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- AeonPunk
-
Scratcher
13 posts
How to measure time?
I was hoping to set a score sistem based on te survival time of the character for my arcade-type game
Can anyone gimme some tip on how to calculate time?
Do you know of any game that already uses this feature?
Can anyone gimme some tip on how to calculate time?
Do you know of any game that already uses this feature?
- AeonPunk
-
Scratcher
13 posts
How to measure time?
Update! I found the
That was actually pretty easy!
(timer)block to do this
That was actually pretty easy!
- Prinseskat
-
Scratcher
1000+ posts
How to measure time?
Another way to have a timer, which you can start later in the game and you can add or remove seconds, is to have something like this:
when I receive [start timer v]I'm not sure if you can change the value of the
set [Timer v] to [0]
repeat (30)
wait (1) secs
change [Timer v] by (1)
if <touching color [#ff0088] ?> then
change [Timer v] by (5)
end
end
say [Time's up!] for (2) secs
(timer)or not, but I prefer this way anyway. Also means you can have just seconds/minutes instead of milliseconds.
- AeonPunk
-
Scratcher
13 posts
How to measure time?
Actually, now that you mention it, i guess that's a better way to do it, the miliseconds count is kinda annoying to read 
To programm an infinite counter

To programm an infinite counter
when green flag clicked
set [minutes v] to [0]
set [seconds v] to [0]
forever
wait (1) secs
change [seconds v] by (1)
end
when green flag clicked
forever
if <[seconds] > [60]> then
change [minutes v] by (1)
set [seconds v] to [0]
end
end
- musicROCKS013
-
Scratcher
1000+ posts
How to measure time?
look at the topic id:facepalm: Please don't necropost.
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