make sure you dont use this block -
play sound [Guitar (For example) v] until done
Because when you play the quitar sound, the block says “Play sound ‘Guitar (For example’ until done” make sure it DOES NOT SAY “UNTIL DONE” otherwise, its going to play the song until its done, and only then do whatever other code there is. If you want to play two sounds at once, do this -
play sound [Piano v]
play sound [Flute v]
I really hope this was helpful. I'm not really good at explaining, especially on a laptop

Last edited by CuriousTiger13 (Sept. 15, 2021 15:39:47)


-Hunter
Redking344
Scratcher
100+ posts

How to play the same sound at the same time on a singular sprite.

Sorry for being too vague. I need to play the same sound on a singular sprite.

Example project - https://scratch.mit.edu/projects/570725463/

Last edited by Redking344 (Sept. 15, 2021 16:06:14)


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Redking344
Scratcher
100+ posts

How to play the same sound at the same time on a singular sprite.

Using clones don't work, broadcasts to another sprite don't work either (and that's using more than one sprite). I want the same sound to play between an interval which is smaller than the amount of time the sound takes to play.

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Redking344
Scratcher
100+ posts

How to play the same sound at the same time on a singular sprite.

bump.

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orangetheory
Scratcher
500+ posts

How to play the same sound at the same time on a singular sprite.

Redking344 wrote:

Using clones don't work, broadcasts to another sprite don't work either (and that's using more than one sprite). I want the same sound to play between an interval which is smaller than the amount of time the sound takes to play.
If you want the sound to stop after an interval, then this script should work (if other sounds aren't playing at the same time as this one or else everything will stop.)

...::hat
play sound [sound v]

...::hat
wait (interval::grey) secs
stop all sounds
Although the above script is not too effective/reliable, it works often and sticks together with most scripts.
If not this script then I think you are still being too vague.

Last edited by orangetheory (Sept. 15, 2021 20:45:11)


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