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- arvepro3579
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Scratcher
100+ posts
Bridge Variables (ARCHIVE)
Support! This will make it easier to have big projects separated.
- pi-loving-cat
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Scratcher
11 posts
Bridge Variables (ARCHIVE)
I support this, but shouldn't it be in the suggestions category?
Last edited by pi-loving-cat (July 23, 2021 00:56:52)
- samq64
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Scratcher
1000+ posts
Bridge Variables (ARCHIVE)
I support this, but shouldn't it be in the suggestions category?It is is Suggestions.
- SonicFanX123_321
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Scratcher
1000+ posts
Bridge Variables (ARCHIVE)
I support this, but shouldn't it be in the suggestions category?what? it's in Suggestions, though.
- RazyRabbit
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Scratcher
35 posts
Bridge Variables (ARCHIVE)
You can get bridge variables via Scratch API. One example is this one, but you can find more searching around. However, with continued support, the push to integrate bridge variables into Scratch is still alive.i totally support
Bridge Variables - formerly open variables (New name contributed by stickdude123) are variables (or lists) that are stored in the cloud, and sync data between projects.
First, we need to modify the “Create variable” menu. When creating a variable, there will be a new checkbox that allows you to create a bridge variable. This requires “Cloud variable” to be checked as well.
These bridge variables are more than just cloud variables. They are able to synchronize data in between projects. Remember Clutter? Clutter is a long gone service that allowed you to actually bind your scratch projects together. Bridge variables brings this back in a new way, by allowing projects to send information back and forth, or to share important values.
Once you have created a bridge variable, you don't need to create it again. In a separate project, new buttons will appear in the data menu: “Load variable” and “Load list”. These buttons will allow you to import any bridge variable you have created.
Bridge variables is now one of the most supported suggestions on Scratch. If you would like to criticize the suggestion, support it or refer it to the scratch team, feel free!
- dhuls
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Scratcher
1000+ posts
Bridge Variables (ARCHIVE)
Support!Why? The ST doesn't care about the amount of supporters, they care about their constructive reasoning.
- ScratchCat1038
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Scratcher
1000+ posts
Bridge Variables (ARCHIVE)
Support! This would be useful for things like a platformer game that comes in parts, where a score of the first part could be transferred over to the 2nd part.
- PGBFLITE6373
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Scratcher
1000+ posts
Bridge Variables (ARCHIVE)
Support, This could be used to have a bigger mulityplayer game. The only drawbacks is thats this would take up to much sever space.
- dhuls
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Scratcher
1000+ posts
Bridge Variables (ARCHIVE)
Support, This could be used to have a bigger mulityplayer game. The only drawbacks is thats this would take up to much sever space.It's just 256 digits of text. At most, with 10 bridge variables, that's 2.56 kilobytes (or 1,000 bytes). A 6 second WAV file is much larger than that (1 megabyte, or 1,000 kilobytes, or 1,000,000 bytes)
- PGBFLITE6373
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Scratcher
1000+ posts
Bridge Variables (ARCHIVE)
true, but if yyou mulityply that by 800000 users a day, thats a lot of data.Support, This could be used to have a bigger mulityplayer game. The only drawbacks is thats this would take up to much sever space.It's just 256 digits of text. At most, with 10 bridge variables, that's 2.56 kilobytes (or 1,000 bytes). A 6 second WAV file is much larger than that (1 megabyte, or 1,000 kilobytes, or 1,000,000 bytes)
- misaPuding
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Scratcher
1000+ posts
Bridge Variables (ARCHIVE)
B.U.M.P!Edit: Also king of the page lol
Last edited by misaPuding (Oct. 4, 2021 14:17:48)
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