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- DarthMaulW
-
Scratcher
49 posts
New sound blocks
This is what I think should be in scratch. Many of my of my projects will not work or will take alot more work if these didn't exist.
This is for pausing a sound. Quite obvious
This is basically the last block but for all sounds.
You can also predict what this does, it resumes a sound after a pause specific sound block. If there is no pause specific sound block before it, it will do nothing. If you use the start sound or play sound until done block for the same song for the pause before it, the resume gets cancelled if there is no resume before it and it starts the sound.
Similar to the last one, except for it is used after a pause all sounds block. If there is no pause all sounds block before it, the code ignores it.
Increasing the effect by 10 is equal to pressing the robot button once in the sound tab. It lets you customize sounds even more without clicking the robot button!
This is like the previous one, multiples of 10 are 1 press of the button.
If these existed, then I wouldn't have to make a bunch of sections of a specific sound that I want to have paused and then resumed.
pause sound[ v] :: sound
This is for pausing a sound. Quite obvious
pause all sounds :: sound
This is basically the last block but for all sounds.
resume sound [ v] :: sound
You can also predict what this does, it resumes a sound after a pause specific sound block. If there is no pause specific sound block before it, it will do nothing. If you use the start sound or play sound until done block for the same song for the pause before it, the resume gets cancelled if there is no resume before it and it starts the sound.
resume all sounds :: sound
Similar to the last one, except for it is used after a pause all sounds block. If there is no pause all sounds block before it, the code ignores it.
change [robot v] effect by [10] :: sound
Increasing the effect by 10 is equal to pressing the robot button once in the sound tab. It lets you customize sounds even more without clicking the robot button!
set [robot v] effect to [0] :: sound
This is like the previous one, multiples of 10 are 1 press of the button.
If these existed, then I wouldn't have to make a bunch of sections of a specific sound that I want to have paused and then resumed.
Last edited by DarthMaulW (July 30, 2020 22:29:16)
- DarthMaulW
-
Scratcher
49 posts
New sound blocks
Dupe
i didn't see that one i just-
Last edited by DarthMaulW (July 30, 2020 22:20:39)
- garnetluvcookie
-
Scratcher
1000+ posts
New sound blocks
Duplicate of that topic. Please continue the discussion there.Dupe
what
- DarthMaulW
-
Scratcher
49 posts
New sound blocks
you know i didn't see all of this comingDuplicate of that topic. Please continue the discussion there.Dupe
what
- garnetluvcookie
-
Scratcher
1000+ posts
New sound blocks
I am aware of that.you know i didn't see all of this comingDuplicate of that topic. Please continue the discussion there.Dupe
what
- Col_Cat228
-
Scratcher
1000+ posts
New sound blocks
It means that they both started typing the same thing, but since posting isn't real-time the person who finished typing last got “ninja'd” by the one who finished typing firstNinja'd
What does that mean?
- Paddle2See
-
Scratch Team
1000+ posts
New sound blocks
DupeThanks for the link! It does look like this is a duplicate topic so I'll close it to keep the conversation all in one place.
Please use the existing topic in the link above.
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