Discuss Scratch

Scratcherarrian
Scratcher
39 posts

A few overhauls to the color editor in the costume tab

Howdy everyone, name's Scratch. I have a few ideas for the color editor when making costumes, I hope you enjoy.


Add a Hex value to the color editor. Basically, an input box would be added below the sliders, which would allow you to put Hex values in. You could find a Hex value of your choosing, copy it, and paste it into the box. This would allow you to better customize colors, instead of relying on sliders.

Add more color selectors. Color selectors such as a color wheel, a grid (from Scratch 2.0), or even an RGB slider would also be good for selecting specific colors that would be hard to pick with the slider system we currently have. Of course, the next addition would also help making the current slider system better.

Add input boxes for the sliders themselves. Sort of like the first suggestion, the number that displays the color, saturation, and brightness would be changed into mini input boxes that you could type in. I think this would make it sooo much better for getting colors, I can't tell you how many times I've had trouble with selecting a specific color with the sliders. This suggestion would be wonderful if it was added.

An opacity slider. Alright, this one may be a bit far-fetched, but hear me out. When creating costumes, I think it would be nice if we could have a color be a specific transparency instead of using ‘set ghost effect to (specific value)’ blocks, which affect the whole sprite. There might be problems with transparent colors overlapping and such, but we already have something similar with the pen tool right?

Thanks for reading my suggestions, and apologies if I put too many in one post. If that's the case, I'll probably spread them out into their own posts. Have a good day / night everyone.

Last edited by Scratcherarrian (May 28, 2020 21:33:05)

Wyan100
Scratcher
1000+ posts

A few overhauls to the color editor in the costume tab

Scratcherarrian wrote:

Howdy everyone, name's Scratch. I have a few ideas for the color editor when making costumes, I hope you enjoy.


Add a Hex value to the color editor. Basically, an input box would be added below the sliders, which would allow you to put Hex values in. You could find a Hex value of your choosing, copy it, and paste it into the box. This would allow you to better customize colors, instead of relying on sliders.

Add more color selectors. Color selectors such as a color wheel, a grid (from Scratch 2.0), or even an RGB slider would also be good for selecting specific colors that would be hard to pick with the slider system we currently have. Of course, the next addition would also help making the current slider system better.

Add input boxes for the sliders themselves. Sort of like the first suggestion, the number that displays the color, saturation, and brightness would be changed into mini input boxes that you could type in. I think this would make it sooo much better for getting colors, I can't tell you how many times I've had trouble with selecting a specific color with the sliders. This suggestion would be wonderful if it was added.

An opacity slider. Alright, this one may be a bit far-fetched, but hear me out. When creating costumes, I think it would be nice if we could have a color be a specific transparency instead of using ‘set ghost effect to (specific value)’ blocks, which affect the whole sprite. There might be problems with transparent colors overlapping and such, but we already have something similar with the pen tool right?

Thanks for reading my suggestions, and apologies if I put too many in one post. If that's the case, I'll probably spread them out into their own posts. Have a good day / night everyone.

Technically you can still make transparent things by using the fill tool, and using the fade color. Then choosing one Opaque Did I spell that right? color plus Nothingness. But I still support, this would improve the Color Editor a Lot!
Scratcherarrian
Scratcher
39 posts

A few overhauls to the color editor in the costume tab

Wyan100 wrote:

Technically you can still make transparent things by using the fill tool, and using the fade color. Then choosing one Opaque Did I spell that right? color plus Nothingness. But I still support, this would improve the Color Editor a Lot!

That is true, but sometimes I may not want to use gradients to achieve that. Thanks for the support though.
skymover1239
Scratcher
500+ posts

A few overhauls to the color editor in the costume tab

Support! this would be very helpful!
when green flag clicked
forever
turn cw (360) degrees
end
Scratcherarrian
Scratcher
39 posts

A few overhauls to the color editor in the costume tab

skymover1239 wrote:

Support! this would be very helpful!

I'm glad you appreciate it. How do you make a signature by the way?
Wyan100
Scratcher
1000+ posts

A few overhauls to the color editor in the costume tab

Scratcherarrian wrote:

skymover1239 wrote:

Support! this would be very helpful!

I'm glad you appreciate it. How do you make a signature by the way?

There is a link to do it at the very bottom of the Home Page of the Forums.
Scratcherarrian
Scratcher
39 posts

A few overhauls to the color editor in the costume tab

(This page has been bumped.)
Haluria_games
Scratcher
100+ posts

A few overhauls to the color editor in the costume tab

support
JPOWERPUFFGIRLS
Scratcher
1000+ posts

A few overhauls to the color editor in the costume tab

Haluria_games wrote:

support
Please be constructive



To the OP
1. Don't make lists of suggestions, make 1 suggestion for each idea, instead of compiling them into one topic
2. What's Hex
3. Hmm good idea, maybe
4. Support to that, it would be helpful, it's really hard to get it to a specific number you want
5. You can use gradients to make things have a transparent effect, and if you don't want to…
fdreerf
Scratcher
1000+ posts

A few overhauls to the color editor in the costume tab

JPOWERPUFFGIRLS wrote:

2. What's Hex
Hex is short for hexadecimal, a more human readable way of representing computer-y numbers than binary. Your screen is filled with hundreds of thousands or even millions of bright lights that have 256 levels of brightness 60 times a second. To have color, each one of those tiny lights, or pixels, has three subpixels for each red, green, and blue, and so each one of those RGB values can be described as three hexadecimals numbers from 00-FF. Every color that can be displayed on your screen can be written in this way and has a unique number with it. This is the color #e6395f. Every pixel with this color has their brightness levels at 230 for the red subpixels, 57 for the green, and 95 for blue. In short, it's a way of representing colors in digital form.

Last edited by fdreerf (Sept. 28, 2020 13:14:46)

JPOWERPUFFGIRLS
Scratcher
1000+ posts

A few overhauls to the color editor in the costume tab

fdreerf wrote:

JPOWERPUFFGIRLS wrote:

2. What's Hex
Hex is short for hexadecimal, a more human readable way of representing computer-y numbers than binary. Your screen is filled with hundreds of thousands or even millions of bright lights that have 256 levels of brightness 60 times a second. To have color, each one of those tiny lights, or pixels, has three subpixels for each red, green, and blue, and so each one of those RGB values can be described as three hexadecimals numbers from 00-FF. Every color that can be displayed on your screen can be written in this way and has a unique number with it. This is the color #e6395f. Every pixel with this color has their brightness levels at 230 for the red subpixels, 57 for the green, and 95 for blue. In short, it's a way of representing colors in digital form.
Okay, though I din't understand a word you said.. wrote… typed
mtech22
Scratcher
1000+ posts

A few overhauls to the color editor in the costume tab

JPOWERPUFFGIRLS wrote:

fdreerf wrote:

JPOWERPUFFGIRLS wrote:

2. What's Hex
Hex is short for hexadecimal, a more human readable way of representing computer-y numbers than binary. Your screen is filled with hundreds of thousands or even millions of bright lights that have 256 levels of brightness 60 times a second. To have color, each one of those tiny lights, or pixels, has three subpixels for each red, green, and blue, and so each one of those RGB values can be described as three hexadecimals numbers from 00-FF. Every color that can be displayed on your screen can be written in this way and has a unique number with it. This is the color #e6395f. Every pixel with this color has their brightness levels at 230 for the red subpixels, 57 for the green, and 95 for blue. In short, it's a way of representing colors in digital form.
Okay, though I din't understand a word you said.. wrote… typed
Hex codes are basically codes that you can use to make a computer recognize a color instead of selecting it yourself.
fdreerf
Scratcher
1000+ posts

A few overhauls to the color editor in the costume tab

Oh yeah, and dupe, dupe, dupe, dupe.

Last edited by fdreerf (Sept. 28, 2020 13:30:40)

Paddle2See
Scratch Team
1000+ posts

A few overhauls to the color editor in the costume tab

Please create a separate topic for each suggestion you have, rather than creating a list of suggestions. That way, the conversation stays focused and each idea can get the attention it needs.

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