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- Spaicrab
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New Scratcher
2 posts
Need help with collision detection.
I was making something like a platformer, where if you jump you land when you touch a block at your feet and when you walk you stop when you run into a block, but the problem is, every block is the same sprite and costume, so when i try to walk the scripts instantly sends me back because the character's feet are touching the ground, and the game thinks i am running into a wall. Does someone have a solution to this?
- deck26
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Scratcher
1000+ posts
Need help with collision detection.
Have you looked at @griffpatch_tutor's platformer tutorial?
In many platformers the sprite is actually not touching the ground but actually just one pixel above it. I can't remember if that's what that tutorial uses. But using different sprites for walls can also be an easier solution.
In many platformers the sprite is actually not touching the ground but actually just one pixel above it. I can't remember if that's what that tutorial uses. But using different sprites for walls can also be an easier solution.
- Spaicrab
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New Scratcher
2 posts
Need help with collision detection.
Thanks, i'll go check out the tutorial.
I won't use differents sprites because i want to do something like super mario maker, where you place blocks in a grid and they all function the same
I won't use differents sprites because i want to do something like super mario maker, where you place blocks in a grid and they all function the same
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» Need help with collision detection.