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- H_Dur
-
Scratcher
100+ posts
why
https://scratch.mit.edu/projects/565724657/
Sams shield always shows when you click f even if bad guy is not showing
whY? Please fix
Sams shield always shows when you click f even if bad guy is not showing
whY? Please fix
- TheZBot
-
Scratcher
40 posts
why
when green flag clicked
forever
if << <[ (enemy hiding?)] = [1]>> and <<mouse down?> and <touching [mouse pointer v] ?>>> then
show
else
hide
end
end
- H_Dur
-
Scratcher
100+ posts
why
nowhen green flag clickedforever
if << <[ (enemy hiding?)] = [1]>> and <<mouse down?> and <touching [mouse pointer v] ?>>> then
show
else
hide
end
end
- deck26
-
Scratcher
1000+ posts
why
Don't really understand your question. Please give more details of what is happening and what you think should be happening.
- supergamer10000
-
Scratcher
1000+ posts
why
I don't understand what you need help with please be more specific to what you need help with.
- han614698
-
Scratcher
1000+ posts
why
Don't really understand your question. Please give more details of what is happening and what you think should be happening.It sounds like when you click “f” a sprite is supposed to show - but ONLY if another sprite is showing (meaning a shield will show if the knight is showing) - but it seems that this “shield” sprite is only showing when the “f” key is pressed, not when the knight is showing and the “f” key is pressed. The solution would be to set a variable “khshow” to “hidden” every time the sprite is hidden and vice versa with showing. This would, per se, give you 15 “f” key clicks/second instead of the current code supporting 30 clicks/second but having bugs.
- H_Dur
-
Scratcher
100+ posts
why
Don't really understand your question. Please give more details of what is happening and what you think should be happening.Please be more polite
Thanks! I got it working - closingDon't really understand your question. Please give more details of what is happening and what you think should be happening.It sounds like when you click “f” a sprite is supposed to show - but ONLY if another sprite is showing (meaning a shield will show if the knight is showing) - but it seems that this “shield” sprite is only showing when the “f” key is pressed, not when the knight is showing and the “f” key is pressed. The solution would be to set a variable “khshow” to “hidden” every time the sprite is hidden and vice versa with showing. This would, per se, give you 15 “f” key clicks/second instead of the current code supporting 30 clicks/second but having bugs.
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