Discuss Scratch

dxkill
New Scratcher
4 posts

Htmlify multiplayer games

So i made a multiplayer game and i want to htmlify it with https://sheeptester.github.io/htmlifier/.

But for the cloud variables i need a custom server.

Basically i dont want to port forward my public IP - adress how shown in this video: https://www.youtube.com/watch?v=vCPZvUQqe0Y

I want to get a Free 24/ 7 Server that works wit the htmlifier. Do you know any solution?
TopCode
Scratcher
1000+ posts

Htmlify multiplayer games

pay to get a server or go on a (probably) sketchy website that offers free hosting. You would also need server software, which im not sure if thats on the scratch github but it prob is.

Last edited by TopCode (April 20, 2021 19:17:31)

CST1229
Scratcher
1000+ posts

Htmlify multiplayer games

I think if you use the TurboWarp Packager and use a project ID instead of a file, it uses TurboWarp's cloud variable servers (meant only for cloud games though, not permanent storage). (If you use a file, it just saves to LocalStorage)
ninjaMAR
Scratcher
1000+ posts

Htmlify multiplayer games

TopCode wrote:

pay to get a server or go on a (probably) sketchy website that offers free hosting. You would also need server software, which im not sure if thats on the scratch github but it prob is.
use replit for a server (not sure how to make one) (offers nodejs,python,bash…)
TheGlassPenguin
Scratcher
1000+ posts

Htmlify multiplayer games

I don't think you want to use HTMLifier and a custom cloud server. They suck. Badly. (I have tried linking a file on my WiX site to a project packaged in HTMLifier and it doesn't work, and WiX uses secure WebSockets, the same system that Scratch cloud variables use.) You might just want to paste the URL into the TurboWarp packager and get a package that uses the TW cloud server for multiplayer. (TurboWarp packages work a lot better than HTMLifier packages in terms of RAM usage and performance, but maybe that's just the fact that it packages TurboWarp.)

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