Discuss Scratch

Matsnat64
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yeah looking at cap's project again, it looks really edgy
Banjo_Productions
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“Mario and Luigi, collecting debt”
captain_mushroom
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JaseBear3 wrote:

seanmcsheep wrote:

Banjo_Productions wrote:

seanmcsheep wrote:

captain_mushroom wrote:

…?
From now on, we should have boundaries for our games. For example, we shouldn't go any darker than PiT, with a few exceptions. I mean, PiT just had a very dark overtone, and was still very cartoony and funny. I wouldn't really go and say “happy” about it though. Also, no random deaths. Other than villains blowing up and stuff, and maybe a character sacrificing themself at the end of the game or something. THE ENTIRE POPULATION OF TOAD TOWN (as far as I know) IS PRESUMABLY DEAD!!! This is supposed to be an E-rated game, I thought. Mario games aren't extremely dark.
Well its not like The Mario and Luigi series aren't dark already.
That's the darkest thing ever from the series. The series doesn't really focus on plot too much. It's just full of fun gameplay and funny moments. PiT is the only dark game. A couple of games has some dark moments, but nothing anywhere near an entire town of innocent civilians being killed.
Yeah but doesn't that just make SoR a more exciting title? It shows that the villain really ain't kidding around and shows a danger never seen from the world of Mario and Luigi before. It's a dark way of showing it, but I think it kinda works.
That's what I was trying to show
captain_mushroom
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JaseBear3 wrote:

s-Rado wrote:

Yea but I don't think just seeing that they killed some toads would leave a long lasting effect I think if he destroyed their Homes it be a lot more effective, like wow all these poor toads lost their homes, we could have locations and dialouge sprinkled out showing how this is a massive tragedy but not be blunt . There could be shelters spread across the big cities and some (Not a lot but a few pieces of) npc dialouge could be like “ It's been hard finding a job ” and stuff talkin about the troubles they're having after the attack, but it's got to be subtle for it to work
Yea. Also it makes no sense to kill a buncha toads anyways, like you said destroying their homes and stuff works better and would show the effects of what the Mastermind did, therefore making him out to be the most evil villain or whatever. Like, destroying their homes would show that the Mastermind is damaging the entire kingdom while killing a bunch of toads for no reason just makes the Mastermind seem edgy.
He also destroys the village to make sure there are no survivors, but Mario comes right after they were fatally wounded.
captain_mushroom
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Okay guys, I bet yall are thinking that this game is dark, but it's just more moody, same with PiT, because I'm pretty sure an alien wiggler drinking juice is not dark and foreboding
Banjo_Productions
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captain_mushroom wrote:

Okay guys, I bet yall are thinking that this game is dark, but it's just more moody, same with PiT, because I'm pretty sure an alien wiggler drinking juice is not dark and foreboding
Yea I've seen much more darker things in Mario Rpg's
s-Rado
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captain_mushroom wrote:

JaseBear3 wrote:

s-Rado wrote:

Yea but I don't think just seeing that they killed some toads would leave a long lasting effect I think if he destroyed their Homes it be a lot more effective, like wow all these poor toads lost their homes, we could have locations and dialouge sprinkled out showing how this is a massive tragedy but not be blunt . There could be shelters spread across the big cities and some (Not a lot but a few pieces of) npc dialouge could be like “ It's been hard finding a job ” and stuff talkin about the troubles they're having after the attack, but it's got to be subtle for it to work
Yea. Also it makes no sense to kill a buncha toads anyways, like you said destroying their homes and stuff works better and would show the effects of what the Mastermind did, therefore making him out to be the most evil villain or whatever. Like, destroying their homes would show that the Mastermind is damaging the entire kingdom while killing a bunch of toads for no reason just makes the Mastermind seem edgy.
He also destroys the village to make sure there are no survivors, but Mario comes right after they were fatally wounded.
so he kills everyone, great… No I still think him just destroying the homes and having the toads evacuate but showing the long lasting damage across the journey comes off a little smarter and thoughtful than “ brr omg h3 ik11ed the t0ads ”

Last edited by s-Rado (June 15, 2021 02:32:53)

Banjo_Productions
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s-Rado wrote:

captain_mushroom wrote:

JaseBear3 wrote:

s-Rado wrote:

Yea but I don't think just seeing that they killed some toads would leave a long lasting effect I think if he destroyed their Homes it be a lot more effective, like wow all these poor toads lost their homes, we could have locations and dialouge sprinkled out showing how this is a massive tragedy but not be blunt . There could be shelters spread across the big cities and some (Not a lot but a few pieces of) npc dialouge could be like “ It's been hard finding a job ” and stuff talkin about the troubles they're having after the attack, but it's got to be subtle for it to work
Yea. Also it makes no sense to kill a buncha toads anyways, like you said destroying their homes and stuff works better and would show the effects of what the Mastermind did, therefore making him out to be the most evil villain or whatever. Like, destroying their homes would show that the Mastermind is damaging the entire kingdom while killing a bunch of toads for no reason just makes the Mastermind seem edgy.
He also destroys the village to make sure there are no survivors, but Mario comes right after they were fatally wounded.
so he kills everyone, great… No I still think him just destroying the homes and having the toads evacuate but showing the long lasting damage across the journey comes off a little smarter and thoughtful than “ brr omg h3 ik11ed the t0ads ”
Can we at least have a little damage to the toads to show that the villain isn't here for fun and games, like galaxy, toads were literally frozen alive.
s-Rado
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Banjo_Productions wrote:

s-Rado wrote:

captain_mushroom wrote:

JaseBear3 wrote:

s-Rado wrote:

Yea but I don't think just seeing that they killed some toads would leave a long lasting effect I think if he destroyed their Homes it be a lot more effective, like wow all these poor toads lost their homes, we could have locations and dialouge sprinkled out showing how this is a massive tragedy but not be blunt . There could be shelters spread across the big cities and some (Not a lot but a few pieces of) npc dialouge could be like “ It's been hard finding a job ” and stuff talkin about the troubles they're having after the attack, but it's got to be subtle for it to work
Yea. Also it makes no sense to kill a buncha toads anyways, like you said destroying their homes and stuff works better and would show the effects of what the Mastermind did, therefore making him out to be the most evil villain or whatever. Like, destroying their homes would show that the Mastermind is damaging the entire kingdom while killing a bunch of toads for no reason just makes the Mastermind seem edgy.
He also destroys the village to make sure there are no survivors, but Mario comes right after they were fatally wounded.
so he kills everyone, great… No I still think him just destroying the homes and having the toads evacuate but showing the long lasting damage across the journey comes off a little smarter and thoughtful than “ brr omg h3 ik11ed the t0ads ”
Can we at least have a little damage to the toads to show that the villain isn't here for fun and games, like galaxy, toads were literally frozen alive.
Dude they're homes, they're memories, and their hard work, destroyed before their eyes in a snap is that not enough mental damage? The rest of the kingdom would also be hit hard too imagine the economy and the flood of toads coming into towns increasing the populations of places who can't handle their numbers crushing the kingdom from the inside, it's a lot more memorable and it's honestly more likely to be better written

Last edited by s-Rado (June 15, 2021 02:40:28)

captain_mushroom
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Banjo_Productions wrote:

s-Rado wrote:

captain_mushroom wrote:

JaseBear3 wrote:

s-Rado wrote:

Yea but I don't think just seeing that they killed some toads would leave a long lasting effect I think if he destroyed their Homes it be a lot more effective, like wow all these poor toads lost their homes, we could have locations and dialouge sprinkled out showing how this is a massive tragedy but not be blunt . There could be shelters spread across the big cities and some (Not a lot but a few pieces of) npc dialouge could be like “ It's been hard finding a job ” and stuff talkin about the troubles they're having after the attack, but it's got to be subtle for it to work
Yea. Also it makes no sense to kill a buncha toads anyways, like you said destroying their homes and stuff works better and would show the effects of what the Mastermind did, therefore making him out to be the most evil villain or whatever. Like, destroying their homes would show that the Mastermind is damaging the entire kingdom while killing a bunch of toads for no reason just makes the Mastermind seem edgy.
He also destroys the village to make sure there are no survivors, but Mario comes right after they were fatally wounded.
so he kills everyone, great… No I still think him just destroying the homes and having the toads evacuate but showing the long lasting damage across the journey comes off a little smarter and thoughtful than “ brr omg h3 ik11ed the t0ads ”
Can we at least have a little damage to the toads to show that the villain isn't here for fun and games, like galaxy, toads were literally frozen alive.
Yeah and if you use a glitch to get the spin at the first point of the game where they are frozen they just disappear, meaning that no matter what they are dead.
captain_mushroom
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s-Rado wrote:

Banjo_Productions wrote:

s-Rado wrote:

captain_mushroom wrote:

JaseBear3 wrote:

s-Rado wrote:

Yea but I don't think just seeing that they killed some toads would leave a long lasting effect I think if he destroyed their Homes it be a lot more effective, like wow all these poor toads lost their homes, we could have locations and dialouge sprinkled out showing how this is a massive tragedy but not be blunt . There could be shelters spread across the big cities and some (Not a lot but a few pieces of) npc dialouge could be like “ It's been hard finding a job ” and stuff talkin about the troubles they're having after the attack, but it's got to be subtle for it to work
Yea. Also it makes no sense to kill a buncha toads anyways, like you said destroying their homes and stuff works better and would show the effects of what the Mastermind did, therefore making him out to be the most evil villain or whatever. Like, destroying their homes would show that the Mastermind is damaging the entire kingdom while killing a bunch of toads for no reason just makes the Mastermind seem edgy.
He also destroys the village to make sure there are no survivors, but Mario comes right after they were fatally wounded.
so he kills everyone, great… No I still think him just destroying the homes and having the toads evacuate but showing the long lasting damage across the journey comes off a little smarter and thoughtful than “ brr omg h3 ik11ed the t0ads ”
Can we at least have a little damage to the toads to show that the villain isn't here for fun and games, like galaxy, toads were literally frozen alive.
Dude they're homes, they're memories, and their hard work, destroyed before their eyes in a snap is that not enough mental damage?
They get destroyed after to make sure he crushes their hopes of beating him, but Mario gets there before he gets that bright idea
s-Rado
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captain_mushroom wrote:

s-Rado wrote:

Banjo_Productions wrote:

s-Rado wrote:

captain_mushroom wrote:

JaseBear3 wrote:

s-Rado wrote:

Yea but I don't think just seeing that they killed some toads would leave a long lasting effect I think if he destroyed their Homes it be a lot more effective, like wow all these poor toads lost their homes, we could have locations and dialouge sprinkled out showing how this is a massive tragedy but not be blunt . There could be shelters spread across the big cities and some (Not a lot but a few pieces of) npc dialouge could be like “ It's been hard finding a job ” and stuff talkin about the troubles they're having after the attack, but it's got to be subtle for it to work
Yea. Also it makes no sense to kill a buncha toads anyways, like you said destroying their homes and stuff works better and would show the effects of what the Mastermind did, therefore making him out to be the most evil villain or whatever. Like, destroying their homes would show that the Mastermind is damaging the entire kingdom while killing a bunch of toads for no reason just makes the Mastermind seem edgy.
He also destroys the village to make sure there are no survivors, but Mario comes right after they were fatally wounded.
so he kills everyone, great… No I still think him just destroying the homes and having the toads evacuate but showing the long lasting damage across the journey comes off a little smarter and thoughtful than “ brr omg h3 ik11ed the t0ads ”
Can we at least have a little damage to the toads to show that the villain isn't here for fun and games, like galaxy, toads were literally frozen alive.
Dude they're homes, they're memories, and their hard work, destroyed before their eyes in a snap is that not enough mental damage?
They get destroyed after to make sure he crushes their hopes of beating him, but Mario gets there before he gets that bright idea
no he's a psycho he want's to watch them slowly kill themselves from inside he needs to see chaos just flat out murdering them wouldn't give him enough joy
Banjo_Productions
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s-Rado wrote:

Banjo_Productions wrote:

s-Rado wrote:

captain_mushroom wrote:

JaseBear3 wrote:

s-Rado wrote:

Yea but I don't think just seeing that they killed some toads would leave a long lasting effect I think if he destroyed their Homes it be a lot more effective, like wow all these poor toads lost their homes, we could have locations and dialouge sprinkled out showing how this is a massive tragedy but not be blunt . There could be shelters spread across the big cities and some (Not a lot but a few pieces of) npc dialouge could be like “ It's been hard finding a job ” and stuff talkin about the troubles they're having after the attack, but it's got to be subtle for it to work
Yea. Also it makes no sense to kill a buncha toads anyways, like you said destroying their homes and stuff works better and would show the effects of what the Mastermind did, therefore making him out to be the most evil villain or whatever. Like, destroying their homes would show that the Mastermind is damaging the entire kingdom while killing a bunch of toads for no reason just makes the Mastermind seem edgy.
He also destroys the village to make sure there are no survivors, but Mario comes right after they were fatally wounded.
so he kills everyone, great… No I still think him just destroying the homes and having the toads evacuate but showing the long lasting damage across the journey comes off a little smarter and thoughtful than “ brr omg h3 ik11ed the t0ads ”
Can we at least have a little damage to the toads to show that the villain isn't here for fun and games, like galaxy, toads were literally frozen alive.
Dude they're homes, they're memories, and their hard work, destroyed before their eyes in a snap is that not enough mental damage? The rest of the kingdom would also be hit hard too imagine the economy and the flood of toads coming into towns increasing the populations of places who can't handle their numbers crushing the kingdom from the inside, it's a lot more memorable and it's honestly more likely to be better written
I know what your saying, but its Literally Mario, Anything could happen.
s-Rado
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He doesn't want them to get out of his little game that easily, he wants them to stay and see all their progress melt away slowly indirectly forcing the kingdom into chaos allowing themselves, the toads and the rest of the kingdom, to destroy themselves from the inside
s-Rado
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Banjo_Productions wrote:

s-Rado wrote:

Banjo_Productions wrote:

s-Rado wrote:

captain_mushroom wrote:

JaseBear3 wrote:

s-Rado wrote:

Yea but I don't think just seeing that they killed some toads would leave a long lasting effect I think if he destroyed their Homes it be a lot more effective, like wow all these poor toads lost their homes, we could have locations and dialouge sprinkled out showing how this is a massive tragedy but not be blunt . There could be shelters spread across the big cities and some (Not a lot but a few pieces of) npc dialouge could be like “ It's been hard finding a job ” and stuff talkin about the troubles they're having after the attack, but it's got to be subtle for it to work
Yea. Also it makes no sense to kill a buncha toads anyways, like you said destroying their homes and stuff works better and would show the effects of what the Mastermind did, therefore making him out to be the most evil villain or whatever. Like, destroying their homes would show that the Mastermind is damaging the entire kingdom while killing a bunch of toads for no reason just makes the Mastermind seem edgy.
He also destroys the village to make sure there are no survivors, but Mario comes right after they were fatally wounded.
so he kills everyone, great… No I still think him just destroying the homes and having the toads evacuate but showing the long lasting damage across the journey comes off a little smarter and thoughtful than “ brr omg h3 ik11ed the t0ads ”
Can we at least have a little damage to the toads to show that the villain isn't here for fun and games, like galaxy, toads were literally frozen alive.
Dude they're homes, they're memories, and their hard work, destroyed before their eyes in a snap is that not enough mental damage? The rest of the kingdom would also be hit hard too imagine the economy and the flood of toads coming into towns increasing the populations of places who can't handle their numbers crushing the kingdom from the inside, it's a lot more memorable and it's honestly more likely to be better written
I know what your saying, but its Literally Mario, Anything could happen.
yes but look : Him just killing toads doesn't make it look like he's not messing around, it makes it look like he was written by edgy preteens who thought that people would drop their jaws at * gasp * murder in mario?!! and the other story is about a chaos causing psycho slowly bringing one kingdom into chaos and then progressively the entire fabric of reality
captain_mushroom
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s-Rado wrote:

He doesn't want them to get out of his little game that easily, he wants them to stay and see all their progress melt away slowly indirectly forcing the kingdom into chaos allowing themselves, the toads and the rest of the kingdom, to destroy themselves from the inside
He wounded them, that toad that dies just gave up on living
Banjo_Productions
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s-Rado wrote:

He doesn't want them to get out of his little game that easily, he wants them to stay and see all their progress melt away slowly indirectly forcing the kingdom into chaos allowing themselves, the toads and the rest of the kingdom, to destroy themselves from the inside
I don't get how blowing up all their houses is going to make them go insane, from what I've seen in Mario games, toads barely go into their houses, mostly just the castle, most of all, they allow Mario to break into their house, and steal their stuff, the toads don't care for their valuables, They allow Mario and Luigi to physically hurt them, They've been knocked out tons of times before, PLUS THERE IS MILLIONS OF COINS JUST LYING AROUND IN THE MUSHROOM KINGDOM, I don't wanna go to a toad, and they say, “ How Am I going to feed the kids without money”, When there are coins laying right beside them, And again THIS IS MARIO WERE TALKING ABOUT.
captain_mushroom
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Okay, poggers idea, there should be two cutscenes, dialogue cutscenes, pretty mush the normal cutscenes from the past games, and vector animatic cutscenes (For boss intros and whatever else you want) This doesn't have to happen it's just an idea for all of our games.
goldencoinlord
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Banjo_Productions wrote:

s-Rado wrote:

He doesn't want them to get out of his little game that easily, he wants them to stay and see all their progress melt away slowly indirectly forcing the kingdom into chaos allowing themselves, the toads and the rest of the kingdom, to destroy themselves from the inside
I don't get how blowing up all their houses is going to make them go insane, from what I've seen in Mario games, toads barely go into their houses, mostly just the castle, most of all, they allow Mario to break into their house, and steal their stuff, the toads don't care for their valuables, They allow Mario and Luigi to physically hurt them, They've been knocked out tons of times before, PLUS THERE IS MILLIONS OF COINS JUST LYING AROUND IN THE MUSHROOM KINGDOM, I don't wanna go to a toad, and they say, “ How Am I going to feed the kids without money”, When there are coins laying right beside them, And again THIS IS MARIO WERE TALKING ABOUT.
Uh, you're probably taking that too much into context. Just because toads barely go into their house when you actually see them doesn't mean they're always outside. You're kinda technically only taking the game's context and how it does stuff instead of actually thinking story-wise and not game-wise.
Banjo_Productions
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goldencoinlord wrote:

Banjo_Productions wrote:

s-Rado wrote:

He doesn't want them to get out of his little game that easily, he wants them to stay and see all their progress melt away slowly indirectly forcing the kingdom into chaos allowing themselves, the toads and the rest of the kingdom, to destroy themselves from the inside
I don't get how blowing up all their houses is going to make them go insane, from what I've seen in Mario games, toads barely go into their houses, mostly just the castle, most of all, they allow Mario to break into their house, and steal their stuff, the toads don't care for their valuables, They allow Mario and Luigi to physically hurt them, They've been knocked out tons of times before, PLUS THERE IS MILLIONS OF COINS JUST LYING AROUND IN THE MUSHROOM KINGDOM, I don't wanna go to a toad, and they say, “ How Am I going to feed the kids without money”, When there are coins laying right beside them, And again THIS IS MARIO WERE TALKING ABOUT.
Uh, you're probably taking that too much into context. Just because toads barely go into their house when you actually see them doesn't mean they're always outside. You're kinda technically only taking the game's context and how it does stuff instead of actually thinking story-wise and not game-wise.
I never said that they were outside, I just said that they aren't really in their houses much allowing Mario to steal their money, mess up the place, and gain those so called “Collectables”, and the whole point was that toads can take a hit, they are basically immortal.

Last edited by Banjo_Productions (June 15, 2021 04:04:41)

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