Discuss Scratch
- bRuHbRuHmEmEmAn
- Scratcher
100+ posts
Sprite1 is touching Sprite2?
I have another idea for a new boolean block in Sensing.
And another option is…
<[Sprite1 v] is touching [Sprite2 v]? :: sensing>
And another option is…
<[mouse-pointer v] is touching [Sprite1 v]? :: sensing>
Last edited by bRuHbRuHmEmEmAn (March 11, 2021 19:44:48)
(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999)(#`Д´ :: #999999)(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999):: reporter :: #444444 // First line of defense - Gunners
(‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) :: reporter :: #aa0000 // Second line of defense - Heavy Gunners
(╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) :: reporter :: #00aa00 // Third line of defense - Tanks n' Stuff
(≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) :: reporter :: #0000aa // Final line of defense - Death Rays
A message from the founder of bRuHbRuHmEmEmAn's signature defenseYour average HwS fourm roamer. Ask me anything.
There's no possible way the kumquats can get through this, amirite folks?
Before you ask, yes, I am a furry, and if you're thinking in your head “eww a furry,” then please do your research. Furries aren't bad people. Well, most of them.
- sathvikrias
- Scratcher
500+ posts
Sprite1 is touching Sprite2?
if this was snap! i'd say "no support, easy workaround:
(ask [the first sprite v] for (<touching [the second sprite v] ?> :: grey ring) :: control)" but since this isn't snap! support. it's annoying to have to use broadcasts and/or variables.pl;.
Moving from Scratch? Don't learn C or Java, try Snap!
- DualPikachu
- Scratcher
100+ posts
Sprite1 is touching Sprite2?
Already implemented, just put this in sprite1
<touching [sprite2 v] ?>That will detect if It's touching the 2nd sprite!
DualPikachu
• 8 years old • Girl • Dual means “double” • Moved from GoogleInScratch •
Hmmm, it looks like you are reading my signature. Please note this is not part of my post!
• 8 years old • Girl • Dual means “double” • Moved from GoogleInScratch •
Hmmm, it looks like you are reading my signature. Please note this is not part of my post!
- bRuHbRuHmEmEmAn
- Scratcher
100+ posts
Sprite1 is touching Sprite2?
Already implemented, just put this in sprite1<touching [sprite2 v] ?>That will detect if It's touching the 2nd sprite!
That's not what I mean. What I mean is basically this.
if <[Sprite1 v] is touching [Sprite2 v] ? :: sensing> then
do something :: #da8541
end
Sorta like this.
if <color [#da8541] is touching [#e09864] ?> then
do something :: #da8541
end
Last edited by bRuHbRuHmEmEmAn (March 11, 2021 20:46:04)
(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999)(#`Д´ :: #999999)(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999):: reporter :: #444444 // First line of defense - Gunners
(‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) :: reporter :: #aa0000 // Second line of defense - Heavy Gunners
(╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) :: reporter :: #00aa00 // Third line of defense - Tanks n' Stuff
(≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) :: reporter :: #0000aa // Final line of defense - Death Rays
A message from the founder of bRuHbRuHmEmEmAn's signature defenseYour average HwS fourm roamer. Ask me anything.
There's no possible way the kumquats can get through this, amirite folks?
Before you ask, yes, I am a furry, and if you're thinking in your head “eww a furry,” then please do your research. Furries aren't bad people. Well, most of them.
- dertermenter
- Scratcher
1000+ posts
Sprite1 is touching Sprite2?
Nope; dualpikachu ‘s workaround is the same.Already implemented, just put this in sprite1<touching [sprite2 v] ?>That will detect if It's touching the 2nd sprite!
That's not what I mean. What I mean is basically this.if <[Sprite1 v] is touching [Sprite2 v] ? :: sensing> then
do something :: #da8541
end
All suggestions are unnecessary. If a suggestion is necessary then it's a bug report.
repeated privilege, not an expectationApril Fools Day on the forums has been a
- bRuHbRuHmEmEmAn
- Scratcher
100+ posts
Sprite1 is touching Sprite2?
Nope; dualpikachu ‘s workaround is the same.Already implemented, just put this in sprite1<touching [sprite2 v] ?>That will detect if It's touching the 2nd sprite!
That's not what I mean. What I mean is basically this.if <[Sprite1 v] is touching [Sprite2 v] ? :: sensing> then
do something :: #da8541
end
I was looking for something to put in the backdrop.
(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999)(#`Д´ :: #999999)(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999):: reporter :: #444444 // First line of defense - Gunners
(‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) :: reporter :: #aa0000 // Second line of defense - Heavy Gunners
(╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) :: reporter :: #00aa00 // Third line of defense - Tanks n' Stuff
(≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) :: reporter :: #0000aa // Final line of defense - Death Rays
A message from the founder of bRuHbRuHmEmEmAn's signature defenseYour average HwS fourm roamer. Ask me anything.
There's no possible way the kumquats can get through this, amirite folks?
Before you ask, yes, I am a furry, and if you're thinking in your head “eww a furry,” then please do your research. Furries aren't bad people. Well, most of them.
- dhfbei8987
- Scratcher
1000+ posts
Sprite1 is touching Sprite2?
Ah, very well then.
Support, we wouldnt want the kids to get excessive scripts. This could be useful for an external sprite.
Support, we wouldnt want the kids to get excessive scripts. This could be useful for an external sprite.
An advocate for, well, a lot of stuff.
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- EatNYeet
- Scratcher
500+ posts
Sprite1 is touching Sprite2?
Already implemented, just put this in sprite1<touching [sprite2 v] ?>
That will detect if It's touching the 2nd sprite!
That's not what I mean. What I mean is basically this.if <[Sprite1 v] is touching [Sprite2 v] ? :: sensing> then
do something :: #da8541
end
Sorta like this.if <color [#da8541] is touching [#e09864] ?> then
do something :: #da8541
end
DualPikachu was right - this already exists.
if <touching [sprite2 v] ?> then
broadcast [message1 v]
end
when I receive [message1 v]
do a thing :: #da8541
Last edited by EatNYeet (March 11, 2021 23:26:30)
Why is this a thing?
- the2000
- Scratcher
1000+ posts
Sprite1 is touching Sprite2?
But that's massively inconvenient; you have to use variables or broadcasts every time you need to detect collision between two different sprites. I think that this idea is worth considering. DualPikachu was right - this already exists.if <touching [sprite2 v] ?> then
broadcast [message1 v]
endwhen I receive [message1 v]
do a thing :: #da8541
- CoolLionMan
- Scratcher
1000+ posts
Sprite1 is touching Sprite2?
^But that's massively inconvenient; you have to use variables or broadcasts every time you need to detect collision between two different sprites. I think that this idea is worth considering. DualPikachu was right - this already exists.if <touching [sprite2 v] ?> then
broadcast [message1 v]
endwhen I receive [message1 v]
do a thing :: #da8541
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- Shajiui_Da_Black_Fox
- Scratcher
500+ posts
Sprite1 is touching Sprite2?
But that's massively inconvenient; you have to use variables or broadcasts every time you need to detect collision between two different sprites. I think that this idea is worth considering. DualPikachu was right - this already exists.if <touching [sprite2 v] ?> then
broadcast [message1 v]
endwhen I receive [message1 v]
do a thing :: #da8541
Unless you need both sprites to do different things then you won't have to use variables/broadcasts.
And I don't think it's too inconvenient.
hi idk what to write here :)
- bRuHbRuHmEmEmAn
- Scratcher
100+ posts
Sprite1 is touching Sprite2?
But that's massively inconvenient; you have to use variables or broadcasts every time you need to detect collision between two different sprites. I think that this idea is worth considering. DualPikachu was right - this already exists.if <touching [sprite2 v] ?> then
broadcast [message1 v]
endwhen I receive [message1 v]
do a thing :: #da8541
Unless you need both sprites to do different things then you won't have to use variables/broadcasts.
And I don't think it's too inconvenient.
So, I tested it out with broadcasts, and when I made Sprite1 touch Sprite2 in drag, it didn't do the thing. Tested with variables. Same results.
Last edited by bRuHbRuHmEmEmAn (March 12, 2021 13:39:23)
(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999)(#`Д´ :: #999999)(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999):: reporter :: #444444 // First line of defense - Gunners
(‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) :: reporter :: #aa0000 // Second line of defense - Heavy Gunners
(╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) :: reporter :: #00aa00 // Third line of defense - Tanks n' Stuff
(≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) :: reporter :: #0000aa // Final line of defense - Death Rays
A message from the founder of bRuHbRuHmEmEmAn's signature defenseYour average HwS fourm roamer. Ask me anything.
There's no possible way the kumquats can get through this, amirite folks?
Before you ask, yes, I am a furry, and if you're thinking in your head “eww a furry,” then please do your research. Furries aren't bad people. Well, most of them.
- bRuHbRuHmEmEmAn
- Scratcher
100+ posts
Sprite1 is touching Sprite2?
Okay. Here's what I'm looking for. Some code from my game:
But since the boolean doesn't exist, I can't do that sadly.
forever
if <<key [space v] pressed?> or <mouse down?>> then
if <not <[Apple v] is touching [ToggleButton v] :: sensing>> then
broadcast [TurretShoot v]
set [TURRET HAS SHOT v] to [yes]
end
end
end
But since the boolean doesn't exist, I can't do that sadly.
Last edited by bRuHbRuHmEmEmAn (March 12, 2021 13:48:23)
(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999)(#`Д´ :: #999999)(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999):: reporter :: #444444 // First line of defense - Gunners
(‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) :: reporter :: #aa0000 // Second line of defense - Heavy Gunners
(╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) :: reporter :: #00aa00 // Third line of defense - Tanks n' Stuff
(≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) :: reporter :: #0000aa // Final line of defense - Death Rays
A message from the founder of bRuHbRuHmEmEmAn's signature defenseYour average HwS fourm roamer. Ask me anything.
There's no possible way the kumquats can get through this, amirite folks?
Before you ask, yes, I am a furry, and if you're thinking in your head “eww a furry,” then please do your research. Furries aren't bad people. Well, most of them.
- Shajiui_Da_Black_Fox
- Scratcher
500+ posts
Sprite1 is touching Sprite2?
-snip-
you can do this:
forever
if <<key [space v] pressed?> or <mouse down?>> then
if <not <touching [togglebutton v] ?>> then
broadcast [TurretShoot v]
set [TURRET HAS SHOT v] to [yes]
end
end
end
hi idk what to write here :)
- bRuHbRuHmEmEmAn
- Scratcher
100+ posts
Sprite1 is touching Sprite2?
-snip-
you can do this:forever
if <<key [space v] pressed?> or <mouse down?>> then
if <not <touching [togglebutton v] ?>> then
broadcast [TurretShoot v]
set [TURRET HAS SHOT v] to [yes]
end
end
end
So, I did the maths, and first of all, I need to put that
if <not <touching [ToggleButton v] ?>> thenin the apple. Second of all, uh. I dunno. That just won't work.
broadcast [TurretShoot v]
set [TURRET HAS SHOT v] to [yes]
end
(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999)(#`Д´ :: #999999)(#`Д´ :: #999999) (#`Д´ :: #999999) (#`Д´ :: #999999):: reporter :: #444444 // First line of defense - Gunners
(‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) (‡▼益▼:: #ff4444) :: reporter :: #aa0000 // Second line of defense - Heavy Gunners
(╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) (╬◣_◢ :: #44ff44) :: reporter :: #00aa00 // Third line of defense - Tanks n' Stuff
(≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) (≖、≖╬ :: #4444ff) :: reporter :: #0000aa // Final line of defense - Death Rays
A message from the founder of bRuHbRuHmEmEmAn's signature defenseYour average HwS fourm roamer. Ask me anything.
There's no possible way the kumquats can get through this, amirite folks?
Before you ask, yes, I am a furry, and if you're thinking in your head “eww a furry,” then please do your research. Furries aren't bad people. Well, most of them.
- dhfbei8987
- Scratcher
1000+ posts
Sprite1 is touching Sprite2?
I found a simple workaround: https://scratch.mit.edu/projects/500844474/ (not advertising myself, just a workaround.)
An advocate for, well, a lot of stuff.
TODAY's hot debate topic: Should we return in-person or no?
The semicolon is back, but not because it's April fools.
proud owner of shadesofllfe, a namesnipe.
Oi Boiz Im 87th 70th in suggestions!
In a world where a majority are against me…
I STAND TO FIGHT BACK AN PROVE THEM WRONG!!!
An animation, to release in a few months…
500 posts yay! 1000 posts WOOHOO!
LEARN HOW TO MAKE A THUMBNAIL HERE
My WIWO might be a trend?!!!
Working on my website.
How Did I acquire @cheddagirl's old Signature???!!!!!
- sathvikrias
- Scratcher
500+ posts
Sprite1 is touching Sprite2?
bump
Moving from Scratch? Don't learn C or Java, try Snap!
- dertermenter
- Scratcher
1000+ posts
Sprite1 is touching Sprite2?
bump
All suggestions are unnecessary. If a suggestion is necessary then it's a bug report.
repeated privilege, not an expectationApril Fools Day on the forums has been a
- mlcreater
- Scratcher
1000+ posts
Sprite1 is touching Sprite2?
https://scratch.mit.edu/projects/500844474/ (not advertising myself, just a workaround.)What if a custom block needs to know without screen refresh?
← there are 3 sig figs and 0 kumquats