Discuss Scratch
- Discussion Forums
- » Suggestions
- » Helpful Workarounds for Frequently Suggested Blocks!
- 1550307
- Scratcher
35 posts
Helpful Workarounds for Frequently Suggested Blocks!
You should make a block like:
when green flag clicked
if <message1 received>
end
Thanks for reading!
when green flag clicked
if <message1 received>
end
Thanks for reading!
I am so cool
I am always cool
and i always will be cool
PLEASE HELP ME BE COOLER!!!! URGENT this is a national E-M-E-R-G-E-N-C-Y
- coding-turkey
- Scratcher
5 posts
Helpful Workarounds for Frequently Suggested Blocks!
I wish they could add a pen variable called:
(pen down?)
Last edited by coding-turkey (Oct. 31, 2020 19:52:13)
- SeuAmigo35
- Scratcher
500+ posts
Helpful Workarounds for Frequently Suggested Blocks!
why don't you suggest? I wish they could add a pen variable called:(pen down?)
- alt_GC
- Scratcher
1 post
Helpful Workarounds for Frequently Suggested Blocks!
Got lots of workarounds in my custom blox shop
<[list v] contains (list :: list)?>
Last edited by alt_GC (Nov. 5, 2020 08:07:48)
- griefercube
- Scratcher
500+ posts
Helpful Workarounds for Frequently Suggested Blocks!
Do you mean my custom block shop?
sometimes, you just have to change a way of thinking to solve a problem. -griefercube
|other projects■how I made the banner■animated thumbnails?■i’m on wiki!■Cubey Mines|
|other projects■how I made the banner■animated thumbnails?■i’m on wiki!■Cubey Mines|
Last edited by griefercube (32th Undecimber, XXXX)
https://turbowarp.org/563693837/editor (something i did a while back don’t worry it’s for the banner)
list of working bbcodes:
[color=]
[scratchblocks]
[url=]
[img]
[center]
[code]
[code=]
[list]
[quote]
[b]
[i]
[u]
[s]
[big]
[small]
[p]
[wiki]
[google]
- enragedscracher1234
- Scratcher
7 posts
Helpful Workarounds for Frequently Suggested Blocks!
Help. I need this.
loudness in project :: sensing reporter
- fdreerf
- Scratcher
1000+ posts
Helpful Workarounds for Frequently Suggested Blocks!
Response to post #2701 in TOLORS
Dear SSB20,
See post #2700 in TOLORS.
From fdreerf
Dear SSB20,
See post #2700 in TOLORS.
From fdreerf
Hyped for MS-DOS 11.0
- Super_Scratch_Bros20
- Scratcher
1000+ posts
Helpful Workarounds for Frequently Suggested Blocks!
Response to post #2700 in TOLORS
Dear fdreerf,
See post #2701 in TOLORS
From SSB20
Dear fdreerf,
See post #2701 in TOLORS
From SSB20
Last edited by Super_Scratch_Bros20 (Nov. 10, 2020 17:48:03)
- fdreerf
- Scratcher
1000+ posts
Helpful Workarounds for Frequently Suggested Blocks!
Dear SSB20 Response to post #2700 in TOLORS
Dear fdreerf,
See post #2701 in TOLORS
From SSB20
Please read post #2700.
It says that the workaround doesn't work because that's not how z-axis works.
From fdreerf
Hyped for MS-DOS 11.0
- Super_Scratch_Bros20
- Scratcher
1000+ posts
Helpful Workarounds for Frequently Suggested Blocks!
Dear fdreerfDear SSB20 Response to post #2700 in TOLORS
Dear fdreerf,
See post #2701 in TOLORS
From SSB20
Please read post #2700.
It says that the workaround doesn't work because that's not how z-axis works.
From fdreerf
Could you provide the workaround if you are interested? It could influence this topic greatly. From my understanding, it takes a long amount of code to make everything in a project 3D, but it could be worth it for the topic.
From SSB20
Last edited by Super_Scratch_Bros20 (Nov. 10, 2020 17:58:21)
- spocite
- Scratcher
500+ posts
Helpful Workarounds for Frequently Suggested Blocks!
Thanks! This is really useful!
if you read this, thanks!
-spocite / posty / alien / the one who is going to take over the world someday (:<
why are all my posts in the suggestions forum
the real bruh moment was the friends we made along the way
a normal user can’t read this far, but you can! here's a free cake! tell me you got it on my profile!
- SeuAmigo35
- Scratcher
500+ posts
Helpful Workarounds for Frequently Suggested Blocks!
wait a minute…Dear fdreerfDear SSB20 Response to post #2700 in TOLORS
Dear fdreerf,
See post #2701 in TOLORS
From SSB20
Please read post #2700.
It says that the workaround doesn't work because that's not how z-axis works.
From fdreerf
Could you provide the workaround if you are interested? It could influence this topic greatly. From my understanding, it takes a long amount of code to make everything in a project 3D, but it could be worth it for the topic.
From SSB20
- jacob_benz17
- Scratcher
11 posts
Helpful Workarounds for Frequently Suggested Blocks!
i need a lWait until this is broadcastedl
- p-p-p-p-p-p-p-p-p-p-
- Scratcher
1000+ posts
Helpful Workarounds for Frequently Suggested Blocks!
This doesn't work, since the sprite will also think that they are a clone. I see (Clone ID) suggested frequently, and I've done some testing so here it is: Sensing
_______________________________________________________________________________________________am i a clone? :: boolean :: sensingcan be made with this script:when green flag clicked
set [am i a clone? v] to [false]
when i start as a clone
set [am i a clone? v] to [true]
when green flag clicked
forever
if <(am i a clone?) = [true]> then
do something :: grey
(Clone ID) :: control
This is a tricky one, but it can be done with this:When gf clickedso, when you need clone ID, the (input) gives the ID, in the number of the clone created. You need that last custom block, but the first one is optional.
Set[clone ID v] to [1]
...
create a clone of myself
define create a clone of myself
create a clone of [myself v]
wait [.1] secs
change [clone ID v] by [1]
When I start as a clone
Function clone (clone ID)
define Function clone (input)
clone stuff here :: grey
- SeuAmigo35
- Scratcher
500+ posts
Helpful Workarounds for Frequently Suggested Blocks!
the variable must be set to this spirite onlyThis doesn't work, since the sprite will also think that they are a clone. Sensing
_______________________________________________________________________________________________am i a clone? :: boolean :: sensingcan be made with this script:when green flag clicked
set [am i a clone? v] to [false]
when i start as a clone
set [am i a clone? v] to [true]
when green flag clicked
forever
if <(am i a clone?) = [true]> then
do something :: grey
- lionheart921
- Scratcher
100+ posts
Helpful Workarounds for Frequently Suggested Blocks!
sprites for point towards x) y) are s l o w and bounce is more complicated Motion
_______________________________________________________________________________________________point towards x:() y:() :: motionThis can be done with two methods.
Method 1:
Create a sprite and move it to where you want it. Say for example, you have a sprite X and move it to x:0 y:0, you could do this:
(for sprite X)when green flag clicked(for the other sprite)
go to x:(0) y:(0)when green flag clickedMethod 2:
forever
point towards [X v]
end
Or you could do this complicated code.set [deltax v] to ((WantedX) - (x position))_______________________________________________________________________________________________
set [deltay v] to ((WantedY) - (y position))
if <not <(deltay) = [0]>> then
if <(deltay) > (0)> then
point in direction ([atan v] of ((deltax)/(deltay))
else
point in direction ([atan v] of (((deltax)/(deltay)) + (180)))
end
else
if ((deltax) > (0)) then
point in direction (90)
else
point in direction (-90)
endbounce :: motioncan be made with this script:point in direction ((direction) - (180)
Welcome to my account!
How long have I had this signature for?????
operators stack block because operators doesn't have one::operatorshighlight this first!
(:D::#00f) //he doesn't protect against evil kumquats he's just happy to be here
comment [shift+down to see the rest of my signature]::grey
describing colors::grey hat
black::#000
navy::#008
blue::#00f
green::#070
teal::#077
azure::#07f
lime::#0f0
mint::#0f7
cyan::#0ff
maroon::#700
purple::#707
violet::#70f
olive::#770
gray::#777
lilac::#77f
chartreuse::#7f0
aquamarine::#7f7
turquoise::#7ff
red::#f00
pink::#f07
fuchsia::#f0f
orange::#f70
peach::#f77
orchid::#f7f
yellow::#ff0
beige::#ff7
white::#fff
- lionheart921
- Scratcher
100+ posts
Helpful Workarounds for Frequently Suggested Blocks!
ControlDon´t forget
_______________________________________________________________________________________________while < . . . > { . . . } @loopArrow :: controlcan be done by doing this:repeat until < not < . . . > >_______________________________________________________________________________________________
...if <...> then {
...
} else if <...> {
...
} :: control
Can be done with:if <...> then
...
else
if <...> then
...
end
end
if <> then {
} elif <> {
} else {
}::control
Welcome to my account!
How long have I had this signature for?????
operators stack block because operators doesn't have one::operatorshighlight this first!
(:D::#00f) //he doesn't protect against evil kumquats he's just happy to be here
comment [shift+down to see the rest of my signature]::grey
describing colors::grey hat
black::#000
navy::#008
blue::#00f
green::#070
teal::#077
azure::#07f
lime::#0f0
mint::#0f7
cyan::#0ff
maroon::#700
purple::#707
violet::#70f
olive::#770
gray::#777
lilac::#77f
chartreuse::#7f0
aquamarine::#7f7
turquoise::#7ff
red::#f00
pink::#f07
fuchsia::#f0f
orange::#f70
peach::#f77
orchid::#f7f
yellow::#ff0
beige::#ff7
white::#fff
- lionheart921
- Scratcher
100+ posts
Helpful Workarounds for Frequently Suggested Blocks!
Suggest it! Help. I need this.loudness in project :: sensing reporter
Welcome to my account!
How long have I had this signature for?????
operators stack block because operators doesn't have one::operatorshighlight this first!
(:D::#00f) //he doesn't protect against evil kumquats he's just happy to be here
comment [shift+down to see the rest of my signature]::grey
describing colors::grey hat
black::#000
navy::#008
blue::#00f
green::#070
teal::#077
azure::#07f
lime::#0f0
mint::#0f7
cyan::#0ff
maroon::#700
purple::#707
violet::#70f
olive::#770
gray::#777
lilac::#77f
chartreuse::#7f0
aquamarine::#7f7
turquoise::#7ff
red::#f00
pink::#f07
fuchsia::#f0f
orange::#f70
peach::#f77
orchid::#f7f
yellow::#ff0
beige::#ff7
white::#fff