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- Arcanity
- Scratcher
46 posts
UNRESOLVED: Counting script acts weirdly
Difficult to explain, but here is the project: http://scratch.mit.edu/projects/25775739/#editor
See inside to see what I mean.
The project is meant to print the number displayed in the Number variable. When the space bar is pressed the number increases.
Currently, there are two scripts in the project that contain a block that increases the variable by 1. As a result, when space is pressed, the printed number increases by 2, as expected.
However, if one of the counting scripts is disconnected, the project still counts by 2 and then by 3 when it reaches 2 digit numbers. When the number reaches 3 digits, the variable changes by 4 etc.
I suspect that this is because each digit, which is a separate clone, counts separately, but why doesn't it do it when I have the other script working as well? Also, I thought that only scripts under the “When I start as clone” hat block affect the clone.
See inside to see what I mean.
The project is meant to print the number displayed in the Number variable. When the space bar is pressed the number increases.
Currently, there are two scripts in the project that contain a block that increases the variable by 1. As a result, when space is pressed, the printed number increases by 2, as expected.
However, if one of the counting scripts is disconnected, the project still counts by 2 and then by 3 when it reaches 2 digit numbers. When the number reaches 3 digits, the variable changes by 4 etc.
I suspect that this is because each digit, which is a separate clone, counts separately, but why doesn't it do it when I have the other script working as well? Also, I thought that only scripts under the “When I start as clone” hat block affect the clone.
Last edited by Arcanity (Aug. 21, 2014 18:31:27)
- vidarfw02
- Scratcher
100+ posts
UNRESOLVED: Counting script acts weirdly
All clones will receive the message…so all the clone will do what is under the “When space is pressed” block.
…so when it is a 1 digit number…you have the sprite and 1 clone which will change number by 1…when you get 2 digits…..you get 1 more clone that will change the number…and then when you get 3 digits…yet another clone will change the number…so its not really weird…more expected
So when the number is below 1 it changes by 2, when it get to 10 it changes by 3 and when it get to 100 it changes by 4…and so on…
I can remix…and fix it if you still are stuck…but not tonight..no time…sorry
…so when it is a 1 digit number…you have the sprite and 1 clone which will change number by 1…when you get 2 digits…..you get 1 more clone that will change the number…and then when you get 3 digits…yet another clone will change the number…so its not really weird…more expected
So when the number is below 1 it changes by 2, when it get to 10 it changes by 3 and when it get to 100 it changes by 4…and so on…
I can remix…and fix it if you still are stuck…but not tonight..no time…sorry
- Arcanity
- Scratcher
46 posts
UNRESOLVED: Counting script acts weirdly
So why does it count normally when I have this script connected: All clones will receive the message…so all the clone will do what is under the “When space is pressed” block.
…so when it is a 1 digit number…you have the sprite and 1 clone which will change number by 1…when you get 2 digits…..you get 1 more clone that will change the number…and then when you get 3 digits…yet another clone will change the number…so its not really weird…more expected
So when the number is below 1 it changes by 2, when it get to 10 it changes by 3 and when it get to 100 it changes by 4…and so on…
I can remix…and fix it if you still are stuck…but not tonight..no time…sorry
when green flag clicked
forever
if <key [space v] pressed?> then
change [Number v] by (1)
end
wait until <not <key [space v] pressed?>>
end
- djdolphin
- Scratcher
1000+ posts
UNRESOLVED: Counting script acts weirdly
Because “when green flag clicked” scripts aren't triggered for clones. Clones are deleted when the green flag is clicked, and the script isn't fired on their creation.So why does it count normally when I have this script connected: All clones will receive the message…so all the clone will do what is under the “When space is pressed” block.
…so when it is a 1 digit number…you have the sprite and 1 clone which will change number by 1…when you get 2 digits…..you get 1 more clone that will change the number…and then when you get 3 digits…yet another clone will change the number…so its not really weird…more expected
So when the number is below 1 it changes by 2, when it get to 10 it changes by 3 and when it get to 100 it changes by 4…and so on…
I can remix…and fix it if you still are stuck…but not tonight..no time…sorrywhen green flag clicked
forever
if <key [space v] pressed?> then
change [Number v] by (1)
end
wait until <not <key [space v] pressed?>>
end
Last edited by djdolphin (Aug. 22, 2014 14:02:09)
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